Search the ashes of an abandoned Latin American town and uncover 500 years of secrets. A non-linear mystery where you travel back in time and untangle the complex history of a community cursed by supernatural forces.
The final demo that I tried from the Thinky Direct 2026 was the demo for a game that I already had on my wishlist, Funeral for the Sun. We play as a historian on her attempt to unravel the past of a town doomed to flames and time.
Of all the games that I have tried that have evoked Return of the Obra Dinn in some way – my favourite game of all time might I add – Funeral for the Sun has come the closest to capturing that magic so far. Don’t get me wrong, Funeral for the Sun has its own soft, painterly art style, its own story to tell and its own unique way of telling it, but exploring the environments, discovering clues from the past and encountering the drama along the way is reminding me of the reasons that I like the genre. It is not only for the deduction of the logic puzzles – however smart that makes me feel when I have some success – but the story that unfolds along the way, the surprises, unexpected turns, and the oddities that provide another level of intrigue.
In less than 45 minutes I was given enough clues, enough fulfilment and enough strangeness to really want to continue beyond what is currently available. Exploring the same scenes in both the past and the present in order to fill out our journal, put names to faces and make the connections between them is an endlessly satisfying process, presented seamlessly. I will be keeping my eye on this one!
Demo Length – 30min-1hr At a glance + A satisfying deduction system + I have no idea where the story is going to go + Drama ramps up quickly + The way the past and present work together to present puzzles and solutions + The colour palette is evocative and art style recognisable – Only being able to save a limited amount of journal entries felt restricting
Explore the scenes, find clues, and sort out people, pets, and belongings in this cozy slice-of-life detective puzzle game. Fans of Duck Detective, Little Problems, and The Case of the Worst Day Ever will enjoy this new deduction game for all ages.
I have tried a lot of demos for Obra Dinn and Golden Idol likes (admittedly I still have yet to play Golden Idol beyond the demo), and Deductopia has been my favourite so far. It is a logic puzzle to its core and it did all of the right things. The UI is intuitive, the clues are just enough, and it pushes you in the deep end, giving that delicious initial overwhelm that unravels through exploration, turning ‘how the heck am I ever going to do this?’, to ‘if this is this then that must be that’, at a satisfying fast pace. It throws you in a scene, provides you with some questions, some clues and some solutions, and says, ‘have fun’.
Something that I really appreciate about Deductopia are the difficulty options. There is the option to experience these levels in two different ways. Easy mode checks your answers as you go, informing you if you are correct or potentially going down the wrong path. Hard mode waits until you have inputted all of your answers and deduced the entire scene to reveal whether you made any mistakes. Hard mode was exactly the kind of challenge that I am after. If you give me a way to brute force a puzzle I will, I just can’t resist it so for me, easy mode would have had me gaming the game rather than playing the game. I only bring this up because, while I am glad it exists for the folk that prefer to play that way, a lot of the reward of a deduction games for me is the dopamine flood I get when I get confirmation of my answers. From my experience so far, this is always 10x better when lots of information that you have been chipping away at all gets approved at once. These options allow me to flex whatever brain muscles that this works, while also providing reassurance that if I get stuck later down the line, I am not hung out to dry, easy mode will be there for me.
The demo offered 3 of 12 scenes to explore and solve. It took me 30 minutes total, so this is not going to be a long game. It does however seem like it is going to be an extremely satisfying version of what it is. Low stakes, sit down with a cuppa and a biscuit, and be the observation hero that everyone needs.
Demo Length – 30 mins At a glance + Difficulty settings + Thoughtful UI + A good ratio of clues:deduction so far +/- Trusts that the player doesn’t need handholding +/- Short
Stupid-smart puzzles. Genius, dumb fun. Clever all around.
Escape Academy 2: Back 2 School
Developer: Coin Crew Games
Release Date: To be announced
Class is (back) in session with Escape Academy 2: Back 2 School! Get a first look at next year’s curriculum with this new playable demo. Escape from a death-defying introductory puzzle course, kick it with new and familiar faces on campus, and enjoy a sneak peek at our brand new quest system!
There is something to be said for frantically zooming around a scene, on the clock, clicking on every little thing to help find your puzzle solutions and at least 50% of the time being provided with a pun instead. Whether the jokes land or not doesn’t matter, it is a delightful experience and surprisingly enough, the majority of them do.
Escape Academy 2: Back 2 School is the upcoming sequel of Escape Academy, where you are student at Escape Academy, learning to… well, escape. The pressure is high and the consequences for failure can be deadly, but that is just another day at the prestigious school. The entire premise and the writing alongside it are the dumbest of fun and I couldn’t have more affection for it. The sequel feels like an expansion of the formula of the first game in the most exciting way.
