Noob’s Top 10 Games Experienced in 2023

As always, since I don’t tend to play new games, I can’t really join in the game of the year discussions. And honestly, as the years go by, keeping up with the latest releases seems like more and more of a mammoth task.

For context, this year I experienced 5 2023 games
– Tchia
– King of the Castle
– Humanity
– Resident Evil 4 Remake
– House Flipper 2

Instead of talking about my Game of the Year, I like to take a look at all of the games I played throughout the year no matter the release date, and reflect on my favourites.

A couple of things to note – they are ranked in an order relating to my experience. They might not be in the ‘best’ order in a technical sense, but instead I have based it on factors like how much fun I had in the way that I played (whether that was alone or on stream), how much I personally clicked with the game or the characters, how much of an impact the game may have had on me and/or how memorable I found it.

The second note is that I track games that I only watched alongside games that I have played myself, and quite often games that I didn’t even play make it onto the list because I had such a positive experience with them.

I do a bunch of my game tracking on GG App, you can see all 43 of the games I experienced in 2023 here.

10. Sea of Thieves

Developer: Rare Ltd

Release Date: 3 June 2020

Sea of Thieves offers the essential pirate experience, from sailing and fighting to exploring and looting – everything you need to live the pirate life and become a legend in your own right. With no set roles, you have complete freedom to approach the world, and other players, however you choose.

2023 was not my first year of playing Sea of Thieves. It’s not even my second year. But it does feel like it was the definitive year.

Getting pirate legend, captained ships, playing both with a crew and solo, and now safer seas. It feels like this is the year it became the true Sea of Thieves, both for the game itself and me as a player.

Between playing the game and watching streams, I would imagine this is the game that has taken the majority of my gaming time this year. I can’t get enough of the gorgeous environments, I love the ocean and I am a gatherer by nature so finding treasure is always satisfying. It is the adventure simulator I always wanted.

You can see my first stream of Sea of Thieves here, some galleries of my screenshot adventures here and my written review here.

9. Outer Wilds

Developer: Mobius Digital

Release Date: 18 June 2020

Named Game of the Year 2019 by Giant Bomb, Polygon, Eurogamer, and The Guardian, Outer Wilds is a critically-acclaimed and award-winning open world mystery about a solar system trapped in an endless time loop.

I have a complicated relationship with Outer Wilds. I did play quite a bit of the game for myself back in mid 2022. I had fun exploring, discovering and experimenting. I had no intention to stop, but then a bunch of horrible irl circumstances stopped me streaming for a while. When I came back, I couldn’t face picking the game up again for a few reasons.

I gave it some time and picked it back up off stream, but I could no longer get away with the flying controls. I decided I would watch it instead, which was then decided for me when the game left Game Pass.

I ended up watching a full playthrough and it was very interesting seeing things being discovered in a different order than mine, finding new secrets through another’s eyes, and seeing someone else connect with the game in a different way than I had. By the end I was glad to have seen it, but a little sad that I didn’t ‘get’ it the way others seemed to have.

The reason that Outer Wilds still ends up on this list, is that even though the ending felt like it hit differently to me than it did for many others, it still hit. Interpretations are just that, and that is the beauty of art. My interpretation is my interpretation. Whether I liked it or not, it lingered and the more time that I spent reflecting on it, the more I realise that it made an impact, and I still think about it to this day.

You can see my partial playthrough here.

8. Pupperazzi

Developer: Sundae Month

Release Date: 20 January 2022

Put your love for pups to the test – we have a bunch of dogs that need their photos taken, doggone it! Photograph and catalogue the finest (and derpiest) dogs to build your career, upgrade your camera, and discover new canines. WOOF.

It almost feels bad to admit that I went into this game with the lowest expectations. It was completely unexpected how much I thoroughly enjoyed this game.

I already expressed my delight in my review, so rather than rehash that here I will redirect you there if you are interested. But I also would like to stress that this is a delightful game about taking photos of dogs and if you are ever feeling low and need a hug in a video game, that is how this game felt for me.

You can read my review here or see the results of my photoshoot here.

7. Citizen Sleeper

Developer: Jump Over The Age

Release Date: 5 May 2022

Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.

Considering Citizen Sleeper is a text based game, it did a great job of causing tension and stress, keeping me on the edge of my seat, wondering whether I would survive to see the next week.

I was introduced to this one as part of my 12 Days of Game Pass series but went on to complete the full playthrough as a Let’s Play. It had a good pace, an addicting loop, some very interesting concepts and had a variety of characters, some detestable and some I absolutely adored.

It almost doesn’t make sense that a game can put all kinds of high stakes pressures on you yet still feel relaxing. I think that sense of ease came from both the consistently comfortable aesthetics, and the games systems being very clear to use and easy to understand.

Overall, I enjoyed my time with it. Somehow the DLC’s improved it again, and while I am not extremely eager to Let’s Play another game with this much reading, I am glad to have experienced it this way as I think reading out loud can bring a deeper connection with the words on the screen and the characters they represent.

You can see my full playthrough of Citizen Sleeper here.

6. Late Shift

Developer: CtrlMovie

Release Date: 18 April 2017

Late Shift is a high stakes FMV crime thriller. Forced into a brutal London heist, your choices matter in this interactive cinematic experience with adaptable storylines that lead to one of seven conclusions. Your decisions are you.

