Search the ashes of an abandoned Latin American town and uncover 500 years of secrets. A non-linear mystery where you travel back in time and untangle the complex history of a community cursed by supernatural forces.
The final demo that I tried from the Thinky Direct 2026 was the demo for a game that I already had on my wishlist, Funeral for the Sun. We play as a historian on her attempt to unravel the past of a town doomed to flames and time.
Of all the games that I have tried that have evoked Return of the Obra Dinn in some way – my favourite game of all time might I add – Funeral for the Sun has come the closest to capturing that magic so far. Don’t get me wrong, Funeral for the Sun has its own soft, painterly art style, its own story to tell and its own unique way of telling it, but exploring the environments, discovering clues from the past and encountering the drama along the way is reminding me of the reasons that I like the genre. It is not only for the deduction of the logic puzzles – however smart that makes me feel when I have some success – but the story that unfolds along the way, the surprises, unexpected turns, and the oddities that provide another level of intrigue.
In less than 45 minutes I was given enough clues, enough fulfilment and enough strangeness to really want to continue beyond what is currently available. Exploring the same scenes in both the past and the present in order to fill out our journal, put names to faces and make the connections between them is an endlessly satisfying process, presented seamlessly. I will be keeping my eye on this one!
Demo Length – 30min-1hr At a glance + A satisfying deduction system + I have no idea where the story is going to go + Drama ramps up quickly + The way the past and present work together to present puzzles and solutions + The colour palette is evocative and art style recognisable – Only being able to save a limited amount of journal entries felt restricting
Explore the scenes, find clues, and sort out people, pets, and belongings in this cozy slice-of-life detective puzzle game. Fans of Duck Detective, Little Problems, and The Case of the Worst Day Ever will enjoy this new deduction game for all ages.
I have tried a lot of demos for Obra Dinn and Golden Idol likes (admittedly I still have yet to play Golden Idol beyond the demo), and Deductopia has been my favourite so far. It is a logic puzzle to its core and it did all of the right things. The UI is intuitive, the clues are just enough, and it pushes you in the deep end, giving that delicious initial overwhelm that unravels through exploration, turning ‘how the heck am I ever going to do this?’, to ‘if this is this then that must be that’, at a satisfying fast pace. It throws you in a scene, provides you with some questions, some clues and some solutions, and says, ‘have fun’.
Something that I really appreciate about Deductopia are the difficulty options. There is the option to experience these levels in two different ways. Easy mode checks your answers as you go, informing you if you are correct or potentially going down the wrong path. Hard mode waits until you have inputted all of your answers and deduced the entire scene to reveal whether you made any mistakes. Hard mode was exactly the kind of challenge that I am after. If you give me a way to brute force a puzzle I will, I just can’t resist it so for me, easy mode would have had me gaming the game rather than playing the game. I only bring this up because, while I am glad it exists for the folk that prefer to play that way, a lot of the reward of a deduction games for me is the dopamine flood I get when I get confirmation of my answers. From my experience so far, this is always 10x better when lots of information that you have been chipping away at all gets approved at once. These options allow me to flex whatever brain muscles that this works, while also providing reassurance that if I get stuck later down the line, I am not hung out to dry, easy mode will be there for me.
The demo offered 3 of 12 scenes to explore and solve. It took me 30 minutes total, so this is not going to be a long game. It does however seem like it is going to be an extremely satisfying version of what it is. Low stakes, sit down with a cuppa and a biscuit, and be the observation hero that everyone needs.
Demo Length – 30 mins At a glance + Difficulty settings + Thoughtful UI + A good ratio of clues:deduction so far +/- Trusts that the player doesn’t need handholding +/- Short
Stupid-smart puzzles. Genius, dumb fun. Clever all around.
Escape Academy 2: Back 2 School
Developer: Coin Crew Games
Release Date: To be announced
Class is (back) in session with Escape Academy 2: Back 2 School! Get a first look at next year’s curriculum with this new playable demo. Escape from a death-defying introductory puzzle course, kick it with new and familiar faces on campus, and enjoy a sneak peek at our brand new quest system!
There is something to be said for frantically zooming around a scene, on the clock, clicking on every little thing to help find your puzzle solutions and at least 50% of the time being provided with a pun instead. Whether the jokes land or not doesn’t matter, it is a delightful experience and surprisingly enough, the majority of them do.
Escape Academy 2: Back 2 School is the upcoming sequel of Escape Academy, where you are student at Escape Academy, learning to… well, escape. The pressure is high and the consequences for failure can be deadly, but that is just another day at the prestigious school. The entire premise and the writing alongside it are the dumbest of fun and I couldn’t have more affection for it. The sequel feels like an expansion of the formula of the first game in the most exciting way.
