Noob’s Top 10 Screenshots of 2022

Screenshots from my gaming year.

Shadow of the Colossus (2018) – PS5 – Photo Mode
Shadow of the Colossus (2018) – PS5 – Photo Mode
Shadow of the Colossus (2018) – PS5 – Photo Mode
Marvel’s Guardians of the Galaxy (2021) – PS5 – Photo Mode
Demon’s Souls (2020) – PS5 – Photo Mode
Uncharted: Legacy of Thieves Collection (2022) – PS5 – Photo Mode
Marvel’s Spider-Man: Miles Morales (2020) – PS5 – Photo Mode
Sea of Thieves (2018) – PC – Gameplay w/o hud
Sea of Thieves (2018) – PC – No Photo Mode
Sea of Thieves (2018) – PC – No Photo Mode
Gris (2018) – PC – Cutscene

Another year and another bunch of photos! I somehow feel like I did less and yet more game photography this year. Rather than doing full photography playthroughs like I had hoped, I mostly dabbled here and there. I only made my way through 3 more Colossi but they are still as phenomenal as ever. At this rate I should have them done in another 3 years! I finally got to try out Demon’s Souls which I had been really looking forward to, but sadly that photo mode isn’t as functional as I had hoped due to it being an online game. I am still however having fun with games that don’t have photo modes. Starting the year with Sea of Thieves and ending with Skyrim, I love the challenge of trying to capture interesting and beautiful moments live. Gris is a bonus image as it wasn’t photography (it is a cutscene), but that game is art and whenever this screenshot pops up on my desktop background cycle I love to see it.

For next year, some games that I would really like to take a look at are Hellblade: Senuas Sacrifice and Ghost of Tsushima. This year I would have loved if Stray and Elden Ring had photo modes, but it was not meant to be. Instead, I hope to share some more of my Shadow of the Colossus and Skyrim adventures.

TOP 10 SCREENSHOTS FROM PREVIOUS YEARS

More Video Game Photography

Noob’s Top 10 Games Experienced in 2022

The year is almost over! Since I don’t make a habit of playing many brand new games on release I don’t often have a lot to add to the Game of the Year conversation. I do however track all of the games that I play within a given year. Since I missed so many titles throughout my life, I am very fortunate to experience many amazing games for the first time all year around. I want to celebrate that, so here are my Top 10 Games from this year!

Here is a chart of the release year of all the games I experienced this year!

10. AI: The Somnium Files (2019)

It was very difficult narrowing this list down. I have played so many good games this year that could make my top 10 for so many different reasons. After much back and forth, I have chosen AI: The Somnium Files as number 10. Despite not enjoying everything about it, I have to acknowledge that I loved the core mystery. Not only did the game deliver a murder mystery that kept me guessing with so many wild yet somehow plausible theories, it managed to bring it all together to a satisfying conclusion. When an ending falls flat it can often dampen my memory of the rest of the experience and that could very easily happen with a story so full of twists and turns. Thankfully, they nailed it!

If you would like to hear more about my mixed feelings on this crazy game, you can read my review here.

9. God of War (2018)

God of War felt like my first delve into the best that cinematic gaming has to offer. I felt like I was playing a blockbuster and because that is so rare to me, it was pretty damn awe-inspiring. I think the reason that this game doesn’t make it further up the list is becasue when something shines so much, the rough edges feel a little rougher. Slight issues with pacing, invisible walls and certain character arcs occasionally took me out of the experience and stopped this from being up there with my favourites. However, the fight choreography, the mythology and the characters themselves were so much fun, it was overall a fantastic experience.

8. Yes, Your Grace (2020)

I almost missed this one so I am so glad that I got to play it before it left Game Pass. The tough choices every day, the looming threat and the never knowing whether we would get through the next week created an extremely stressful and melancholic atmosphere in which I personally felt the weight of the kingdom on my shoulders. Yet somehow that is not all I remember. I remember the charm of every character being recognisable despite their pixel forms. I remember the nerves when someone returned to the palace, and the joy when they were saying thank you (and bringing me supplies). I remember the shenanigans of my daughters that elevated the game from a management sim to a life sim. It can be sad, it can be stressful, it can be buggy, but it is very worth playing.

7. Astrologaster (2019)

Having zero expectations helped as I discovered how much of a total delight Astrologaster really is. The music, the history, the choices, the relationships, the consequences – that is what the game is all about. It is all delivered with a sense of humour that couldn’t be nailed by just anyone. The passion and heart from the devs is palpable. If you are having a bad day, I couldn’t recommend this enough to get at least a few giggles. For how simple the game is moment to moment, the production value shines and makes this a stand out indie title.

