10 games I must play from 2024

After previous years of following game release dates and witnessing delay after delay, I heavily lost interest in keeping track of what games are releasing and when. Admittedly, this is also in no small part because I rarely buy or have time for new games immediately. My philosophy is, once they are out, I will get to them when I get to them. In the meantime, I am not running out of other things to play.

There is something about this mindset that has been an absolute boon this year, where I have been taken by surprise time and time again by the amount of games I really want to play. 2024 has been an outstanding year not only for games, but especially for indies.

Here are some of those games that I absolutely must play.

This list is in release order, from the beginning of the year to the end!

Persona 3 Reload

Developer: ATLUS

Release Date: 2 February 2024

Dive into the Dark Hour and awaken the depths of your heart. Persona 3 Reload is a captivating reimagining of the genre-defining RPG, reborn for the modern era with cutting-edge graphics and gameplay.

To my knowledge, the only JRPG other than Pokemon that I have played and finished, is Persona 5. I have dabbled in the first hour of a couple of modern Final Fantasy games, but otherwise it is a genre that I have not embraced yet. When I did play Persona 5 though, I was enraptured. From the first hour or two I was drawn into the story, then hour by hour as the gameplay revealed itself, I was all in. By day, I was Noob. By night, I was Joker, Phantom Thief of Hearts, delivering justice and making the world a better place, one intervention at a time.

Once I finished P5 I saw that both Persona 3 & 4 were available to buy and play immediately, but I dug deep and resisted, knowing that I would most likely be once again consumed. Cue Persona 3 Reload – here to allow me to play the most modern version, and to tempt me all over again.

I am exceptionally curious to see how the game presents itself with any other storyline than the Phantom Thieves. One day.

You can buy Persona 3 Reload here.

Banishers: Ghosts of New Eden

Developer: DON’T NOD

Release Date: 12 February 2024

Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?

I don’t know a lot about Banishers: Ghosts of New Eden, except that I saw a trailer, liked what I saw, and filed it away as a game I would really like to play. Both before and after the game released, I haven’t seen much chatter around it and I am not sure why. Is it average and forgettable? Or was it just under the radar? Whenever I am presented with these questions my desire to find out for myself rises dramatically.

You can buy Banishers: Ghosts of New Eden here.

Lorelei and the Laser Eyes

Developer: Simogo

Release Date: 16 May 2024

The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.

Classic Noob disclaimer: I get weirdly intimidated by puzzle games. Usually that is only confined to playing them as content. Whether that is the fear of showing myself up, of failing, of being judged, that is an entirely different conversation. So why does this game intimidate me? Even the idea of playing with 0 viewers makes me feel slightly unsure. Everything I have heard about Lorelei and the Laser Eyes sounds intriguing and great, but every part of me is sure that I am not going to get far with it.

I think one factor is a fear of the unknown. All I truly know about this game is that I have seen photographs of peoples notebooks during playing it. As far as I am aware it is a non-linear puzzle game, and that gives me flashbacks to how hard I dropped The Witness 4 hours in. Even the way that the visuals look so oppressive in their own, stylised way. Vibes work hard on me and I almost dropped Animal Well – one of my favourite games of the year – due to a spine chilling moment and gameplay section causing stress and terror. Will this game do that too?

Ultimately, it is my choice to avoid the answers to these questions because I know deep down I would like to find out for myself. And the most burning question of all… why laser eyes?

You can buy Lorelei and the Laser Eyes here.

Senua’s Saga: Hellblade II

Developer: Ninja Theory

Release Date: 21 May 2024

The sequel to the award winning Hellblade: Senua’s Sacrifice, Senua returns in a brutal journey of survival through the myth and torment of Viking Iceland. Intent on saving those who have fallen victim to the horrors of tyranny, Senua faces a battle of overcoming the darkness within and without.

This is another new game that I was aware was releasing that I have heard little to nothing about post launch. Hellblade: Senua’s Sacrifice is a very important game to me. I didn’t play it myself as I was way more nervous about potential horror back then, opting to watch a playthrough instead. Despite not being the one playing, the game left a huge impression. This is a game with huge themes of grief and it came to me at a time when I was heavily grieving myself, even inspiring me to take my own solo trip into the wilderness in an attempt at healing. This is the impact that I remember the first game for, before I even remember the fantastic audio design, the stunning visuals and haunting atmosphere. All of this to say, I am very fond of the first game, but was surprised when a sequel was announced.

