Citizen Sleeper 2: Starward Vector – Demo Impressions

We have a crew.

Citizen Sleeper 2: Starward Vector

Developer: Jump Over The Age

Release Date: 31 January 2025

A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.

The Citizen Sleeper 2 demo throws you straight into the narrative. We are a sleeper. We are disoriented and lost as we come to our senses in an unfamiliar situation. The eloquent introductory scenareo does a great job of filling you in if you have yet to play the original, while not lingering too long for those that are already acquainted with the fiction. The ever familiar UI and soundscape provide comfort to me as a player as I get to know a new individual in an entirely new scenareo. We are no longer confined to the Eye, and based on what I have played so far, I cannot wait to see the stories that are yet to be told throughout the rest of space.

Citizen Sleeper is a Narrative RPG in which we use dice rolls to determine and distribute our actions. As is the case in Citizen Sleeper, your character has stats to give an advantage to certain types of tasks over others based on your strengths. Building these up over time as you gain experience in the world is just one of the mechanics in play in this management style, choices matter story.

What strikes me about the sequal so far during my 2 hours with it is that while a lot of the tone is synonymous with the first, there is a subtle change that has huge implications in both the gameplay and the narrative experience. We have a crew. In the first game we met plenty of people, got to know them, relied on them, even grew to love some of them, but deep down, it was a wholly solitary experience. For me at least, it felt deliberate as we go through the personal struggle of acceptance of what/who we are. People can help us along the way but that journey has to be ours and ours alone. I went to sleep alone at night, and I made my decisions based on what was best for me as survival had to be my number one priority. The small shift of having a crew is going to ripple out not only into my decisions, but into my way of thinking, and that is an exciting proposition.

Another impactful mechanic added to 2 is the contract system, changing up the day to day gameplay. If you are not currently on a contract, you are probably going to want to stock up for the next one as these multi-day jobs take you away from any bustle, to focus solely on the hustle. This new system is sure to complement our nomadic lifestyle, but presents its own challenges in resource management, risk reward and possibly even crew relations. I can tell you that my first contract absolutely did not go as I intended.

The writing is just as engaging as the first and with the universe at our fingertips, the possibilities feel endless. And with the recent announcement of a January 31st release date, we don’t have long to wait.

Demo Length – 2 hours
At a glance
+ Meaningful changes from the first game.
+ A comfortable familiarity with the general structure and UI.
+ Choices matter, even during contracts.
+ Time pressure still feels weighty.
+ The addition of crew stress adds more plates to spin in an interesting way.
+ Writing and design remain stand out.
+/- Looking forward to seeing the rest of the structure of the game.

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Grunn – Demo Impressions

Who gardens at night anyway? ⁿᵒᵗ ᵐᵉ ᵃⁿʸᵐᵒʳᵉ

Grunn

Developer:
Sokpop Collective,
Tom van den Boogaart

Release Date:
4 October 2024

A gardener gets hired for maintenance work over the weekend. A simple task, but strangely some tools are missing…The owner of the garden isn’t around, and their house is off-limits. Perhaps new tools can be found in the mysterious town, or maybe some of the reserved townsfolk have seen them?

Grunn mixes together a type of game that I love with a type of game that I hate. Together, they become a genius concoction that I absolutely don’t want to play despite REALLY wanting to play. Let me explain.

I love a task simulator. Give me games like Powerwash Sim, House Flipper or similar and I can play them all day, getting myself into that hyper fixated state of ‘just one more task’. The entire idea of this genre – in my opinion – is to allow for a flow state, zoning out of your everyday life, keeping your hands busy and your dopamine bar full. No thinking, only doing. As soon as I begun cutting the grass in this slightly overgrown garden I instantly fell into this zone, my safe zone, forgetting any uncanny feelings I may have had prior. What a perfect zone to get someone in before intruding, pulling the rug and making their hair stand on edge.

In Grunn, we are hired to do some gardening. We are left some instructions, a deadline, and that is all you get as you are let loose into this sandbox of oddities. I am not going to spoil in which way this is a horror game, you will have to play yourself for that, but I will say that at one point I did squeal. Once you notice something strange, you may notice something else, until the things you are noticing are probably nothing at all. Or.. If you are like me you will just get on with the job you were hired to do, happily snip-snip-snipping away without a care in the world. Once you realise, however, that things don’t quite seem ordinary, the dread creeps in and the real game begins.

You have been placed into a playground and the world is yours to explore, experiment and tidy up.. or not. Every action you take, object you find or information you obtain will lead you to the next, adding to your knowledge banks ready to take action somewhere down the line. The game takes place with a running clock, which means you only have limited time to do what you need to do, and there is far more to do than you could achieve before the deadline. The time pressure looms as you make your choice on what you pursue. I recommend a notebook as you find yourself zipping around, following clues without context and discover leads that you may want to follow up on.

I found the games unique aesthetic to be a little jarring at first. The generally soft colour palette draws you into the initial ‘cozy’ atmosphere, but it never feels perfect as what can only be described as a surreal wobble obfuscates your environment. This can be turned off in the settings but I quickly got used to it, preferring to keep it on as a scapegoat for any potential peripheral movement that should not be, that I would rather deny happened.

The demo contains 5 endings, with the full game presumably adding many more. In my playtime I found 2, neither of which being the true ending of the demo. While I had ideas of more things to try, I decided to wait for the full game to puzzle it out. Maybe then, I will finally dare to stay out after dark.

If you enjoy weird and wonderful, subversions and curiosity, I recommend giving this one a go. Something is going on here, and it is NOT wholesome.

Demo Length – 1+ Hours
At a glance
+ All in on the surreal aesthetic that can so easily turn creepy.
+ Tasks feel good to do and complete.
+ Freedom/No handholding.
+ So weird.
+ Multiple endings feel achievable in a game this length and densely packed.
+ Non-traditional puzzle game.
+ Contrasts cozy ideas with less cozy moments.

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The Dark Pictures Anthology: Season 1 – Shared Story Mode – Ranked

The Dark Pictures Anthology offer a rare and unique experience. I find the series as a whole to be underrated, not for their narrative or quality, but because they created Shared Story Mode.

Shared Story is a game mode that I don’t see talked about very often but feels revolutionary in the realm of narrative co-op gaming. Admittedly this is potentially a niche that couldn’t actually quantify a realm, but is the audience really that small? or do they just not realise the super interesting and fun play experience that this unique mode can provide.