The writing is fun, the vibes are peak, and the gameplay is equally strong. There are themed escape rooms galore and the demo gave a wonderful and substantial taste of the variety ahead. Between main puzzles there are optional side puzzles, an abundance of your peers to chat to with the best – and worst – names, and an ever expanding environment to explore as you prove your capability by not dying in class.
I am usually allergic to rushing, in games and in real life, but in the case of Escape Academy 2: Back 2 School, I do recommend choosing the timed option, providing you are at least a semi seasoned escape roomist. The urgency adds a lot to the atmosphere of the game and so far I had enough time for every puzzle while also thoroughly exploring every nook and cranny of the room. You will never know whether a one liner will be worth the 10 seconds of your precious time until after you have read it, and that was a gamble that was always entertaining to take. If you prefer though, you can turn the clock off and take the game at your own pace.
Everything feels so serious and yet so light-hearted simultaneously. You will solve a puzzle so intelligently to be greeted by the dumbest joke. The puzzle itself may be a dumb joke. That is what sets this game above so many other puzzle games for me, and why I recommend it so highly. Despite the silliness, I even had to pull out a note book a couple of times! There are local and online co-op options available too.
Demo Length – 1-2 hours At a glance + Engaging puzzles + Abundant jokes and amusing writing + An improvement of an already great game in the way that great sequels are + New open world providing more opportunities for laughs and brain scratchers + Substantial demo really shows what you are getting into + Snappy pacing + Difficulty options
A relaxing puzzle game where you recreate towns from people’s memories. These people will give you written puzzles and to solve them you’ll be able to either modify the buildings or use different tools, such as one that makes wind, and many others. Each puzzle will surprise you in a different way.
Townframe is an incredibly lo-fi, chill game that allows you to solve the puzzles of friendly folks hometowns or favourite locations based on the clues that they share with you. You begin with a landscape acting as your canvas. It is your job to recreate their memories by placing the correct buildings or objects in the correct places, allowing a nostalgic glimpse into their past.
The game couldn’t be simpler to pick up, offering a point and click interface. There is no need for any extended tutorials as the game is self explanatory and the UI is as clear as it is pleasing. The soothing music is complemented by the pastel colour palette. It is bright but never harsh maintaining the soft, airy aesthetic throughout.
This not going to be a long game. The demo included 8 puzzles which took 15 minutes to complete, with no indication of how much more complexity to expect. For now, it feels like it is going to be a lovely, short puzzle game for a rainy day or for winding down for bed. I am thoroughly charmed and wish all of the best for the release!
Demo Length – 15 Mins At a glance + The colour palette. + The vibes are perfectly relaxing and nostalgic. + The UI is clean and clear. + Easy to pick up and play. +/- Total playtime will be 2-3 hours. +/- Puzzles in demo were very simple.
Duck Detective: The Secret Salami – Demo Impressions
Developer: Happy Broccoli Games
Release Date: 2024
Solving crime is no walk in the pond. You are a down-on-his-luck detective who also happens to be a duck. Use your powers of de-duck-tion to inspect evidence, fill in the blanks, and bust the case wide open, in a narrative mystery adventure where nothing is quite as it seems.
Duck Detective: The Secret Salami leaves an immediate impression. Within the first 30 seconds of the demo I was staring at the screen, slack-jawed, processing what I was experiencing with amused delight.
In Duck Detective we scour environments, taking clues both officially and through context. We chat to friends, strangers and presumably suspects. The goal is to fill in the de-duck-tion sheet, placing the correct clue into the correct place in the story. Only then do we solve the immediate mystery and move onto the next, learning about our main chacter as we go. It is simple but fun as there are multiple solutions that will make sense. It is up to the player to fill in the gaps with the background knowledge that you will find via snooping.
While Duck Detective may feel like a light hearted comedy, there is more to it than that. It has a tragic side as it oozes noir, with the voice over dialogue and soft jazz. The game presents its dad puns openly, but between the lines, dark humour and satire are equally present.
I was overjoyed to discover the game is fully voiced. It is like a multiplier on an already atmospheric and charismatic game, not only making it more streamable for creators like me, but allowing the jokes to land in the way that the writers intended.
Finally, the full demo was short and sweet, showing everything it needed to and nothing more. At a time where demos seem to become increasingly more lengthy, it was a refreshing treat to be able to jump in and be sold within 20 minutes.
Demo Length – 20 mins At a glance + Noir atmosphere. + Voice acting. + Logic puzzles requiring you to pay attention to context. + Funny puns and satire. + Attention to detail. +/- The puzzles were quite simple.
Do you enjoy logic puzzles? Have you ever solved the clues, filled in the grid then sat back and smiled as satisfaction washed over you? If so, then Return of the Obra Dinn could be the game for you.
