









Games to expect eventually:
- Beyond Blue
- More Sable
- More Sea of Thieves
- Finishing Shadow of the Colossus
- More Skyrim
- Hellblade: Senuas Sacrifice
- Ghost of Tsushima
Screenshots from my gaming year.










Games to expect eventually:
My 12 Days of Epic Games series is complete!
In this second season of my 12 Days series we took a look at 12 different games that I have received for free during Epic Games giveaways, trying them out for an hour or two, or a chapter or two, whichever came first. I then decided whether to continue them online as content, continue them offline for myself or to drop them, content that they are no longer part of my backlog.
Now that the challenge is over, I thought it would be nice to do a wrap up post. I recorded the videos in advance so in the time between recording and the series finishing, I managed to secretly play through a few of the games to completion.
While I thought that Recipe for Disaster was doing something interesting with its menu creator, it turned out to be a very forgettable experience for me. Despite being one of the longer videos, I did move on from it completely once the video was done. I am always on the look out for the management games that scratch the itch that I have, but unfortunately this wasn’t the one for me.
Ranking – That’s enough for me.
Current Status – Dropped.
Oh man.. Frostpunk. Les than one week after I finished recording, I had completed the entire scenario. By then, it felt like a shame not to show how it ended so I managed to find a way to add it in to the video.
This was my favourite game in the entire 12 days and I think that is for good reason. The tension kept me on my toes throughout, every decision made me question whether I had made the correct choice. The desperation was palpable and the stress had me sweating, despite the bitter cold my colony were trying so hard to survive.
An extremely memorable experience and I am really glad I have it on video for memories sake even if it isn’t a full Let’s Play.
Ranking – Continue playing offline.
Current Status – Completed the scenario and moved on. May try other scenarios in the future if I ever run out of new games to play and get the itch.
I am a little sad that Transistor didn’t hit for me the way it seems to have for a lot of others. I found the combat difficult to navigate and the story even more so.
I respect a game that doesn’t drown you in exposition. Naturally, when a story is set in its own world like this it will take time to learn about, but I have discovered that I like at least a little more handholding than Transistor offers. Having said all of that, since playing I have enjoyed what I heard about the story while listening to podcasts and will look forward to seeing the full game vicariously as a Let’s Play with this new context.
Ranking – That’s enough for me/watch someone else.
Current Status – Have listened to a podcast, looking for a Let’s Play to watch.
I really liked The Spectrum Retreat as a first person puzzler. I went on to finish the game and I think it was the perfect length, never overstaying it’s welcome while regularly revealing more of the story as you go (it evolved after the video ended and I like where it went). The puzzle difficulty never got too much, adding in fun new mechanics each chapter to keep it fresh.
A pleasant surprise and an easy recommendation.
Ranking – Continue playing offline.
Current Status – Completed.
It is never a good feeling to not gel with a game, especially an indie and especially during recording. But there were a lot of reasons The First Tree fell flat for me. Rather than get into a critique of the game, I will report that I did finish it, and that unfortunately did not fix my issues.
Ranking – Continue playing offline/That’s enough for me.
Current Status – Completed.
I liked Death Coming for what it was, but after some time away I didn’t find myself desperate to play anymore. I booted it up one more time just to be sure, and as I got back into the swing of it, I enjoyed seeing what the remaining chapters had to offer. More than anything, I feel like the developers must have had a blast pooling together their ideas, and I am glad to have played through this game.
Ranking – Continue playing offline.
Current Status – Completed.
20 Minutes till Dawn made me feel very similar to Vampire Survivors. I enjoyed trying it out but there is no magnetism for me to get back in there to try to master it. I was going to replace Vampire Survivors with 20 Minutes till Dawn on my PC, but I realized it is fine enough to keep them both installed as they take up next to no space. I think one day the genre will either click with me, or I will drop it completely, but for now, I keep trying.
Ranking – Continue playing offline.
Current Status – Still installed.
Considering how much I enjoyed this one, it is shocking how little I remember about how it played. I shelved it immediately as I knew that I could sink a lot of hours into it, but in the few weeks that have passed, I can barely remember the gameplay loop.
That doesn’t put me off continuing though, I know that it will all come back to me when the time comes and I look forward to seeing how it escalates.
Ranking – Continue playing offline.
Current Status – Still installed.
Breathedge is a game I enjoyed as I was playing it, but am hesitant to say that I will definitely play the full thing through. Going out on little expeditions and gradually upgrading my equipment is fun, but I do wonder how long that fun will last.
I am so thoroughly confused as to how I am remembering this as a chill game that I could perhaps listen to a podcast to, yet we were in such a precarious situation in the most dangerous setting there is. I will find out whether the podcast idea works out when I pick it back up soon enough.
Ranking – Continue playing offline.
Current Status – Still installed.
Beyond Blue is the game that I always wanted. It isn’t a huge game, but the focus on the ocean and what lives within, having an ongoing story while giving you the freedom to take your time, educating you while entertaining you, all create a Noob tailored combo that I would love to see more of. I, predictably, ended up spending a lot of time in photo mode, the results of which will be shared on the blog soon enough.
