There Are No Ghosts at the Grand – Demo Impressions

An absolute fever dream.

There Are No Ghosts at the Grand

Developer: Friday Sundae

Release Date: Q4 2026

Inherit a crumbling English hotel and restore it by day—while battling ghosts by night. With a sardonic cat, a talking power tool, and a twisting supernatural plot, this is a musical mystery unlike any other. Will you be able to hold it together while everything around you falls apart?

I often like to start these posts by explaining a little bit about what the game is that I am writing about. What actually is There Are No Ghosts at the Grand…? It is a British renovation, mystery, drama, comedy, light acid trip of a musical, where you have inherited a hotel in a dying town where there are definitely no ghosts. I don’t know how else to describe it really…

During my time with the demo, it didn’t take long for the dialogue to endear me as our trusty tool gun won me over, guiding us through the quick tutorial of renovating one of the rooms of The Grand. As you are getting close being done, you are whisked away into other segments of gameplay, meeting characters, driving around a strikingly British town, a musical number and an amusing situation, all the while getting to use your renovation tools in so many pleasing and unexpected ways. Some segments gave the cadence of a puzzle game but every solution was very clearly signposted, making the experience feel more akin to a walking sim to me than anything else.

The demo is very on the rails and while there is a whirlwind of mechanics during the short runtime, and I am unsure whether the game will ever open up to give the players more freedom, or whether it is a strictly linear experience. Either way, there are ways to make your own mark on the game, decisions to make and I feel like there is no way you won’t have some amount of fun with it. My PC did struggle a little with running the game smoothly but I am reluctant to talk too much about performance as my set up is ageing and due for some upgrades.

Ultimately, the whole package made me smile throughout, sometimes through the humour and sometimes through the potential of the rest of the game to come. I have no idea whether we will be renovating the whole hotel, the whole town, the proportion of mystery solving to other tasks, the freedom we may or may not be awarded or the impact of our decisions, but I am keen enough to find out. I can’t say I have played another demo like it, fearless in its design and unapologetic about what it is.

Demo Length – <60 mins
At a glance
+ A unique experience
+ The humour hit for me
+ Creative use of tools
+ The town was so distinctly British just from a quick drive through
+ Quirky characters
+/- On the rails
+/- It remains to be seen whether the variety adds or detracts from the experience
Puzzle solutions were quest markers with objective telling you exactly what to do

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Am I Nima – Demo Impressions

A unique form of narrative puzzle in an uneasy package.

Am I Nima

Developer: HO! Games

Release Date: 8 October 2026

Am I Nima is a psychological-horror game where you must convince your mom that you really are her daughter. Combine words together in your brain and use them to talk. Get her to trust you.

In the Am I Nima demo, you wake up tied to a chair with a stranger looming over you and no idea what is going on. The lingering discomfort of the unknown and well executed creepiness of the environment and interactions keep you consistantly uneasy through the entire duration, with the mystery unravelling – or deepening? – as you discover new thoughts.

This game feels like a fantastic innovation of Doodle God/Alchemy style games, where you combine elements to create new elements, and combine those with the new and old elements to create more. While those games are all about finding the next thing for discoveries sake, Am I Nima has a narrative reason for doing so. The screen is split and the top right corner is dedicated to Nimas brain. In there, you will receive words. These are thoughts based on the conversation taking place, or findings as you explore the room. Within the brain, you can combine words to create different words. This, in my opinion, is such cool way of delivering a story.

The words that you combine are telling, when you take the time remember that they are thoughts. Combining Nima and Dad results in grief, which must be the feeling that Nima gets when she thinks about her dad. Due to this, I know something happened. I have contextless pieces of information that allow my imagination to fill in the gaps, and the curiosity to fuel my incessant pairing of words. I can continue combining to find more contextless clues, knowing that at least some of the context will be revealed by the rest of the game as we go. It feels like the equivalent of environmental storytelling but baked directly into the gameplay and mechanics. I feel rewarded for being observant, even though it hasn’t really got me anywhere yet.