Late Shift was so much fun. It is another game that I entered with low expectations and ended up having a blast. It isn’t the greatest game or the greatest movie, but there is something about the bite size entertainment provided by an FMV that brings me joy, and this is one of my favourites.

The promo images for the game don’t even give a hint what it is about, which is a shame because it is one of the reasons I waited so long to play this one. I had no idea that I was going to love the main character so much and the situations that we ended up in were so silly that I had a big dumb smile on my face throughout.

There are enough variables to immediately jump in again and have a different experience, and playing through a second time was the icing on the cake.

You can see both of my playthroughs of Late Shift here.

5. Beacon Pines

Developer: Hiding Spot

Release Date: 22 September 2022

Beacon Pines is a cute and creepy adventure set within a mysterious book. Sneak out late, make new friends, uncover hidden truths, and collect words that will change the course of fate!

Out of all of the games that I will talk about in this post, Beacon Pines has got to be the one that has flown the furthest under the radar. While it only has vague commonalities with Night in the Woods, it’s hard to believe after playing that it seemingly hasn’t received the same level of following.

Needless to say, I thought this game was fantastic. I played the demo a long while ago and enjoyed it enough to want to play the rest. The game really succeeded in living up to its potential. It is cute, eerie, emotional, mysterious, funny and just an all around beautiful game.

The storybook aesthetic and innocent child characters work in a genius contrast to some of the themes explored. The branching narrative is an ongoing mechanic rather than a game ender and the narrator does a lovely job of guiding us along in both the writing and her soothing tone.

This game is a gem and I highly recommend giving it a go if you have any interest in narrative games.

You can see my full playthrough of Beacon Pines here.

4. Kena: Bridge of Spirits

Developer: Ember Lab

Release Date: 21 September 2021

A story-driven, action adventure combining exploration with fast-paced combat. Untangle the past as Kena, a young Spirit Guide in search of the sacred Mountain Shrine. Help free the spirits trapped in a forgotten village with the help of the Rot, her adorable (yet powerful) spirit companions.

Kena: Bridge of Spirits is gorgeous in every way. From the art style, the graphics, the music, the tasks that we were doing and of course, the rot. This aesthetic pleasure made it so easy to pick the game back up every time another session came around.

It isn’t all style though, the substance holds up by itself. Funnily enough, the closest game that I can compare it to -a game with arguably as opposite energy as could be – is God of War. Taking beats from both combat and game structure, I personally was very happy to feel the familiarity from another game that I am very fond of.

The story was emotional, it was a flavour of fantasy that I have never really experienced before, and did I mention the rot? They are great 😄

You can see my full playthrough of Kena: Bridge of Spirits here.

3. Mass Effect 1/2

Developer: BioWare

Release Date: 14 May 2021

The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armours, and packs — remastered and optimized for 4K Ultra HD.

For number three have two games in one because I don’t know how to choose just one. Partly because I enjoyed both but partly because they have blurred together. I may have done some of the longest playthroughs in the history of playthroughs, but we took on every mission that came our way, explored the universe to the best of our ability and took in every detail that we possibly could.

While I do find the combat sections of these games fun, where it really shines is the world building. I didn’t grow up interested in space. My first look at how fun and interesting space could be as a setting was the MCU. Guardians of the Galaxy woke me up to the wonderous potentials, and while I have enjoyed space fiction more since then, this is my first lore filled, sprawling universe with so much history. The aliens aren’t just green and blue humans. There are cultures and politics, along side unseen beauties and unknowable dangers.

I still don’t know whether these games will land in my all time favorites. The dialogue choices don’t always make the most sense, situations can change direction in a heartbeat in ways that sometimes don’t feel earned, and gameplay itself feels quite segmented and predictable. But each of these games have lots to enjoy and the pros have outweighed the cons, especially sharing the experience of my Commander Noob Shepard’s journey with an excellent audience.

You can see my full playthrough of Mass Effect 1 here and Mass Effect 2 here.

2. Tinykin

Developer: Splashteam

Release Date: 30 August 2022

Catch hundreds of tinykin and use their unique powers to bring Milo back to his home planet and back to normal size!

I don’t know why but initially I was put off by the art style of Tinykin. The 2D characters in a 3D world didn’t feel like it would work for me. I was so dumb. It wasn’t until I saw a friend streaming this game that I felt the love begin to grow. Watching wasn’t enough, I had to play for myself and it did not dissapoint.

I honestly loved everything about this game. The environments were so clever, the insane attention to detail bringing joy around every corner. Who knew that so many mundane objects could be used in such fun ways?! The gameplay itself was perfect for me. This is a 3D platformer but challenge isn’t the purpose. The world is covered in collectibles and little side quests waiting for you to explore every inch of this insect infested house. As I mentioned earlier, I am a gatherer so as you can imagine, this was heaven for me.

Finally, the writing and characters were very fun, adding more charm to an already delightful experience. There are lots of puns and references to be found if you want, and if not then you can follow the main objectives and still have a fun filled time.

The only thing that I didn’t love about the game is that it had to end. I can’t think of another game that I would like a sequel or successor to more than this one.

You can buy Tinykin here.

