12 Days of Game Pass 2022 Round Up

Last month I sat down to start my first Let’s Play since Exit/Corners. I was so excited to get back to recording. Just me, the game, the freedom of recording whenever felt good, and the flexibility of being able to take a moment and edit it out. What I didn’t anticipate was the colossal struggle of deciding what I wanted to play. Often, it is not until you begin a game that you know whether you should have recorded or streamed it, which resulted in me staring at my screen in complete decision paralysis.

Then, all of a sudden – there was a lightbulb. Christmas was coming and there were still a few weeks to prepare if I wanted to do a special series. I was too late for an advent calender scenario (in hindsight after 21 hours of recording, thank goodness), but the 12 Days of Christmas doesn’t start till Christmas day. Score!

I immediatly knew that this would be a perfect opportunity for me to finally try out some different games that I have had my eye on. I decided on Game Pass because games can leave at any time and I rarely have a subscription, so if I wanted to get through some of my ‘Play Later’ list I would need to hustle. I painstakingly managed to whittle the list of 70+ games down to 12, and looking at the result – I was extremely excited about it.

Day 1 – Valheim (Early Access 2021)

Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!

Back when this game released – when everyone’s life temporarily became consumed with exploring the mysterious lands, building the fanciest buildings and voyages to collect lost equiptment – I didn’t have access to join in myself. This is probably for the better because I can be known to lose myself to games from time to time. While I think that I barely scratched the surface in my look at the game, I was very pleased to finally have the opportunity to do so.

I definitely wanted to play more when I was done, but I have found that the more games that I have played since then, the less tempted I was to go back. At this point, I have played the beginning of many survival games. Sadly though, it is very rare that I get hooked and while I still could go back to it, it has moved down the priority list far enough that I could be ok leaving it there.

Ranking – Continue playing offline/That’s enough for me.

Day 2 – Undertale (2015)

Welcome to UNDERTALE. In this RPG, you control a human who falls underground into the world of monsters. Now you must find your way out…or stay trapped forever.

Undertale was one of those legendary games for me where I feel like I have heard whispers here and there, but in reality knew virtually nothing about it. As a result, the main desire to play it came from a curiosity and ability to add it to my game reference archives rather than excitement to play the actual game itself. That probably heavily adds to the surprise of how much I loved playing this game. Of the titbits that I had heard, not one thing had lead me to believe that this game was going to be half as funny as it is. That alone would be enough for me to continue, but the intrigue to see where it is going is also strong enough that I didn’t want to put it down.

Now that I have completed this series, Undertale is at the bottom of the Let’s Play priority list purely because I feel like it isn’t going to be easy to pick back up. I also have no idea if I have screwed myself with the choices I have made so I am conflicted as to whether I need to do a little research before diving back in. Don’t worry though, I certainly have to see it through at some point.

Ranking – Continue playing online.

Day 3 – As Dusk Falls (2022)

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

I am so surprised I didn’t jump on this earlier. It feels like an alternative to a Telltale or a Quantic Dream game, which are some of my absolute favourites. Add in that one of the primary genres – at least in the first chapter – is thriller. How did I not play this sooner?! As opposed to a horror narrative like a Supermassive game (Until Dawn, Man of Medan), I can play this and experience making stressful decisions without the need for reassurance and distractions from the atmosphere. That makes this the perfect game for a Let’s Play as it is exactly the type of content that I love to record. I am always curious to what my gut instincts are in these difficult situations and what happens as a result. It is going to be a lot of fun returning to this and the chapters make for good episode dividers which is always handy for me.

Ranking – Continue playing online.

Day 4 – Deaths Door (2022)

Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.

I really enjoyed this game. I loved the concept, I loved exploring the weird world and I loved my little character. I certainly want to continue it, the only hesitation I have is the difficulty. I managed well enough with the combat so far, but I am concerned that I will get stuck and drop off, which I don’t like to do with a series that I am sharing if I can help it. If I do continue online it will be a Let’s Play because that means I can edit any repetitive failures into death montages. I am going to play the other games first then reassess, but if you would like to see it then please let me know. Same goes for all the other games in question as if there is external interest then I will make special effort to continue it online.