6. Zero Time Dilemma (2016)

Finishing the Zero Escape series was the end of an era for me. I played the entire series for YouTube and each one was as wild as the next in their own way. It took me a while to adjust to the third and final game having such a new style, but once I got used to it I grew to love it. The janky animations added character as much as anything else, and the new flow of gameplay made a lot of sense in terms of the story. As I reflect, this game and Virtues Last Reward keep trading places for my favourite in the series, and that was very unexpected considering how much I enjoyed VLR.

If you would like to hear more of my feelings on this game, not only can you watch my series in the video above but I guested on the Left Behind Game Club podcast where we talked in a lot of depth. You can find more information about that here.

5. Elden Ring (2022)

One one hand, it almost feels wrong to put Elden Ring on this list as I am not even sure I am half way through yet. On the other hand, I HAD to put Elden Ring on this list. I have quietly enjoyed the souls games from a distance for a few years, but never thought I could actually play them. I wanted that sense of exploration but I don’t have the patience required for the combat. Then Elden Ring came along. It is like Dark Souls had a child with.. well.. me. Every change they made and feature they added feels tailored to my enjoyment and I have thoroughly enjoyed my time with the game so far, knowing I have many more hours of joy, discovery, fear and fascination to go. This was my onlyday one gaming splurge this year and I am so glad that I did it.

4. Guardians of the Galaxy (2021)

I am not entirely sure why it took me so long to play Guardians of the Galaxy. I had access to it for a while but the timing never felt quite right. Now that I think back, it is like it was for a reason. In an extremely stressful time in my life, this game gave me a wonderful place of respite. It is another that felt designed for me on a few different levels. The character interactions and small details were fantastic and the levels were very fun to explore. I even enjoyed the combat which isn’t usual for me. The only hype I really heard about this game were the few who were championing it saying it is underrated, and I whole-heartedly agree. I always hope for more people to play it because I’m sure there will be many that have as much love for it as I do. It is funny, colourful, bold, emotional, and so worth your time.

3. Stray (2022)

Stray was everything I needed it to be and more. To this day I see people calling it ‘that cat game’ but that feels so reductive to me. In my review I went into detail about why I believe this game worked so well, so instead of rehashing that, I will leave a link here. What I do want to say is while this game will not be for everyone, I am so happy that there is a space for games like these to be made. Not everything has to be a blockbuster, but I do believe games need some sort of substance. This is a short game that is bursting with atmosphere, gorgeous visuals, small moments, world building, and feelings; perhaps even more impressive considering all of the characters are animals and robots.

2. Persona 5 (2016)

This game took over my life in a way that I didn’t expect. At a time when I was creating a schedule – forcing in some mandatory yet reluctant rest time – P5 became part of my evening routine. Having never played a story based JRPG before (unless Pokemon counts) I wasn’t even sure what to expect, let alone whether I would like it. But after playing the first couple of hours I was completely sold. It was a totally new experience and I was entirely on board. The further in I got, the more I loved the characters and the more excitement I got from new mechanics, new story beats or discovering new elements of the game. This game is a masterclass in style and I couldn’t get enough. I lulled in the middle which isn’t unusual for me during a long game, but overall, Persona 5 took a place in my heart. Maybe even stole it? A hugely enjoyable experience that I will remember for a long time.

1. Return of the Obra Dinn (2018)

The award for favourite game that I have played this year goes to – Return of the Obra Dinn! All I knew going into this game was that there might be murder mysteries and puzzles, and that I was slightly off-put by the art style. It is so interesting how thoughts like that can 180 so hard that it becomes one of your favourite game experiences to date. As soon as I felt the game in motion I knew I had it wrong. This game is art in every sense. Not only the visual aesthetic, but the music, the audio design, the pacing of every reveal, the setting, the characters, the story, the clues, the unravelling. It is crafted to perfection.

In puzzle books my favourite pages are the logic grid puzzles. I had no idea this game would basically be a huge, sprawling version of those. Except for a couple of tiny niggles, this game ‘hit’ on every level for me. My only regret is not being able to experience it for the first time again.

Looking back over my list and writing this post is pretty magical. These games are outstanding and were one of the saving graces of a tough personal year for me. And the best part? I know there are 1000s more where they came from, just waiting to give more fantastic, wild, emotional, challenging, thoughtful, hilarious, *insert all other adjectives here* experiences, and the library just grows and grows.