Then there is the other half of the game. You are conversing with a woman who appears to be your Mom. As she talks, asks you questions and allows you to ask questions, you can reply using the words that you have stored in your brain by dragging them down to the active conversation. I am unsure how far you can go with using any word at any time (I did unlock a lot of words but I only played the demo once so I only got to see what I chose in the first instance), but it certainly feels like you need to be careful with your choices, to get the information that you need without putting yourself in danger.

The demo allowed for a lot of word gathering but I don’t feel like I have a good grasp on how the rest of the game will go/present itself, and how I will get to use the words that I have conjured. But it did feel like a promise of an interesting experience that I would be keen to continue, especially given the intrigue of story hook we are left on.

Demo Length – 40 mins
At a glance
+ Uneasy vibes are on point
+ Freedom to experiment
+ Intriguing mystery off the bat
+ I feel rewarded for finding new words because not only do they present the opportunity to find more words, but they have narrative relevance.
+/- I have no idea how linear the game actually is or really the gameplay loop beyond the conversations in the demo.

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Cat Mail Co. – Demo Impressions

Cat Mail Co. gets a Noob stamp of approval.

Cat Mail Co.

Developer: Maracas Studio

Release Date: 9 July 2026

Run a cozy cat post office. Sort and deliver parcels from the daily boat, organizing everything your way. At night, the moon reveals hidden truths about packages. Clear a strange backlog, help locals, and unlock new abilities and destinations.

I had a weirdly specific revelation with the Cat Mail Co. demo. It turns out that this game is exactly what I wanted Wilmots Warehouse warehouse to be. Empty shelves with parcels of all shapes and sizes and unlimited time to sort them is the personal heaven that I stumbled across when I booted this one up, and spent way more time than necessary optimising, just because it felt nice.

In Cat Mail Co. you are running a post office desk, retrieving parcels from customers, processing them ready to arrive at their destination safely, sorting them exactly how you want to, and retrieving customers parcels from the shelves, which may be simple or trickier depending on how organised you are. Between desk shifts you load and unload the boat, sending the packages on their way and adding more post to your precious piles of cargo. It is a little bit like if laundry was a gameplay loop, and I mean that in the least damning, most soothing sense possible. It is a systematic task that is never really done.

So far, Cat Mail Co. is providing exactly the type of cozy logistics that I love to unwind. I was dissapointed when the demo ended simply because I would have enjoyed another shift, putting my freshly organised shelves to good use. I am curious how added complexity will affect the gameplay, like adding in more destinations and potential restrictions on the packages that are sure to present in the full game. My hope is that it will enhance the experience, ensuring you have to pay a little bit closer attention before things get too samey. Either way, the demo was a pleasure and I would certainly spend some more time manning (catting?) this postal office in the future.

Demo Length – 30 mins
At a glance
+ Cozy as heck
+ Lo-fi logistics
+ Feels great in the hands
+ UI is seamless
+ The lack of a timer provides a lovely freedom to play how you want to play, whether you would rather be hyper organised or need longer to search through messy piles.

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Tidy Up – Demo Impressions

Someone get this Noob some rubber gloves.

Tidy Up

Developer: Debug Games

Release Date: Coming soon

A peaceful cleaning and organizing game where you explore different locations, collect trash, clean stains, and arrange items to turn mess into perfection.

In Tidy Up we are a cleaner hired to clean, tidy and square up some absolutely filthy spaces. The demo consists of two levels, a coffee shop and a garage. It is short and sweet and gave me the quick hit of dopamine that I long for when I play these types of games. In fact, the speed at which I could complete the tasks got rid of that feeling of ‘why am I doing this when I could be cleaning my real house’ that I sometimes get from playing cleaning games. It feels less of a simulator and more of a ‘jump in and out when you need a break’ type of experience, as opposed to Powerwash Simulator where some of the levels took so long that I was questioning my sanity about why I could not stop.

If it wasn’t obvious, I am partial to a compulsive cleaning game or two, and I found that this one hit the spot. It reminds me of my favourite part of House Flipper 2 – the beginning phase where you first walk into a disaster zone, wondering where the heck you are going to begin. You pick a task and soon enough, you have a fresh clean space and a job well done. Perhaps listening to a podcast or decluttering your own brain as you go.