Ranking – Continue playing online/Continue playing offline.

Day 5 – Citizen Sleeper (2022)

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Ahhh, Citizen Sleeper. I was nervous about trying this one as I knew it was going to be a lot of reading. To top it off, I got sick and lost my voice right as this was my next game to play. So, as much as I heard good things, I was entering this one with an ever so slight dread in my mind. It didn’t take long, however, before I was enraptured in the world. You know it is a good game when you want to keep going and going despite the reading out loud. The further I got and the more mechanics I learned, I was more and more won over by the game, leading it to be my favourite in the entire bunch. At the time of this post it is likely that the Let’s Play has already begun as I am planning on continuing this game first! Don’t sleep on it (hur hur hur).

Ranking – Continue playing online.

Day 6 – Signalis (2022)

Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.

I tried really hard with this one. This game is well loved by a lot of people and I wanted to see why. It is just unfortunate that in survival horror, both survival and horror stress me out massively. This was the first excessively long video as I knew that once I put the game down it was likely I wouldn’t be able to pick it back up, so I wanted to see as much as I could. All things considered, I think I did pretty well! It is awesome to have the classically influenced genre in an entirely new style. It feels modern and old school at the same time.

The great thing is, as much as I suffer with survival horror, I LOVE watching other people suffer through it. So even though I won’t be continuing the game, I will certainly enjoy watching someone else’s playthrough and enjoy it vicariously.

Ranking – That’s enough for me.

Day 7 – Exo One (2021)

A strange signal… an alien craft… Exo One is an interplanetary, gravity-defying journey through space and time.

This is another game that I was nervous to record. I had it recommended and wanted to give it a try as it felt like the type of game that could leave the service before I get around to playing it. From what I understood about the game, I was worried that there was going to be a lot of downtime with nothing to talk about. There certainly was a lot of downtime, but each uniquely beautiful environment seemed to offer enough intrigue to fill the gaps, in a game that also seems well suited to some flow state meditative time.

At the time of recording I decided that it was enough. I reached a point that felt appropriate to stop and called it there. However, for a reason that I cant quite put my finger on, this game stayed in my mind. It could be that we made good progress or it could be a fear of missing out, but not finishing it isn’t sitting right with me. So I think I will actually update my ranking from ‘That’s enough for me’ to ‘Continue Offline’.

Ranking – Continue offline/That’s enough for me.

Day 8 – Spore (2008)

Be the architect of your own universe with Spore, an exciting single-player adventure available for download to your PC. Will you be a bloodthirsty carnivore destined to crush your competitors, or a gentle herbivore seeking out stronger allies to enforce your quiet way of life?

This game is adorable. Seeing where we started and where we ended up is so entertaining and fascinating to me. From weird little critter to slightly bigger weird critter, I am still curious to see how far the game goes. The fun part about it is that everyone’s game is going to be slightly different. I am definitely more interested in the evolution and creation than the rest of the gameplay, but it kept a pace so that you were never far away from your next adaptation. The rest of the gameplay was made more interesting by the other weird critters that you can meet. I am unsure why the game isn’t calling me back, but at the same time I don’t think I can uninstall it until I’ve at least played a little more.

Ranking – Continue playing offline/That’s enough for me.

Day 9 – Kentucky Route Zero (2013)

KENTUCKY ROUTE ZERO: TV EDITION is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community.

It is funny how there are so many individual things that I like about this one, but as a whole it didn’t really capture my attention or imagination. I enjoyed the freedom of being able to talk to people then explore the map, seeking out the places they talked about. It felt fantastic that I found a place that was just mentioned off hand when my objective was to go elsewhere. The issue was that I didn’t really feel any pay off from it. Things were weird but I don’t know why they were weird, and even whether to expect any explanations or just more weird.