For anyone else like me – people who want to experience everything there is, Indie and AAA alike – we will never be able to play all of the games that we would like to before we die. There literally aren’t enough hours. On one hand, that could be a reason to be super selective. On the other, how many games have clicked with you on a level that you never expected or could not have predicted? For me, that number is pretty high. The conclusion – be adventurous. Go with your gut. Listen to others, but not too closely. Curious about something? Give it a go! Not really feeling anything? Try absolutely anything! Games are more accessible than they have ever been, what better way to celebrate that then.. well.. playing games.

If you would like to see more of what I played this year, I have a Twitter thread with initial thoughts of every game I played here. I also have a more concise visual list on GGApp that you can view here.

Happy gaming and all the best for 2023!

top 10 games experienced in Other years

More end of year content

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A Noob’s Review – Moonlighter

Moonlighter is a game in which you hunt for treasures by night, and sell them by day. Both of these jobs create two different modes which construct the daily flow of the game. The dungeons you pillage are randomized in a rogue-like fashion. The further you get into a dungeon, the more valuable loot you will find. Kill the main boss to complete the dungeon and unlock the next one, with a new biome and new loot. Throughout the journey you will be fighting creatures, finding notes and organizing your bag in order to maximize your haul. What is the catch here you may be wondering? Well.. If you die you lose the majority of the loot that you have collected that night. It becomes a game of deciding whether you dare go into the next room. There may be enemies that could kill you, but there also may be a healing pool or something worth everything you have already collected combined. Do you want to risk it all? Or are you satisfied to come back another day.

The second half of this game is managing your shop. Almost everything that you find is sellable. Your job is to figure out the optimal price to sell these items. Price them too low and you are missing out on valuable cash, but price them too high and they will not sell or customer demand for said item will plummet. The game kindly provides you with a book that updates automatically to allow you to focus on pricing up the new goods while quickly selling old ones. Another catch? A lot of what you find are also materials that you will need to upgrade your equipment, so you have to make some decisions – managing money vs benefit when it comes to what you sell. My advice? Prioritize upgrading every time. It makes a huge difference as you can spend longer in the dungeons, allowing you to bring even more valuable loot home. And thus, the loop continues.

+ A Good Podcast Game

My favourite thing about this game is that it is a great podcast game. By which I mean, once you are used to the mechanics and know what you are doing, you can easily put on your favourite podcast and listen away.

– The Combat

I am so hit and miss with combat that anyone would be forgiven for taking my opinion with a grain of salt. However, I found the combat to feel really clunky. Hitboxes were strange, it didn’t feel super responsive and I never really got the hang of it. The first thing that I did was rebound the controls (excellent feature I am always happy to see) to feel more familiar which helped some, but the further I got it never felt better. The only thing that helped me make progress was upgrading my equipment. Of course, that is to be expected, but I never felt like I was improving as a player. I was still feeling as frustrated by the end as I was at the beginning. By the fourth dungeon I ended up turning down the difficulty because I just wasn’t having fun with it. Granted, I am used to playing The Binding of Isaac where you can attack in a different direction than you are facing. You can’t do that here and I felt it a lot. It resulted in lots of running into enemies while trying to face them, taking damage in the process.

+/- The Progression

This being a pro or a con really depends on how much you enjoy the core loop. I did enjoy the loop, but I was excited to see how it was going to progress as I unlocked new areas and facilities in the town. Unfortunately for me, I didn’t enjoy the direction it took. The best way that I can describe it is – more of the same but with a few added annoyances. The dungeons and your gear upgrades all follow the same patterns with a couple of changes here and there. That was fine. It was the shop progression that I had a bit of an issue with. As an example, the larger your shop grows, new mechanics are introduced. One of them is a bird flying into your shop. You have to chase it around and catch it by pressing X. It startles the customers and everyone freezes until you catch it. The first time this happened was fine, but it happened around the same time every single day, with the bird flying in the same predictable pattern. It wasn’t a challenge or a delight. It was just a thing that happened to give you something to do and it didn’t add anything. In fact the opposite, it developed to be quite annoying. I do enjoy how the variety of customers grows as your shop does, but I hoped for more in the shop itself. 

+ The Ease of Use Features

Simple mechanics such as moving everything to and from chests, easily being able to pick up individual items or stacks, sorting via price, getting rid of items mid dungeon, automatically updating my price book, being able to see my price book easily mid looting, and having a wish list option that highlights crafting materials you need as you find them, were all very gratefully received by me. Often when I thought ‘I wish I could do this’ my thought was cut short because the game had already given me a way to do it.