I don’t crave another Hellblade game, but I have got to know where they went with it. Whether it brings disappointment, another extremely emotionally profound experience, or anything between, I feel ready to pick up the controller for myself this time.

You can buy Senua’s Saga: Hellblade II here.

Duck Detective: The Secret Salami

Developer: Happy Broccoli Games

Release Date: 23 May 2024

Solving crime is no walk in the pond. You are a down-on-his-luck detective who also happens to be a duck. Use your powers of de-duck-tion to inspect evidence, fill in the blanks, and bust the case wide open! This is a short but twisty detective case.

Duck Detective: The Secret Salami was one of my favorite demos of the year, of course I have to play this game. Deduction gameplay, mysteries, good jokes and phenomenal voice acting all within a bite-sized package sounds absolutely perfect for a Noob stream.

You can buy Duck Detective: The Secret Salami here.

Still Wakes the Deep

Developer: The Chinese Room

Release Date: 18 June 2024

1975. Disaster strikes the Beira D oil rig off the coast of Scotland. Navigate the collapsing rig to save your crew from an otherworldly horror on the edge of all logic and reality.

I can’t put my finger on why I am so insistent that I want to Still Wakes the Deep. I have already mentioned my aversion to horror, but this one is drawing me in. The setting is certainly a factor. Not only is an oil rig the perfect isolated environment for whatever horrors lie ahead, but whenever a game is relatively local to me it immediately piques my interest. They really did have me with 2 words – North Sea.

Survival horror is too stressful for me, but I have lead myself to believe this is a more linear and straight forward experience, more akin to Soma than Alien Isolation. Hopefully I don’t get a rude awakening when I finally get to playing it but if so, I would 100% watch a Let’s Play instead as it seems very much up my alley.

You can buy Still Wakes the Deep here.

Crime Scene Cleaner

Developer: President Studio

Release Date: 14 August 2024

Once you get tangled with the mob, you will forever be a part of the mob. At least they pay a decent salary and all you have to do is clean up after their dirty work, but you know what you’re doing. So clean crime scenes, earn as much money as you can, and get ready for the next mission.

Another demo that I thoroughly enjoyed, Crime Scene Cleaner is a game that I would love to be my next House Flipper, Powerwash Sim, task based, hands busy, half a brain, podcast game. I went in with low expectations and came out with a game very high up on my wishlist. Something these types of games do is fun, subtle environmental storytelling and it is endlessly entertaining to me. I imagine I will be picking this one up next time that mood strikes.

You can read my impressions of the Crime Scene Cleaner demo here.

Grunn

Developer: Sokpop Collective, Tom van den Boogaart

Release Date: 4 October 2024

A gardener gets hired for maintenance work over the weekend. A simple task, but strangely some tools are missing… The owner of the garden isn’t around, and their house is off-limits. Perhaps new tools can be found in the mysterious town, or maybe some of the reserved townsfolk have seen them?

Grunn was a demo that I actually had to stop playing because I was seeing too much and I HAVE to play this on stream. Weird, wonderful, awful, hitting those task based feelings I mentioned above but mixing that up with what I can only describe as ‘right unsettling vibes’.

I imagine playing this on stream will be super fun, collaborating on ideas, chat being both the angels and devils on my shoulders at the same time. Noticing any changes will be an entertaining group effort and they might even give me the courage(?) to stay out at night.

You can read my impressions of the Grunn demo here.

Metaphor: ReFantazio

Developer: ATLUS

Release Date: 11 October 2024

The throne sits empty after the king’s assassination. With no heirs, the will of the late king decrees that the next monarch will be elected by the people, & thus begins your fight for the throne..

I felt the fomo HARD when Metaphor: ReFantazio released. I didn’t touch the demo as I knew already that I would want to play it. I haven’t played enough Persona to be sick of the high school setting yet (see the Persona 3 Reload entry above), but regardless of how you feel about real life monarchy, it makes an exciting prospect for fictional drama and I am so here for that idea alone. As the reviews released the fomo grew even more and I knew that this is something I am going to have to make time for eventually.

You can buy Metaphor: ReFantazio or play the demo here.

Indiana Jones and the Great Circle

Developer: MachineGames

Release Date: 9 December 2024

Uncover one of history’s greatest mysteries in a first-person, single-player adventure. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones™.

I haven’t seen a single Indiana Jones film and I wasn’t particularly interested in playing this game. That is until the reviews came out of course. The more I heard about it, the more fun this game sounds.

