A Noob’s [Mini] Review – Return of the Obra Dinn

A grim, old timey, maritime delight.

Do you enjoy logic puzzles? Have you ever solved the clues, filled in the grid then sat back and smiled as satisfaction washed over you? If so, then Return of the Obra Dinn could be the game for you.

Not for the faint of heart, Return of the Obra Dinn is a sprawling interactive logic puzzle, set on the ill-fated ship – the Obra Dinn – in the early 1800’s.

In this game you play as an insurance inspector, tasked with deducing what exactly happened on what is now a ghost ship that has recently drifted back to Falmouth. As you explore the grisly scenes that took place onboard and the tragedy unfolds before you, it is up to you to piece together who is who and what fate befell each of them. Armed with a crew roster, portrait, and a mystical stop watch, you will enter scenes of time past. Using your observational skills and wit, you will gather the clues available to identify all 60 souls.

This game is a triumph of not only detective work, but atmosphere. The old timey maritime aesthetic is complimented by nostalgic graphics – a subtly fantastic design choice simultaneously shielding players from the finer details of brutal scenes while also allowing the player to fill in the gaps of the horrors they are witnessing. The phenomenal sound design paired with the fitting sound track will haunt you in the best possible way, bringing the still scenes that you are inspecting to life. Every scene is filled to the brim with detail, things you may not notice at first but can lead to eureka moments down the line. Finally, the none linear nature of the game structure allows for fantastic storytelling, remaining full of surprises all of the way through.

If this has piqued your interest then I recommend that you don’t read any more about this game and instead jump straight in, knowing that you have a harrowing yet fascinating journey ahead. Also, when you bear in mind that this game was developed by the genius mind that is solo developer Lucas Pope, you may feel as much disbelief as I did that such a feat can be achieved by one individual.

Developer: Lucas Pope
Publisher: 3909
Release date: 18th October 2018
Average play time: 6 hours
Available on: PC, PlayStation (4, 5), Xbox (One, Series X/S) and Nintendo Switch

If you would like to see my live playthrough, here it is!

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Indie Showcase – Steam Next Fest February 2023

It is Steam Next Fest time! That’s right, it is once again time to celebrate the indie games being created day in day out, all around the world! I love to take this opportunity to play as many demos as possible, trying out as many as I can in my never ending quest to see what passionate developers are creating.

If you are looking for coverage of all genres I’m afraid you won’t find it here. Racing games, rhythm games, deck builders, challenging games, shooters and horror (with a couple of exceptions) are absolutely not my genres. Personally, I am not terribly interested in combat or anything too fast paced. I very occasionally dabble in management games, survival games and simulators but they aren’t my biggest focus. The types of games I am looking for include interesting narratives and ways to tell said narratives. I like exploring interesting spaces and moving in interesting ways. Level design, world building, art direction, story and atmosphere all matter a great deal to me. Whether that is a cozy time gathering materials to craft objects, or a thrilling time investigating a grisly murder. An epic adventure across lands unheard, or an intimate story one can only experience by playing for themself. I game for feelings and I game for escapism. I game for different perspectives and I game for art. Finally, as we all do, I game for fun.

Now that you have an idea of my tastes, shall we begin the search for my Noob Picks of the Steam Next Fest February 2023!? Let’s go!

Wishlisting a game on steam helps the creators by aiding in discoverability as well as keeping you informed, so if you see something that you like then don’t be shy about hitting the Wishlist button.

And that is a wrap on the Steam Next Fest February 2023! You can find my 10 favourite demos below and if you are interested in seeing more, I have created some YouTube Shorts.

Sherlock Holmes The Awakened

Developer: Frogwares

Release Date: Q1 2023

Sherlock Holmes The Awakened was added to my wishlist the second that it was announced. Last year I streamed both Sherlock Holmes: Crimes and Punishment and Sherlock Holmes: The Devils Daughter, and while they weren’t perfect games, we had a lot of fun with them. I have yet to play Sherlock Holmes: Chapter One, but when I saw a demo for The Awakened I was tentatively excited. This game is a reimagining of the 2008 game of the same name. I have no experience of that version so I can only talk in the context of the previous titles that I know.
The game plays similarly to Crimes and Punishment and The Devils Daughter, but also feels noticeably different. Firstly, this takes place in a Lovecraftian world, so naturally it is going to have a different atmosphere. But beyond that, based on the demo, I am thrilled by the changes they have made. There are too many to list but it feels tighter. The mechanics simultaneously feel easier, make more sense and yet feel more tricky. The demo did drop us in the middle of the game so I can’t speak for the story, except for how much I loved what I played. It had the drama that I have grown to expect from both the cinematics and the character alike.