– Valuing items becomes finicky

To create more challenge and variety, your book doesn’t store item price data if the item is in high demand when it is sold. That means that you can charge more than normal for profit, but the number doesn’t get saved. I wish there was a separate section for recording this data. In addition, it doesn’t save the price for certain customers. This can result in an attempt to figure out the best price of a particular item thwarted because some rich or interested dude bought it. This then gets frustrating becasue you not only have to remember the item and price range that you were working with, but find it again and try another day where it is just as likely to happen again. By the third dungeon I would say around 95% of my prices were not getting recorded and it was really frustrating because figuring out the price boundaries was my favourite part of the game. I loved testing the boundaries, slowly testing the maximum I could get without being too cheeky. This aspect was completely taken away due to the progression of the mechanics and instead turned into annoying robbers and just trying to sell everything as fast as I could. It improved slightly in the fourth dungeon but by then I felt defeated. It had me questioning whether my game was bugged, a question I still don’t know the answer to.

– Some Minor Technical Issues

Every time I pressed X – from entering a dungeon to reading a note – the game would switch my weapons. Which would mean I would run up to punch an enemy only to slowly shoot an arrow in their face because I didn’t realise it had switched. This isn’t game ruining at all, but it was an annoyance that added onto previous ones. I also had some chugging and framerate drops occasionally which felt a little strange in a 2D top down game like this.

+ The Familiars

You can happen upon eggs in the dungeons that after a few days hatch into little friends that aid you during your dungeoneering. I loved this addition. They were cute and had some legitimately interesting perks.

– The Notes

There are notes you can find throughout the dungeons and every time I found one I felt excited. They are there to give the player some hints and add some flavour. I just wish they were a bit more interesting. It didn’t take long at all for them to start repeating and I found them to be quite generic. Occasionally it would be a hint for something that I figured out 2 dungeons ago, and it just ended up feeling very disappointing.

Ultimately, the first couple of hours of was my favourite part of the time that I spent with this game. Where I thought it was going based on those first hours and where it actually went turned out to be a little different, which was unfortunate for me. My favourite part of the game was gradually made worse by strange mechanics rather than staying the same or improving, to the point that I pretty much gave up on it. I started my first few hours wanting to craft every weapon to the highest level, but by the end I was just trying to finish the game. It could be that it is just not for me, but what I really think happened is the niggles that I mentioned above wore me down. The later the game, the more niggly mechanics were added which added to the wear down. I think it is a fantastic, fun core concept for a game that was brought down by a few small things. That all being said, if you go in with the expectations set by everything written above then it is a nice game to keep your hands busy while you listen to podcasts.

+ A Good Podcast Game

– The Combat

+/- The Progression

+ The ease of use features

– Valuing items becomes finicky

– Some minor technical issues

+ The Familiars

– The Notes

If you would like to see my first few hours with the game then you can here!

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Channel Update – December 2022

Hey guys, it is that time again for a channel update!

Some personal issues that I am having are seriously impacting my ability to provide the content that I have promised and I hate it so much. I think my schedule needs to be a fluid thing untill I figure out something that works for both me and everyone who supports me.

Streams

I am going to try going back to 3 set streams a week. I feel like I am currently cancelling more than I am doing. Through the nature of the current flexible schedule they were always going to change, but I can’t get my head around feeling like every time slot that I don’t stream is a failure (even though I know it is not) so obviously the system isn’t working for me.

So the new schedule trial is going to be –

  • Monday – 1pm GMT
  • Thursday – 4pm GMT
  • Sunday – 5pm GMT

These are the days that fit the best around my other commitments. It does mean that there will only be 2 evening streams, I apologise for that.

When it comes to my Evening/Day stream games, I haven’t quite figured that out yet. I would like a name for my day stream concept, then we can just do them whenever. The biggest concern is that if I play an evening game on a day stream then people may miss chunks of the game. I will open this up to discussion in Discord.

YouTube

There will be no change with Indie Showcase, they will continue to release weekly.

I would like to bring back Let’s Plays. I miss making them. Regardless of how well they do, I think having a balance of solo recording time and live streaming time brings out the best of both – quality wise. I haven’t decided on any games yet but I am going to take a look in the coming days.