The writing is fun, the vibes are peak, and the gameplay is equally strong. There are themed escape rooms galore and the demo gave a wonderful and substantial taste of the variety ahead. Between main puzzles there are optional side puzzles, an abundance of your peers to chat to with the best – and worst – names, and an ever expanding environment to explore as you prove your capability by not dying in class.
I am usually allergic to rushing, in games and in real life, but in the case of Escape Academy 2: Back 2 School, I do recommend choosing the timed option, providing you are at least a semi seasoned escape roomist. The urgency adds a lot to the atmosphere of the game and so far I had enough time for every puzzle while also thoroughly exploring every nook and cranny of the room. You will never know whether a one liner will be worth the 10 seconds of your precious time until after you have read it, and that was a gamble that was always entertaining to take. If you prefer though, you can turn the clock off and take the game at your own pace.
Everything feels so serious and yet so light-hearted simultaneously. You will solve a puzzle so intelligently to be greeted by the dumbest joke. The puzzle itself may be a dumb joke. That is what sets this game above so many other puzzle games for me, and why I recommend it so highly. Despite the silliness, I even had to pull out a note book a couple of times! There are local and online co-op options available too.
Demo Length – 1-2 hours At a glance + Engaging puzzles + Abundant jokes and amusing writing + An improvement of an already great game in the way that great sequels are + New open world providing more opportunities for laughs and brain scratchers + Substantial demo really shows what you are getting into + Snappy pacing + Difficulty options
Thinky Direct features, as you may have guessed, games that make you think. Every variety of puzzle that you can imagine, and some that you can’t.
Considering I am so hit or miss with puzzle games – more of a reflection of my thinky abilities and perseverance than the games themselves – I am delighted to have a full, top 10 picks from the Thinky Direct 2026!
The games are in alphabetical order for convenience.
Deductopia
Developer: Nightwell Games
Release Date: Coming Soon
Explore the scenes, find clues, and sort out people, pets, and belongings in this cozy slice-of-life detective puzzle game. Fans of Duck Detective, Little Problems, and The Case of the Worst Day Ever will enjoy this new deduction game for all ages.
Wishlist Deductopia on Steam here. There is also currently a demo available and you can read my full demo impressions here!
Escape Academy 2: Back 2 School
Developer: Coin Crew Games
Release Date: To be announced
Class is (back) in session with Escape Academy 2: Back 2 School! Play in solo or co-op and explore an all-new campus, escape life-threatening puzzle rooms, and unravel a conspiracy as old as the school itself — all before the bell rings.
Wishlist Escape Academy 2: Back 2 School on Steam here. There is also a demo available, you can read my full demo impressions here!
From Ruins – A Detective Adventure
Developer: DigiTales Interactive
Release Date: 2027
A new-gen detective adventure combining deduction gameplay with a gripping story full of twists and turns. Gather clues, establish connections, and solve a series of increasingly challenging cases. Will you uncover the feud that began at the end of the world?
Wishlist From Ruins – A Detective Adventure on Steam here.
Funeral for the Sun
Developer: Nicolás Cid Delgado
Release Date: Coming soon
Search the ashes of an abandoned Latin American town and uncover 500 years of secrets. A non-linear mystery where you travel back in time and untangle the complex history of a community cursed by supernatural forces.
Wishlist Funeral for the Sun on Steam here. There is also a demo available, you can read my full impressions here!
The Granny Detective Society
Developer: Team Empreintes
Release Date: 2026
Play as Madeleine, a retired granny recruited by the Granny Detective Society (basically the FBI… but add dentures). Investigate your neighbors, figure out their names and professions, and uncover all their secrets in this no-murder detective game full of white hair and mugs of tea.
Wishlist The Granny Detective Society on Steam here. There is also currently a demo available!
Hello Again
Developer: Soup Island
Release Date: To be announced
Hello Again is a time-looping adventure about mystical ruins, ancient secrets, and goofy weirdos. Play as a hapless ferret shipwrecked on a strange island, stuck inside a strange time loop. Explore forgotten ruins. Befriend silly strangers. Solve time-bound puzzles. Repeat for the rest of eternity.
A hand-painted adventure puzzle game where language is magic. Explore a mysterious land, decipher ancient scripts, and solve language-based puzzles to uncover the secrets of a lost civilization.
A challenging puzzle adventure about learning an alien language. Explore a strange world and meet its cute inhabitants. Decipher the language and earn their trust. With every word learned, you will uncover more secrets. Can you solve the mystery of this world and decide the fate of the Pikku?
Wishlist Pikku Adventure on Steam or play the demo here.
Servant of the Lake
Developer: Rusty Lake
Release Date: Aug 2026
Death isn’t the end – it’s your last chance. Solve haunting puzzles and make choices that matter as you guide Vale across the underworld. Will regret follow her into eternity?
Wishlist Servant of the Lake on Steam or play the demo here.