So, Shared Story Mode is the ability to play these game via online co-op. This differs to the couch co-op option, because rather than passing the controller, you will each be playing different characters at the same time. Sometimes you will be in the same scene, exploring together and talking to characters – sometimes on either side of the same conversation, picking up clues and discussing the story. Other times, you will split up, taking charge of different characters in their own scenes, sometimes completely separate and sometimes affecting each others experience.

There is no right or wrong way to play this, but I believe the best way is to play with a friend that has similar values to you (e.g. explores a similar amount, investment in story, same intentions for characters etc) in a voice chat. When you’re characters are exploring together, you are free to chat away, but as soon as you are alone then you both mute yourselves, in a pact not to talk again until your characters have reunited (if they are so lucky). At that point, you can tell each other about what you did, what you found and what you learned. 

Now, I am not saying Shared Story is THE definitive way to play. There are pros and cons. For example, in Shared Story you accept from the start that you aren’t personally going to get to play/see every scene. This is probably the biggest factor against playing this way. This also means that you may miss out on some context as you won’t get to see all of the clues that your parner saw, and therefore can’t make your own complete theories. Depending on your situation you may be rushing, unsure what your partner is doing and whether they are waiting for you. However, the game does a really good job of accounting for that.

While some of the edits can be a little janky, I am always impressed with how they manage to seamlessly tie the two playthroughs together. You never end up stuck waiting around, not knowing what to do. Also, in our experience, the gameplay is divided well, ensuring that both parties each get to play some key scenes. There are even some moments that you wouldn’t see in single player mode as you can only ever have one point of view. It is always fun to have the potential unpredictability that a friend can bring to a simple conversation between two characters, and it is always funny when it goes wrong.

Without further ado, here is my ranked list of Season 1 of The Dark Pictures Anthology, based on my Shared Story experiences.

4. House of Ashes [2021]

At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.

House of Ashes seems to be quite widely regarded as the best of the bunch but for whatever reason, that was not my experience. The issue? I cannot remember most of what happened in this game. The intro was strong, and I remember something happening at the end. Other than that? I have no idea. I cannot decide which is more damning, a bad impression, or no impression at all.

3. Little Hope [2020]

Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.

Little Hope is one of the games that I have the most conflicted opinion on in my entire games catalogue. It should be number one on this list, easily. The time spent playing this game, getting to know the characters, making connections, having the wildest theories and being excited by the potential, all washes away because of one thing that I cannot specify without spoiling the game.

I was so into what this game was doing. The non-linear storytelling is surprisingly fun to experience as a duo and the intrigue surpassed the horror, urging us to discover every clue that we could possibly find. The entire experience was such a thrill and delight, and while my buddy Hajda did not have the same turning point as I did, I was so disappointed that 20 minutes of the game managed to colour the rest of my entire experience.

2. The Devil in Me [2022]

A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes ‘Murder Castle’. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings…

The Devil in Me is the one out of all of the games that has the premise that interests me the most. The trailer gave very saw-esque vibes and that is the flavour of horror that I grew up with. I was disappointed to see upon release that the general reception was ‘meh’ at best. However this did lower my expectations enough to be thoroughly impressed with the time that I had.

I loved (and hated) walking around this claustrophobic, dingy, vintage environment, not knowing what was going to be around every corner. I loved that we were a documentary film crew, a classic but perfect reason to go to opt into traveling to a murder island. I loved the mysteries and isolation. This is the game that suffered the most from not being able to view all of the clues, as there were a lot of names and dates that got lost in communication. However, the experience of the story within the moment was a fun one, and I don’t think I could have handled this hotel alone.

1. Man of Medan [2019]

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games that can also be played online with a friend. In Man of Medan, five friends set sail on a holiday diving trip that soon changes into something much more sinister.

Man of Medan – the first of the bunch – remains my favourite, not because I didn’t enjoy the others, but because the premise of the game lent itself so perfectly to the shared experience. Once again, it is difficult to express the particulars for spoiler reasons, but trust me when I say that if you are still blind on the series and are interested in Shared Story mode, try it out for this one at least.

The truth is, even the bottom of my list offered a super fun time with my friend where we got to discover a story in a way that no other game offers. Shared Story Mode – despite its flaws – is a gem of an experience and I really hope that Supermassive manage to succeed in their Season 2 goals. The only other studios that I can think of that play within in this space are Hazelight (A Way Out/It Takes Two), using the narrative but using a lot of split screen, and Total Mayhem Games (We Were Here) which is much further into the puzzle genre.


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A Noob’s [Mini] Review – Death Trick: Double Blind

Time is a balancing act.

Death Trick: Double Blind is a detective visual novel. And it is a very good one. There has been a murder at the travelling circus and it is their last day in the area. We have until the conclusion of their big show tonight to solve it and it is up to us to use our time wisely.

This game was satisfying on both a narrative and mechanical level, the game-play providing a fantastic spin on the genre while the characters played a large part in populating this colourful world.

In Death Trick, we play as dual protagonists. A private detective hired to investigate the case, and a magician, here to ensure that the show goes on. Through both of these characters we get to know the cast of the circus from both an outsiders perspective and within.

The game is played in hourly blocks. First, we play as the magician, behind the scenes of the circus getting ready for our big performance. We are under cover as the famed murder victim herself, meaning that not only do we have to work to be accepted by our peers but we must avoid public areas to keep our performance a surprise. Then, we play the same hour as our down on his luck detective, re-orienting himself after a nasty black-out. As an outsider, we are not allowed into the behind the scenes sections, catching the entertainers for a word in the public areas between their performances.

Conversations are made using Action Points. Every hour they refill, and it is up to us how we use them. As we chat to different characters we gain topics and evidence that we can then question them about. Each question takes up an action point so you really want to take care to ask the questions that matter. Scouring environments for clues and calling out contradictions also use points. You can’t talk to everyone about everything, so a huge part of the game play is prioritising your questions, deciding whether you want to chase up every lead immediatly, or get to know a character in ways which may or may not get you closer to solving the mystery.

The circus setting is pleasing, the cast are colourful to say the least, the currency of points adds an angle of puzzle and the dialogue, as well as the mystery itself are well written, entertaining to read and easy enough to follow along. The music sets the scene, the art is evocative and does a good job visually presenting the characters personalities and styles alike.

I discovered two things playing this game. One is that I want more games set in a travelling circus. The other, is that I want many other games that follow this structure, set in their own weird and wonderful locations and telling their own fantastical stories with their own cast of characters. If any of this sounds appealing to you then I would urge you to give the game a go for yourself.