The thing I liked the most was the art style. It is distinctively simple and effective, and I loved the use of shapes. I am still interested in continuing the game, I am just unsure whether I should record it as there is no way of knowing whether it is going to fall flat for me or not. It will be interesting to see how it developed over the years, but I can see that by playing it myself. Do let me know if you would like to see more.

Ranking – Continue playing online/Continue playing offline.

Day 10 – No Man’s Sky (2016)

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

For whatever reason, I did not expect this game to be such a survival game. I knew it was about exploration but it has all the fundamentals that I have seen in survival games before. The great thing about this though is that you can customise to your heart’s content.

I did enjoy my time with it but I am beginning to think that survival games in general aren’t for me. The introductions and tutorials tend to either be very long and by the time I get freedom I have had enough, or very short with no direction and I lose patience trying to figure it out. That, combined with either a lack of a beginning direction or a lack of an end goal and I should probably conclude that I am not the target audience for the genre. Having said all of that, I am glad to see that this game turned everything around from release and has turned into a vast game with lots to discover, should you choose to.

Ranking – That’s enough for me.

Day 11 – Opus: Echo of Starsong (2021)

Asteroids emitting a sound known as “Starsongs” have become the center of conflict for the immense power they hold. Determined to claim asteroids of his own, a young man ventures out with a girl who can imitate starsongs, lending her voice to unravel an ancient myth deep in the heart of space.

I am not sure whether it comes through on the video – I think I hid it well enough – but I honestly shouldn’t have recorded on this day. I did it because I was on a schedule but I was so exhausted, I probably should have rescheduled. Having said that, if there was any game that I could have played while feeling that way it was this one. The story moved along at a good pace to stay engaged. The world was fictional enough to capture the imagination yet familiar enough with its politics. It was easy to play, nice to look at and is told from a perspective that I feel is more common in movies than games, which happens to work very well in my opinion. The characters are imperfect which makes choices fun, and I definitely would like to see more of the story. It is just a huge shame that the voice acting isn’t in English. Please let me know if you would like to see more of this one.

Ranking – Continue playing online/Continue playing offline.

Day 12 – Tunic (2022)

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.

Tunic swooped in at the end there to claim the title of my second favourite game in this series. It is very similar to Death’s Door in genre, gameplay and perspective, but with an entirely different vibe. Both of these games have similarities to the Souls series and as a fan from a distance, it is wonderful to get to have the things I like about that series in a game that is more my style. The exploration and level design is wonderful, and the lack of direct information elevates the achievement of figuring something out, as well as the mystery of the land. It is colourful, satisfying, and the accessibility features give me the confidence to definitely pursue this one as a Let’s Play. I cannot wait to get back in there and find a god damn shield!

Ranking – Continue playing online.

The best part about doing this series is not only that I got to experience so many games, but it has also given me a great insight in to the types of games that I would like to play on the channel. Since then, I have created a bigger list of games that I would like to record, so I have plenty of options when my Game Pass runs out. This has been an experiment, a challenge and a joy all at once, and I am so glad that I managed to get it finished in the planned timescale without sacrificing any quantity or quality (I did sacrifice my Christmas Eve so rip to that, but it was worth it). I hope you guys had at least some of the fun that I had. Thankfully, this was just the beginning. I now have the pleasure of actually playing these games!

Definitely continuing as Let’s Plays

  • Undertale
  • As Dusk Falls
  • Citizen Sleeper
  • Tunic

Potentially continuing as Let’s Plays

  • Death’s Door
  • Kentucky Route Zero
  • Opus: Echo of Starsong

Along side this post I am going to run some Twitter Polls to see if I can gauge interest in the games I am unsure about so please look out for those!

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2022 Reflections and 2023 Goals

I wasn’t going to make a New Year post this year, but upon reflection it almost feels necessary. Instead of publicly reflecting on what has been a particularly difficult year for me, I think it will be a lot more useful and enjoyable to think of what comes next.  

A constant in my life is my resistance to consistency. Give me 6 months of anything and I need change, it is just the way of the Noob. With that in mind, these are the latest thoughts in the everchanging realm that is my brain. 