I think a lot about Uncharted, and wonder if there are many others like me who enjoy adventurous shenanegans but really could not stomach another Uncharted game. After playing all 5, the formula becomes so glaring that it feels impossible to un see it. Everything I have heard about Indiana Jones and the Great Circle makes me feel hopeful that I can have these adventures again in a new and exciting format.

You can buy Indiana Jones and the Great Circle here.

As always, there are way more than 10 games that released this year that I would like to play. The top 10 got swapped around so many times this year, here are some others that I would also like to get around to some day.

  • Balatro
  • Botany Manor
  • The Casting of Frank Stone
  • Caves of Qud
  • Clem
  • Cryptmaster
  • Dungeons of Hinterberg
  • Ete
  • Europa
  • Hades II
  • Indika
  • Life is Strange: Double Exposure
  • Little Kitty, Big City
  • Phoenix Springs
  • Rise of the Golden Idol
  • Tales of Kenzara: Zau
  • Times and Galaxy

Thanks 2024 for another stellar year of video games!

top 10 games i must play from other years

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The Gliding

Sable.

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Citizen Sleeper 2: Starward Vector – Demo Impressions

We have a crew.

Citizen Sleeper 2: Starward Vector

Developer: Jump Over The Age

Release Date: 31 January 2025

A dice-driven RPG, in a human and heartfelt sci-fi world. You are an escaped android, with a malfunctioning body, a price on your head and no memory of your past. Get a ship, find a crew, and take on contracts while you navigate across the Starward Belt.

The Citizen Sleeper 2 demo throws you straight into the narrative. We are a sleeper. We are disoriented and lost as we come to our senses in an unfamiliar situation. The eloquent introductory scenareo does a great job of filling you in if you have yet to play the original, while not lingering too long for those that are already acquainted with the fiction. The ever familiar UI and soundscape provide comfort to me as a player as I get to know a new individual in an entirely new scenareo. We are no longer confined to the Eye, and based on what I have played so far, I cannot wait to see the stories that are yet to be told throughout the rest of space.

Citizen Sleeper is a Narrative RPG in which we use dice rolls to determine and distribute our actions. As is the case in Citizen Sleeper, your character has stats to give an advantage to certain types of tasks over others based on your strengths. Building these up over time as you gain experience in the world is just one of the mechanics in play in this management style, choices matter story.

What strikes me about the sequal so far during my 2 hours with it is that while a lot of the tone is synonymous with the first, there is a subtle change that has huge implications in both the gameplay and the narrative experience. We have a crew. In the first game we met plenty of people, got to know them, relied on them, even grew to love some of them, but deep down, it was a wholly solitary experience. For me at least, it felt deliberate as we go through the personal struggle of acceptance of what/who we are. People can help us along the way but that journey has to be ours and ours alone. I went to sleep alone at night, and I made my decisions based on what was best for me as survival had to be my number one priority. The small shift of having a crew is going to ripple out not only into my decisions, but into my way of thinking, and that is an exciting proposition.

Another impactful mechanic added to 2 is the contract system, changing up the day to day gameplay. If you are not currently on a contract, you are probably going to want to stock up for the next one as these multi-day jobs take you away from any bustle, to focus solely on the hustle. This new system is sure to complement our nomadic lifestyle, but presents its own challenges in resource management, risk reward and possibly even crew relations. I can tell you that my first contract absolutely did not go as I intended.

The writing is just as engaging as the first and with the universe at our fingertips, the possibilities feel endless. And with the recent announcement of a January 31st release date, we don’t have long to wait.

Demo Length – 2 hours
At a glance
+ Meaningful changes from the first game.
+ A comfortable familiarity with the general structure and UI.
+ Choices matter, even during contracts.
+ Time pressure still feels weighty.
+ The addition of crew stress adds more plates to spin in an interesting way.
+ Writing and design remain stand out.
+/- Looking forward to seeing the rest of the structure of the game.

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Colouring Book

Sable.

I took a lot of photos while I was playing Sable. As I explored the photo mode I found the ‘outline only’ filter and the thought immediatly spring to my mind – “I have to make a colouring book.”

Of course, it’s not a real book, but there is a full pack of images available to download if you fancy getting creative! Paint them digitally or print them first, it is up to you.

If you do make use of this pack, please share the results with me, I would love to see!

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Townframe – Demo Impressions

Recreating memories one clue at a time.