So the new YT schedule should be –

  • Monday – Let’s Play
  • Tuesday – VOD
  • Wednesday – Let’s Play
  • Thursday – VOD
  • Friday – Let’s Play
  • Saturday – Indie Showcase
  • Sunday – VOD 

Blog

I would really like to make this into something. I spent some time last week intending to upgrade it but deciding I like it the way it is. It is a fun outlet for me and I have some ideas to make the individual posts a lot cooler if I can figure it out. Sort of like taking elements from the design of my Magazine and incorporating them into the posts here. These are only in the early idea phase so I have a lot of playing to do.

I plan to continue with reviews, eventually finish some of the thought pieces I started and most importantly to me, cover the Indie Game Festivals. I would love to do some sort of monthly round up of the game services and some other stuff but these are eventualities.

I would also love to get back to weekly Tuesday posts but I have no guarantees, I need to see how the above scheduling goes first.

I designed my (previous) new schedule to make sure I had 2 days off while maximising conent. What ended up happening is that I only saw my fixed Saturday as my day off. I would then burn out during the week and have accidental days off, which lead to the spiral of working on my scheduled days off to make up for it. With this new more fixed schedule I have 2 days off, as well as time to focus on Streams, YouTube and the Blog respectively. I am going to try this out for the rest of the year. I still have other projects that I would love to work on but first, I need to go back to basics.

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Introducing ‘Indie Showcase: Magazine Edition’

Remember the Steam Next Fest that took place one month ago that I said I would make some content for? It’s here! I played so many great demos and I am very excited to finally share them.

One night I had an idea – which then became a personal goal – to create a magazine. It seemed like a fun challenge to get to practice writing, graphic design and art all at once, and that turned out to be true.

Although the festival has been and gone, the games last forever. Some still have demos going and some have even released, so it is always worth taking a look.

You can view on desktop directly or download a PDF below to view at your own leisure. This is something that is a little different for me so if you have enjoyed, please don’t hesitate to let me know!

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Guest Appearance – The Greatest Story Ever Played – The Quarry

I had a fantastic time chatting to Dan on his podcast The Greatest Story Ever Played alongside Jacob from the Left Behind Game Club. We had a really fun discussion about The Quarry, the latest entry into the Supermassive game catalogue. I had a great time reliving the game and hearing where our games diverged.

Available on your platform of choice!

This episode aired on 08/11/2022. The Greatest Story Ever Played is a game club podcast with an extensive catalogue. Take a look at their episodes and if you like the type of games I play, there will 100% be something you are interested in!

Guest Appearance – Left Behind Game Club – Zero Time Dilemma

For the final game in the series I joined Jacob at the Left Behind Game Club to chat about Zero Time Dilemma. There was so much to talk about for the controversial finale of the trilogy. The differences between this game and its predecessors are very notable and interesting to talk about, for better or worse!

This pod is spoilery of this game and the entire series so be sure to play the games and/or listen to the previous episodes before you listen.

Available on your platform of choice!

This episode aired on 02/11/2022. Don’t forget to subscribe to the Left Behind Game Club and give them a 5 star rating if you enjoy their content, it helps them out and they definitely deserve it! Have a scroll through their content and I can guarantee there will be some episodes for you. I will link the previous episodes in this series below.

Enooble Me – A Membership Update

Hey everyone! I started the year with the introduction of Enoobler Memberships and honestly, they have been fundamental to the amount of time I am able to currently spend creating content. When I first set them up I wasn’t exactly sure what I wanted or needed them to be, so now – 10 months later – it is finally time for a revamp. I am happy with the content that I’m posting but I wanted to make it more appealing outside of the platform too. So if you would like to get regular updates, first looks, credit in my videos, first dibs of in game characters, a chance to maybe very slightly sway the games that I play, and of course to help me out, please consider a membership.

What is a Membership?

It is a way to support me financially on a monthly basis and getting some perks back in return.

Why would I become a Member?

  • If you enjoy my non-monetised content and would like to support it.
  • I get a bigger cut from Buy Me a Coffee than I do from Twitch (95/5 vs 50/50) so if you would like more of what you spend to reach me this is one way.
  • For extra Noob content including updates and previews.

What do I get?