Developer: Misty Mountain Studio
Publisher: Neon Doctrine
Release date: 12 March 2024
Average Playtime: 7 1/2 hours
Available on: PC, Switch


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The Operator – Demo Impressions

I’ll be your newly hired guy in the chair. How can I help you today?

The Operator

Developer: Bureau 81

Release Date: 22 July 2024

Welcome to the FDI. As our newest Operator, your role is to use your detective skills to assist our field agents and investigate mysterious crimes. Use cutting-edge FDI software to dig for clues, solve puzzles, and uncover the truth.

In The Operator, we take control of a high security computer, using the tools available to us – such as a person database, evidence files, photo and video analysis and more – to assist the agents that are out in the field.

I have played a few games that take place within a computer interface and I am thoroughly impressed at how this particular game has implemented it so far. In order to recieve files to investigate we communicate with agents via phone call. These are fully voiced and continue running regardless of whether we are listening intently, or furiously doing our own research in our other files. It is all transcribed and logged in-case you need to re-read and the dialogue itself feels natural and easy to follow.

At it’s heart this is a puzzle game. We are provided with information and questions, and it is up to us to solve the query, whether it is as simple as finding someone’s last known address, or a little more complex like pointing out discrepancies in a victims testimony. A notable point is that we don’t loose access to the previous case we were working. I am very curious to see how far they take this. Can you imagine the web of mystery that we could uncover, finding minor, seemingly unrelated details that weave together further down the line, unravelling a mystery that we didn’t even know we were trying to solve? Someone get me a corkboard and some string!

While the demo is brief, it told me everything that I need to know about how The Operator plays, showing that I am not in for a railroaded experience and will be required to use my brain in detective-like ways. Not only that, it laid plenty of ground to get me feeling very intrigued. The opening minutes of the game set a scene that is unexpected for a computer based experience, and the final minutes confirmed that there is more going on than meets the eye.

Demo Length – 30 mins
At a glance
+ Polished.
+ Allows player freedom.
+ An unexpected but intriguing mystery.
+ Potential for some complexity.
+ Very user friendly.
+ Good voice acting and dialogue.

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Times & Galaxy – Demo Impressions

It is a pleasure to report that this game is stellar.

Times & Galaxy

Developer: Copychaser Games

Release Date: 2024

Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you’ll get to keep your job!

I am having a blast with all of the new ideas on display at LudoNarraCon 2024 and Times & Galaxy is no exception. In this demo we are an intern robo reporter, given the opportunity to take on 2 very different cases and explore our central hub.

I am not a stranger to adventure style games, particularly enjoying the detective type. In those games you generally hunt for clues, trying to get to the bottom of a mystery in order to deliver justice. Times & Galaxy takes that general concept but adds its own entirely new spin on it. We do get to inspect scenes, snooping around as we see fit and interviewing witnesses, professionals and suspects alike, but delivering justice isn’t necesserily the end goal, unless you want it to be.

Our actual goal is storytelling. Just because we have figured out the culprit of a crime it doesn’t mean we actually have to tell anyone, especially if it aligns with our own morals or interests (how morally right or wrong that is is a whole other discussion). It is up to us to choose the angle of the story that we present to our readers based on the information that we have collected. Writing about a spaceship crash.. Do we implicate the police, do we play it down due to the fact that it is not an infrequent occurrence in this area, or do we expose a huge scandal that we may or may not have discovered based on how much digging we did. Do we respect a persons wishes for anonymity at the cost of our reputability, or do we break their trust and tell everyone exactly who the are for our gain. We get to shape the identity of our cosmic newspaper one story at a time.

I already applauded the whole twist on the detective genre, but there was a second stroke of genius here – setting the game in space. I would have been happy enough trekking around our world reporting on global events, but the extra terrestrial setting allows for anything to happen. Anything. What a choice this was. You can give me the most mundane scoop to chase and there will be fun in it due to this funky universe we are scrutinizing. Of course, the cases available so far are anything but mundane. When my colleague scoffs at me for being delegated menial cases like the intergalactic cat show, all I can do is scoff back about the things I saw.

The excitement of space shines through the entire style of the game. Colourful, cute and creative, it is almost comic like which makes sense in this world because we are literally making holopapers. This runs through everything from the UI to the environments we are scouring. It is all so bold, smooth, and it just fits. The puzzle isn’t only about finding as much information as possible, but asking the right questions to get responses that fit your narrative.

If you are looking for a new take on the adventure genre where you value being learning about and being within a world as much as the play, then I do recommend checking this one out. It is charming, it is cosy as heck and it gave me a good laugh.

Demo Length – 1 hour 30mins+
At a glance
+ New take on detective genre.
+ Player has a lot of agency.
+ The reward for exploring is getting more data for you to decide how to use.
+ Creative cases.
+ The reveal in Chapter 2 got me good.
+ I really appreciate the commitment to the jokes.
+ Feels it will be easy to pick up and play a story at a time.
+ The bold and colourful aesthetic is energizing.
+ Only being able to ask a limited amount of questions makes you think about which questions are worth asking.
+/- Has a familiar, comfortable structure of hub, story, hub, story.

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Yes, Your Grace: Snowfall – Demo Impressions

The perfect kind of sequel.

Yes, Your Grace: Snowfall

Developer: Brave At Night

Release Date: 2024

Rule your crumbling kingdom as you try to satisfy the petty needs of your people in this cinematic kingdom management RPG. Balance your resources, collect taxes, hire agents and make difficult decisions to see your kingdom prosper or fail.

It feels really important to preface this post by saying – Yes, Your Grace: Snowfall is a direct sequel and I highly recommend playing the original game, ‘Yes, Your Grace‘, first. Deciding not to is a viable and reasonable choice, but since I had such a phenomenal time with it, it would be a disservice not to explain why.

Firstly, this game opens with a recap of all the major story beats of the first. This was fantastic for me as it is quite a while since I played it and great for anyone who isn’t going to, but if you even have a slight interest in a Game of Thrones the video game, kingdom simulating, stressful decision making, trauma inducing, jolly old time then do consider going back and playing before spoiling it. If you like this game you will almost certainly like that one too and it is worth your time. Secondly, if you wish, choices you make in the first game carry over into this one, meaning that everyone can have their own slightly different canonical story. How much do these choices impact this game? Only time will tell but at the very least – somewhat. For me, I love the idea that some of my desperate decisions to survive the first game may come back to bite me in a sequel that I had no idea was even going to be made at the time. It is almost poetic with the themes of the game.