Not for the faint of heart, Return of the Obra Dinn is a sprawling interactive logic puzzle, set on the ill-fated ship – the Obra Dinn – in the early 1800’s.
In this game you play as an insurance inspector, tasked with deducing what exactly happened on what is now a ghost ship that has recently drifted back to Falmouth. As you explore the grisly scenes that took place onboard and the tragedy unfolds before you, it is up to you to piece together who is who and what fate befell each of them. Armed with a crew roster, portrait, and a mystical stop watch, you will enter scenes of time past. Using your observational skills and wit, you will gather the clues available to identify all 60 souls.
This game is a triumph of not only detective work, but atmosphere. The old timey maritime aesthetic is complimented by nostalgic graphics – a subtly fantastic design choice simultaneously shielding players from the finer details of brutal scenes while also allowing the player to fill in the gaps of the horrors they are witnessing. The phenomenal sound design paired with the fitting sound track will haunt you in the best possible way, bringing the still scenes that you are inspecting to life. Every scene is filled to the brim with detail, things you may not notice at first but can lead to eureka moments down the line. Finally, the none linear nature of the game structure allows for fantastic storytelling, remaining full of surprises all of the way through.
If this has piqued your interest then I recommend that you don’t read any more about this game and instead jump straight in, knowing that you have a harrowing yet fascinating journey ahead. Also, when you bear in mind that this game was developed by the genius mind that is solo developer Lucas Pope, you may feel as much disbelief as I did that such a feat can be achieved by one individual.
Developer: Lucas Pope Publisher: 3909 Release date: 18th October 2018 Average play time: 6 hours Available on: PC, PlayStation (4, 5), Xbox (One, Series X/S) and Nintendo Switch
If you would like to see my live playthrough, here it is!
The year is almost over! Since I don’t make a habit of playing many brand new games on release I don’t often have a lot to add to the Game of the Year conversation. I do however track all of the games that I play within a given year. Since I missed so many titles throughout my life, I am very fortunate to experience many amazing games for the first time all year around. I want to celebrate that, so here are my Top 10 Games from this year!
Here is a chart of the release year of all the games I experienced this year!
10. AI: The Somnium Files (2019)
It was very difficult narrowing this list down. I have played so many good games this year that could make my top 10 for so many different reasons. After much back and forth, I have chosen AI: The Somnium Files as number 10. Despite not enjoying everything about it, I have to acknowledge that I loved the core mystery. Not only did the game deliver a murder mystery that kept me guessing with so many wild yet somehow plausible theories, it managed to bring it all together to a satisfying conclusion. When an ending falls flat it can often dampen my memory of the rest of the experience and that could very easily happen with a story so full of twists and turns. Thankfully, they nailed it!
If you would like to hear more about my mixed feelings on this crazy game, you can read my review here.
9. God of War (2018)
God of War felt like my first delve into the best that cinematic gaming has to offer. I felt like I was playing a blockbuster and because that is so rare to me, it was pretty damn awe-inspiring. I think the reason that this game doesn’t make it further up the list is becasue when something shines so much, the rough edges feel a little rougher. Slight issues with pacing, invisible walls and certain character arcs occasionally took me out of the experience and stopped this from being up there with my favourites. However, the fight choreography, the mythology and the characters themselves were so much fun, it was overall a fantastic experience.
8. Yes, Your Grace (2020)
I almost missed this one so I am so glad that I got to play it before it left Game Pass. The tough choices every day, the looming threat and the never knowing whether we would get through the next week created an extremely stressful and melancholic atmosphere in which I personally felt the weight of the kingdom on my shoulders. Yet somehow that is not all I remember. I remember the charm of every character being recognisable despite their pixel forms. I remember the nerves when someone returned to the palace, and the joy when they were saying thank you (and bringing me supplies). I remember the shenanigans of my daughters that elevated the game from a management sim to a life sim. It can be sad, it can be stressful, it can be buggy, but it is very worth playing.
7. Astrologaster (2019)
Having zero expectations helped as I discovered how much of a total delight Astrologaster really is. The music, the history, the choices, the relationships, the consequences – that is what the game is all about. It is all delivered with a sense of humour that couldn’t be nailed by just anyone. The passion and heart from the devs is palpable. If you are having a bad day, I couldn’t recommend this enough to get at least a few giggles. For how simple the game is moment to moment, the production value shines and makes this a stand out indie title.
6. Zero Time Dilemma (2016)
Finishing the Zero Escape series was the end of an era for me. I played the entire series for YouTube and each one was as wild as the next in their own way. It took me a while to adjust to the third and final game having such a new style, but once I got used to it I grew to love it. The janky animations added character as much as anything else, and the new flow of gameplay made a lot of sense in terms of the story. As I reflect, this game and Virtues Last Reward keep trading places for my favourite in the series, and that was very unexpected considering how much I enjoyed VLR.