I mentioned Powerwash Simulator, and that is because Tidy Up occupies a similar brain space, without actually feeling similar to play. I find the variety of tasks here in the Tidy Up demo almost more satisfying, likely because of the faster pace that I mentioned.

The game offers variable ‘difficulty options’, as in, you can customise how terrible of a state you want the environment to be in when you walk through the door. While this is nice to have, I do fear it could take away the potential for environmental storytelling that a game like this has (I’m looking at you Crime Scene Cleaner). That doesn’t have to be a negative, but it is something to be aware of, possibly expecting more of an arcade experience than a narrative. Having said that, a fun feature of the Tidy Up experience is straightening up the furniture, restocking areas and putting objects back where they belong. These little touches could be used in clever ways should the developers choose to!

I really feel like Tidy Up has a lot of potential. The length of the full game will depend entirely on the amount of maps available, and while I was praising the snappiness of the levels so far, I think the loop is fun enough to expand. I want office buildings, mansions, schools, hospitals, prisons, supermarkets, warehouses. One of every type of big building that exists, and plenty of smaller ones too.

Demo Length – 20 mins
At a glance
+ Snappy levels provide less worrying about whether I am wasting time doing virtual chores and more satisfaction from completing the jobs and seeing immediate results.
+ Dopamine babyyyyy.
+ A nice variety of tasks including bog standard cleaning, but also tidying up objects and restocking shelves.
+ UI/UX meant I always knew what I needed to do.
+ Lofi mess to chill to.
+/- The ability to customise the mess is a nice feature. There is just something about it that makes me unsure, like I would rather have the intended experience first.
+/- I wouldn’t be expecting a huge game. It does have the potential for expanding scope but that doesn’t guarantee anything.

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Indie Showcase – Steam Next Fest 2026

Here you can find all of my coverage of the games taking part in the Steam Next Fest June 2026.

Check back often to see the latest posts!

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Desktop Explorer – Demo Impressions

Step aside logic puzzles, there is a new contender in town.

Desktop Explorer

Developer: Recurring Dream

Release Date: 17 Jul 2026

Rummage through the abandoned profiles of an old PC to unravel an inherited mystery. What secrets hide in this eerie adventure of cryptic games and outdated software? Who was using this computer? And what happened to them?

Desktop Explorer is what I want to call an OS exploration game, but not like any other I have played. The entire premise of the demo revolves around solving the puzzles on the system, incrementally unlocking new folders and using the files within to solve the next puzzle. They are presented to you through a light horror adventure, laterally unravelling the presumably real life mystery of your uncles amnesia/history/life.

The immersive nature of the OS threw me at first, as puzzle solutions can and will be found throughout the functions of the programmes themselves. Every solution had me feeling like a tech genius, despite – or should I say, especially because of – the brain scratching moments that had me starting at the screen, browsing back and forth wondering what on earth I was supposed to do. The information is there for those lightbulb moments and I feel that is all that you should know going into this game.

After seeking out logic puzzles for the last while, Desktop Explorer is an absolute breath of fresh air and I can’t say I have played anything else like it. I was thoroughly invested in this demo both mechanically and narratively and I highly recommend checking it out for yourself.

Demo Length – ~1 hour
At a glance
+ Excellent puzzles
+ Diagetic puzzles
+ Diagetic hints
+ Immersive
+ Engaging story
+/- Doesn’t feel hand holdy
+/- Disturbing enough. Not too scary (yet)

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Noob’s Picks – PC Gaming Show 2026

The PC Gaming Show delivered. I now have 7 more demos installed and countless more games on my radar. As always, I have narrowed it down to my 10 favourite reveals of the show!

The games are featured in alphabetical order.

Ascenders: Beyond the Peak

Developer: Ludogram

Release Date: Q3 2026

ASCENDERS: BEYOND THE PEAK is a turn-based exploration roguelite where survival is vertical. Lead a team of alpinists to recover ancient artifacts from cursed peaks, prepare your expedition, evolve your climbers, master rope mechanics, and face H.P. Lovecraft-inspired horrors within the mountain.

Wishlist Ascenders: Beyond the Peak on Steam here. There is also a demo available!