Townframe

Developer:
norrimo

Release Date:
8 October 2024

A relaxing puzzle game where you recreate towns from people’s memories. These people will give you written puzzles and to solve them you’ll be able to either modify the buildings or use different tools, such as one that makes wind, and many others. Each puzzle will surprise you in a different way.

Townframe is an incredibly lo-fi, chill game that allows you to solve the puzzles of friendly folks hometowns or favourite locations based on the clues that they share with you. You begin with a landscape acting as your canvas. It is your job to recreate their memories by placing the correct buildings or objects in the correct places, allowing a nostalgic glimpse into their past.

The game couldn’t be simpler to pick up, offering a point and click interface. There is no need for any extended tutorials as the game is self explanatory and the UI is as clear as it is pleasing. The soothing music is complemented by the pastel colour palette. It is bright but never harsh maintaining the soft, airy aesthetic throughout.

This not going to be a long game. The demo included 8 puzzles which took 15 minutes to complete, with no indication of how much more complexity to expect. For now, it feels like it is going to be a lovely, short puzzle game for a rainy day or for winding down for bed. I am thoroughly charmed and wish all of the best for the release!

Demo Length – 15 Mins
At a glance
+ The colour palette.
+ The vibes are perfectly relaxing and nostalgic.
+ The UI is clean and clear.
+ Easy to pick up and play.
+/- Total playtime will be 2-3 hours.
+/- Puzzles in demo were very simple.

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Grunn – Demo Impressions

Who gardens at night anyway? ⁿᵒᵗ ᵐᵉ ᵃⁿʸᵐᵒʳᵉ

Grunn

Developer:
Sokpop Collective,
Tom van den Boogaart

Release Date:
4 October 2024

A gardener gets hired for maintenance work over the weekend. A simple task, but strangely some tools are missing…The owner of the garden isn’t around, and their house is off-limits. Perhaps new tools can be found in the mysterious town, or maybe some of the reserved townsfolk have seen them?

Grunn mixes together a type of game that I love with a type of game that I hate. Together, they become a genius concoction that I absolutely don’t want to play despite REALLY wanting to play. Let me explain.

I love a task simulator. Give me games like Powerwash Sim, House Flipper or similar and I can play them all day, getting myself into that hyper fixated state of ‘just one more task’. The entire idea of this genre – in my opinion – is to allow for a flow state, zoning out of your everyday life, keeping your hands busy and your dopamine bar full. No thinking, only doing. As soon as I begun cutting the grass in this slightly overgrown garden I instantly fell into this zone, my safe zone, forgetting any uncanny feelings I may have had prior. What a perfect zone to get someone in before intruding, pulling the rug and making their hair stand on edge.

In Grunn, we are hired to do some gardening. We are left some instructions, a deadline, and that is all you get as you are let loose into this sandbox of oddities. I am not going to spoil in which way this is a horror game, you will have to play yourself for that, but I will say that at one point I did squeal. Once you notice something strange, you may notice something else, until the things you are noticing are probably nothing at all. Or.. If you are like me you will just get on with the job you were hired to do, happily snip-snip-snipping away without a care in the world. Once you realise, however, that things don’t quite seem ordinary, the dread creeps in and the real game begins.

You have been placed into a playground and the world is yours to explore, experiment and tidy up.. or not. Every action you take, object you find or information you obtain will lead you to the next, adding to your knowledge banks ready to take action somewhere down the line. The game takes place with a running clock, which means you only have limited time to do what you need to do, and there is far more to do than you could achieve before the deadline. The time pressure looms as you make your choice on what you pursue. I recommend a notebook as you find yourself zipping around, following clues without context and discover leads that you may want to follow up on.

I found the games unique aesthetic to be a little jarring at first. The generally soft colour palette draws you into the initial ‘cozy’ atmosphere, but it never feels perfect as what can only be described as a surreal wobble obfuscates your environment. This can be turned off in the settings but I quickly got used to it, preferring to keep it on as a scapegoat for any potential peripheral movement that should not be, that I would rather deny happened.

The demo contains 5 endings, with the full game presumably adding many more. In my playtime I found 2, neither of which being the true ending of the demo. While I had ideas of more things to try, I decided to wait for the full game to puzzle it out. Maybe then, I will finally dare to stay out after dark.

If you enjoy weird and wonderful, subversions and curiosity, I recommend giving this one a go. Something is going on here, and it is NOT wholesome.