What a start to the Summer Game Fest 2026 season, we have had with the Six One Indie Showcase and now the Thinky Direct. I have played 5 demos from the former and now have 5 downloaded from the latter.
All of these games are featured as part of the Cerebral Puzzle Showcase, where there are sales, bundles and even more demos. If I get a chance I might do a further highlight post but for now… go and fill your wishlists!
Deep Pixel Melancholy is a visual novel about being stuck in a time loop inside a far northern city. Unravel the mystery, and decide whether escaping is really worth it.
A unique Visual Novel demo that works on every level for me!
I realised as I was gathering my thoughts that I wanted to describe what I have played of Deep Pixel Melancholy as dystopic. When I pondered on that for only a few seconds, I realised that actually, there is nothing dystopic about it. The game is just portraying everyday life for millions of people on the planet. We go to the job that we don’t want to go to to pay the bills that we have to pay to survive, while worrying about losing the job that we don’t even want in the first place, because we need it to survive. Of course this isn’t the case for everyone in the world. If you don’t relate on some level then I am genuinely so happy for you, but it is undeniable that this is a universal experience across countries and continents for many, and a sad but real part of the human experience.
A concern that I often have trying games with these kind of themes and atmosphere is that there is a thin line between bleak, and straight up, for lack of a better term, misery porn. Sometimes this kind of fiction, depending on the way it is written, makes me want to put it down immediately and play something else. But Deep Pixel Melancholy so far runs the line perfectly. I related to my characters thoughts, feelings and actions without ever feeling irritated or ever getting that ‘too real’ feeling that makes me run away.
The pacing and prose make the story easily digestible. I am grateful for the bite-size, snappy sentances when dealing not only with a heavy world but a heavy mind. The game is written with present tense narration, guiding you as the player on what to do next, which you do by clicking on the stylised scene that you are in. You can also explore the scenes via descriptions and observations that you hover over. Each day they build on another which is another way that the game immersed me quickly. It is a subtle but true fact that my thoughts, even on a particular object, change each day depending on all sorts of internal and external factors and I loved seeing that represented.
Deep Pixel Melancholy has a gorgeously cohesive style, it presents just enough of a mystery to get its hooks in, and it has a relatable realness that I couldn’t help but want to see more. An immediate wishlist for me!
Demo Length – <1 hour At a glance + Bleak but not overwhelming + Intriguing mystery + Unique visuals + Interactions feel more diegetic than a standard VN
The summer showcases have begun, starting with the Six One Indie Showcase 2026. Six One Indie are moving to a yearly format for their showcases, and with the addition of Six One Demo Days, I am excited to be dipping my toe back into games coverage.
Mind you, it is only the very tip of my toe. But you know, sometimes that is all it takes to then somehow fall in headfirst. Watch this space! (but not too closely).
The showcase featured a lovely variety of indie games, which made me want to showcase my own list of the featured games that I will particularly be keeping an eye on. And what do you know, that contains a wonderful variety too!
The games are in alphabetical order for convenience.
Black Jacket
Developer: Mi’pu’mi Games GmbH
Release Date: 12 May 2026
Gamble your way out of hell in this blackjack-inspired rogue-lite deckbuilder. Play powerful card combos or cheat to outwit your opponents and earn your freedom. Win their Soul coins! Bribe the ferryman! And uncover the story of those who stand in your way.
Wishlist Black Jacket on Steam here. There is also currently a demo available here!
Deep Pixel Melancholy
Developer: ok/no
Release Date: Q3 2026
Deep Pixel Melancholy is a visual novel about being stuck in a time loop inside a far northern city. Unravel the mystery, and decide whether escaping is really worth it.
Wishlist Deep Pixel Melancholy on Steam here. There is also a demo available. Read about my demo impressions here!
Grave Seasons
Developer: Perfect Garbage
Release Date: 14 Aug 2026
Grave Seasons is a narrative farming sim with a terrifying twist – someone in the town is a supernatural serial killer. Farm, romance, and investigate your way through the unsettling town of Ashenridge.
Relax and unwind by cleaning up the world’s biggest corpses either solo or co-op. In a Cleaning Sim like no other, your job is to slice up and tidy away Kaiju carcasses, leaving the city clean and serene. Until the next Kaiju attack, obviously.
Dopamine-fueled minimalist grid-based game that pushes the boundaries of psychedelic visuals and fast reaction time. KAZ is an action roguelike arcade game where choice of items, buffs, and maluses allows you to unlock cool visuals and themes while showing everybody your skill on the leaderboards
Wishlist Kaz on Steam here. There is also currently a demo available!
Pirofauna
Developer: Petums
Release Date: To be announced
Become a tiny living flame, burn away ghosts, reignite homes, and earn the love of bugs that absolutely adore a little arson 🔥🐛 A short adventure game set in an atmospheric misty forest made entirely of paper.