+ Made in Ukraine.
+ I really like what I have seen from this version of the character.
+ The environments look great.
+ The Lovecraft influence lends very well to the timeframe and setting of Sherlock Holmes.
+ Fun detective gameplay.
+ Drama.
+ The end of the demo. If you know, you know.
+ An optional environment scan to highlight clues you may have missed.
+ New added mechanics like pinning clues to your HUD, which in turn effects the clues you may find.
+/- The new systems have a chance of making the game more difficult.
– Facial animations and hair textures aren’t quite as good as everything else is visually.

Highly recommend this one, here is the Steam page.

Lakeburg Legacies

Developer: Ishtar Games

Release Date: Q2 2023

Lakeburg Legacies is the city building management game that I had no idea that I wanted, but now that I have tried it, boy do I know it. The unique mechanic in this game is that you are recruiting individuals with specific skills, interests and desires to live in your village. You then play matchmaker, finding an individual that is compatible to be their partner while also hopefully having the skills you need to fill in your job market. As time passes and you build more resources, the city grows, as do the number of residents and their families. You are free to choose where they work where the more skilled they are, the more they produce.

If you enjoy management games and/or city builders but often find yourself overwhelmed, this could be the game that you are looking for. I didn’t find it too difficult but I did find it very satisfying. Not to mention the attention to detail is great. The sheer number of ways that a character can look means all of my villagers are individual, and their outfit changes depending on the job that they have. This individuality makes the happiness meter feel like more than just a number like it often feels in other games of its kind, and instead something that feels a lot easier and more interesting for me to engage with.

+ Really fun management loop.
+ Attention to detail.
+ Nice to look at and easy on the eye.
+ Huge variety in portraits.
+ Lots of choices to make without too much micromanaging.
+/- Not too difficult (again, whether this is a good thing or not depends on what you are looking for).

If this interests you, you can find out more here on Steam.

Mika and the Witch’s Mountain

Developer: Chibig, Nukefist

Release Date: 2023

My initial impression of Mika and the Witch’s Mountain was if Death Stranding and A Short Hike had a child. I don’t think I was that far off, but I would perhaps replace Death Stranding with Lake. In the Demo, we play as Mika, who must climb to the peak of a mountain to prove she can be the witch that she desires to be. As misfortune has it, all she has to her name is a broken broom. Thankfully, there is a job opening at a local delivery service in which her ability to fly makes her the perfect candidate. We proceed to deliver packages in the village, swooping and diving, on a mission to buy a suitable broom for the journey. Combining fun, unique movement mechanics with a delivery game feels like the next step for a sub-genre that appears to be growing, particularly in the indie scene.

+ The cutscenes are adorably animated.
+ The world is full of critters, bringing it to life.
+ Movement is fun.
+ A sense of freedom.
+/- Seems to have a progression loop of – do jobs to get better equiptment, which allows you to do more difficult jobs, to get more equiptment.

Check out the Steam page for more information.

Mineko’s Night Market

Developer: Meowza Games

Release Date: Coming Soon

When you think of crafting in video games, I think it is quite natural to think of gathering resources to create weapons, tools, better resources, armour, alchemy and sometimes furniture. It’s not very often that you would think of hand crafts, like paper crafts and flower crafts. That’s where Mineko’s Night Market comes in. Set on a Japanese Island, it didn’t take long to get a sense of a cute and hilarious culture that I would like to spend more time in. The demo was very short with no sense of how the ‘Night Market’ side of the game will actually play out, but it charmed me so much based on exploring and chatting to the townsfolk that I am already sold on the game. All I want to do is help this village become again what it once was. In addition, the 2D/3D design blend together to craft something as beautiful as you would hope that a game about crafting would deliver.