Carcass Clad

Developer: Wrong Organ

Release Date: To be announced

A visceral co-op tank horror game from the creators of MOUTHWASHING. Featuring weighty physical controls, crew the Yksiö with a team of 3. Fuel is limited and ammo is scarce. The city’s saint, long since laid to rest, walks again – gilded and defiled.

Wishlist Carcass Clad on Steam here.

Hack 95

Developer: Village Studio

Release Date: To be announced

Time travel to 1995 in this card-based computer hacking voyage. Take down an evil tech startup and shadowy government agency to become a god to the freaks and geeks of cyberspace. All while being helped by an incontinent virtual pug.

Wishlist Hack 95 on Steam here, and there is currently a demo available!

Locator: The Search for Abigail

Developer: Empty Exhibit

Release Date: To be announced

A Geoguessr-inspired narrative detective puzzle game set on an alien planet. As the Cartographer, you must gather and examine clues to locate missing archaeologist Abigail Lidari and uncover the fate of an ancient alien civilization.

Wishlist Locator: The Search for Abigail on Steam here.

Rivage

Developer: Exnilo Studio

Release Date: 13 Aug 2026

Rivage is an immersive sci-fi puzzle adventure set aboard the A.R.E.S. space station trapped in a space phenomenon. Wake up as Miranda, forced to explore, solve intricate puzzles to unravel the fate of your missing crew.

Wishlist Rivage on Steam here. There is also a demo available!

Signet City

Developer: Jump Over the Age

Release Date: Coming soon

From the creator of Citizen Sleeper, SIGNET CITY is a first-person fungalpunk RPG. You are a parasite, in a city where strange technologies and radical ideas are taking root. Grow into and through its inhabitants, uncover and change their stories, and witness the terminal season of the signet city.

Wishlist Signet City on Steam here.

Starseeker: Astroneer Expeditions

Developer: Fat Alien Cat, Nomo Studio

Release Date: 11 Jun 2026 – Early Access

Join the ESS Starseeker crew to explore strange new worlds, working together with friends to complete planet-wide objectives before the station journeys on to new planetary destinations. Collect and unlock powerful tech to help the crew tackle the perils of space!

Wishlist Starseeker: Astroneer Expeditions on Steam here.

Star Trek: Outposts Unknown

Developer: Magic Fuel Games

Release Date: 2026

Lead your crew across strange new worlds in this narrative driven outpost builder! Research, explore, and build as you face a mysterious cosmic force that threatens a new ally. Your adventure awaits, Captain!

Wishlist Star Trek: Outposts Unknown on Steam here. There is also currently a demo available!

There Are No Ghosts at the Grand

Developer: Friday Sundae

Release Date: Q4 2026

Inherit a crumbling English hotel and restore it by day—while battling ghosts by night. With a sardonic cat, a talking power tool, and a twisting supernatural plot, this is a musical mystery unlike any other. Will you be able to hold it together while everything around you falls apart?

Wishlist There Are No Ghosts at the Grand on Steam and play the demo here.

Vampire: The Masquerade — ETERNAL WHISPERS

Developer: Flyos

Release Date: Coming soon

Vampire: The Masquerade — ETERNAL WHISPERS is a narrative-driven CRPG set in the World of Darkness. Awaken from decades of torpor into a dark-modern Montreal consumed by political intrigue, buried secrets and personal horror.

Wishlist Vampire: The Masquerade — ETERNAL WHISPERS on Steam here.

The indie showcases of Summer Game Fest 2026 delivered so thoroughly that I think I am going to be working my way through the games all the way up to the Game Awards season!

We are rich in choice, surrounded by creativity and I can’t wait to see how all these games do at release and beyond.

Watch the full showcase here.


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Noob’s Picks – Wholesome Direct 2026

How is it possible to pick only 10 games from so many lovely games featured at the Wholesome Direct 2026? I want to say it isn’t but somehow I have narrowed it down to the top 10 that caught my eye this showcase!

The games are featured in alphabetical order.

Beastfolk Barber

Developer: Safe Flight Games, GameWorks Ventures

Release Date: To be announced

In Beastfolk Barber (code name: Project Salon), you’re a barber in a city full of beastfolk. Chat with your customers, style their look, help them see something new in the mirror… and in themselves.

Wishlist Beastfolk Barber on Steam here.