Alright, I have made my pitch, now onto Snowfall itself. This demo raised my blood pressure. As soon as I found myself perched back into my familiar throne room I was overcome with feelings from the first game. Feelings of life or death stress, trying to please everyone and barely scraping by… and it made me so happy. Even from the hour that I played, the demo confirmed that at it’s core, it is going to follow a very similar structure to the first. A structure of impossible choices, humorous and heart felt family time, tragedy, responsibility, treachery and hope, but with some shiny new upgrades.

The intensity of the resource management is felt after the very first week where you may be finding yourself squeezing your community for all its worth just so that you can pay one of your staff. This is also when we get to feel some of the new mechanics of the game. Resources have categories, and while it may feel harder to have stock of everything you might require, satisfying villagers needs can be more flexible as a result. More flexible, but also difficult to optimise most efficiently. Excursions beyond the castle have also been upgraded, adding another weight to balance on the scales, attempting to do enough to drive folks stories forward while still being able to tend to new folk in need.

Finally, and possibly the most grateful change to me is the ability to ask your people to wait once they have told you their woes. The one little change that changes everything – “Hold up a minute sir, let me back out this request for a second, let me go and have a mooch around to see if I can scrape some supplies together before I commit to rejecting your cry for help, dooming your friends to death. I am back! Yeah sorry I couldn’t afford to buy what you need but at least I tried, come back in a few days and maybe I will have saved enough money to pay for the funeral.” In the previous game you had to make a decision there and then so talking to people felt like a huge commitment in itself.

Of course there are other things to mention like the graphical and cinematic updates, but the biggest thing that I want to point out is that this demo gave me faith that this sequel is the perfect kind of sequel. It takes what was good about the first game, makes some QoL changes, presents a slightly different challenge while retaining the tone that made me fall in love with it originally. I can only pray that this game goes smoother than the first did as I am not sure how much more the King can take.

Demo Length – 1+ hour
At a glance
+ A true sequel.
+ Maintains the charm and draw of the first game.
+ Cinematics add to the drama.
+ A fun family to follow through their life.
+ Weighty decisions.
+ QoL upgrades.
+ More layers to the resource management.
+ Decisions follow from first game.

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12 Days of Game Pass – One year on

This time last year I was living my best life. Driven mad by my backlog and the continually rising number of games on my Game Pass ‘play later’ list, I gave myself a beautiful gift. That gift was permission. Permission to dive into said list. 12 games, 12 videos, 12 impressions – maybe I should have called it the Duodecuplary games. It turned out to be an absolute treat.

One year later I am still looking back fondly on this time. While it was so much more work than I anticipated (why would I even consider that this would only be 12 hours of gameplay?!), I loved every second. I didn’t only do it for enjoyment though, it served a purpose. I wanted to try out a bunch of games before they left the service, experience what they were about, decide if I wanted to play them to completion and by extension, see whether I wanted to make content with them. 

I would have loved to have done it again this year but circumstances mean that my content has slowed down. Even if I somehow managed to carve out the time to do the 12 Days of Games, it would feel bad knowing that I didn’t manage to Let’s Play most of the games that I wanted to from the previous batch. So instead I am doing a recap!

Finished

Citizen Sleeper (2022)

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Citizen Sleeper was the first game from the bunch that I decided to complete as a Let’s Play, and little did I know, the only game. It was quite an undertaking as it is primarily a text based game with zero voice acting, but it turned out to be the perfect choice. The final DLC got released at exactly the time that I reached it and we got to experience the full story, and honestly, the DLC is very worth playing. I was pretty happy with where I ended up in the main game and felt strongly content in my decisions. The DLC was great at how it managed to progress that in a very natural way and a reminder that the end of one story can be the beginning of another.

Super glad that we played this one, I love that there is a sequel on the way and I really enjoyed getting back to recording.

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? – Let’s Play completed.

Exo One (2021)

A strange signal… an alien craft… Exo One is an interplanetary, gravity-defying journey through space and time.

Exo One was such a strange one. After reflection with the context of having tried out so many games, I was pretty sure that I was just going to let this one go. I got the idea, I didn’t thrive with the controls and thought I had had my fill. But for whatever reason, I couldn’t.

I think that reason could possibly be that I played 1 and 1/2 hours of a game that ‘How Long to Beat’ tells me is a two hours long. I was so close, I needed to see it through! Of course, HLtB hours are shorter than Noob hours so it did take longer than anticipated. However, I think I am pleased with seeing it through.

I can’t say that I understood what actually happened in the game, but I can say that my favourite thing was seeing the variety of absolutely stunning environments. While it didn’t blow me away with its gameplay, I am glad that I reached the end because no doubt I would still be kicking myself to this day for putting it down unfinished.

Game Pass Status – Left the service.

Original Ranking – Continue playing offline/That’s enough for me.
Where are we at now? Finished offline.

Spore (2008)

Be the architect of your own universe with Spore, an exciting single-player adventure available for download to your PC. Will you be a bloodthirsty carnivore destined to crush your competitors, or a gentle herbivore seeking out stronger allies to enforce your quiet way of life?

Confession – I didn’t technically finish Spore. BUT I played enough to be satisfied so I am keeping it in my ‘Finished’ category.

The game is made up of 5 eras correlating to stages of evolution, but what I didn’t know is that the final stage can be as long as the rest of the game combined. I didn’t love the gameplay throughout but I did desperatly want to see how my species turned out, and the levels changed regularly enough that everytime I was beginning to feel fed up, it was almost time for the next one.

I made it to the space phase and once I saw what it was about I was happy to call it a day. The evolution of my specific creature while also discovering different creatures around me were my favourite parts of the game. If I could have that in a game with a different gameplay structure I think I could get really on board, the only problem is that I can’t identify what I would rather the gameplay be!

Game Pass Status – Still available.

Original Ranking – Continue playing offline/That’s enough for me.
Where are we at now? Finished offline to an extent.

Opus: Echo of Starsong (2021)

Asteroids emitting a sound known as “Starsongs” have become the center of conflict for the immense power they hold. Determined to claim asteroids of his own, a young man ventures out with a girl who can imitate starsongs, lending her voice to unravel an ancient myth deep in the heart of space.

I ended up continuing this one offline due to the voice acting being in Japanese. I wanted to hear it but I didn’t want to talk over it which obviously doesn’t make for a good Let’s Play!

I am SO glad I went back to it though, once I got into the flow of the story and the exploration I had a really good time. It was beautiful, emotional and I enjoyed it more than I expected.

It has parallels with Citizen Sleeper in a way, being Visual Novel adjacent, set in a fictional space world with time/resource management aspects. Having said that though, they are both entirely different experiences, both of which I think are worth the playthrough!