+ The art style means that every frame looks like it could be a still painting in a very distinctive style.
+ The character design is fun, they all have character.
+ Made me laugh more than once.
+ The location feels culturally wonderful.
+ Feels seamless and well made.
+ Cats.
– My only complaint is that I didn’t realise that I could run till the end of the demo, if there was a prompt I missed it and one area is quite big, making the walk speed feel very slow.

Wishlist it on Steam here.

Boxes: Lost Fragments

Developer: Big Loop Studios

Release Date: Coming Soon

In Boxes: Lost Fragments, we are solving puzzles to open intricate boxes, locked by mechanisms that are even more complex than the puzzles themselves. Although I admittedly haven’t played The Room – aesthetically, it feels very similar. I feel fans of one could certainly find enjoyment in the other. Each box that you open is contained within its own level, but the process of opening it is a journey in itself. The fun and elaborate designs make opening a lock exciting as you don’t know what wild mechanical process it is about to set in motion. The gameplay is smooth, it looks great and while what is happening on the screen can look complicated, the beauty of the demo was in its simplicity.

+ The way the boxes change as a result of your actions is satisfying.
+ Lovely graphics.
+ Smooth as heck.
+/- I found the puzzles quite easy (I have no idea whether to expect them to get more difficult or not and whether that is a good thing or not depends on the individual).

You can take a look for yourself on Steam here.

The End of the Sun

Developer: The End of the Sun Team

Release Date: Q4 2023

In The End of the Sun we travel to the past, guided by fire to aid in peoples fates. This is a walking simulator in which we identify what is going wrong and figure out ways to fix it, following the journey of a couple throughout their life. The game is gorgeous, and the Slavic mythology and design really bring the atmosphere to life. I want more, to learn more about both the lifestyle of these folks and the folklore surrounding them.

+ Gorgeous scenery.
+ A fun, unique idea for a walking sim.
+ The atmosphere.
+ The way that you can feel the culture and time period in the environment.
+ The mythology.
+ The game directs the player without explicitly telling you what to do.
+ Guardian Angel Simulator?

Check it out here.

The Star Named EOS

Developer: Silver Lining Studio

Release Date: Coming Soon

From the creators of Behind the Frame: The Finest Scenery is this relaxing point and click puzzle game. Or at least, the demo was relaxing. During my 30 minutes with the game I solved an escape room style puzzle in a beautiful art style along side some very chilled out music. Throughout this time, we get to know a little about our character and his relationship with his mother. The section played gave off the energy of love, creativity, and mindfulness. I assumed that this is how the rest of the game will be too, until the end. As I reached the abrupt finish, I am left wondering whether this is after all going to be a chill, peaceful experience, or is it going to break my heart instead?

+ Art style is nice to look at.
+ Fun puzzles.
+ I like the positive messaging so far.
+ Chill vibes.
+ Taking photos can reveal more story and flavour.
+/- Unsure whether it is going to stay chill.
+/- The demo wasn’t about the finding a good angle or correct lighting side of photography.
+/- Can be played entirely with the mouse. All movement is click and drag.
– There is some vaguely hint-y text as you explore, but I personally would have preferred a dedicated hint system.

For more information check out the Steam page here.

Planet of Lana

Developer: Wishfully

Release Date: Q2 2023

Planet of Lana is a side-scrolling, puzzle adventure game that takes you on a journey through a sci-fi narrative. Many games of this type are going to be compared to Inside as it is a classic and a staple of the genre. I am pleased to say that this game really feels like its own fresh take while still having a somewhat familiar style. The colours are vibrant, giving the world life in a surprisingly soft way. While we are only told the story through the world and haven’t yet seen much of it, I am sold on the idea that this is a world worth protecting. As appealing as the environments are, there are dangers both big and small, bringing a nerve-wracking contrast to the peace and beauty. Finally, a key detail that separates this game from others like it is that we have a friend. Not only do we control Lana, she then controls an adorable little chinchilla-monkey critter. Having two controllable characters in puzzles creates moving parts that you can’t really create in a single character scenario. The game may take your breath away with the vistas, or cause you to hold it in intense stealth moments. Either way, it is sure to be quite a ride.

+ Stunning backdrop.
+ The little friend adds to the narrative and the gameplay.
+ The contrast of the enemies is effective.
+ The eco-system makes the world feel alien but alive.
+ Something new for Inside fans.
+/- I get the impression that there is going to be quite a bit of stealth.
+/- Some of the enemies in the demo were based on fast moving spiders, it will probably work well for most people but this is just a personal bummer as I don’t hate spiders and am starting to fatigue of how they are treat in media (and as an extension in society) as a whole.