While I am most interested in the life below, I was grateful that the game took the time to acknowledge the people that work in the field. I had no idea the sacrifices they make, but their passion is clear and it is a good thing we have people like them in the world, striving to not only understand, but do so in an ethical way.
Ranking – Continue playing offline.
Current Status – Completed.
Kingdom Come: Deliverance was more difficult than I expected, but also so much more engaging. I love a dramatic story like this and I am curious to see the twists and turns that may be presented as the narrative unfolds.
I am still intimidated by the gameplay. Research has told me that you can get quite strong to make the game easier, however that is my biggest worry about continuing online. Either way, I had loads of fun and would love to see how the story continues one day, despite the game not making it to my 2025 backlog list.
Ranking – Continue playing online/Continue playing offline.
Current Status – Not on my immediate backlog but would like to play fully in the future.
Wilmot’s Warehouse is even more niche than I expected. I didn’t know 100% what to expect going in, but it is literally exactly as the description says. It is the kind of game that is satisfying when it goes well, and makes my brain itch in all of the wrong ways when it doesn’t.
I have played more since the video and appear to be exactly half way through. I am enjoying it but almost feel as though I have had my fill. I will continue as I have a feeling it is going to become absolute chaos, but I have to admit, the game running slightly long for what it is for me.
Ranking – Continue playing offline.
Current Status – Half way through. I don’t know how I am going to do the rest 😂
Playing new games always feels nice. Even if I don’t like the game, removing it from my backlog list is satisfying in itself. Playing so many in a short space of time doesn’t really reflect a natural way of consuming games, but I think I will always enjoy it.
We had some very different results when compared to Season 1. It has been great to play through some of the ‘continue offline’ games during my holiday, and I am going to strive to finish them all up throughout the year, as well as Tunic which is the only game that remains from the Game Pass season.
Continuing online
Continuing offline
Thats enough for me
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After previous years of following game release dates and witnessing delay after delay, I heavily lost interest in keeping track of what games are releasing and when. Admittedly, this is also in no small part because I rarely buy or have time for new games immediately. My philosophy is, once they are out, I will get to them when I get to them. In the meantime, I am not running out of other things to play.
There is something about this mindset that has been an absolute boon this year, where I have been taken by surprise time and time again by the amount of games I really want to play. 2024 has been an outstanding year not only for games, but especially for indies.
Here are some of those games that I absolutely must play.
This list is in release order, from the beginning of the year to the end!
Once I finished P5 I saw that both Persona 3 & 4 were available to buy and play immediately, but I dug deep and resisted, knowing that I would most likely be once again consumed. Cue Persona 3 Reload – here to allow me to play the most modern version, and to tempt me all over again.
I am exceptionally curious to see how the game presents itself with any other storyline than the Phantom Thieves. One day.
Classic Noob disclaimer: I get weirdly intimidated by puzzle games. Usually that is only confined to playing them as content. Whether that is the fear of showing myself up, of failing, of being judged, that is an entirely different conversation. So why does this game intimidate me? Even the idea of playing with 0 viewers makes me feel slightly unsure. Everything I have heard about Lorelei and the Laser Eyes sounds intriguing and great, but every part of me is sure that I am not going to get far with it.
I think one factor is a fear of the unknown. All I truly know about this game is that I have seen photographs of peoples notebooks during playing it. As far as I am aware it is a non-linear puzzle game, and that gives me flashbacks to how hard I dropped The Witness 4 hours in. Even the way that the visuals look so oppressive in their own, stylised way. Vibes work hard on me and I almost dropped Animal Well – one of my favourite games of the year – due to a spine chilling moment and gameplay section causing stress and terror. Will this game do that too?
Ultimately, it is my choice to avoid the answers to these questions because I know deep down I would like to find out for myself. And the most burning question of all… why laser eyes?
This is another new game that I was aware was releasing that I have heard little to nothing about post launch. Hellblade: Senua’s Sacrifice is a very important game to me. I didn’t play it myself as I was way more nervous about potential horror back then, opting to watch a playthrough instead. Despite not being the one playing, the game left a huge impression. This is a game with huge themes of grief and it came to me at a time when I was heavily grieving myself, even inspiring me to take my own solo trip into the wilderness in an attempt at healing. This is the impact that I remember the first game for, before I even remember the fantastic audio design, the stunning visuals and haunting atmosphere. All of this to say, I am very fond of the first game, but was surprised when a sequel was announced.
I don’t crave another Hellblade game, but I have got to know where they went with it. Whether it brings disappointment, another extremely emotionally profound experience, or anything between, I feel ready to pick up the controller for myself this time.