Game Pass Status – Still available.

Original Ranking – Continue playing online/Continue playing offline.
Where are we at now? Finished offline.

Dropped

Valheim (Early Access 2021)

Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!

I am so hit or miss with survival games, with miss being the much more likely outcome. I thought that I might have been drawn back to the game because so many of my friends have thoroughly enjoyed their time with it, but the more time that passed, the more happy I was admitting that it just isn’t for me.

I still see the appeal of being part of a community server, but solo, I have so many other games to play that even just trying out Valheim was enough. On the other hand, I don’t feel like I got to see much of what the game is actually about – what with the savage deaths and mechanical confusion. This does feel like a shame, but like I said, moving on feels good too.

Game Pass Status – Still available.

Original Ranking – Continue playing offline/That’s enough for me.
Where are we at now? Didn’t play more.

Signalis (2022)

Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.

I mean… I really did try and I think I managed much better than I anticipated. The thing that kept me going was knowing that once I put it down, I was not going to pick it back up again. This is absolutely not a criticism to the game, I am just not built for survival horror.

I am not built for any horror really but survival may be the most stressful kind. Not only is there the worry of dying at any moment, but something even more stressful? Deciding when to use your resources. I’m a gatherer, I like to collect stuff and I like to keep stuff. Making the decisions about what to carry, what to use and what to pick up is the nightmare of the indecisive. So this was a nightmare within a nightmare.

I did go on to watch a full playthrough of the game and I enjoyed it a lot more that way! I can’t say I understood it well, but I enjoyed the journey, even if it was vicarious.

Game Pass Status – Left the service.

Original Ranking – That’s enough for me.
Where are we at now? Didn’t play more but did watch a full playthrough.

Kentucky Route Zero (2013)

KENTUCKY ROUTE ZERO: TV EDITION is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community.

I believe I picked Kentucky Route Zero back up as it was put on the ‘leaving soon’ list, so that provided some urgency. This is the first impression that changed the most after playing more of the game. I am sad to say it but I’m very glad that I didn’t try to continue this one as a Let’s Play.

I managed to complete Act III (of V) but I could not get any further. By the time I got there I had accepted that I just fundamentally do not ‘get‘ the game. Surrealism doesn’t really do an awful lot for me or my imagination. Not understanding what was going on and not being too fussed about figuring it out already sealed the deal, but potentially the most damning thing was, I just found myself quite bored.

Alas, I am glad that I got the chance to play as much as I did before it left the service. Finding out whether I enjoy these games was a huge reason that I begun the series so whether I liked the game or not, I still enjoy the data that comes from trying.

Game Pass Status – Left the service.

Original Ranking – Continue playing online/Continue playing offline.
Where are we at now? Continued playing offline before dropping it.

No Man’s Sky (2016)

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

If I am being totally – and maybe brutally – honest, this is the game that I remember the least out of the 12 that I played.

A year has passed and I remember being on a planet, in a house near a cave. I think I was building it. And that is all I have got. Perhaps it is the curse of the survival game striking again and I need to accept that I don’t enjoy the mechanics. But I don’t think that is the whole problem here. It could be another game that requires more time to really dive in and see what it is about, but with the amount of games that exist now, I am happy enough to leave this one behind in a similar way to Valheim.

Game Pass Status – Still available.

Original Ranking – That’s enough for me.
Where are we at now? Dropped it.

Pending

Undertale (2015)

Welcome to UNDERTALE. In this RPG, you control a human who falls underground into the world of monsters. Now you must find your way out…or stay trapped forever.

Ahh Undertale. I feel like I have had a little bit of a mess with this game. I spent a while considering that if I was going to continue my Let’s Play, how should I approach it? Should I continue with the strategies I was using? Should I let go of my arbitrary rules and just do what feels right in the moment? Should I start again?

All of these questions were then answered by the game leaving the service. It is now on Ps Plus which I do have access to, but of course my save file does not, so starting over would be the only option.

Secondly – and a deciding factor that I should continue offline – is that I had something spoiled. I have no idea how big of a spoiler it really is, but it is enough that I am dissapointed that I know about it and it will impact the enjoyment of being blind on the game.

All of these factors combined helped me to decide that I am just going start again in my own time from my couch. It is still a game that I want to see through to the end and add to my catalogue of knowledge and references. But the Let’s Play unfortunately isn’t meant to be.

Game Pass Status – Left the service.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing offline.

As Dusk Falls (2022)

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

In hindsight, it probably would have made sense for me to Let’s Play this game first. It is the shortest of the bunch and games like these don’t really allow for any meandering. BUT if I had done that then Citizen Sleeper wouldn’t have been so perfectly timed, and if my memory serves me, my Game Pass ran out right as I finished CS so I didn’t have time to play these other games.

This game is still on my list, I would have to go back through the video as a reminder for the choices that I made, but the tension was so high, I can only imagine how the rest of the game will go!

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing online.

Deaths Door (2022)

Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.

As mentioned above, I no longer have Game Pass, and while that isn’t the reason that I haven’t done anymore Let’s Plays, it is obviously a hurdle for these specific games that I had chosen. Thankfully, in the last year Death’s Door became a Ps Plus game! That means that I can now play it at any time that I want.

While there is a chance that I just play this one offline instead, I am not going to do that yet unless I get a really really big urge as I still think it could be a fun YouTube series. The only downside to me now having it on Ps Plus is that it lowers it down the priority list, as it is no longer time limited. When I get Game Pass back ‘As Dusk Falls’ and ‘Tunic’ are the focus. But the bright side is I can start this one back up any time I like (that is, after I have played Pyre, Batman, Scarlet Hollow and any other games that I have promised 😅).

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing online.

Tunic (2022)

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.

The last but the opposite of the least is Tunic! If I could suddenly have the time and facilities to Let’s Play a game right now, it would be this one. I LOVED exploring around the world, seeing what we would find and how it connected together. It was really fun and I feel like I clicked with it very well.

This is a game that recieved such heavy praise, but I got the impression it was for doing something different. I didn’t get far enough to know what that is and I really would like to discover it for myself, so while I currently still don’t have time to record and have already promised Pyre as my next series, I still have a huge itch to play this game and will do so as soon as the stars align.

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing online.