Try it out for yourself here.

A Tower Full of Cats

Developer: Devcats

Release Date: 2023

A Tower Full of Cats – a continuation of A Building Full of Cats and A Castle Full of Cats – is a hidden object game where you have to find, wait for it, cats! Depending on your personality type, you may meditatively scour the environment, precisely clicking everytime you find a little fury delight. Alternatively, you may furiously click everything you see (or don’t see) in a slightly different kind of meditation. Either way, this game provides a little humour and observation training in an easy to use, well presented package. I would love a game like this on mobile to play on the go using touchscreen. The best part? The game is developed entirely by 5 rescue cats.

+ Cats being cats.
+ The doodles are very charming.
+ Search your way through different themes.
+ The music is great and themed to each location.
+ The way colour is used.
+ Therapeutic.
+ Adopt don’t shop.
+/- There is not a whole lot to it, it’s like an interactive Where’s Wally.
– I imagine I will get frustrated if I have used my hint and have a single cat left to find.

Wishlist here on Steam.

Voltaire: The Vegan Vampire

Developer: Digitality Games

Release Date: 27th February 2023

While Voltaire isn’t a game that I will personally continue, I have to give it a shout-out. It is quirky and whimsical while being cute – but not in an overbearing way. It would be easy to think this game was like Cult of the Lamb based on the fact this has base building aspects in the rogue-lite genre, not to mention the art style. But when you start playing you realise that it isn’t really like that at all. Rather than dungeon crawling – slaying any enemies in your path through procedurally generated areas – the enemies will come to you. Expect tower defence as you are protecting your home and land. Hunger is your biggest currency and you have to divide your attention between growing plants to satiate that, and deciding which plots to give up to protect the plants, ensuring that you still have a yield by the time the sun rises. There is a learning curve that is a bit beyond me, but if you enjoy tower defence then you should certainly check it out. The awesome opening cutscene set up the charm that follows and I really hope that this game finds it’s audience.

+ Great animated opening cutscene.
+ Charming concept and execution.
+ Lots of decisions to be made.
+ Randomised perks were exciting.
+/- Tower defence/base building rogue-lite.
+/- Complexity.

More info here on Steam.

This is the second festival that I have covered under the Indie Showcase name, the first being October 2022 where I created a magazine. If you would like to check out any of my previous coverage please take a look at the links below!

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10 Games I Must Play From 2022

2022 has been a phenomenal year for games. I personally rarely play games as they release, which means I am going to be feasting for years to come. Since my 2022 games post was a celebration of games both past and present, I also wanted to make a post specifically about games that released this year. For every game I play another 10 release that I want to try. This makes it hard to keep up, so I thought I would pick out 10 that have piqued the peak of my interest.

For reference, I have played 6 games that released this year (not including during 12 Days of Game Pass)

  • Elden Ring
  • Stray
  • Escape Academy
  • The Quarry
  • Powerwash Simulator
  • The Past Within

This of course leave many games untouched. As always, picking only 10 was extremely difficult. But here are the games I am most hyped to try from this year, in release order!

19th May – Eternal threads – Cosmonaut Studios

This is an indie game that is set in the north of England. As a northerner myself, that would be enough to get my interest but I also played the demo. I had a fun time with it. I love when games let you explore something that has already happened (Everybody’s Gone to the Rapture being another example) so I am so very down to pick this one up and piece it all together.

You can see more here.

24th June – AI: THE SOMNIUM FILES – nirvanA Initiative – Spike Chunsoft., Ltd.

I only played AI: The Somnium Files for the first time this year which is great timing for me, having the sequel readily available. I haven’t heard much about this one as I have purposefully avoided anything about it, but even the screenshots on Steam leave so many questions. I’m going to need some answers.

You can buy it here.

30th August – Immortality – Sam Barlow/Half Mermaid

I love FMV. I love mysteries. Why havent I played this yet you may ask? I DONT KNOW, I NEED TO OK! I was already interested in what the game may have to offer, but multiple 10/10 ratings and awards/nominations mean I need to get to this one STAT.

Check it out here or it is currently on Game Pass.