1. The Forgotten City

Developer: Modern Storyteller

Release Date: 28 July 2021

The Forgotten City is a narrative-driven time loop adventure in ancient Rome. Discover the ruins of an ancient underground city, travel 2000 years into the past, and unravel the mystery of who destroyed it by cleverly exploiting the power to wind back time. The fate of the city is in your hands.

The Forgotten City is an outstanding game. The developer carefully considered the player experience and respected the players time so beautifully, alongside a captivating story. I was engrossed and thrilled, with every loop bringing me another five ideas that I would like to try in the next loop.

I can’t express just how excited I was playing this game. If it wasn’t for one specific gameplay section, I would say it was somehow entirely made for me. The characters were really fun to get to know, the mysteries were exciting and the historical setting gave the entire atmosphere such flair. It satisfied my need for both deep, profound philosophy and, to my amusement, soap opera drama.

Mostly though, this is a game that constantly made me admire the mind behind it. Over and over again I was in awe of the decisions that had been made, completely inspired and hoping the developer(s) are proud of what they have achieved. If I were ever to make a game, I could only dream that it would have the polish, creativity and innovation that makes this special. The other game that gave me these feelings is Return of the Obra Dinn. Those that follow my work probably know how highly I think of that game, and The Forgotten City reached those heights for me too, albeit in a different way.

You can see my full playthrough of The Forgotten City here.

Another year, another fantastic time playing video games. And if the calibre of releases this year is anything to go by, I am going to be enjoying video games for a long time to come.

All the best for 2024 everyone.

top 10 games experienced in Other years

More end of year content

Sign up now to stay up to date with the latest posts!

12 Days of Game Pass – One year on

This time last year I was living my best life. Driven mad by my backlog and the continually rising number of games on my Game Pass ‘play later’ list, I gave myself a beautiful gift. That gift was permission. Permission to dive into said list. 12 games, 12 videos, 12 impressions – maybe I should have called it the Duodecuplary games. It turned out to be an absolute treat.

One year later I am still looking back fondly on this time. While it was so much more work than I anticipated (why would I even consider that this would only be 12 hours of gameplay?!), I loved every second. I didn’t only do it for enjoyment though, it served a purpose. I wanted to try out a bunch of games before they left the service, experience what they were about, decide if I wanted to play them to completion and by extension, see whether I wanted to make content with them. 

I would have loved to have done it again this year but circumstances mean that my content has slowed down. Even if I somehow managed to carve out the time to do the 12 Days of Games, it would feel bad knowing that I didn’t manage to Let’s Play most of the games that I wanted to from the previous batch. So instead I am doing a recap!

Finished

Citizen Sleeper (2022)

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Citizen Sleeper was the first game from the bunch that I decided to complete as a Let’s Play, and little did I know, the only game. It was quite an undertaking as it is primarily a text based game with zero voice acting, but it turned out to be the perfect choice. The final DLC got released at exactly the time that I reached it and we got to experience the full story, and honestly, the DLC is very worth playing. I was pretty happy with where I ended up in the main game and felt strongly content in my decisions. The DLC was great at how it managed to progress that in a very natural way and a reminder that the end of one story can be the beginning of another.

Super glad that we played this one, I love that there is a sequel on the way and I really enjoyed getting back to recording.

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? – Let’s Play completed.

Exo One (2021)

A strange signal… an alien craft… Exo One is an interplanetary, gravity-defying journey through space and time.

Exo One was such a strange one. After reflection with the context of having tried out so many games, I was pretty sure that I was just going to let this one go. I got the idea, I didn’t thrive with the controls and thought I had had my fill. But for whatever reason, I couldn’t.

I think that reason could possibly be that I played 1 and 1/2 hours of a game that ‘How Long to Beat’ tells me is a two hours long. I was so close, I needed to see it through! Of course, HLtB hours are shorter than Noob hours so it did take longer than anticipated. However, I think I am pleased with seeing it through.

I can’t say that I understood what actually happened in the game, but I can say that my favourite thing was seeing the variety of absolutely stunning environments. While it didn’t blow me away with its gameplay, I am glad that I reached the end because no doubt I would still be kicking myself to this day for putting it down unfinished.

Game Pass Status – Left the service.

Original Ranking – Continue playing offline/That’s enough for me.
Where are we at now? Finished offline.

Spore (2008)

Be the architect of your own universe with Spore, an exciting single-player adventure available for download to your PC. Will you be a bloodthirsty carnivore destined to crush your competitors, or a gentle herbivore seeking out stronger allies to enforce your quiet way of life?

Confession – I didn’t technically finish Spore. BUT I played enough to be satisfied so I am keeping it in my ‘Finished’ category.

The game is made up of 5 eras correlating to stages of evolution, but what I didn’t know is that the final stage can be as long as the rest of the game combined. I didn’t love the gameplay throughout but I did desperatly want to see how my species turned out, and the levels changed regularly enough that everytime I was beginning to feel fed up, it was almost time for the next one.

I made it to the space phase and once I saw what it was about I was happy to call it a day. The evolution of my specific creature while also discovering different creatures around me were my favourite parts of the game. If I could have that in a game with a different gameplay structure I think I could get really on board, the only problem is that I can’t identify what I would rather the gameplay be!

Game Pass Status – Still available.