There are three tiers of membership –

Enoobling The Noob Level 1 – £5 per month

  • Fortnightly Noob.exe Patch Notes – This is a summary of what I have been doing for the last two weeks, the content I have made, the games I have played, how things are going etc.
  • Indie Showcase – A monthly post of all of the games I am going to play for the next month of Indie Showcase in advance.
  • Blog – A monthly post of how my writing is going and what to expect on my blog.
  • Behind the Scenes – Occasional posts of things that I am working on like emote previews, clips from videos, thumbnails, stream updates, miscellaneous projects etc.
  • Announcements and First Looks – These aren’t all that often but members are the first to know.
  • *New* First Dibs on Game Characters – If I am going to play a game that allows the naming of characters and you are at the stream, you get priority.
  • *Updated* Discord – There is a Discord channel for members where I intend to post more real-time updates about the things I am working on and where we can talk about secrets 👀 Members also have access to my Twitch sub channel.
  • *Updated* Credit – Be in the Members list at the end of my streams and videos (ordered based on Membership Level).
  • Eternal Gratitude.

Enoobling The Noob Level 2 – £10 per month

  • Everything from Level 1
  • *New* Super Star – I have a system in Discord that allows me to gauge interest in the games that I have lined up to play. Everyone can put one star on as many games as they like in the list. A star acts as a tally mark and the games with the most are at the top of the list. As a Level 2+ Enoobler, you can have a Super Star for one game on the ‘Day Streams’ list, and a Super Star for one game on the ‘Evening Streams’ list. A Super Star is worth 2 stars, so if you have a strong preference for a game, you can vote for it and it will get an extra point. Once I have played the game that you put your Super Star on, you will be able to put it on a new game. (Disclaimer: I am not guaranteed to play games in any order, these are just to show me where interest is. I do however seem to be prioritising games with 2 or more stars at the moment)

Enoobling The Noob Level 3 – £69 per month

  • Everything from Levels 1 + 2.
  • Memes.

Donations

If you do not want or are unable to commit to a monthly donation, it is also possible to do a one off tip via the ‘Buy Me a Game‘ button. Buy Me a Coffee allows me to offer rewards in return for a donation sum. I am going to get my thinking cap on to see if I can come up with anything fun, and in the meantime, Alien: Isolation has moved from being a Membership to being an Extra.

Non-Monetary Support

It is understandable that not everyone is able to support financially, but there are other ways that you can help. If you enjoy my content, sharing it with a friend (or stranger) could help me grow to new audiences. Liking and commenting on my videos lets me know that you have enjoyed it and gives the video a boost. Even letting me know if there is a specific piece of content that you like can be a huge morale boost and help shape the channel.

Making posts like this is hard. I don’t like asking for things, whether it is time, money or anything else. It is just, at this time I am going all in on my content and I have to know that I tried everything that I could to make it work long term. What that looks like right now is trying to sustain myself financially, while also trying to help my content grow to a wider audience. The story/exploration based, semi-indie, semi-old, not too serious long-plays that I do feels like a very niche area, but based on the amazing times we have I am sure that if I can get the word out, there will be more people out there that would enjoy my content.

And that is that! All that is left to thank everyone for their continued support. I am very lucky. If anyone would like to join my membership, make a one off donation or check out my page, you can do so here.

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Indie Game Festivals – 2021 Releases

I recently made a post about a bunch of the Indie Games that have released this year, of who’s demos I had played over the years. Since I didn’t cover all the Indie Game Festivals as comprehensively as I would have liked at the time, I decided to do the same thing again except this time, for games that got their releases last year. This still feels relevant as thankfully, the games havent gone anywhere. In fact, now may be better than ever what with updates and such.

4th February 2021 – NUTS – Joon, Pol, Muutsch, Char & Torfi

NUTS is a single-player walking simulator surveillance mystery. Record the squirrels, report your findings, and piece together what’s really going on in Melmoth Forest.

This games striking art style grabbed my attention almost as much as the premise. We play as a sort of wildlife watcher. Our job is to place cameras and watch them each night, in order to track the movements of Squirrels. I really enjoyed both the puzzle of the tracking and the potential of the story that is being told through it.

You can get the game for yourself here on Steam

18th February 2021 – Lemon Cake – Cozy Bee Games

Restore an abandoned bakery and prepare pastries from farm to table! Grow fresh ingredients in the greenhouse, cook pastries & sweets in the kitchen and serve your baked goods to hungry customers in your own shop!

Lemon Cake is an especially cute bakery management game. The adorable art and the cozy vibes made this a pleasant experience all around. Eloise from Cozy Bee Games is also very open with her development, sharing her designs and progress on Twitter and Twitch!

Here is a link to the Steam Page

26th February 2021 – Tiny Room Stories: Town Mystery – Kiary Games

Everybody are missing in a town. Find the answers of town mystery in a point and click adventure game with escape the room mechanics

I love escape room games. Tiny Room Stories: Town Mysteries features escape rooms – or escape buildings/areas – each in their own little dioramas, connected by an ongoing story. The difficulty was perfect for me to make it an enjoyable experience that I want more of.