Demo Length – 1+ Hours
At a glance
+ All in on the surreal aesthetic that can so easily turn creepy.
+ Tasks feel good to do and complete.
+ Freedom/No handholding.
+ So weird.
+ Multiple endings feel achievable in a game this length and densely packed.
+ Non-traditional puzzle game.
+ Contrasts cozy ideas with less cozy moments.

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Uncle Chop’s Rocket Shop – Demo Impressions

Slow is smooth. Smooth is fast. Fast is panic. Oops, let me repair that for you. Repeat.

Uncle Chop’s Rocket Shop

Developer: Beard Envy

Release Date: November 2024

Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs!

WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.

Uncle Chop’s Rocket Shop is a roguelite puzzle game that is built around minigames. We have been soulbound tasked to run the local Rocket Shop, and not only do passers by need their ships fixing to the highest standard for you know, safety, we have rent to pay and the better job we do, the more sweet sweet space cash we earn.

This is a game about problem solving, following instructions and being strategic where it matters. In focused mode you can take your time, meticulously getting to know the machines you are repairing and the components within. In frantic mode, the more jobs that you get done within a certain timeframe, the more money you earn. Personally, I enjoyed the idea of frantic mode, feeling reminiscent of games like Among Us, Tin Can, Keep Talking and No One Explodes and Papers, Please. However, for me, focused mode was the way to go, feeling more akin to House Flipper or a building flat pack furniture situation, allowing me to take my time, dig deep into the detailed and amusing instruction manual, and still somehow manage to do something wrong.

Not only does the gameplay have a high concentration yet flow state inducing element to it, the entire design is great. Everything is simple enough and clear to read, while also being very distinct and colourful. Everything you click on is responsive and makes visual changes that communicate to the player clearly. The design of the different aliens arriving at the shop and the vehicles in tow are creative and fun, the dialogue is funny, the random events that occur always made me smirk and I continued to be surprised at the new things occurring each run.

The game has run based progression that is erased when you die/lose, as well as a classic meta progression system that ticks over with you onto your next run. Dialogue and scenareos are slightly altered each run, adding more elements and allowing forward momentum as you get more familiar with the loop. It is the type of game where familiarity is going to help you improve equally as much as the upgrades.

The attention to detail is fantastic, the game play is silky smooth and my time with the demo was an absolute joy. I am going to be keeping an eye on this one for sure.

Demo Length – 2+ Hours
At a glance
+ High concentration yet flow state gameplay.
+ Funny.
+ Polished.
+ Two key options for gameplay offer different experiences.
+ Keeps on giving.
+ The roguelite aspects feel seamless.

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Tiny Bookshop – Demo Impressions

Resisting the urge to buy a trailer and a bunch of books irl as we speak.

Tiny Bookshop

Developer: Neoludic games

Release Date: To be announced

Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game. Stock your tiny bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

Tiny Bookshop is a cozy management sim about running your own portable bookshop from a trailer on the back of your car. I can’t express how pleased I was that the peaceful atmosphere was complimented by engaging systems, allowing me to live a fantasy that I never knew I had.

The game is not heavy on the management systems, or at least not from my time in the demo. This, in my opinion, is a good choice, allowing the player to fully absorb into the relaxing vibes. I didn’t feel the need to min-max everything, optimising my shelves in an attempt to wring my customers dry. Instead, experimentation felt key in these early stages.

On a daily basis you are able to manage your inventory, decor and location in order to sell as many books as you can in the most aethetically pleasing way posible. The books that you place on your shelves determine the chance that a customer will find a book that they like in the given genre they are looking for. If they successfully find one, they will continue looking, picking up books until they find no more that they like. While this is of course RNG, it feels so clever and realistic to the shopping experience. Sometimes you will go into a shop with something in mind and nothing speaks to you, or sometimes, you will find way more than you expected. Throughout the day as your shelves get depleted, it will naturally be less likely that your customer will find the book that they are after, but there is still always a chance.

Although it is RNG, we can affect the outcome somewhat with the choices we make and it still feels very nice when you succeed. In my case, one lady picked up 10 books. That was 10 coin flips in a row, except luckier as the 50% chance got lower every single purchase.

If the pleasing aethetic and breezy management wasn’t enough, there are more mechanics to the game. Visiting different locations is essential to build up your knowledge of the area. Meeting people will give you leads on new areas and events in the town. Reading the paper will allow you to buy more books as your stock runs dry, as well as decorations. I love the inclusion of the paper, not only as it narratively makes a lot of sense but it is also, on purpose or not, makes the game even more ‘feel good’ by being an eco-friendly business. 