Original Ranking – Continue playing offline/That’s enough for me.
Where are we at now? Finished offline to an extent.

Opus: Echo of Starsong (2021)

Asteroids emitting a sound known as “Starsongs” have become the center of conflict for the immense power they hold. Determined to claim asteroids of his own, a young man ventures out with a girl who can imitate starsongs, lending her voice to unravel an ancient myth deep in the heart of space.

I ended up continuing this one offline due to the voice acting being in Japanese. I wanted to hear it but I didn’t want to talk over it which obviously doesn’t make for a good Let’s Play!

I am SO glad I went back to it though, once I got into the flow of the story and the exploration I had a really good time. It was beautiful, emotional and I enjoyed it more than I expected.

It has parallels with Citizen Sleeper in a way, being Visual Novel adjacent, set in a fictional space world with time/resource management aspects. Having said that though, they are both entirely different experiences, both of which I think are worth the playthrough!

Game Pass Status – Still available.

Original Ranking – Continue playing online/Continue playing offline.
Where are we at now? Finished offline.

Dropped

Valheim (Early Access 2021)

Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!

I am so hit or miss with survival games, with miss being the much more likely outcome. I thought that I might have been drawn back to the game because so many of my friends have thoroughly enjoyed their time with it, but the more time that passed, the more happy I was admitting that it just isn’t for me.

I still see the appeal of being part of a community server, but solo, I have so many other games to play that even just trying out Valheim was enough. On the other hand, I don’t feel like I got to see much of what the game is actually about – what with the savage deaths and mechanical confusion. This does feel like a shame, but like I said, moving on feels good too.

Game Pass Status – Still available.

Original Ranking – Continue playing offline/That’s enough for me.
Where are we at now? Didn’t play more.

Signalis (2022)

Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.

I mean… I really did try and I think I managed much better than I anticipated. The thing that kept me going was knowing that once I put it down, I was not going to pick it back up again. This is absolutely not a criticism to the game, I am just not built for survival horror.

I am not built for any horror really but survival may be the most stressful kind. Not only is there the worry of dying at any moment, but something even more stressful? Deciding when to use your resources. I’m a gatherer, I like to collect stuff and I like to keep stuff. Making the decisions about what to carry, what to use and what to pick up is the nightmare of the indecisive. So this was a nightmare within a nightmare.

I did go on to watch a full playthrough of the game and I enjoyed it a lot more that way! I can’t say I understood it well, but I enjoyed the journey, even if it was vicarious.

Game Pass Status – Left the service.

Original Ranking – That’s enough for me.
Where are we at now? Didn’t play more but did watch a full playthrough.

Kentucky Route Zero (2013)

KENTUCKY ROUTE ZERO: TV EDITION is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community.

I believe I picked Kentucky Route Zero back up as it was put on the ‘leaving soon’ list, so that provided some urgency. This is the first impression that changed the most after playing more of the game. I am sad to say it but I’m very glad that I didn’t try to continue this one as a Let’s Play.

I managed to complete Act III (of V) but I could not get any further. By the time I got there I had accepted that I just fundamentally do not ‘get‘ the game. Surrealism doesn’t really do an awful lot for me or my imagination. Not understanding what was going on and not being too fussed about figuring it out already sealed the deal, but potentially the most damning thing was, I just found myself quite bored.

Alas, I am glad that I got the chance to play as much as I did before it left the service. Finding out whether I enjoy these games was a huge reason that I begun the series so whether I liked the game or not, I still enjoy the data that comes from trying.

Game Pass Status – Left the service.

Original Ranking – Continue playing online/Continue playing offline.
Where are we at now? Continued playing offline before dropping it.

No Man’s Sky (2016)

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

If I am being totally – and maybe brutally – honest, this is the game that I remember the least out of the 12 that I played.

A year has passed and I remember being on a planet, in a house near a cave. I think I was building it. And that is all I have got. Perhaps it is the curse of the survival game striking again and I need to accept that I don’t enjoy the mechanics. But I don’t think that is the whole problem here. It could be another game that requires more time to really dive in and see what it is about, but with the amount of games that exist now, I am happy enough to leave this one behind in a similar way to Valheim.

Game Pass Status – Still available.

Original Ranking – That’s enough for me.
Where are we at now? Dropped it.

Pending

Undertale (2015)

Welcome to UNDERTALE. In this RPG, you control a human who falls underground into the world of monsters. Now you must find your way out…or stay trapped forever.

Ahh Undertale. I feel like I have had a little bit of a mess with this game. I spent a while considering that if I was going to continue my Let’s Play, how should I approach it? Should I continue with the strategies I was using? Should I let go of my arbitrary rules and just do what feels right in the moment? Should I start again?

All of these questions were then answered by the game leaving the service. It is now on Ps Plus which I do have access to, but of course my save file does not, so starting over would be the only option.

Secondly – and a deciding factor that I should continue offline – is that I had something spoiled. I have no idea how big of a spoiler it really is, but it is enough that I am dissapointed that I know about it and it will impact the enjoyment of being blind on the game.

All of these factors combined helped me to decide that I am just going start again in my own time from my couch. It is still a game that I want to see through to the end and add to my catalogue of knowledge and references. But the Let’s Play unfortunately isn’t meant to be.