If anyone out there is stuck in a rut with your backlog or struggling with analysis paralysis on what to play next, this was an extremely refreshing experience that I would recommend to others to try for themselves. While I haven’t followed through with the recordings that I would still love to do, I did manage to knock 8 games off my backlog and had a tonne of fun doing it. You don’t have to make it into work or a project, just pick a number of games that you want to try and play the first hour. Don’t think too hard, just press play and before you know you might be playing your new favourite game.

Finished – 4
Dropped – 4
Still Pending – 4

More end of year content

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12 Days of Game Pass 2022 Round Up

Last month I sat down to start my first Let’s Play since Exit/Corners. I was so excited to get back to recording. Just me, the game, the freedom of recording whenever felt good, and the flexibility of being able to take a moment and edit it out. What I didn’t anticipate was the colossal struggle of deciding what I wanted to play. Often, it is not until you begin a game that you know whether you should have recorded or streamed it, which resulted in me staring at my screen in complete decision paralysis.

Then, all of a sudden – there was a lightbulb. Christmas was coming and there were still a few weeks to prepare if I wanted to do a special series. I was too late for an advent calender scenario (in hindsight after 21 hours of recording, thank goodness), but the 12 Days of Christmas doesn’t start till Christmas day. Score!

I immediatly knew that this would be a perfect opportunity for me to finally try out some different games that I have had my eye on. I decided on Game Pass because games can leave at any time and I rarely have a subscription, so if I wanted to get through some of my ‘Play Later’ list I would need to hustle. I painstakingly managed to whittle the list of 70+ games down to 12, and looking at the result – I was extremely excited about it.

Day 1 – Valheim (Early Access 2021)

Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!

Back when this game released – when everyone’s life temporarily became consumed with exploring the mysterious lands, building the fanciest buildings and voyages to collect lost equiptment – I didn’t have access to join in myself. This is probably for the better because I can be known to lose myself to games from time to time. While I think that I barely scratched the surface in my look at the game, I was very pleased to finally have the opportunity to do so.

I definitely wanted to play more when I was done, but I have found that the more games that I have played since then, the less tempted I was to go back. At this point, I have played the beginning of many survival games. Sadly though, it is very rare that I get hooked and while I still could go back to it, it has moved down the priority list far enough that I could be ok leaving it there.

Ranking – Continue playing offline/That’s enough for me.

Day 2 – Undertale (2015)

Welcome to UNDERTALE. In this RPG, you control a human who falls underground into the world of monsters. Now you must find your way out…or stay trapped forever.

Undertale was one of those legendary games for me where I feel like I have heard whispers here and there, but in reality knew virtually nothing about it. As a result, the main desire to play it came from a curiosity and ability to add it to my game reference archives rather than excitement to play the actual game itself. That probably heavily adds to the surprise of how much I loved playing this game. Of the titbits that I had heard, not one thing had lead me to believe that this game was going to be half as funny as it is. That alone would be enough for me to continue, but the intrigue to see where it is going is also strong enough that I didn’t want to put it down.

Now that I have completed this series, Undertale is at the bottom of the Let’s Play priority list purely because I feel like it isn’t going to be easy to pick back up. I also have no idea if I have screwed myself with the choices I have made so I am conflicted as to whether I need to do a little research before diving back in. Don’t worry though, I certainly have to see it through at some point.

Ranking – Continue playing online.

Day 3 – As Dusk Falls (2022)

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

I am so surprised I didn’t jump on this earlier. It feels like an alternative to a Telltale or a Quantic Dream game, which are some of my absolute favourites. Add in that one of the primary genres – at least in the first chapter – is thriller. How did I not play this sooner?! As opposed to a horror narrative like a Supermassive game (Until Dawn, Man of Medan), I can play this and experience making stressful decisions without the need for reassurance and distractions from the atmosphere. That makes this the perfect game for a Let’s Play as it is exactly the type of content that I love to record. I am always curious to what my gut instincts are in these difficult situations and what happens as a result. It is going to be a lot of fun returning to this and the chapters make for good episode dividers which is always handy for me.

Ranking – Continue playing online.

Day 4 – Deaths Door (2022)

Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.

I really enjoyed this game. I loved the concept, I loved exploring the weird world and I loved my little character. I certainly want to continue it, the only hesitation I have is the difficulty. I managed well enough with the combat so far, but I am concerned that I will get stuck and drop off, which I don’t like to do with a series that I am sharing if I can help it. If I do continue online it will be a Let’s Play because that means I can edit any repetitive failures into death montages. I am going to play the other games first then reassess, but if you would like to see it then please let me know. Same goes for all the other games in question as if there is external interest then I will make special effort to continue it online.

Ranking – Continue playing online/Continue playing offline.

Day 5 – Citizen Sleeper (2022)

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Ahhh, Citizen Sleeper. I was nervous about trying this one as I knew it was going to be a lot of reading. To top it off, I got sick and lost my voice right as this was my next game to play. So, as much as I heard good things, I was entering this one with an ever so slight dread in my mind. It didn’t take long, however, before I was enraptured in the world. You know it is a good game when you want to keep going and going despite the reading out loud. The further I got and the more mechanics I learned, I was more and more won over by the game, leading it to be my favourite in the entire bunch. At the time of this post it is likely that the Let’s Play has already begun as I am planning on continuing this game first! Don’t sleep on it (hur hur hur).

Ranking – Continue playing online.

Day 6 – Signalis (2022)

Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.

I tried really hard with this one. This game is well loved by a lot of people and I wanted to see why. It is just unfortunate that in survival horror, both survival and horror stress me out massively. This was the first excessively long video as I knew that once I put the game down it was likely I wouldn’t be able to pick it back up, so I wanted to see as much as I could. All things considered, I think I did pretty well! It is awesome to have the classically influenced genre in an entirely new style. It feels modern and old school at the same time.

The great thing is, as much as I suffer with survival horror, I LOVE watching other people suffer through it. So even though I won’t be continuing the game, I will certainly enjoy watching someone else’s playthrough and enjoy it vicariously.

Ranking – That’s enough for me.

Day 7 – Exo One (2021)

A strange signal… an alien craft… Exo One is an interplanetary, gravity-defying journey through space and time.

This is another game that I was nervous to record. I had it recommended and wanted to give it a try as it felt like the type of game that could leave the service before I get around to playing it. From what I understood about the game, I was worried that there was going to be a lot of downtime with nothing to talk about. There certainly was a lot of downtime, but each uniquely beautiful environment seemed to offer enough intrigue to fill the gaps, in a game that also seems well suited to some flow state meditative time.