Croakwood

Developer: Texel Raptor

Release Date: Coming soon

Welcome to Croakwood, a relaxed town-building and management game where tiny frogs settle into life in the wild woods. Design and create structures, plan and decorate your town, explore an ancient forest filled with secrets, and guide a charming frog community as it grows.

Wishlist Croakwood on Steam here. There is also a demo available!

Design and Conjure

Developer: Tiny Kiwi Games

Release Date: Coming soon

Join Dalia, the Nature Witch, on a heartwarming journey to restore her hometown. Tidy spaces, design magical rooms, solve gentle puzzles, and soothe magical creatures affected by mysterious corruption bringing warmth and peace back to the town. 🌸

Wishlist Design and Conjure on Steam here, and there is currently a demo available!

Dressmaker

Developer: Cozy Lives

Release Date: September 2026

Become a dressmaker! Choose fabric, cut out patterns, and sew them all together to satisfy (or sabotage!) townsfolk in this cozy crafting game inspired by real dressmaking.

Wishlist Dressmaker on Steam here.

Fields of Mistria

Developer: NPC Studio

Release Date: 5 Aug 2026

Start your new life! Build the farm of your dreams as you discover a world brimming with possibilities. Magic, romance, and adventure all await you in this nostalgic farming / life sim RPG!

Wishlist Fields of Mistria on Steam here.

Fourleaf Fields

Developer: BEHEMUTT

Release Date: To be announced

Welcome to the tiny world of Fourleaf Fields, a cozy farming life sim where you’re no bigger than a carrot. Grow towering crops, care for tiny farm bugs, and uncover a web of secrets fueled by gossip – solo or online with friends!

Wishlist Fourleaf Fields on Steam here.

Momento

Developer: Fat Alien Cat, Nomo Studio

Release Date: 6 Jun 2026

Momento is a cozy room decorator with a twist: the choices you make play out over the course of a lifetime! Decorate your room, choose which items are important to you, and discover how the objects you choose will alter the course of the story, in a winding ode to the power of everyday things.

Wishlist Momento on Steam here.

Moonlight Peaks

Developer: Little Chicken

Release Date: 7 Jul 2026

Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!

Wishlist Moonlight Peaks on Steam here. There is also currently a demo available!

Tiny Delivery

Developer: Sinica

Release Date: Q3 2026

Tiny Delivery is a cozy adventure about a small robot courier with a big job and questionable methods. Heartfelt moments, hidden secrets, and a little chaos – all in one route!

Wishlist Tiny Delivery on Steam here.

Toem 2

Developer: Something We Made

Release Date: Q3 2026

Step back into the shoes of a curious photographer and set off on a brand new adventure all about uncovering hidden details, helping friends along the way, and documenting the world’s little wonders in TOEM 2, the sequel to the acclaimed TOEM.

Wishlist Toem 2 on Steam and play the demo here.

I feel like this showcase truly featured something of the wholesome variety for everyone. If I have any impressions on the demos I will be sure to post them in demo impressions and on the Summer Game Fest 2026 page!

Watch the full showcase here.


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Noob’s Picks – Story Rich Showcase 2026

The inaugural Story Rich Showcase is presented by Fellow Traveller, the folk that bring us the LudoNarraCon each year, which happens to consistantly be my favourite steam event. The curation is top class and catered to my tastes, so here are the top 10 announcements that I struggled to narrow down!

The games are featured in alphabetical order.

A Line Held Tight

Developer: Humble Grove

Release Date: Q4 2026

Tensions both political and personal are rising at the Brightworld mining colony. In this dynamic sci-fi visual novel you must decide where your heart and loyalties lie if you’re to shape the future and save yourself.

Wishlist A Line Held Tight on Steam here. There is also currently a demo available!

Am I Nima

Developer: HO! Games

Release Date: 8 Oct 2026

Am I Nima is a psychological-horror game where you must convince your mom that you really are her daughter. Combine words together in your brain and use them to talk. Get her to trust you.

Wishlist Am I Nima on Steam here. There is also a demo available!

Apple Crumble

Developer: Happy Broccoli Games

Release Date: 2026

It’s your grandma’s 84th birthday party and nobody is trying to murder her. Stop suspecting your family members, and don’t worry about the strange man in your bedroom. A new creepy-cozy mystery thriller from the creators of Duck Detective.