22nd September – Beacon Pines – Hiding Spot

I played the demo for Beacon Pines a while ago and really enjoyed it. It has been long enough that I have forgotten a lot of the specifics but I do remember the lovely art, the cool story book narrative puzzle structure and an almost ‘Night in the Woods’ vibe. It is currently on Game Pass so I must jump on that opportunity to play it.

You can get it on Steam here or it is also currently on Game Pass.

28th September – The Excavation of Hob’s Barrow – Cloak and Dagger Games

This is another game that I played the demo of and wanted more. The atmosphere and art were great, and thankfully that is as much as I remember. Once I play a demo, I tend to internalise the want to play but forget a lot of the rest which means that I can enjoy the discovery again when I finally play the full game.

Get more information here.

13th October – The Case of the Golden Idol  – Color Gray Games

I played the demo for The Case of the Golden Idol relatively recently, much more so than the previous two games but much to the same effect. I immediatly knew I needed to play the rest of the game and locked it away until I get the chance for the full story. I do remember exploring wacky scenareos and collecting key words in order to piece together exactly what went down. It was great fun and I absolutely want more.

You can see more here.

9th November – God of War: Ragnarok – Santa Monica Studio

It is probably very obvious that I want to play Ragnarok. I played God of War for the first time in 2022 and while it isn’t in my favourite games of all time, it was extremely enjoyable. I have actively avoided as much as I can from the sequel and everything that I did see was another thing too much. It looks outstanding.

More info on the PS Store here.

15th November – Pentiment – Obsidian Entertainment

I have heard that I will enjoy this one and I 100% believe it. Narrative based, mysteries, detective work, choices, historical setting, murder. Just put it in my veins please.

Pentiment is on Game Pass or you can get it on Steam here.

18th November – The Dark Pictures Anthology: The Devil in Me – Supermassive Games

I love playing The Dark Pictures Anthology games and was very hyped for this one as it is my favourite premise of the series so far. The reviews are dissapointing, but I am only keeping them in the back of my mind because I am one of the few that thinks Man of Medan is much better people give it credit for. As always, I will go into this one with an open mind and enjoy the inevitably bloody ride!

More details here.

6th December – Kynseed – Pixelcount Studios

This game has been in Early Access for a long time and I have had it on my Wishlist forever. It recently released in full and I must play it. I have a huge soft spot for cosy games but I am equally hit and miss with them. I love experiencing different applications of them and analysing what made one more successful to me over another, and this one looks like its own unique take worth some time.

You can buy it here.

If you would like to see a more extensive list, I’ve got you. Click here for a list of (at the time of writing) 51 games that have my attention. I will be keeping this up to date so if some of them have vanished I do apologise. That does however mean that I am making my way through the backlog so that is a win. Thanks to Game Pass I am able to dive into some of these right away, what an exciting time!

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Noob’s Top 10 Games Experienced in 2022

The year is almost over! Since I don’t make a habit of playing many brand new games on release I don’t often have a lot to add to the Game of the Year conversation. I do however track all of the games that I play within a given year. Since I missed so many titles throughout my life, I am very fortunate to experience many amazing games for the first time all year around. I want to celebrate that, so here are my Top 10 Games from this year!

Here is a chart of the release year of all the games I experienced this year!

10. AI: The Somnium Files (2019)

It was very difficult narrowing this list down. I have played so many good games this year that could make my top 10 for so many different reasons. After much back and forth, I have chosen AI: The Somnium Files as number 10. Despite not enjoying everything about it, I have to acknowledge that I loved the core mystery. Not only did the game deliver a murder mystery that kept me guessing with so many wild yet somehow plausible theories, it managed to bring it all together to a satisfying conclusion. When an ending falls flat it can often dampen my memory of the rest of the experience and that could very easily happen with a story so full of twists and turns. Thankfully, they nailed it!

If you would like to hear more about my mixed feelings on this crazy game, you can read my review here.

9. God of War (2018)

God of War felt like my first delve into the best that cinematic gaming has to offer. I felt like I was playing a blockbuster and because that is so rare to me, it was pretty damn awe-inspiring. I think the reason that this game doesn’t make it further up the list is becasue when something shines so much, the rough edges feel a little rougher. Slight issues with pacing, invisible walls and certain character arcs occasionally took me out of the experience and stopped this from being up there with my favourites. However, the fight choreography, the mythology and the characters themselves were so much fun, it was overall a fantastic experience.