If you would like to hear more of my feelings on this game, not only can you watch my series in the video above but I guested on the Left Behind Game Club podcast where we talked in a lot of depth. You can find more information about that here.
5. Elden Ring (2022)
One one hand, it almost feels wrong to put Elden Ring on this list as I am not even sure I am half way through yet. On the other hand, I HAD to put Elden Ring on this list. I have quietly enjoyed the souls games from a distance for a few years, but never thought I could actually play them. I wanted that sense of exploration but I don’t have the patience required for the combat. Then Elden Ring came along. It is like Dark Souls had a child with.. well.. me. Every change they made and feature they added feels tailored to my enjoyment and I have thoroughly enjoyed my time with the game so far, knowing I have many more hours of joy, discovery, fear and fascination to go. This was my onlyday one gaming splurge this year and I am so glad that I did it.
4. Guardians of the Galaxy (2021)
I am not entirely sure why it took me so long to play Guardians of the Galaxy. I had access to it for a while but the timing never felt quite right. Now that I think back, it is like it was for a reason. In an extremely stressful time in my life, this game gave me a wonderful place of respite. It is another that felt designed for me on a few different levels. The character interactions and small details were fantastic and the levels were very fun to explore. I even enjoyed the combat which isn’t usual for me. The only hype I really heard about this game were the few who were championing it saying it is underrated, and I whole-heartedly agree. I always hope for more people to play it because I’m sure there will be many that have as much love for it as I do. It is funny, colourful, bold, emotional, and so worth your time.
3. Stray (2022)
Stray was everything I needed it to be and more. To this day I see people calling it ‘that cat game’ but that feels so reductive to me. In my review I went into detail about why I believe this game worked so well, so instead of rehashing that, I will leave a link here. What I do want to say is while this game will not be for everyone, I am so happy that there is a space for games like these to be made. Not everything has to be a blockbuster, but I do believe games need some sort of substance. This is a short game that is bursting with atmosphere, gorgeous visuals, small moments, world building, and feelings; perhaps even more impressive considering all of the characters are animals and robots.
2. Persona 5 (2016)
This game took over my life in a way that I didn’t expect. At a time when I was creating a schedule – forcing in some mandatory yet reluctant rest time – P5 became part of my evening routine. Having never played a story based JRPG before (unless Pokemon counts) I wasn’t even sure what to expect, let alone whether I would like it. But after playing the first couple of hours I was completely sold. It was a totally new experience and I was entirely on board. The further in I got, the more I loved the characters and the more excitement I got from new mechanics, new story beats or discovering new elements of the game. This game is a masterclass in style and I couldn’t get enough. I lulled in the middle which isn’t unusual for me during a long game, but overall, Persona 5 took a place in my heart. Maybe even stole it? A hugely enjoyable experience that I will remember for a long time.
1. Return of the Obra Dinn (2018)
The award for favourite game that I have played this year goes to – Return of the Obra Dinn! All I knew going into this game was that there might be murder mysteries and puzzles, and that I was slightly off-put by the art style. It is so interesting how thoughts like that can 180 so hard that it becomes one of your favourite game experiences to date. As soon as I felt the game in motion I knew I had it wrong. This game is art in every sense. Not only the visual aesthetic, but the music, the audio design, the pacing of every reveal, the setting, the characters, the story, the clues, the unravelling. It is crafted to perfection.
In puzzle books my favourite pages are the logic grid puzzles. I had no idea this game would basically be a huge, sprawling version of those. Except for a couple of tiny niggles, this game ‘hit’ on every level for me. My only regret is not being able to experience it for the first time again.
Looking back over my list and writing this post is pretty magical. These games are outstanding and were one of the saving graces of a tough personal year for me. And the best part? I know there are 1000s more where they came from, just waiting to give more fantastic, wild, emotional, challenging, thoughtful, hilarious, *insert all other adjectives here* experiences, and the library just grows and grows.
For anyone else like me – people who want to experience everything there is, Indie and AAA alike – we will never be able to play all of the games that we would like to before we die. There literally aren’t enough hours. On one hand, that could be a reason to be super selective. On the other, how many games have clicked with you on a level that you never expected or could not have predicted? For me, that number is pretty high. The conclusion – be adventurous. Go with your gut. Listen to others, but not too closely. Curious about something? Give it a go! Not really feeling anything? Try absolutely anything! Games are more accessible than they have ever been, what better way to celebrate that then.. well.. playing games.
If you would like to see more of what I played this year, I have a Twitter thread with initial thoughts of every game I played here. I also have a more concise visual list on GGApp that you can view here.