Check it out on Steam here.

22nd July 2021 – Song of Farca – Wooden Monkeys

Hack into crime scenes, look for evidence, analyze data, interrogate criminals, track suspects and deal with the consequences of your decisions. This is a dark and brutal detective story with a Black Mirror-esque atmosphere of digital dominance and the narrative structure of a US crime procedural.

The Song of Farca Prologue is still available to play for free at the time of writing. This game is set in an apartment, but it is easy to forget as you are interacting with the story through different panels, experiencing the world beyond. It is fun making use of the tools given to you and working your way through mysteries in a way that only a private detective could.

Try the prologue or buy the game here.

17th September 2021 – TOEM – Something We Made

Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Chat with quirky characters, solve their problems by snapping neat photos, and make your way through a relaxing landscape!

TOEM is a black and white adventure game where our goal is exploration and taking photographs. I had a lot of fun scouring every area for things to snap to fill up my compendium. Best of all, the game has just had a big update, including new areas and more. So even if you have already played there is every reason to go back and take another look.

Get it here on Steam.

14th October 2021 – Growing Up – Vile Monarch

This is the story of your life. Experience the entire journey from toddler to adulthood. Go to schools, learn new things, meet new friends, and have wild adventures! Every choice you make will influence your future career, and decide who your romantic partner will be. Who will you become?

When I first started this demo I had no idea what to expect. I had never played a game that looked or played like it. I ended up really enjoying it and being sad when I reached the end. In this game you will play through your characters life, shaping their personality and experiences through the choices that you make. Balance their needs and life decisions and see how you turn out.

Check it out here.

18th October 2021 – Sacred Fire: A Role Playing Game – Poetic

Sacred Fire is a psychological role-playing game. You’re a refugee hunted by Rome, your actions compromised by fear and rage. Build up your willpower to control story choices and master battle tactics. Outsmart opponents and gain allies. Wage war or strive for peace. End up a hero or an outcast.

I loved this demo. I have never played anything like it and I got really into it. The art style is somehow simple and complex at the same time. It is a game full of choices and you are in a lot of control of how to deal with situations. Or at least, you are in control of how you intend to deal with them, as long as the dice roll goes your way.

The game is currently in Early Access with a free demo here.

19th October 2021 – Escape Simulator – Pine Studio

First-person puzzler you can play solo or in an online co-op (best with 2-3 players, but playable with more). Explore a set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Supports community rooms through the level editor.

Escape Simulator is an escape room experience specifically designed for multiple players. The rooms themselves are fun and well themed, and another selling point is that you can create your own rooms, as well as play rooms others have created.

Here is the Steam page if you would like to check it out.

21st October 2021 – Growbot – Wabisabi Play

An adventure about a robot saving her home from a dark crystalline force. Set upon a biopunk space station bursting with fantastic plants and aliens.

Growbot is an adorable point and click adventure. While art style can play a huge part on whether I enjoy a game, that isnt the only reason I liked it. Upon solving the puzzles and reading every bit of lore I could find, I was fascinated by this world that I was learning about. From what I can tell, this game is fairly short. I would love to stream it sometime.

Take a closer look here.

16th November 2021 – Moncage – Optillusion

Moncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.

There were so many unique games released in 2021 and Moncage is no exception. This is a puzzle game in which you need to manipulate objects within an environment, in order to alter the perspective. It is very satisfying when you solve a puzzle and everything lines up the way it should. It is also telling a story throughout. I would say it is comparable to a 3D Gorogoa, all be it in a totally different style. 

You can buy it on Steam here.

There were of course many more Indies released in 2021, but I can say that I thoroughly enjoyed the demo of every game above. It is so great to watch a game go from releasing a demo to releasing the full game, rooting for them and seeing how they do. Now, I will get back to playing more demos, scouting for more of these delights!

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A Noob’s Review – AI: The Somnium Files

I went into this expecting a visual novel akin to the Zero Escape series, a series that I have covered to completion on my channel. What I found was that the similarities are few and far between, and I think that if this is a visual novel, then it is on the very border of the definition of the genre. That is by no means a complaint. While a lot of the mechanical differences didn’t hit for me, the story (which has to be core of any game that identifies as a visual novel) succeeds in telling a thrilling murder mystery, in a world where the gritty, shocking atmosphere doesn’t get bogged down by the sci fi elements, but is rather enhanced by them.