8. Yes, Your Grace (2020)

I almost missed this one so I am so glad that I got to play it before it left Game Pass. The tough choices every day, the looming threat and the never knowing whether we would get through the next week created an extremely stressful and melancholic atmosphere in which I personally felt the weight of the kingdom on my shoulders. Yet somehow that is not all I remember. I remember the charm of every character being recognisable despite their pixel forms. I remember the nerves when someone returned to the palace, and the joy when they were saying thank you (and bringing me supplies). I remember the shenanigans of my daughters that elevated the game from a management sim to a life sim. It can be sad, it can be stressful, it can be buggy, but it is very worth playing.

7. Astrologaster (2019)

Having zero expectations helped as I discovered how much of a total delight Astrologaster really is. The music, the history, the choices, the relationships, the consequences – that is what the game is all about. It is all delivered with a sense of humour that couldn’t be nailed by just anyone. The passion and heart from the devs is palpable. If you are having a bad day, I couldn’t recommend this enough to get at least a few giggles. For how simple the game is moment to moment, the production value shines and makes this a stand out indie title.

6. Zero Time Dilemma (2016)

Finishing the Zero Escape series was the end of an era for me. I played the entire series for YouTube and each one was as wild as the next in their own way. It took me a while to adjust to the third and final game having such a new style, but once I got used to it I grew to love it. The janky animations added character as much as anything else, and the new flow of gameplay made a lot of sense in terms of the story. As I reflect, this game and Virtues Last Reward keep trading places for my favourite in the series, and that was very unexpected considering how much I enjoyed VLR.

If you would like to hear more of my feelings on this game, not only can you watch my series in the video above but I guested on the Left Behind Game Club podcast where we talked in a lot of depth. You can find more information about that here.

5. Elden Ring (2022)

One one hand, it almost feels wrong to put Elden Ring on this list as I am not even sure I am half way through yet. On the other hand, I HAD to put Elden Ring on this list. I have quietly enjoyed the souls games from a distance for a few years, but never thought I could actually play them. I wanted that sense of exploration but I don’t have the patience required for the combat. Then Elden Ring came along. It is like Dark Souls had a child with.. well.. me. Every change they made and feature they added feels tailored to my enjoyment and I have thoroughly enjoyed my time with the game so far, knowing I have many more hours of joy, discovery, fear and fascination to go. This was my onlyday one gaming splurge this year and I am so glad that I did it.

4. Guardians of the Galaxy (2021)

I am not entirely sure why it took me so long to play Guardians of the Galaxy. I had access to it for a while but the timing never felt quite right. Now that I think back, it is like it was for a reason. In an extremely stressful time in my life, this game gave me a wonderful place of respite. It is another that felt designed for me on a few different levels. The character interactions and small details were fantastic and the levels were very fun to explore. I even enjoyed the combat which isn’t usual for me. The only hype I really heard about this game were the few who were championing it saying it is underrated, and I whole-heartedly agree. I always hope for more people to play it because I’m sure there will be many that have as much love for it as I do. It is funny, colourful, bold, emotional, and so worth your time.

3. Stray (2022)

Stray was everything I needed it to be and more. To this day I see people calling it ‘that cat game’ but that feels so reductive to me. In my review I went into detail about why I believe this game worked so well, so instead of rehashing that, I will leave a link here. What I do want to say is while this game will not be for everyone, I am so happy that there is a space for games like these to be made. Not everything has to be a blockbuster, but I do believe games need some sort of substance. This is a short game that is bursting with atmosphere, gorgeous visuals, small moments, world building, and feelings; perhaps even more impressive considering all of the characters are animals and robots.

2. Persona 5 (2016)

This game took over my life in a way that I didn’t expect. At a time when I was creating a schedule – forcing in some mandatory yet reluctant rest time – P5 became part of my evening routine. Having never played a story based JRPG before (unless Pokemon counts) I wasn’t even sure what to expect, let alone whether I would like it. But after playing the first couple of hours I was completely sold. It was a totally new experience and I was entirely on board. The further in I got, the more I loved the characters and the more excitement I got from new mechanics, new story beats or discovering new elements of the game. This game is a masterclass in style and I couldn’t get enough. I lulled in the middle which isn’t unusual for me during a long game, but overall, Persona 5 took a place in my heart. Maybe even stole it? A hugely enjoyable experience that I will remember for a long time.