Sloppy Forgeries is a fast-paced competitive painting game. Practice your skills by butchering iconic masterpieces in one of the few drawing games that measures accuracy pixel-by-pixel in real-time.
Treetopians is a cozy colony simulator where players build vertical villages in the treetops and care for a growing community of villagers with unique needs and personalities.
Wishlist Treetopians on Steam or play the demo here.
Vale’s Echo
Developer: Hollow Beak Games
Release Date: To be announced
Death isn’t the end – it’s your last chance. Solve haunting puzzles and make choices that matter as you guide Vale across the underworld. Will regret follow her into eternity?
Wishlist Vale’s Echo on Steam or play the demo here.
Thinky Direct, Wholesome Direct, Summer Game Fest, Steam Next Fest, and – my own most anticipated event – The Story Rich Showcase are all on the horizon. I am going to be watching along and creating content as often as time, life and inspiration allows.
I am also going to be checking out the demos from some of the games listed above so keep an eye out on my Bluesky/Instagram for any highlights!
This is the list that I tend to feel most eager and excited to write, but I also find the most difficult, simply as I haven’t played the games to really be able to comment on them. All I have are vibes and the hype around them.
For these 10 games, the vibes and hype were so strong that they all shot straight into the highest ranks of my wishlist.
2027 is the year that I hope to be able to play more newer releases as they come. Until then, I will sleep soundly knowing that I have some phenomenal experiences awaiting when I get a chance to catch up.
Which games would you prioritise? Let me know!
This list is in release order, from the beginning of the year to the end!
The Roottrees are Dead
Developer: Evil Trout Inc.
Release Date: 15 January 2025
A genealogical mystery straight out of 1998. Scour the early Internet for clues, uncover hidden connections, and piece together the family tree behind the secretive Roottree Corporation.
It has been a while since I’ve played detective game. The Roottrees are Dead is a game I have heard floating around as a recommendation for people who enjoyed Return of the Obra Dinn. Since Obra Dinn is my favourite game of all time, I feel like I need this one injected straight into my veins right now!
Embrace mind-blowing moments as you’re pulled deep into the many worlds of Split Fiction, a boundary-pushing co-op adventure.
Despite its intolerable characters, me and a good friend had a ton of fun streaming It Takes Two on Twitch. Based on that, I am absolutely certain Split Fiction will be worth playing. Whether or not the story will hit better for me remains to be seen but the sci-fi vs fantasy aspect is a neat idea that has me sold.
You can buy Split Fictionhere. You can view our full playthrough of It Takes Twohere.
Clair Obscur: Expedition 33
Developer: Sandfall Interactive
Release Date: 24 April 2025
Lead the members of Expedition 33 on their quest to destroy the Paintress so that she can never paint death again. Explore a world of wonders inspired by Belle Époque France and battle unique enemies in this turn-based RPG with real-time mechanics.
I mean.. I don’t know what there is to say. Clair Obscur..
I heard from a lot of folk that this game had them crying within the first 30 minutes with an incredible intro, and from then on I avoided hearing anything more like the plague. The hype came out of nowhere for me but the universal praise has got to mean something and I have got to know!
Thankfully, Clair Obscure this was one of my Christmas gifts, so it is on the cards for this year. I cannot wait to see what makes this game so special.
Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?
From the makers of Danganronpa and Zero Escape? That is all I know, and that is all I need to know.
When I am in need of something wild, weird and unexpected, this is where I will turn.
You can buy The Hundred Line -Last Defense Academy-here. You can watch my playthrough of Virtues Last Rewardhere.
Yes, Your Grace 2: Snowfall
Developer: Brave At Night
Release Date: 8 May 2025
Rule your crumbling kingdom as you try to satisfy the petty needs of your people in this cinematic kingdom management RPG. Balance your resources, collect taxes, hire agents and make difficult decisions to see your kingdom prosper or fail.
I enjoyed the original Yes, Your Grace immensely and bugs aside, I think it is an underrated gem of a game. I look forward to see where the story goes and how the mechanics are expanded on, or not. I also look forward to seeing whether I can even survive another season of being a ruler because after the last time, I am not even slightly confident that I can…
You can buy Yes, Your Grace 2: Snowfallhere. You can read my demo impressions of Yes, Your Grace: Snowfallhere.
The Drifter
Developer: Powerhoof, Dave Lloyd
Release Date: 17 July 2025
A Pulp Adventure Thriller – A murdered drifter awakens. Alive again, seconds before his death. Hunted and haunted, help him untangle a mad web of conspiracy in this fast-paced point ‘n click thrill-ride.
The Drifter is a game that has been on my radar for YEARS and I am so glad to see that it has finally released to fantastic reviews. The demo was full of intrigue and the atmosphere promised a gritty good time.
You can buy The Drifterhere. You can read my demo impressions of The Drifterhere.