Twitch

I am really enjoying my current schedule on Twitch. Two consecutive days and a seperate third is pleasing for me, allowing me to get into a zone and then let it go to work on other things. I recognise that a day stream can be inconvenient for many and I wish that I could change that, but it is the only way this structure fits together with my other commitments for the time being.

When it comes to game choice, I am going to continue to alternate longer games with shorter ones. This year we played a few games that were the start of a series. For now, I am going to continue to prioritise new games over sequels. This is because there are still so many games that I have no experience in. I’d rather spread the limited time I have around to new experiences wherever I can. That doesn’t mean we won’t be playing sequels, but do expect the potential of years between them.

I am going to continue to balance older and newer games in the same way, but all of this is really dictated by whatever I have access to at the time. Anything with limited access is probably going to take priority.

YouTube

Something that I have learned this year is that I need recording time to balance out stream time. Both are great but they are entirely different experiences that I love for their own reasons. A YouTube playthrough is entirely about the game. For this reason, I am really looking forward to bringing Let’s Plays back. I am unsure about the distant future but I have a list of games that may end up lasting the entire year without any further planning, so that is one possibility.

The current plan is Let’s Plays 3x a week, Indie Showcase Saturdays forever, and I have some other ideas. Depending on my workload, a potential I have been considering is Repentance Sundays. I haven’t played any of the Repentance DLC for The Binding of Isaac yet. It could be fun to put out a run or two a week as I get to know the new content. I will see how my schedule is in a few weeks.

YouTube is such a strange thing for me. I have been doing it for much longer than Twitch but can’t say I have ever found what anyone would call success. It is wonderful to hear when people enjoy my videos, or the rare occasion I see my series is being binged. But when you look at my overall time, I can’t help but think there is a problem. The trouble is, it is hard to figure out what the problem is. Is it just oversaturation, or is it my content? Occasionally an Indie Showcase video will get more viewers than normal because it gets in the algorithm, but it rarely ever translates into more subscribers. I have tried to make my intros as short as I can while including all of the information. I kind of like my thumbnails how they are. My channel is clearly organised. I have tried calls to action but I just can’t do it. I can’t help question whether I am just not entertaining enough. My philosophy is that I make the content that I would want to watch. The thing is, I can have weird and different tastes that potentially others don’t. All of this is to say – I would LOVE for my YouTube to become something. I am not a fool and know it wont, which even makes it difficult to admit my aspiration. But man, I love what I do and just wish it had more appeal. I think the only actionable thing that I can do towards that at the moment is to keep creating.

Just to be clear, I didn’t used to care about numbers, but since trying to make my content a sustainable career it makes it especially sad to think about. Unless something drastic happens, it is not going to work out long term, which sucks but I do need to start coming to terms with.

Blog

I go through phases with my writing. Blog time has been wonderful in a year when I haven’t always felt up to speaking or being around folks. Having said that, if I am not in ‘the mood’ then what I write can be just terrible. When I started using my Blog more regularly this year I hoped that I would do some more thought pieces, a hope that I will bring forward into 2023. The amount of half written pieces and pages of notes that I have that just need a little more time in the oven is excessive. I want to write things worth reading, but I also have to work on finishing them.

I have really enjoyed writing reviews this year and I hope to continue. I have found a format that clicks very well with my thought process that I also believe is good and reader friendly. It has been a great outlet, particularly for games that I didn’t play on stream. What I would like to do going forward is take this to the next level. I would like my reviews and my blog in general to be visually friendly and interesting too. While I don’t have specific ideas yet, I am taking inspiration from the magazine I made.

I’m making it a goal this year to try out a monthly game service recap post, as well as finally figuring out my own way of covering the Indie Festivals. These things are the type that need to develop over time, but I hope to make a start on them relatively soon.

Others

Game Dev – I am in a place in my life where I need to seriously consider my future. I have worked so hard since I lost my job, trying out different things and seeing if I can find a place. Unfortunately, I am still struggling with that. I want to work in games, but I am not skilled enough to write or design anything professionally. Once my schedule has settled down, I would really like to look into Game Development. It is a little difficult because I don’t know what areas I could be good at, so I would like to dip into a bit of everything and see what calls to me. I find self learning incredibly difficult but in my current situation, I have to use all of the time that I can right now to develop a skill that can help me be self sufficient in the future. The great thing about this is that I am surrounded by talented, creative and motivated people. I would like to join that group too!