Wishlist Apple Crumble on Steam here.

Burn-9

Developer: 14 Hours Productions

Release Date: 2026

14 Hours Productions reveals Burn-9, a spy thriller where you’re not the spy. Safe behind your screen, guide the last survivor of an elite black-ops team in a desperate attempt to salvage a mission gone horribly wrong. Burn-9’s demo is available to play now.

Wishlist Burn-9 on Steam here. There is also a demo available!

Desktop Explorer

Developer: Recurring Dream

Release Date: 17 Jul 2026

Rummage through the abandoned profiles of an old PC to unravel an inherited mystery. What secrets hide in this eerie adventure of cryptic games and outdated software? Who was using this computer? And what happened to them?

Wishlist Desktop Explorer on Steam here. There is also currently a demo available!

Detective Turner: If Looks Could Kill

Developer: Riker

Release Date: 2027

A text-driven noir murder mystery where you literally read the room. Search for clues in the text, photograph evidence, and interrogate suspects to solve the murder of fashion icon Margot Voss.

Wishlist Detective Turner: If Looks Could Kill on Steam here.

Duppy Detective Tashia

Developer: Spritewrench

Release Date: 8 Jun 2026

Help Tashia unravel the case of a heinous murder and find her cell phone in this point & click, mystery adventure based on Caribbean folklore!

Wishlist Duppy Detective Tashia on Steam here. There is also currently a demo available and you can read my full impressions here!

The Hearth & Harbour

Developer: Saltstone Studios

Release Date: 2026

Transform a run-down restaurant and build a new life for yourself in this management RPG. Decide what kind of restaurant you want to create and what kind of person you want to be. As a storm brews outside, every choice you make has consequences.

Wishlist The Hearth & Harbour on Steam here.

The Telwynium

Developer: Dave Lloyd

Release Date: 2027

A 90s fantasy adventure epic from the creator of The Drifter- It’s your first night away from Willows Dene, and you have first watch.

Wishlist The Telwynium on Steam or play the demo here.

Thousand Hells: The Underworld Heists

Developer: A Sharp

Release Date: Fall 2026

Recruit your team, choose your path, and descend into hell. Four heroes must overcome the trials of the underworlds in tactical narrative encounters. A new systemic storybook experience blending mythology and surrealism. From the designers of King of Dragon Pass and Six Ages.

Wishlist Thousand Hells: The Underworld Heists on Steam here.

A great first showcase and will certainly be my most anticipated in the future. Keep an eye out here and on the Summer Game Fest page as I make my way through more of the demos!

Watch the full showcase here.


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Duppy Detective Tashia – Demo Impressions

The cast are as vibrant as the colourful art style.

Duppy Detective Tashia

Developer: Spritewrench

Release Date: 8 Jun 2026

Help Tashia unravel the case of a heinous murder and find her cell phone in this point & click, mystery adventure based on Caribbean folklore!

With the full game of Duppy Detective Tashia due to be 2-3 hours, this 30 minutes slice showcased a fun, bubbly detective adventure that left no space for tedium. After unfortunately and unknowingly being struck from life, Tashia has a murder to solve in the afterlife. The stylish animations and UI tie the simple investigative gameplay together in a way that never felt like it slowed down.

The game is created by a tiny Jamaican studio eager to showcase their culture and as a result, the afterlife is populated with mythical figures that I am unfamiliar with. Cultures are unique but games are universal and indie games in particular remain an incredible medium to discover people, places and stories that you may never have encountered otherwise. I hadn’t even heard the word Duppy before (it means ghost!). This game has a flavour that couldn’t be produced be anyone else and I would love to see more.

What I didn’t expect was for the game to turn in to a narrative version of Among Us. You should play yourself to understand what that means as it gave me a good chuckle when the demo wrapped up the way that it did. An easy-going easily digestible way to spend some time and solve a mystery!

Demo Length – -30 mins
At a glance
+ Colourful and stylish
+ Characters based on not your everyday myths
+/- Gameplay is simple
+/- The game feels more about the narrative than a challenging puzzle

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