Game Pass Status – Left the service.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing offline.

As Dusk Falls (2022)

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

In hindsight, it probably would have made sense for me to Let’s Play this game first. It is the shortest of the bunch and games like these don’t really allow for any meandering. BUT if I had done that then Citizen Sleeper wouldn’t have been so perfectly timed, and if my memory serves me, my Game Pass ran out right as I finished CS so I didn’t have time to play these other games.

This game is still on my list, I would have to go back through the video as a reminder for the choices that I made, but the tension was so high, I can only imagine how the rest of the game will go!

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing online.

Deaths Door (2022)

Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.

As mentioned above, I no longer have Game Pass, and while that isn’t the reason that I haven’t done anymore Let’s Plays, it is obviously a hurdle for these specific games that I had chosen. Thankfully, in the last year Death’s Door became a Ps Plus game! That means that I can now play it at any time that I want.

While there is a chance that I just play this one offline instead, I am not going to do that yet unless I get a really really big urge as I still think it could be a fun YouTube series. The only downside to me now having it on Ps Plus is that it lowers it down the priority list, as it is no longer time limited. When I get Game Pass back ‘As Dusk Falls’ and ‘Tunic’ are the focus. But the bright side is I can start this one back up any time I like (that is, after I have played Pyre, Batman, Scarlet Hollow and any other games that I have promised 😅).

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing online.

Tunic (2022)

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.

The last but the opposite of the least is Tunic! If I could suddenly have the time and facilities to Let’s Play a game right now, it would be this one. I LOVED exploring around the world, seeing what we would find and how it connected together. It was really fun and I feel like I clicked with it very well.

This is a game that recieved such heavy praise, but I got the impression it was for doing something different. I didn’t get far enough to know what that is and I really would like to discover it for myself, so while I currently still don’t have time to record and have already promised Pyre as my next series, I still have a huge itch to play this game and will do so as soon as the stars align.

Game Pass Status – Still available.

Original Ranking – Continue playing online.
Where are we at now? Want to continue playing online.


If anyone out there is stuck in a rut with your backlog or struggling with analysis paralysis on what to play next, this was an extremely refreshing experience that I would recommend to others to try for themselves. While I haven’t followed through with the recordings that I would still love to do, I did manage to knock 8 games off my backlog and had a tonne of fun doing it. You don’t have to make it into work or a project, just pick a number of games that you want to try and play the first hour. Don’t think too hard, just press play and before you know you might be playing your new favourite game.

Finished – 4
Dropped – 4
Still Pending – 4

More end of year content

Sign up now to stay up to date with the latest posts!

The Thaumaturge – Demo Impressions

Taking demons for our own.

The Thaumaturge

Developer: Fool’s Theory

Release Date: 5 December 2023

The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs.

The Thaumaturge drew me in with its well written dialogue, and kept me with the hellish creature design, intrigue, setting, atmosphere and gradual learning curve. While it isn’t the most polished game that I have ever played, the ambition of this game is to be respected and I am amazed at how few issues I had considering the scope of what is on offer.

Fool’s Theory are clearly aiming for high quality in every aspect in the game and while performance has a little bit to go (at least for me on my machine), they are well on their way to their goals and I see no reason that they don’t achieve them with flying colours.

The game itself looks stunning. The environments make me want to be there despite eldritch horrors and the cold – and I hate the cold. The characters look fantastic which is not an easy feat, and the UI is not only cohesive but it is obvious how much care has gone into creating the entire look of this game. Opening the menu and exploring the various pages is a treat for both lore junkies and art appreciaters alike.

As for the rest of the game, we play as Wiktor, a Thaumaturge which is a person with the ability to not only sense Salutors – the best way I can describe them are demon type creatures in a parallel plain, affecting the world around us – but can learn to control them too, to both great personal gain, and cost. This links the story and the combat, as solving others problems benefits us in ways they do not know. Once we control a Salutor, they help us out in the turn based combat.

While combat felt strange and barebones at first, that is for a purpose. The further you delve into the demo, the more elements are introduced, converting it from a brutal fist fights to intricate battles. Enemies hit hard and you dont have a huge HP pool, which makes health management an essential part of every choice you make. Hurting their focus being just as important as damage, with more options unlocking as you go.

Overall, I had fun with The Thaumaturge and I am certainly going to keep an eye on reviews. Wishing all the best for release at the end of the year!

Demo Length – 1 hour 45 mins.

At a glance
+ Ambitious.
+ The writing/dialogue.
+ The art in the menus.
+ Creature design.
+ Everyones hair.
+ The progression of combat. There is more to it than there initially seems and they make sure you understand one element before adding the next.
Cutscenes and loading in weren’t the smoothest but the demo makes clear this isn’t representative of the final quality.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Horticular – Demo Impressions

Gnome and behold.

Horticular

Developer: inDirection Games

Release Date: Coming Soon

You have been magically summoned by mysterious gnomes to restore a long-lost garden. Attract adorable animals, build a lush environment, and immerse yourself in this relaxing garden-builder. Will you manage to reclaim the wasteland or succumb to a looming corruption?

Horticular feels like a mixture of two genres that I individually want to love, but together may be a winning recipe. The two genres that I refer to are cute sandbox builders, and zoo management games. While neither of those things are entirely what this game is about, it takes – in my opinion – the best part of both and merges them together in an ultimate, zen experience. But the kind zen that requires some planning and thought… but not too much!