Duck Detective: The Secret Salami was one of my favorite demos of the year, of course I have to play this game. Deduction gameplay, mysteries, good jokes and phenomenal voice acting all within a bite-sized package sounds absolutely perfect for a Noob stream.
I can’t put my finger on why I am so insistent that I want to Still Wakes the Deep. I have already mentioned my aversion to horror, but this one is drawing me in. The setting is certainly a factor. Not only is an oil rig the perfect isolated environment for whatever horrors lie ahead, but whenever a game is relatively local to me it immediately piques my interest. They really did have me with 2 words – North Sea.
Survival horror is too stressful for me, but I have lead myself to believe this is a more linear and straight forward experience, more akin to Soma than Alien Isolation. Hopefully I don’t get a rude awakening when I finally get to playing it but if so, I would 100% watch a Let’s Play instead as it seems very much up my alley.
Another demo that I thoroughly enjoyed, Crime Scene Cleaner is a game that I would love to be my next House Flipper, Powerwash Sim, task based, hands busy, half a brain, podcast game. I went in with low expectations and came out with a game very high up on my wishlist. Something these types of games do is fun, subtle environmental storytelling and it is endlessly entertaining to me. I imagine I will be picking this one up next time that mood strikes.
Grunn was a demo that I actually had to stop playing because I was seeing too much and I HAVE to play this on stream. Weird, wonderful, awful, hitting those task based feelings I mentioned above but mixing that up with what I can only describe as ‘right unsettling vibes’.
I imagine playing this on stream will be super fun, collaborating on ideas, chat being both the angels and devils on my shoulders at the same time. Noticing any changes will be an entertaining group effort and they might even give me the courage(?) to stay out at night.
I felt the fomo HARD when Metaphor: ReFantazio released. I didn’t touch the demo as I knew already that I would want to play it. I haven’t played enough Persona to be sick of the high school setting yet (see the Persona 3 Reload entry above), but regardless of how you feel about real life monarchy, it makes an exciting prospect for fictional drama and I am so here for that idea alone. As the reviews released the fomo grew even more and I knew that this is something I am going to have to make time for eventually.
I haven’t seen a single Indiana Jones film and I wasn’t particularly interested in playing this game. That is until the reviews came out of course. The more I heard about it, the more fun this game sounds.
I think a lot about Uncharted, and wonder if there are many others like me who enjoy adventurous shenanegans but really could not stomach another Uncharted game. After playing all 5, the formula becomes so glaring that it feels impossible to un see it. Everything I have heard about Indiana Jones and the Great Circle makes me feel hopeful that I can have these adventures again in a new and exciting format.
As always, there are way more than 10 games that released this year that I would like to play. The top 10 got swapped around so many times this year, here are some others that I would also like to get around to some day.
Thanks 2024 for another stellar year of video games!
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Sable.
