1. Return of the Obra Dinn (2018)

The award for favourite game that I have played this year goes to – Return of the Obra Dinn! All I knew going into this game was that there might be murder mysteries and puzzles, and that I was slightly off-put by the art style. It is so interesting how thoughts like that can 180 so hard that it becomes one of your favourite game experiences to date. As soon as I felt the game in motion I knew I had it wrong. This game is art in every sense. Not only the visual aesthetic, but the music, the audio design, the pacing of every reveal, the setting, the characters, the story, the clues, the unravelling. It is crafted to perfection.

In puzzle books my favourite pages are the logic grid puzzles. I had no idea this game would basically be a huge, sprawling version of those. Except for a couple of tiny niggles, this game ‘hit’ on every level for me. My only regret is not being able to experience it for the first time again.

Looking back over my list and writing this post is pretty magical. These games are outstanding and were one of the saving graces of a tough personal year for me. And the best part? I know there are 1000s more where they came from, just waiting to give more fantastic, wild, emotional, challenging, thoughtful, hilarious, *insert all other adjectives here* experiences, and the library just grows and grows.

For anyone else like me – people who want to experience everything there is, Indie and AAA alike – we will never be able to play all of the games that we would like to before we die. There literally aren’t enough hours. On one hand, that could be a reason to be super selective. On the other, how many games have clicked with you on a level that you never expected or could not have predicted? For me, that number is pretty high. The conclusion – be adventurous. Go with your gut. Listen to others, but not too closely. Curious about something? Give it a go! Not really feeling anything? Try absolutely anything! Games are more accessible than they have ever been, what better way to celebrate that then.. well.. playing games.

If you would like to see more of what I played this year, I have a Twitter thread with initial thoughts of every game I played here. I also have a more concise visual list on GGApp that you can view here.

Happy gaming and all the best for 2023!

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A Noob’s Review – AI: The Somnium Files

I went into this expecting a visual novel akin to the Zero Escape series, a series that I have covered to completion on my channel. What I found was that the similarities are few and far between, and I think that if this is a visual novel, then it is on the very border of the definition of the genre. That is by no means a complaint. While a lot of the mechanical differences didn’t hit for me, the story (which has to be core of any game that identifies as a visual novel) succeeds in telling a thrilling murder mystery, in a world where the gritty, shocking atmosphere doesn’t get bogged down by the sci fi elements, but is rather enhanced by them.

+ The Story

Something that I think is important to note is that everyone may get a very different experience of the story depending on the choices you make. The game has a flowchart structure where you follow a route to completion, then go back and change your choice to see what happens in different scenarios. By the end, you will have the same information as anyone else, but the journey in which you got there could be vastly different. I personally believe I got all of the endings in an order that was specifically curated for my tastes (anticlockwise around the flowchart for anyone that is curious) and feel very lucky for doing so. Following this route, the story ramped up very far very quickly and I was hooked. The mysteries had me desperate to see what was going to be around the next corner.

Looking back, it must be some good story telling that it had me guessing so many theories. Some were close, some were mildly correct, and some were way off. Allowing you to have this variety of thoughts, and yet the actual answers being satisfying too is a credit to the writers. I think my favourite thing about this developer is the ability to allow your imagination to go wild, misguide you and leave you asking questions right to the end. They did that well in the Zero Escape series and they were successful here too.

+/- The Writing

While I was praising the writing of the story above, the writing of dialogue can go from great, to so annoying that I don’t even know why I am playing. The player character is a man named Date. Don’t get me wrong, Date isn’t the only one guilty of this. But obviously that doesn’t make it any better. It makes it worse, because you don’t only have to endure it from him but others too. I do like his character sometimes but it gets overshadow by how perverted he is. The occasional lewd joke, sure, why not. But every scene has something. Some have multiple, and it is just not funny. It comes across as juvenile to me and makes me grateful that I didn’t stream or record this game. That way, I could just roll my eyes and move on instead of having to take in what was being said.