In Horticular, we are recruited by a council of gnomes to restore a wasteland, reviving the ecosystem and attracting more wildlife into our custom made, picturesque environments. There is an impressive amount of beautifully crafted pixel flowers, terrains, items, decorations and so on, allowing for maximum creativity. Of course they aren’t all available to you from the start. The more that you restore, the more money you can make to continue restoring and unlock new options.

All of these items impact the environment in different ways, mostly being the deciding factor of whether an area is habitable for certain creatures. The more creatures you attract, the more you will learn about their needs, which helps you to invite more creatures. The more creatures you have the more resources you will gain, and the more pride you can have that your environment is thriving. It is a cycle of absolute pleasantness to the highest degree.

Even from the demo I feel like this is a game that I have been looking and hoping for for a long time. The developers are doing an outstanding job and I wish them every success. I hope this game can get the attention that it deserves.

Demo Length – I played for 2 hours and got the impression there was quite a while to go.

At a glance
+ Beautiful.
+ Peaceful.
+ Loads of options to make your garden your own.
+ Ground types only cost time which allows you to be creative.
+ It is exciting when a new animal arrives.
+ I enjoy the gnome theming.
+/- It has management game elements without going really far in that direction. Perfect for people like me who fall off those games when it starts getting too complicated. Maybe not so if you are looking for something extremely complex.
+/- I am not sure how keen I am on the corrupted gnome attacks. Difficulty options make this a none issue though, and I can’t judge it this early as there is an entire progression route to it.
I had trouble seeing nectar that had been dropped.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Europa – Demo Impressions

Melancholic yet magical meandering.

Europa

Developer: Helder Pinto

Release Date: 2024

On the moon Europa, a lush terraformed paradise in Jupiter’s shadow, an android named Zee sets out in search of answers. Run, glide and fly across the landscape, solve mysteries in the ruins of a fallen utopia, and discover the story of the last human alive.

Playing the demo of Europa without context, I felt like I was exploring a beautiful land full of whimsy. There was a tinge of sadness but that was continually overridden by the joy of movement. There is a heavy sense of a thriving ecosystem that bustles in every biome, making the place feel alive, allowing an extremely important – and potentially disturbing thought – to hide in the back of your mind, buried but niggling. That question – where are the people?

Fast forward to writing my impressions which allows me to read the Steam description (see above). I did read it some time before but I also read about 40 others so I unfortunately don’t tend to remember the specific details. Upon a reread knowing what I know now, my reaction was one of confusion, shock and sadness. This additional context changes a lot of the mulling and theorising I was doing while playing. It takes away a lot of the hope that I had and makes me approach the story in a whole new way. The rug has been pulled, a plot twist without even being within the game.

Playing Europa felt reminiscent of Journey. It has more means of storytelling, for example the excellent journal that pages you pick up, but it is largely a game of cinematic exploration through kinetic means, soaring your way through seperate levels, taking in the environment and solving a puzzle to move onto the next one.

The game is full of neat little details. The way it guides you to areas of interest with the use of wildlife is lovely, along with being able to interact with mysterious creatures, which you will seemingly learn more about as you go. The use of particles and so many other wonders filling the air makes Europa feel like a slightly alien yet magical place. Surfing across water is always fun and methods of movement are introduced at a great pace, making exploring these areas much more of a pleasure than a chore.

I am definitely interested in playing the rest of Europa, although I wonder whether it will be one of those games that I need to be adequately emotionally prepared for, as under the colourful, perfect aesthetic, dark themes are being explored.

Demo Length – 35 mins.

At a glance
+ Movement is fun.
+ The abundance of nature (and evolution of it?).
+ Areas felt the perfect size to do a little exploring and then move on.
+ The colours, particles, effects and general art direction.
+ The book pages.
+ The teaser at the end showed lots more to come.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Paper Trail – Demo Impressions

No ripping or tearing here.

Paper Trail

Developer: Newfangled Games

Release Date: 2024

Paper Trail is a top-down puzzle adventure about leaving home, set in a foldable, paper world.

Paper Trail is an artful, puzzle game. I recommend turning the lights out, having no other distractions and getting absorbed in the atmosphere provided by the stunning colour palettes and understated but beautiful soundtrack.

Played entirely with the mouse, Paper Trail feels silky smooth to control. Every location that you enter is a piece of paper that can be folded from any of its edges. What is on the back of the paper is different to what is on the front, providing new paths for Paige to bypass the obstacles in her way should they be folded correctly.

The game gives you the ability to view what is on the back of the page, and doing so felt like a glimpse into another world. While the function of this is for puzzle solving purposes, I liked to imagine that what we see on the flip side is a view of the same location in times long gone. Seeing where our character stands now through the page, encouraged by the melancholic music evoked feelings of a history lost to time, a sad but inevitable thing that thoroughly captures my imagination.

The closest game that I have played to Paper Trail is Gorogoa, a puzzle game taking place on panels. While they play differently and each have their own unique mechanics, if you like one there is a big chance you will like the other too for the ingenuity, commitment to the idea of their craft and a roundabout exploration of a fantasy world a little different to our own.

