Tidy Up – Demo Impressions

Someone get this Noob some rubber gloves.

Tidy Up

Developer: Debug Games

Release Date: Coming soon

A peaceful cleaning and organizing game where you explore different locations, collect trash, clean stains, and arrange items to turn mess into perfection.

In Tidy Up we are a cleaner hired to clean, tidy and square up some absolutely filthy spaces. The demo consists of two levels, a coffee shop and a garage. It is short and sweet and gave me the quick hit of dopamine that I long for when I play these types of games. In fact, the speed at which I could complete the tasks got rid of that feeling of ‘why am I doing this when I could be cleaning my real house’ that I sometimes get from playing cleaning games. It feels less of a simulator and more of a ‘jump in and out when you need a break’ type of experience, as opposed to Powerwash Simulator where some of the levels took so long that I was questioning my sanity about why I could not stop.

If it wasn’t obvious, I am partial to a compulsive cleaning game or two, and I found that this one hit the spot. It reminds me of my favourite part of House Flipper 2 – the beginning phase where you first walk into a disaster zone, wondering where the heck you are going to begin. You pick a task and soon enough, you have a fresh clean space and a job well done. Perhaps listening to a podcast or decluttering your own brain as you go.

I mentioned Powerwash Simulator, and that is because Tidy Up occupies a similar brain space, without actually feeling similar to play. I find the variety of tasks here in the Tidy Up demo almost more satisfying, likely because of the faster pace that I mentioned.

The game offers variable ‘difficulty options’, as in, you can customise how terrible of a state you want the environment to be in when you walk through the door. While this is nice to have, I do fear it could take away the potential for environmental storytelling that a game like this has (I’m looking at you Crime Scene Cleaner). That doesn’t have to be a negative, but it is something to be aware of, possibly expecting more of an arcade experience than a narrative. Having said that, a fun feature of the Tidy Up experience is straightening up the furniture, restocking areas and putting objects back where they belong. These little touches could be used in clever ways should the developers choose to!

I really feel like Tidy Up has a lot of potential. The length of the full game will depend entirely on the amount of maps available, and while I was praising the snappiness of the levels so far, I think the loop is fun enough to expand. I want office buildings, mansions, schools, hospitals, prisons, supermarkets, warehouses. One of every type of big building that exists, and plenty of smaller ones too.

Demo Length – 20 mins
At a glance
+ Snappy levels provide less worrying about whether I am wasting time doing virtual chores and more satisfaction from completing the jobs and seeing immediate results.
+ Dopamine babyyyyy.
+ A nice variety of tasks including bog standard cleaning, but also tidying up objects and restocking shelves.
+ UI/UX meant I always knew what I needed to do.
+ Lofi mess to chill to.
+/- The ability to customise the mess is a nice feature. There is just something about it that makes me unsure, like I would rather have the intended experience first.
+/- I wouldn’t be expecting a huge game. It does have the potential for expanding scope but that doesn’t guarantee anything.

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Townframe – Demo Impressions

Recreating memories one clue at a time.

Townframe

Developer:
norrimo

Release Date:
8 October 2024

A relaxing puzzle game where you recreate towns from people’s memories. These people will give you written puzzles and to solve them you’ll be able to either modify the buildings or use different tools, such as one that makes wind, and many others. Each puzzle will surprise you in a different way.

Townframe is an incredibly lo-fi, chill game that allows you to solve the puzzles of friendly folks hometowns or favourite locations based on the clues that they share with you. You begin with a landscape acting as your canvas. It is your job to recreate their memories by placing the correct buildings or objects in the correct places, allowing a nostalgic glimpse into their past.

The game couldn’t be simpler to pick up, offering a point and click interface. There is no need for any extended tutorials as the game is self explanatory and the UI is as clear as it is pleasing. The soothing music is complemented by the pastel colour palette. It is bright but never harsh maintaining the soft, airy aesthetic throughout.

This not going to be a long game. The demo included 8 puzzles which took 15 minutes to complete, with no indication of how much more complexity to expect. For now, it feels like it is going to be a lovely, short puzzle game for a rainy day or for winding down for bed. I am thoroughly charmed and wish all of the best for the release!

Demo Length – 15 Mins
At a glance
+ The colour palette.
+ The vibes are perfectly relaxing and nostalgic.
+ The UI is clean and clear.
+ Easy to pick up and play.
+/- Total playtime will be 2-3 hours.
+/- Puzzles in demo were very simple.

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