Finally, every book you have on your shelf is an actual book, written in real life. Chances are, you have read some of them. One fun way that the game plays with this is that throughout the day, customers will ask you for recommendations. They will tell you a genre, mood, preference, or specific things that they want or don’t want from a book. Then, it is up to you to scour your shelves, reading the descriptions to find a good match. Of course once you sell the book it is gone, so if you think that you have the perfect match for some one, you ought to hope no one has snatched it up in the meantime.

I went into the Tiny Bookshop demo expecting a pleasant way to pass half an hour but I got a lot more than I expected. It is an instant wishlist from me while I look up the price of trailers and have a peak at Facebook Market Place for book bundles, contemplating a pivot to a travelling librarian.

Demo Length – 30 mins
At a glance
+ More to this game than I expected, while not being too complicated.
+ Aesthetically pleasing.
+ Lo-fi vibes.
+ Especially fun for book lovers.
+ Recycling.
+ Bookshop fashion.

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Spilled! – Demo Impressions

The waters are clear as we clear the waterways.

Spilled!

Developer: Lente

Release Date: Coming soon

Clean up ocean waste in this relaxing & satisfying cozy game! Recycle, earn coins, upgrade your boat, repeat! Explore and clean up new areas with more waste and new challenges!

Spilled! is a breezy 10-15 minute demo that I recommend checking out if you enjoy flow-state, meditative games.

Upon booting up the game I was greeted with a very wholesome screen with a small amount of information about the developer. They are creating this game after leaving school to follow their dream, living from their savings while living on a boat! I honestly would love if more indie games would do this as I immediatly felt more of a connection knowing the story behind the game. This isn’t the entire reason for the recommendation of course. The game is zen, therapeutic and ran smooth as can be.

In Spilled! we take control of a boat, driving around clearing spillages and plastics polluting the water around us. The more that we collect, we can cash it in to buy upgrades for our boat, allowing more efficiency in our cleansing operation. The more that we clear the waters of the litter, the clearer they get in colour, giving us the real time effect of the efforts we are making and we can collect wildlife along the way.

Lente the developer, is very transparent about the goals of her project. This isn’t going to be a long game, but it is clearly made with love and I hope that the game sells well when it gets a release, allowing her to move onto further projects!

Demo Length – 10-15 minutes
At a glance
+ A meditative experience.
+ Very pleasing on the eye.
+ Cleaning rather than fishing fits the wholesome feel.
+ A solo developer with an interesting story.
+/- It is going to be a short game.

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The Operator – Demo Impressions

I’ll be your newly hired guy in the chair. How can I help you today?

The Operator

Developer: Bureau 81

Release Date: 22 July 2024

Welcome to the FDI. As our newest Operator, your role is to use your detective skills to assist our field agents and investigate mysterious crimes. Use cutting-edge FDI software to dig for clues, solve puzzles, and uncover the truth.

In The Operator, we take control of a high security computer, using the tools available to us – such as a person database, evidence files, photo and video analysis and more – to assist the agents that are out in the field.

I have played a few games that take place within a computer interface and I am thoroughly impressed at how this particular game has implemented it so far. In order to recieve files to investigate we communicate with agents via phone call. These are fully voiced and continue running regardless of whether we are listening intently, or furiously doing our own research in our other files. It is all transcribed and logged in-case you need to re-read and the dialogue itself feels natural and easy to follow.

At it’s heart this is a puzzle game. We are provided with information and questions, and it is up to us to solve the query, whether it is as simple as finding someone’s last known address, or a little more complex like pointing out discrepancies in a victims testimony. A notable point is that we don’t loose access to the previous case we were working. I am very curious to see how far they take this. Can you imagine the web of mystery that we could uncover, finding minor, seemingly unrelated details that weave together further down the line, unravelling a mystery that we didn’t even know we were trying to solve? Someone get me a corkboard and some string!

While the demo is brief, it told me everything that I need to know about how The Operator plays, showing that I am not in for a railroaded experience and will be required to use my brain in detective-like ways. Not only that, it laid plenty of ground to get me feeling very intrigued. The opening minutes of the game set a scene that is unexpected for a computer based experience, and the final minutes confirmed that there is more going on than meets the eye.

Demo Length – 30 mins
At a glance
+ Polished.
+ Allows player freedom.
+ An unexpected but intriguing mystery.
+ Potential for some complexity.
+ Very user friendly.
+ Good voice acting and dialogue.

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