Hades II
Developer: Supergiant Games
Release Date: 25 September 2025
Battle beyond the Underworld using dark sorcery to take on the Titan of Time in this bewitching sequel to the award-winning rogue-like dungeon crawler.
Hades is a classic. I streamed up until my first win and the entire process was such an entertaining experience. It was sweaty, stressy, trolly, and I enjoyed every second of it. I haven’t heard much about Hades 2, but from the snippets I have picked up here and there, I have reason to believe I might enjoy this one even more.
You can buy Hades IIhere. You can watch my journey through Hades here.
Little Nightmares III
Developer: Supermassive Games
Release Date: 9 October 2025
Little Nightmares III is an atmospheric adventure game in which you follow the journey of Low and Alone, two best friends in search of a way out of the Nowhere. In 2 players online cooperation or solo with an A.I., work together to solve puzzles and survive in this nightmarish world.
I loved Little Nightmares 1 & 2. I played both on stream which generally tends to dilute horror, but the second game in particular still made me regret every moment of my life that lead me to playing that game. In a loving way.
Little Nightmares 3 being co-op was like music to my ears, knowing that I never would have to go through an experience like that alone again. I also love Supermassive Games. This felt like an incredibly exciting match, until the game released to a reception that I would describe as underwhelm at best.
Still.. I would like to try it for myself and make my own judgement as a fan of the series.
You can buy Little Nightmares IIIhere. You can watch my playthroughs of Little Nightmareshere and Little Nightmares 2here.
PowerWash Simulator 2
Developer: FuturLab
Release Date: 23 October 2025
PowerWash Simulator is back, bubbling with fresh locations, soap-erior equipment and splashy features. Effortlessly transform soiled surroundings into clean, serene scenes, solo or with pals. Satisfaction is a spray away!
PowerWash Simulator 1 genuinely helped me through a difficult period of my life. I have talked before about the need for games that occupy your hands and half of your brain. This is the epitome of that kind of game for me, allowing consumption of podcasts, tv shows, movies, or in my case, an online learning course, while mindlessly cleaning on the side.
I am so glad that PowerWash Simulator 2 exists as I know there is sure to be another time where I need this kind of soothing, satisfying gameplay, and it will be there waiting.
You can buy PowerWash Simulator 2here. You can read my review of PowerWash Simulatorhere.
The Séance of Blake Manor
Developer: Spooky Doorway
Release Date: 27 October 2025
The Séance of Blake Manor is a supernatural detective mystery, set in 1897 Ireland, where you investigate the disappearance of Evelyn Deane in a remote hotel full of secrets and other-worldly occurrences.
The demo for The Séance of Blake Manor was fun, and got me intrigued in the full game. The positive reviews got me even more intrigued and confident that I will enjoy the journey of this game beyond what the demo showcased.
How long to beat has this one at 15-21 hours which is beefier than I ever expected and it is another one recommended to Obra Dinn fans. Sign me up!
You can buy The Séance of Blake Manorhere. You can watch my full experience with the demo here.
That is 10 games that I am desperate to play from 2025, but that isn’t even close to all of the game that I want to play from 2025. Here is a list of the rest of the games that I had to narrow this list down from. Spoiler Alert: It was a good year for games.
Arc Raiders
Beyond R: Rule Ripper
Casebook 1899 – The Leipzig Murders
Citizen Sleeper 2
Creepy Redneck Dinosaur Mansion 1 Re-Raptored
Cabrinet
CloverPit
The Dark Queen of Mortholme
Dispatch
Duck Detective: The Ghost of Glamping
The Elder Scrolls IV: Oblivion Remastered
Escape Simulator 2
Kathy Rain 2: Soothsayer
Keeper
Lost Records: Bloom & Rage
No, I’m not a Human
Rue Valley
Strange Antiquities
Sword of the Sea
Tales of the Shire
Tiny Bookshop
That’s another year gone by and we can only imagine all that awaits us in 2026!
Dave Jackson invited me onto Tales from the Backlog to tackle a game that has been on my backlog for quite a long time. The game we chose is Tacoma!
After finally experiencing the game, I would categorise Tacoma as an underrated gem and I am baffled that I haven’t heard more conversation of a game that, in my opinion, does so much with so little. I fear that it runs the risk of being relegated to other peoples backlogs in the same way that it was for me. Hopefully our conversation can move it up the priority list for folks as it is short, intriguing, and can be played at whatever pace suits you best.
Available on your platform of choice!
Tales from the Backlog is a weekly games club style podcast with an extensive back catalogue. The first section of every episode is spoiler free so you don’t need to be worried about hitting the play button on a game that you are curious about.
Special thanks to Dave for having me on, it was such a pleasure.