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We have a crew.
Citizen Sleeper is a Narrative RPG in which we use dice rolls to determine and distribute our actions. As is the case in Citizen Sleeper, your character has stats to give an advantage to certain types of tasks over others based on your strengths. Building these up over time as you gain experience in the world is just one of the mechanics in play in this management style, choices matter story.
What strikes me about the sequal so far during my 2 hours with it is that while a lot of the tone is synonymous with the first, there is a subtle change that has huge implications in both the gameplay and the narrative experience. We have a crew. In the first game we met plenty of people, got to know them, relied on them, even grew to love some of them, but deep down, it was a wholly solitary experience. For me at least, it felt deliberate as we go through the personal struggle of acceptance of what/who we are. People can help us along the way but that journey has to be ours and ours alone. I went to sleep alone at night, and I made my decisions based on what was best for me as survival had to be my number one priority. The small shift of having a crew is going to ripple out not only into my decisions, but into my way of thinking, and that is an exciting proposition.
Another impactful mechanic added to 2 is the contract system, changing up the day to day gameplay. If you are not currently on a contract, you are probably going to want to stock up for the next one as these multi-day jobs take you away from any bustle, to focus solely on the hustle. This new system is sure to complement our nomadic lifestyle, but presents its own challenges in resource management, risk reward and possibly even crew relations. I can tell you that my first contract absolutely did not go as I intended.
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Sable.
I took a lot of photos while I was playing Sable. As I explored the photo mode I found the ‘outline only’ filter and the thought immediatly spring to my mind – “I have to make a colouring book.”
Of course, it’s not a real book, but there is a full pack of images available to download if you fancy getting creative! Paint them digitally or print them first, it is up to you.
If you do make use of this pack, please share the results with me, I would love to see!








































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Recreating memories one clue at a time.
The game couldn’t be simpler to pick up, offering a point and click interface. There is no need for any extended tutorials as the game is self explanatory and the UI is as clear as it is pleasing. The soothing music is complemented by the pastel colour palette. It is bright but never harsh maintaining the soft, airy aesthetic throughout.
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Who gardens at night anyway? ⁿᵒᵗ ᵐᵉ ᵃⁿʸᵐᵒʳᵉ
I love a task simulator. Give me games like Powerwash Sim, House Flipper or similar and I can play them all day, getting myself into that hyper fixated state of ‘just one more task’. The entire idea of this genre – in my opinion – is to allow for a flow state, zoning out of your everyday life, keeping your hands busy and your dopamine bar full. No thinking, only doing. As soon as I begun cutting the grass in this slightly overgrown garden I instantly fell into this zone, my safe zone, forgetting any uncanny feelings I may have had prior. What a perfect zone to get someone in before intruding, pulling the rug and making their hair stand on edge.
In Grunn, we are hired to do some gardening. We are left some instructions, a deadline, and that is all you get as you are let loose into this sandbox of oddities. I am not going to spoil in which way this is a horror game, you will have to play yourself for that, but I will say that at one point I did squeal. Once you notice something strange, you may notice something else, until the things you are noticing are probably nothing at all. Or.. If you are like me you will just get on with the job you were hired to do, happily snip-snip-snipping away without a care in the world. Once you realise, however, that things don’t quite seem ordinary, the dread creeps in and the real game begins.
You have been placed into a playground and the world is yours to explore, experiment and tidy up.. or not. Every action you take, object you find or information you obtain will lead you to the next, adding to your knowledge banks ready to take action somewhere down the line. The game takes place with a running clock, which means you only have limited time to do what you need to do, and there is far more to do than you could achieve before the deadline. The time pressure looms as you make your choice on what you pursue. I recommend a notebook as you find yourself zipping around, following clues without context and discover leads that you may want to follow up on.
I found the games unique aesthetic to be a little jarring at first. The generally soft colour palette draws you into the initial ‘cozy’ atmosphere, but it never feels perfect as what can only be described as a surreal wobble obfuscates your environment. This can be turned off in the settings but I quickly got used to it, preferring to keep it on as a scapegoat for any potential peripheral movement that should not be, that I would rather deny happened.
If you enjoy weird and wonderful, subversions and curiosity, I recommend giving this one a go. Something is going on here, and it is NOT wholesome.
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Shadow of the Colossus.



























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Shadow of the Colossus.



















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