At the time of recording I decided that it was enough. I reached a point that felt appropriate to stop and called it there. However, for a reason that I cant quite put my finger on, this game stayed in my mind. It could be that we made good progress or it could be a fear of missing out, but not finishing it isn’t sitting right with me. So I think I will actually update my ranking from ‘That’s enough for me’ to ‘Continue Offline’.

Ranking – Continue offline/That’s enough for me.

Day 8 – Spore (2008)

Be the architect of your own universe with Spore, an exciting single-player adventure available for download to your PC. Will you be a bloodthirsty carnivore destined to crush your competitors, or a gentle herbivore seeking out stronger allies to enforce your quiet way of life?

This game is adorable. Seeing where we started and where we ended up is so entertaining and fascinating to me. From weird little critter to slightly bigger weird critter, I am still curious to see how far the game goes. The fun part about it is that everyone’s game is going to be slightly different. I am definitely more interested in the evolution and creation than the rest of the gameplay, but it kept a pace so that you were never far away from your next adaptation. The rest of the gameplay was made more interesting by the other weird critters that you can meet. I am unsure why the game isn’t calling me back, but at the same time I don’t think I can uninstall it until I’ve at least played a little more.

Ranking – Continue playing offline/That’s enough for me.

Day 9 – Kentucky Route Zero (2013)

KENTUCKY ROUTE ZERO: TV EDITION is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community.

It is funny how there are so many individual things that I like about this one, but as a whole it didn’t really capture my attention or imagination. I enjoyed the freedom of being able to talk to people then explore the map, seeking out the places they talked about. It felt fantastic that I found a place that was just mentioned off hand when my objective was to go elsewhere. The issue was that I didn’t really feel any pay off from it. Things were weird but I don’t know why they were weird, and even whether to expect any explanations or just more weird.

The thing I liked the most was the art style. It is distinctively simple and effective, and I loved the use of shapes. I am still interested in continuing the game, I am just unsure whether I should record it as there is no way of knowing whether it is going to fall flat for me or not. It will be interesting to see how it developed over the years, but I can see that by playing it myself. Do let me know if you would like to see more.

Ranking – Continue playing online/Continue playing offline.

Day 10 – No Man’s Sky (2016)

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

For whatever reason, I did not expect this game to be such a survival game. I knew it was about exploration but it has all the fundamentals that I have seen in survival games before. The great thing about this though is that you can customise to your heart’s content.

I did enjoy my time with it but I am beginning to think that survival games in general aren’t for me. The introductions and tutorials tend to either be very long and by the time I get freedom I have had enough, or very short with no direction and I lose patience trying to figure it out. That, combined with either a lack of a beginning direction or a lack of an end goal and I should probably conclude that I am not the target audience for the genre. Having said all of that, I am glad to see that this game turned everything around from release and has turned into a vast game with lots to discover, should you choose to.

Ranking – That’s enough for me.

Day 11 – Opus: Echo of Starsong (2021)

Asteroids emitting a sound known as “Starsongs” have become the center of conflict for the immense power they hold. Determined to claim asteroids of his own, a young man ventures out with a girl who can imitate starsongs, lending her voice to unravel an ancient myth deep in the heart of space.

I am not sure whether it comes through on the video – I think I hid it well enough – but I honestly shouldn’t have recorded on this day. I did it because I was on a schedule but I was so exhausted, I probably should have rescheduled. Having said that, if there was any game that I could have played while feeling that way it was this one. The story moved along at a good pace to stay engaged. The world was fictional enough to capture the imagination yet familiar enough with its politics. It was easy to play, nice to look at and is told from a perspective that I feel is more common in movies than games, which happens to work very well in my opinion. The characters are imperfect which makes choices fun, and I definitely would like to see more of the story. It is just a huge shame that the voice acting isn’t in English. Please let me know if you would like to see more of this one.

Ranking – Continue playing online/Continue playing offline.

Day 12 – Tunic (2022)

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.

Tunic swooped in at the end there to claim the title of my second favourite game in this series. It is very similar to Death’s Door in genre, gameplay and perspective, but with an entirely different vibe. Both of these games have similarities to the Souls series and as a fan from a distance, it is wonderful to get to have the things I like about that series in a game that is more my style. The exploration and level design is wonderful, and the lack of direct information elevates the achievement of figuring something out, as well as the mystery of the land. It is colourful, satisfying, and the accessibility features give me the confidence to definitely pursue this one as a Let’s Play. I cannot wait to get back in there and find a god damn shield!

Ranking – Continue playing online.

The best part about doing this series is not only that I got to experience so many games, but it has also given me a great insight in to the types of games that I would like to play on the channel. Since then, I have created a bigger list of games that I would like to record, so I have plenty of options when my Game Pass runs out. This has been an experiment, a challenge and a joy all at once, and I am so glad that I managed to get it finished in the planned timescale without sacrificing any quantity or quality (I did sacrifice my Christmas Eve so rip to that, but it was worth it). I hope you guys had at least some of the fun that I had. Thankfully, this was just the beginning. I now have the pleasure of actually playing these games!

Definitely continuing as Let’s Plays

  • Undertale
  • As Dusk Falls
  • Citizen Sleeper
  • Tunic

Potentially continuing as Let’s Plays

  • Death’s Door
  • Kentucky Route Zero
  • Opus: Echo of Starsong

Along side this post I am going to run some Twitter Polls to see if I can gauge interest in the games I am unsure about so please look out for those!

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Noob’s Top 10 Games Experienced in 2022

The year is almost over! Since I don’t make a habit of playing many brand new games on release I don’t often have a lot to add to the Game of the Year conversation. I do however track all of the games that I play within a given year. Since I missed so many titles throughout my life, I am very fortunate to experience many amazing games for the first time all year around. I want to celebrate that, so here are my Top 10 Games from this year!

Here is a chart of the release year of all the games I experienced this year!

10. AI: The Somnium Files (2019)

It was very difficult narrowing this list down. I have played so many good games this year that could make my top 10 for so many different reasons. After much back and forth, I have chosen AI: The Somnium Files as number 10. Despite not enjoying everything about it, I have to acknowledge that I loved the core mystery. Not only did the game deliver a murder mystery that kept me guessing with so many wild yet somehow plausible theories, it managed to bring it all together to a satisfying conclusion. When an ending falls flat it can often dampen my memory of the rest of the experience and that could very easily happen with a story so full of twists and turns. Thankfully, they nailed it!

If you would like to hear more about my mixed feelings on this crazy game, you can read my review here.