Upon reviewing my year of gaming, I got a feeling that I was almost surprised to feel. Underwhelm. I cannot remember a previous year that I have played so many games that I either didn’t gel with or flat our didn’t like. Considering the amount of incredible games released in the last few years alone, it has left me to question my priorities.
It makes sense in a year where almost everything in my life has changed. I have had much less time for gaming, and the time that I did have was spent craving low energy, easily digestible experiences. I no longer have scheduled stream time to make my way through the games I am curious about, and I also now have a regular co-op buddy, which feels like I am experiencing an entirely new side of gaming.
Thankfully, now that I am settled after my move and after doing some reflection, I feel my appetite for variety coming back and a change in my priorities on the whole as a gamer. Great games are being released at a pace that I can’t even possibly hope to keep up with, so for 2026 I am pulling back. I am going to spend less time chasing historically important or interesting games, and instead choose the games that make me excited in the here and now.
Here are my top 10 experiences of the year that provided so much grounding, inspiration, time passage and laughter throughout the insane year that was 2025.
I do my game tracking on GG App, you can see all 30 of the games I experienced in 2025 here.
Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.
Dust off your coffee machine and prepare your warmest smile to meet your customers again in the second episode of the much loved coffee brewing and heart-to-heart talking simulator; Coffee Talk Episode 2: Hibiscus & Butterfly.
I would like to establish early that I am not only ranking the games themselves, but the experience that I had with the games. Coffee Talk and Coffee Talk Episode 2: Hibiscus and Butterfly kicked off my gaming year at a time where I was sick with an awful flu. Laid on my couch, drifting in an out of consciousness, Coffee Talk patrons waited patiently on my TV for me to feel awake and well enough to serve another customer or two.
While this is not likely the intended experience, it was a case of the perfect game at the perfect time, and I will never forget the sense of comfort and company that the pitter patter of the rain, the lo-fi beats and the characters with their own problems gave me during a difficult and lonely time.
Also, fairytale/fantasy spilling into the world as we know it is such a fun setting. I want more of that in all different genres.
You can buy Coffee Talk here, and Coffee Talk Episode 2: Hibiscus & Butterfly here.
9. Wanderstop
Developer: Ivy Road
Release Date: 11 March 2025
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
I got to play Wanderstop during my time with the LudoNarraCon 2025 games. I had already played the demo, and the full game did not disappoint. Every single content creator that I have heard talk about this game just got it. And I was the same. This is a game about burnout, and about self care.
Sometimes the game wasn’t exactly what I wanted it to be. It didn’t allow me to play in the way that I often like to. Doing everything at once, optimizing production and collecting everything I possibly can. It forces you to slow down and to only do what you need to. You can do more if you want, but only if you want to without any other agenda than enjoyment. This game is a statement about letting go and moving on, and little did I know that it was preparing me in a huge way for things to come in my own life.
The experience as a whole is a masterful of combination of a game amplifying its point through its mechanics. It might be the best example of this I have ever played, or at least the most useful and relevant one. In the end it wasn’t the characters that ended up staying with me, or the tea. It was the lessons that were forced on me by the act of continuing to play the game. And forcing myself to continue playing the game because I knew how much I needed these lessons. And I was right.
Finally, it would be a crime not to shout out Boro. What I wouldn’t give to have a Boro in my life. He is truly the best of the best and I am glad to have met him.
Developer: Spike Chunsoft Co., Ltd., Abstraction Games
Release Date: 10 October 2013
Hope’s Peak Academy—home to the nation’s best and brightest high school students…and your new prison. You and your classmates have been trapped here, forced into a winner-takes-all killing game. You’ll have to solve the mystery of the school to survive, but be careful what you wish for—sometimes there’s nothing more deadly than the truth…
You and your classmates at Hope’s Peak Academy have been brought to Jabberwock Island by your teacher. It seems fun at first…until Monokuma returns to restart his murderous game! Solve the island’s mysteries to escape!
Danganronpa 1 & 2 were such a journey, and not always a positive one. These games are so difficult to recommend with all of the caveats I feel like I need to explain. But despite that, they made it onto my top 10. In a year that I felt the need for light, low stakes games, these games delivered. I mean.. the stakes are high for the characters, but for me they worked perfectly as popcorn thrillers.
I can’t say I really enjoyed my time with Danganronpa 1. I didn’t like the mini games, the characters were difficult to like, and by the end I found the individual cases a lot more satisfying than the overarching plot. I was almost put off playing the sequel, but I reached a time in the year where I needed something familiar but new, and that is where Danganronpa 2 stepped up.
The sequel was so much more enjoyable than the first in every way. Having already learned the gameplay loop from the first game and knowing that I needed to set it to easy mode for a more enjoyable experience, it was much easier to dive in and immediately embrace and enjoy the wacky nature of everything that was going on. I found much more joy in theorizing this time around, and while the end fell flat for me, I spent so many more hours enjoying what I was doing that I do have the desire to try the third game sometime.