Podcast – Finally, I have been wanting this for so long that I am writing it here for my own benefit if nothing else. I have so much on my plate currently, no matter how much I wish I could make a Podcast, the circumstances just aren’t right. I still have hope for the future but for now, I have to eliminate this from my current goals. The strange part about doing that is that Podcasts are probably my favourite form of entertainment. I really enjoy and respect them, but as a result of that, I don’t want to do it until I can do it right and that unfortunately just isn’t now.

While this has been a little back and forth on past reflection vs the future plans, I believe they go hand in hand and I do like to let everyone know where I stand every once in a while. It is an unfortunate fact that I don’t know what the state of my content will be in a few months time, let alone a year. Realistically, at the current rate, I will have to be seeking other employment before then. The thing is, I desperately need that to be something that I enjoy. So this year is really going to be a juggling act between trying to grow my current content while also learning new skills. There was a time in my past that I found the unknown exciting more than scary, that is how I would like to be again. I am going to do everything in my power to make 2023 a great year.

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Channel Update – December 2022

Hey guys, it is that time again for a channel update!

Some personal issues that I am having are seriously impacting my ability to provide the content that I have promised and I hate it so much. I think my schedule needs to be a fluid thing untill I figure out something that works for both me and everyone who supports me.

Streams

I am going to try going back to 3 set streams a week. I feel like I am currently cancelling more than I am doing. Through the nature of the current flexible schedule they were always going to change, but I can’t get my head around feeling like every time slot that I don’t stream is a failure (even though I know it is not) so obviously the system isn’t working for me.

So the new schedule trial is going to be –

  • Monday – 1pm GMT
  • Thursday – 4pm GMT
  • Sunday – 5pm GMT

These are the days that fit the best around my other commitments. It does mean that there will only be 2 evening streams, I apologise for that.

When it comes to my Evening/Day stream games, I haven’t quite figured that out yet. I would like a name for my day stream concept, then we can just do them whenever. The biggest concern is that if I play an evening game on a day stream then people may miss chunks of the game. I will open this up to discussion in Discord.

YouTube

There will be no change with Indie Showcase, they will continue to release weekly.

I would like to bring back Let’s Plays. I miss making them. Regardless of how well they do, I think having a balance of solo recording time and live streaming time brings out the best of both – quality wise. I haven’t decided on any games yet but I am going to take a look in the coming days.

So the new YT schedule should be –

  • Monday – Let’s Play
  • Tuesday – VOD
  • Wednesday – Let’s Play
  • Thursday – VOD
  • Friday – Let’s Play
  • Saturday – Indie Showcase
  • Sunday – VOD 

Blog

I would really like to make this into something. I spent some time last week intending to upgrade it but deciding I like it the way it is. It is a fun outlet for me and I have some ideas to make the individual posts a lot cooler if I can figure it out. Sort of like taking elements from the design of my Magazine and incorporating them into the posts here. These are only in the early idea phase so I have a lot of playing to do.

I plan to continue with reviews, eventually finish some of the thought pieces I started and most importantly to me, cover the Indie Game Festivals. I would love to do some sort of monthly round up of the game services and some other stuff but these are eventualities.

I would also love to get back to weekly Tuesday posts but I have no guarantees, I need to see how the above scheduling goes first.

I designed my (previous) new schedule to make sure I had 2 days off while maximising conent. What ended up happening is that I only saw my fixed Saturday as my day off. I would then burn out during the week and have accidental days off, which lead to the spiral of working on my scheduled days off to make up for it. With this new more fixed schedule I have 2 days off, as well as time to focus on Streams, YouTube and the Blog respectively. I am going to try this out for the rest of the year. I still have other projects that I would love to work on but first, I need to go back to basics.

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