9. God of War (2018)

God of War felt like my first delve into the best that cinematic gaming has to offer. I felt like I was playing a blockbuster and because that is so rare to me, it was pretty damn awe-inspiring. I think the reason that this game doesn’t make it further up the list is becasue when something shines so much, the rough edges feel a little rougher. Slight issues with pacing, invisible walls and certain character arcs occasionally took me out of the experience and stopped this from being up there with my favourites. However, the fight choreography, the mythology and the characters themselves were so much fun, it was overall a fantastic experience.

8. Yes, Your Grace (2020)

I almost missed this one so I am so glad that I got to play it before it left Game Pass. The tough choices every day, the looming threat and the never knowing whether we would get through the next week created an extremely stressful and melancholic atmosphere in which I personally felt the weight of the kingdom on my shoulders. Yet somehow that is not all I remember. I remember the charm of every character being recognisable despite their pixel forms. I remember the nerves when someone returned to the palace, and the joy when they were saying thank you (and bringing me supplies). I remember the shenanigans of my daughters that elevated the game from a management sim to a life sim. It can be sad, it can be stressful, it can be buggy, but it is very worth playing.

7. Astrologaster (2019)

Having zero expectations helped as I discovered how much of a total delight Astrologaster really is. The music, the history, the choices, the relationships, the consequences – that is what the game is all about. It is all delivered with a sense of humour that couldn’t be nailed by just anyone. The passion and heart from the devs is palpable. If you are having a bad day, I couldn’t recommend this enough to get at least a few giggles. For how simple the game is moment to moment, the production value shines and makes this a stand out indie title.

6. Zero Time Dilemma (2016)

Finishing the Zero Escape series was the end of an era for me. I played the entire series for YouTube and each one was as wild as the next in their own way. It took me a while to adjust to the third and final game having such a new style, but once I got used to it I grew to love it. The janky animations added character as much as anything else, and the new flow of gameplay made a lot of sense in terms of the story. As I reflect, this game and Virtues Last Reward keep trading places for my favourite in the series, and that was very unexpected considering how much I enjoyed VLR.

If you would like to hear more of my feelings on this game, not only can you watch my series in the video above but I guested on the Left Behind Game Club podcast where we talked in a lot of depth. You can find more information about that here.

5. Elden Ring (2022)

One one hand, it almost feels wrong to put Elden Ring on this list as I am not even sure I am half way through yet. On the other hand, I HAD to put Elden Ring on this list. I have quietly enjoyed the souls games from a distance for a few years, but never thought I could actually play them. I wanted that sense of exploration but I don’t have the patience required for the combat. Then Elden Ring came along. It is like Dark Souls had a child with.. well.. me. Every change they made and feature they added feels tailored to my enjoyment and I have thoroughly enjoyed my time with the game so far, knowing I have many more hours of joy, discovery, fear and fascination to go. This was my onlyday one gaming splurge this year and I am so glad that I did it.

4. Guardians of the Galaxy (2021)

I am not entirely sure why it took me so long to play Guardians of the Galaxy. I had access to it for a while but the timing never felt quite right. Now that I think back, it is like it was for a reason. In an extremely stressful time in my life, this game gave me a wonderful place of respite. It is another that felt designed for me on a few different levels. The character interactions and small details were fantastic and the levels were very fun to explore. I even enjoyed the combat which isn’t usual for me. The only hype I really heard about this game were the few who were championing it saying it is underrated, and I whole-heartedly agree. I always hope for more people to play it because I’m sure there will be many that have as much love for it as I do. It is funny, colourful, bold, emotional, and so worth your time.

3. Stray (2022)

Stray was everything I needed it to be and more. To this day I see people calling it ‘that cat game’ but that feels so reductive to me. In my review I went into detail about why I believe this game worked so well, so instead of rehashing that, I will leave a link here. What I do want to say is while this game will not be for everyone, I am so happy that there is a space for games like these to be made. Not everything has to be a blockbuster, but I do believe games need some sort of substance. This is a short game that is bursting with atmosphere, gorgeous visuals, small moments, world building, and feelings; perhaps even more impressive considering all of the characters are animals and robots.

2. Persona 5 (2016)

This game took over my life in a way that I didn’t expect. At a time when I was creating a schedule – forcing in some mandatory yet reluctant rest time – P5 became part of my evening routine. Having never played a story based JRPG before (unless Pokemon counts) I wasn’t even sure what to expect, let alone whether I would like it. But after playing the first couple of hours I was completely sold. It was a totally new experience and I was entirely on board. The further in I got, the more I loved the characters and the more excitement I got from new mechanics, new story beats or discovering new elements of the game. This game is a masterclass in style and I couldn’t get enough. I lulled in the middle which isn’t unusual for me during a long game, but overall, Persona 5 took a place in my heart. Maybe even stole it? A hugely enjoyable experience that I will remember for a long time.

1. Return of the Obra Dinn (2018)

The award for favourite game that I have played this year goes to – Return of the Obra Dinn! All I knew going into this game was that there might be murder mysteries and puzzles, and that I was slightly off-put by the art style. It is so interesting how thoughts like that can 180 so hard that it becomes one of your favourite game experiences to date. As soon as I felt the game in motion I knew I had it wrong. This game is art in every sense. Not only the visual aesthetic, but the music, the audio design, the pacing of every reveal, the setting, the characters, the story, the clues, the unravelling. It is crafted to perfection.

In puzzle books my favourite pages are the logic grid puzzles. I had no idea this game would basically be a huge, sprawling version of those. Except for a couple of tiny niggles, this game ‘hit’ on every level for me. My only regret is not being able to experience it for the first time again.

Looking back over my list and writing this post is pretty magical. These games are outstanding and were one of the saving graces of a tough personal year for me. And the best part? I know there are 1000s more where they came from, just waiting to give more fantastic, wild, emotional, challenging, thoughtful, hilarious, *insert all other adjectives here* experiences, and the library just grows and grows.

For anyone else like me – people who want to experience everything there is, Indie and AAA alike – we will never be able to play all of the games that we would like to before we die. There literally aren’t enough hours. On one hand, that could be a reason to be super selective. On the other, how many games have clicked with you on a level that you never expected or could not have predicted? For me, that number is pretty high. The conclusion – be adventurous. Go with your gut. Listen to others, but not too closely. Curious about something? Give it a go! Not really feeling anything? Try absolutely anything! Games are more accessible than they have ever been, what better way to celebrate that then.. well.. playing games.

If you would like to see more of what I played this year, I have a Twitter thread with initial thoughts of every game I played here. I also have a more concise visual list on GGApp that you can view here.

Happy gaming and all the best for 2023!

top 10 games experienced in Other years

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