Monami was also a fantastic addition who I adore with all my heart.
The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…
I started The Cat Lady a long time ago. I played for a couple of hours, which was just long enough for it to be a gut punch when the game crashed and lost my save file. Years later, I finally felt ready to give it another go.
It is sad, depressing, harrowing, and goes to some really dark places. While there could be a conversation to be had about using these extremely dark ideas mostly for puzzles and vibes, I personally switched off from that and decided to embrace the atmosphere and allow myself to be entertained. At the end of the day, it is a horror game and the surreal and very real mixed together set a tone that I could really get on board with.
It feels strange to talk about enjoyment in a game with such distressing content, but I really enjoyed the puzzles. It is not often that I make it through a point and click adventure without a guide, but I managed just fine and enjoyed the variety that each chapter brought.
I am glad I finally have this one under my belt after enjoying what I played all of those years ago.
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Tunic is a game that I knew I wanted to play ever since I played the intro during my 12 Days of Game Pass series. But for some reason, I put it off and put it off and put it off. I almost missed it this year but as I was reaching the end of my Backlog Resolutions list, I was left with little other choice than to finally give it its fair shot.
It didn’t take me long to turn on invincibility mode and the further I got through the game, the more justified I felt in my decision to do so. While the combat will definitely be for some people, it wasn’t for me. I do think it is important to note that this game stands up perfectly well as an exploration and puzzle game without engaging in the combat any more than you need to. If said combat would be a deal breaker for you, you need not worry as there a numerous accessibility options to tailor it to your prefered difficulty. And I urge you to do so if that is at all a concern to you. It would be the biggest shame to miss out on such a uniquely crafted puzzle experience.
I had heard that there was something special about Tunic and as I got further and further into the game, I was slightly concerned that I was not catching onto what that was. If you find yourself in the same boat, just keep playing. The giddy relief and excitement when I finally did get it is why I would recommend this game to anyone that gets a kick out of puzzles. I haven’t played another game like it and I am not sure that I ever will again.
Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.
Killer Frequency severely exceeded my expectations. Could there be a more silly premise than this? You are a small town radio host, and something happened to the police so 999 calls need to be redirected to your radio station, on the night that a serial killer is on the loose. It is so beautifully dumb and that is what makes it so great. If you enjoy B horror then you have to play this game.
The fate of every caller lies in your hands as you try to solve the puzzle of their survival, live on air. Success is not guaranteed and failure can be fatal for the poor, unlucky caller who received you rather than any other competent emergency service. You are doing this while trying to solve the mystery of the serial killer, and most importantly, keeping the station running smoothly.
I streamed this one and I do feel that it enhanced the experience even more. Live streaming my live broadcast of trying to help people during the worst moments of their lives proved to be both stressful and somehow absolutely hilarious. Not forgetting that we are also situated in the same town as the ongoing massacre. Tension was high.
Games like this are a prime example of why I like to try games for myself regardless of the hype level. I haven’t heard much discussion around this game but yet it provided one of my favourite experiences of the year. I wholeheartedly recommend getting together a group of friends and playing this for Halloween. You are guaranteed stress, laughs, drama and a good time.
You can watch my full playthrough of Killer Frequency here.
4. Creepy Redneck Dinosaur Mansion 3
Developer: Strange Scaffold
Release Date: 22 April 2025
MATCH DNA BUBBLES IN AN UNDERGROUND LAB TO KEEP YOUR PSYCHIC CLONE FROM INVADING YOUR MIND AND TURNING YOU INTO A CANNIBAL. This is the match-3 survival horror comedy RPG metroidvania you didn’t know you needed.
I talk a lot about underrated games. I think Creepy Redneck Dinosaur Mansion 3 is the most underrated game of the year, if not one of the most underrated games that I have ever played. I went in with no expectations. The only reason I even booted it up is because I had promised my Twitch chat a meme stream of LudoNarraCon 2025 games with silly premises. I played the first hour (alongside Building Relationships and A Week in the Life of an Asocial Giraffe), and it was an absolute hit.
I cannot sing this game enough praises. The writing is clever and hilarious. It isn’t just the typical ‘lol meta’ jokes that I have come to see so often playing through as many demos as I do. The entire game feels like an extended bit that just keeps on giving all the way through to the very end. Not only that but the gameplay itself is fun too. They turned Match-3 into a super fun turn based battle system that never gets tiresome as every fight is different, tailored to the circumstances you are in. The branching narrative is fun to navigate too. While it is in a visual novel style, it still feels like true exploration and puzzling. You never know what is going to be around the corner, and usually it is something stupidly delightful.
It truly is the match-3 survival horror comedy RPG metroidvania that I didn’t know I needed. Creepy Redneck Dinosaur Mansion 3 is officially up there in my all time funny games list alongside Tales from the Borderlands and Astrologaster.
