Curse of Resthaven
The Curse of Resthaven demo is very a generous demo. It only took 1 hour for me to be sold, but I still got to play for 2 more, gaining 11% completion on a save file that will, gratefully, transfer over to the full game. Of course, you don’t have to play the demo for that long, but if you are anything like me you won’t be able to put it down.
The structure of Curse of Resthaven is familiar in its elements, but I have never played anything that blended these aspects together so well. In the process of tracking down our missing niece, we are now suddenly responsible for the wellbeing and prosperity of a dying town. Sometimes these things just happen, you know? The demo takes us through our first week in our new role, playing detective, getting to know the townsfolk and seeing to their businesses. All the while time moves forward and life continues, whether we are ready for it or not.
Managing your time is the overarching puzzle, as everything you do progresses the day forward. The triangle of talking to residents to investigate plot points that evolve with time and knowledge, investing in businesses to bring in more goods, money and clout for ourself, and using the resources to go on neat little expeditions is implemented very cleverly. You cannot do one of these things without doing the others. Each feed into eachother and neither detracts from the others. And the genius thing about it is, there is always more to do than you have time for, meaning there is always an interesting and engaging level of decision making in the actions you choose to take. Some things can only be done at certain times, some take longer and new events will happen that change your plans entirely. Every spanner in the works is a new, exciting lead to chase, but is it worth it if it means giving up the only chance you have had in a while to speak to an important character?
If it isn’t clear, I adored this demo. However, my immediate first impression wasn’t the strongest. The first few days felt a little railroaded at times, but this eases off the longer you play and approaching it as a first/tutorial run of the roguelite structure makes the most sense. The only other negative point I have is that I don’t like the trading game. I don’t really understand what I am doing and just cheesed my way through. I learned through time that it isn’t a huge part of the game, but I wanted to bring it up as it made me wonder if this game wasn’t going to be for me early on. If you have similar feelings, please persist, it is so worth it.
To wrap this up, I just want to touch on everything else. The writing is great. Every conversation felt real and set up the world and characters well. Even when I wasn’t getting what I wanted from them, I enjoyed the conversations. Not to mention the game is fully voice acted. My limited experience with the expeditions was also fantastic and left a wonderful impression. Every element of the gameplay is fleshed out enough to feel like it belongs in the game, with nothing feeling like it is there just for the sake of it. Resthaven itself is fun to explore, with the art style bringing the place to life in its own atmospheric way. The entire game is just gloomy enough, and just weird enough, and there are more than enough mysterious hooks to have me 1000% intrigued about everything that is going on in this strange place.
More Demo Impressions
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