Demo Length – 40 mins

At a glance
+ Art direction.
+ Soundtrack.
+ Colour palettes.
+ Checking the back of the papers.
+ Played entirely with mouse.
+ Unique idea implemented perfectly.
+/- Not too difficult (so far). I managed to get through the puzzles through experimentation rather than figuring it out with logic.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Été – Demo Impressions

Colour me in love.

Été

Developer: Impossible

Release Date: Q1 2024

Été is a relaxing painting game where you freely explore a city in the summer, collecting ideas in your album, creating artworks on canvas, and decorating your studio by selling your art to your neighbours.

The tagline for this post was going to be ‘Colour me impressed’, but some how that is not enough to do my feelings towards Été justice. This game is outstanding.

Été is an art game for both artists and none artists alike. If you love the idea of creating art but the idea of picking up a paintbrush fills you with dread, this game solves that in impressive ways.

Gameplay is split into two main parts. The first part is exploring the city, meeting the folks that inhabit it and seeking out opportunities as you go. The second part is creating your own art.

You are a watercolour artist that has just moved into the area. Everywhere you go starts off as, well, a blank canvas. But this isn’t your canvas, you have an easel for that. This is instead, your inspiration that will expand the more time you spend exploring it. As you take in your environment, colour enters the world, building a catalogue of references that you can use in your own art.

Not only is this effect striking on the eyes, the entire art direction of this game is a visual metaphor about inspiration, perspective and seeing the world in a different way. It encourages you to not only absorb the scene around you, but every little mundane object within, as it could be the subject of your next masterpiece.

In the second part of the gameplay, it is your turn to create some art. Using colours that you have unlocked and the objects from the world around you, it is time to add them to your canvas and create some magic. You can move them, scale them, re-order them, re-colour them and for live subjects, choose exactly which frame of their animation you would like to use. Commisions will give you a brief to fulfil, or you can make whatever your heart desires to fill the walls of your own apartment.

Through these modes of gameplay you are free to use your time as you see fit with no pressure other than the end of the day, and all that does is refreshes your energy, readying you for more collection and creating. The world is your oyster and the possibilities are endless.

The first time I saw the trailer I was reminded of The Unfinished Swan but after playing, they are barely comparable at all. Using colour to reveal the environment is the only similarity. Été is way more akin to Passpartout 2: The Lost Artist, but of course with its own look, feel and mechanics. I was completely blown away by this demo, this is a must play for me and I urge anyone to give it a go.

Demo Length – The demo lasts for 7 in-game days. I played for over 2 hours which was 5 in-game days. Progress will not transfer to the full game.

At a glance
+ The game is completely stunning.
+ You do not need to be good at art (particularly drawing or painting) to express yourself or get a lot out of this game.
+ Freedom to focus on commisions or take as much time as you like exploring, discovering new things, collecting subjects and decorating your apartment.
+ Optional collectathon.
+ The purpose of exploration may make you see the world differently.
+ Exploration is rewarded by expanding your creative options.
+ I didn’t encounter a single bug.
+ Never once felt limited by my options on the canvas (in fact kept being blown away).
+ It is fun to see your art fill the world as you hand in commisions.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Nom Nom Cozy Forest Café – Demo Impressions

I’ve never been cozier.

Nom Nom Cozy Forest Cafe

Developer: Anaïs Salla

Release Date: Coming Soon

Nom Nom: Cozy Forest Café is a cozy and relaxing decoration and rhythm game where you manage a café and befriend cute animals.

The demo for Nom Nom: Cozy Forest Café is short but sweet. I like cute things, but I have a blurry, undefined line where too much cute has the opposite effect and pushes me away. Where it begins and ends is a mystery, but I just wanted to be clear that cute on its own generally doesn’t do it for me. Nom Nom stays on exactly the right side of the line while somehow making me feel the need to squeal with delight with everything I do.

I don’t know exactly how the core gameplay loop is going to go just from playing the demo, but meeting characters, creating designs for products such as cookies, drinks and t-shirts, and decorating your café are certainly a large part of it. Something else that I know for certain is that I want to meet every one of the characters that were teased so that I can marvel at their impossibly adorable character design.

This game is actually providing a service that I have wanted for a long time. Every so often I get the urge to decorate food. Cakes, cookies, either works. The only thing is, it never turns out great and I end up ‘decorating’ the entire kitchen in the process. I don’t know how I do it, but it happens often enough that I know better than to divulge in these urges, lest I be cleaning chocolate from the walls and my hair. Then, I end up with a tonne of sweet treats that I WILL eat in two days because splitting them between two days is the best my self control can do.

I know I am not the only one out there like this, and I am honestly excited at the prospect of this game taking those urges away by making some digital delights instead. These, as well as taking place in an aesthetically pleasing, well polished, user friendly environment that is clearly made by someone very passionate and talented at what they do, is why I wanted to highlight this game!

Demo Length – It depends how much time you want to spend designing cookies. The demo only contains one design slot. I played for 30 mins.