You can watch my first look at Creepy Redneck Dinosaur Mansion 3 here.
3. Blue Prince
Developer: Dogubomb
Release Date: 10 April 2025
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
I am surprised that Blue Prince didn’t end up #1 of the year for me. While I was absolutely thriving during my playthrough, distance has reminded me that there was something missing that didn’t allow this game to linger with me like I hoped it would. Once I hit credits I lost all desire to continue seeking out any secrets. I had no interest in following along the story of the mansion, and the vibes didn’t keep me coming back for more. Having said all that, I am eternally grateful to have been able to play Blue Price at launch and join in the puzzle solving mania.
It’s often a coin flip whether I will click with a puzzle game, especially games that require a notebook. I have always wanted to but they often go over my head, feel a little too complicated or require a little more thought than my patience allows. Not Blue Prince though. The first layer of puzzling in Blue Prince was like it was made for me and my wavelength alone. The micro puzzles of the rooms, the macro puzzle of making it to Room 46, the mini macro puzzles along the way, and the continuously refreshing puzzle of resource management to allow you to even attempt the rest of the puzzles. This was all a perfectly overwhelming amount of puzzling that kept me coming back for more. Even discovering that something was a puzzle was a joy, then solving the puzzle brought second joy.
Playing alongside a friend trying to cryptically talk about our discoveries was a rare experience that I don’t have often but enjoyed immensely. I respect everything that the game has achieved, despite the inexplicable feeling that I never want to play it again. Reaching those credits without having cheated flooded me with an incredible satisfaction that I am sure to be chasing in other puzzle games for years to come. There is no doubt that this is a special game, I think it is going to take some introspection to discover why it didn’t rocket its way into my all time favourites.
You can read my demo impressions of Blue Prince here.
2. A Space for the Unbound
Developer: Mojiken
Release Date: 19 January 2023
A magical adventure about two high school sweethearts set at the end of their school days – and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
A Space for the Unbound is the next game that I started during my sick period – mentioned in the Coffee Talk section above – and extended through into my every day life. It is another one of those games that I didn’t know that I needed but happened to play at exactly the right time.
At first, I was just enjoying the adventure of it, discovering life at a different pace to my own in a place that I will likely never experience. The occasional unsettling moment kept me hooked through the first 80% of the game, and otherwise I just found it pleasant. Little did I know that the final chapter was going to absolutely destroy me, while also somehow rebuilding me at the same time. I cannot understate the impact that this had on me at the time, and going forward, and I know it has done a similar thing for others too.
This game hits some devastating topics such as depression and grief in ways that are relatable, and also with an entirely new perspective to me, hence the crushing impact. It would be both spoilery and way too personal to go into specifics so I will avoid that. It is almost one year on and I still think about what I learned, how I changed, and am grateful that I played this game when I did. If anyone is feeling defined by their grief, stuck in the past or lost in themselves, I recommend giving this game a shot.
Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.
Having being only very loosely on my radar, it is to my surprise as much as anyone’s that Sons of the Forest takes first place on my favourite game experiences of 2025. When my friend approached me about playing together I reluctantly jumped on the chance. In the past I had seen hilarious clips of people tackling The Forest, and I know that I can cope with minor horror so long as I have company.
This game is an absolute playground for emergent gameplay/antics/hilarity/bullshit/pick your noun. The start is difficult, surviving encounters by the skin of your teeth, but exploration proves fruitful at a very satisfying pace, consistently providing more and more goodies and surprises to enhance your survival experience. This good pace extends to the enemies too, gradually becoming more difficult, and equally more grotesque. This game is fantastic at body horror. Even playing with friends, walking around at night with nothing but a torch, an axe and the sounds of the forest proved to be a spooky experience, as did exploring our initial caves.
Then came the building… The building was so satisfying and immersive that we spent 80 hours in our playthrough of this game. A good majority of that was spent building a whole-ass mansion. Log by log and stone by stone, we rose from the bottom. It didn’t matter who the sons of the forest were anymore, we were the kings of the forest.
The story was over the top nonsense, which was the icing on the cake for such a silly, fun experience. It is a horror game that is not afraid of letting the players have fun. My biggest regret is not having clips of some of the most ridiculous moments. I am very optimistic about the prospect of Forest 3 based on so many decisions that the devs made that enabled this game to be the game that it turned out to be.
Realising and finally accepting that I am never going to be able to play all of the games that I want to play in my lifetime is helping to drive the changes that I aim to make going into 2026. I am no longer going to avoid games that I know will be great because I am frightened of getting too absorbed (yes, I do this) or because I want to save them for content, just in case. I will play them whenever the fancy strikes, and urge others to do the same.
Life is so short and games are abundant, I already know I am going to play some absolute bangers in 2026, and I can’t bloody wait.