+/- The Characters

The Characters are such a mixed bag for me. Some of them feel very over the top to be almost caricature-ish. It is impossible to explain why without spoiling the game so I won’t go too deeply into it, but Mizuki and Mayumi were great to me. Iris and Ota not so much.

+ AI

AI, Eye, Aiba. I had no idea what this game was about when I started. All I knew is that it had a title that made no sense to me. The game very quickly explains the deal with AI and I was into it instantly. I am very attached to my eyes – something happening to them is probably one of my biggest bodily fears – but I do think I would give one up if it meant I could have an AI. Also, her physical form is frickin adorable.

– The Somnium Puzzle Sections

Where the Zero Escape series had novel sections and escape room sections, AI has a little more variety. The bulk of the puzzle sections though are the Somnium puzzles. In these sections you are exploring various dreamscapes, investigating for clues and progress by interacting with objects. So far this sounds like something I would love, but it is completely ruined by the time mechanics. Every Somnium has a 6 minute time limit. Every action you do costs a certain amount of time. Some interactions give you modifiers that you can choose when to use (for example one modifier might make an interaction take exactly 30 seconds, another might make it take an eighth as long as it was going to). If you happen to get a bad modifier then your next action will take double time or more. At first I thought this could be neat. It is something new that I hadn’t seen before. But actually playing it doesn’t work on so many levels. Firstly, if I am in a dreamscape, that is super interesting! I want to be able to explore without consequence. Secondly, it is not intuitive which actions are going to help you progress, sometimes its something completely unexpected. Thirdly, what if I want to try out all of the silly interactions? Well if that’s the case then be prepared have to go through the convoluted retry system or start again from the beginning. If you do need to restart you can fast forward text, but that is no fun to me. In the end I gave each Somnium one try, then as I was running out of time I would pull up a guide because I found replaying so tedius. Finally, these puzzle sections are where the story branches happen. The trouble is that there is no way of knowing what interaction you make is going to take you down what path. Like I stated before, I am very lucky that I got the story in the perfect order for me, but that was literally just luck becasue I had no idea what direction I was taking things. In the Zero Escape series you make blind choices that lead to different paths, but at least in that game you can base your decisions on who you would like to spend more time with. In this one, you don’t even necessarily know you are making a choice till you have commited by interacting with a random object.

+/- The Other Mechanics

As I mentioned before, this game is more interactive than many other visual novels. What would often be a novel section in other games can almost be a point and click section in this one. You can look around your environment, clicking on everything and hearing comments from your own character as well as others around you. I really enjoyed this to start with, but it gets repetitive. I bet by the end most people are no longer clicking on the background objects. The problem is, they do throw in some new lines every now and again, but you never know when. So you either go through the tedium of clicking on every object due to fear of missing out, or you miss out on some character quirks and jokes. This section is also used to ask characters questions which I enjoyed.

There are some other sections too. This game contains action. And with action comes quick time events. These were fine. If anything I think I would have preferred to just watch the action rather than doing the QTEs. I am not sure what happens if you miss them so I can’t comment on that, but if you have to start the section again that would suck, it would ruin the pacing just as much as replaying a somnium does.

Finally, since you are a detective, there are interrogation sections. Unfortunatly there arent much to them, but I did like them none the less. You will be presented with a question and a few clues and you have to pick out the relevant answers. It is simple but it is nice while you are in the process of putting things together. If you choose the wrong one then Aiba will tell you, so there is no failstate.

+/- The Audio

As mixed as I have been with everything else, I am also mixed on this too. I don’t find the soundtrack very memorable. They did reuse some sound effects from the Zero Escape series which took me out of the game a little bit. There are occasions where you have to sit through an extended section of pop music and I was sat there like ‘oh my god, is this still going’. The best part of the audio though is that it is fully voice acted, and I think the majority of the actors did a great job. I enjoy hearing what each character sounds like as it gives them their own personality, more so than if I was just reading all of their lines.  

I have tried to be as spoiler free as possible because the less you know the better, but also I believe knowing the caveats in advance can help set expectations and should hopefully improve the experience for anyone reading. Despite all of the problems I had, I still recommend this game if you have the patience, because the mystery was great and I really enjoyed the story. I am curious if any of my problems have been improved upon in the sequel! 

+ The Story

+/- The Writing

+/- The Characters

+ AI

The Somnium Puzzle Sections

+/- The Other Mechanics

+/- The Audio

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