At a glance
+ Difficulty options for the rhythm game so you can customise your experience.
+ Soo many options for decorating the cookies, I wanted to make so many different types.
+ Love the pixel drawing, it is simple enough while also being precise.
+ Character designs are ADORABLE.
+ Furniture is stylish and customisable.
+ Full game features listed at the end of the demo sound fun.
+ Everything works so smoothly
+ It’s just so cute.
+/- Since this demo felt like a teaser, I am unsure on what the gameplay loop of the full game is going to be.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Deep Rock Galactic: Survivor – Early Impressions

I dig it.

Deep Rock Galactic: Survivor

Developer: Funday Games

Release Date: Q1 2024

Deep Rock Galactic: Survivor is a single player survivor-like auto-shooter. Wield the full arsenal of Deep Rock Galactic, take on hordes of lethal aliens, mine riches, and unlock powerful upgrades. It’s one dwarf against all of Planet Hoxxes!

In case you don’t know, the idea of the ‘survivor-like’ genre is like a giant game of tag. Everyone is ‘it’, they are all monsters and if they touch you, you aren’t going to live for much longer. In order to survive, you have weapons that automatically trigger on a cool down basis. Every enemy you kill drops XP which you can then collect to upgrade your weapons and your character, never allowing you to be too far away from the chaos as you retrace the trail of death in your wake, absorbing all of the gains along the way.

Stemming from the game-changing innovation that is Vampire Survivors, these games are particularly popular on the go as runs tend to be relatively short and meta progression can make even a dud run worthwhile. They don’t tend to require memorising buttons, making them very easy and satisfying to pick up as a palate cleanser between other games.

What makes Deep Rock Galactic: Survivors stand out among an ever-growing genre isn’t necesserily just the IP. The digging mechanic opens up a breadth of possibilities that takes engagement up to a whole new level. Not only are you playing this game of extreme dodgeball, having the ability to mine resources forces you to choose how you want to spend your time, how much risk you are willing take to become more powerful, gives you something to juggle in the opening minutes of the level and opens up manoeuvrability options that can save your life, or get you killed.

I had 3 runs, the third of which got me my first clear. It was intense, the adrenaline was high and I got out by the skin of my teeth. The difficulty rising throughout the levels feels consistant, every run giving you more information and a chance to be better equipped than the last.

While I haven’t played enough of either Deep Rock Galactic: Survivor or Vampire Survivors to make definitive statements, this game has huge potential to have the holding power that Vampire Survivors didn’t quite have for me. I highly recommend giving this one a try if you are even slightly curious. The game doesn’t hold your hand but the learning curve truly is a pleasure.

Demo Length – As long as you want, there is quite a bit of content. There is a disclaimer that it probably wont transfer to the full game. I played for 1hr 30mins.

At a glance
+ Outstanding Survivor-like.
+ Visually easy to read.
+ Mining adds an entirely new strategic layer.
+ Enemy variety.
+ Lot’s of content.
+ Runs feel well paced.
+ Satisfying progression.
+ The components of Deep Rock Galactic blend exceptionally well into this genre.
+/- Progress is probably not going to transfer over to the full game.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!

Jusant – Demo Impressions

Where did the tide go?

Jusant

Developer: DON’T NOD

Release Date: 31 October 2023

Jusant(n.): a French nautical term for a receding tide

Enjoy meditative vibes in Jusant, an action-puzzle climbing game. Scale an immeasurably tall tower and ascend to new heights alongside your watery companion. Master your climbing tools, find your way up through diverse biomes, and piece together the tower’s past

Jusant opens with an understated screen. It reads ‘Jusant(n.): a French nautical term for a receding tide’. This is followed by a wordless cutscene, setting the scene of a sprawling wasteland, a mass grave littered with the remains of sea vessels as far as the eye can see. Not a word was spoken, and it didn’t need to be.

Our protagonist appears over the horizon, seemingly not of our world, carrying what can only be presumed to be precious cargo. They approach a towering cliff, a grand spectacle so tall that it fades into the clouds above, and thus begins Jusant.

There is no shortage of wildlife, contrasting the eerie stillness of the abandoned cliff village with the bustle of nature, bringing the environment to life. But a question remains, where are the people? and that is just one question of many that I have from playing this stunning demo.

Was the receding tide expected in this clearly nautical nation, did it used to be stable, where did it go and who are we? These are things that I hope that we will find out along the way. All that we know about the world are the items surrounding us left behind by the former inhabitents, and the letters that we find along the way offering a window into a past life.

It may be clear that the world enraptured me so much that the gameplay felt secondary to me. So far it is simple and forgiving, and while that might not be up everyone’s alley, I personally find it complements the pensive tone by giving us the ability to keep pressing forward on our journey for answers.

I dont know whether the full game will deliver on the Journey or Brothers: Tale of Two Sons-esque feelings that I am getting, whether the difficulty will ramp up or whether all of my questions will be answered. But one thing that is for sure is that I am really looking forward to finding out.

Demo Length – 1 hour.

At a glance
+ Fascinating world.
+ Unique setting.
+ Stunning vistas.
+ Gets the imagination going.
+ The creatures in this world.
+ I was feeling emotions without being told to feel emotions.
+/- It isn’t difficult.
+/- I looked for secrets but I didn’t really find any. May be a dissapointing thing but it is good to know early how thoroughly you have to look into every nook and cranny.
A little buggy.

More demo impressions here…
More from Steam Next Fest October 2023 here…

Sign up now to stay up to date with the latest posts!