+ The Story

Something that I think is important to note is that everyone may get a very different experience of the story depending on the choices you make. The game has a flowchart structure where you follow a route to completion, then go back and change your choice to see what happens in different scenarios. By the end, you will have the same information as anyone else, but the journey in which you got there could be vastly different. I personally believe I got all of the endings in an order that was specifically curated for my tastes (anticlockwise around the flowchart for anyone that is curious) and feel very lucky for doing so. Following this route, the story ramped up very far very quickly and I was hooked. The mysteries had me desperate to see what was going to be around the next corner.

Looking back, it must be some good story telling that it had me guessing so many theories. Some were close, some were mildly correct, and some were way off. Allowing you to have this variety of thoughts, and yet the actual answers being satisfying too is a credit to the writers. I think my favourite thing about this developer is the ability to allow your imagination to go wild, misguide you and leave you asking questions right to the end. They did that well in the Zero Escape series and they were successful here too.

+/- The Writing

While I was praising the writing of the story above, the writing of dialogue can go from great, to so annoying that I don’t even know why I am playing. The player character is a man named Date. Don’t get me wrong, Date isn’t the only one guilty of this. But obviously that doesn’t make it any better. It makes it worse, because you don’t only have to endure it from him but others too. I do like his character sometimes but it gets overshadow by how perverted he is. The occasional lewd joke, sure, why not. But every scene has something. Some have multiple, and it is just not funny. It comes across as juvenile to me and makes me grateful that I didn’t stream or record this game. That way, I could just roll my eyes and move on instead of having to take in what was being said.

+/- The Characters

The Characters are such a mixed bag for me. Some of them feel very over the top to be almost caricature-ish. It is impossible to explain why without spoiling the game so I won’t go too deeply into it, but Mizuki and Mayumi were great to me. Iris and Ota not so much.

+ AI

AI, Eye, Aiba. I had no idea what this game was about when I started. All I knew is that it had a title that made no sense to me. The game very quickly explains the deal with AI and I was into it instantly. I am very attached to my eyes – something happening to them is probably one of my biggest bodily fears – but I do think I would give one up if it meant I could have an AI. Also, her physical form is frickin adorable.

– The Somnium Puzzle Sections

Where the Zero Escape series had novel sections and escape room sections, AI has a little more variety. The bulk of the puzzle sections though are the Somnium puzzles. In these sections you are exploring various dreamscapes, investigating for clues and progress by interacting with objects. So far this sounds like something I would love, but it is completely ruined by the time mechanics. Every Somnium has a 6 minute time limit. Every action you do costs a certain amount of time. Some interactions give you modifiers that you can choose when to use (for example one modifier might make an interaction take exactly 30 seconds, another might make it take an eighth as long as it was going to). If you happen to get a bad modifier then your next action will take double time or more. At first I thought this could be neat. It is something new that I hadn’t seen before. But actually playing it doesn’t work on so many levels. Firstly, if I am in a dreamscape, that is super interesting! I want to be able to explore without consequence. Secondly, it is not intuitive which actions are going to help you progress, sometimes its something completely unexpected. Thirdly, what if I want to try out all of the silly interactions? Well if that’s the case then be prepared have to go through the convoluted retry system or start again from the beginning. If you do need to restart you can fast forward text, but that is no fun to me. In the end I gave each Somnium one try, then as I was running out of time I would pull up a guide because I found replaying so tedius. Finally, these puzzle sections are where the story branches happen. The trouble is that there is no way of knowing what interaction you make is going to take you down what path. Like I stated before, I am very lucky that I got the story in the perfect order for me, but that was literally just luck becasue I had no idea what direction I was taking things. In the Zero Escape series you make blind choices that lead to different paths, but at least in that game you can base your decisions on who you would like to spend more time with. In this one, you don’t even necessarily know you are making a choice till you have commited by interacting with a random object.

+/- The Other Mechanics

As I mentioned before, this game is more interactive than many other visual novels. What would often be a novel section in other games can almost be a point and click section in this one. You can look around your environment, clicking on everything and hearing comments from your own character as well as others around you. I really enjoyed this to start with, but it gets repetitive. I bet by the end most people are no longer clicking on the background objects. The problem is, they do throw in some new lines every now and again, but you never know when. So you either go through the tedium of clicking on every object due to fear of missing out, or you miss out on some character quirks and jokes. This section is also used to ask characters questions which I enjoyed.

There are some other sections too. This game contains action. And with action comes quick time events. These were fine. If anything I think I would have preferred to just watch the action rather than doing the QTEs. I am not sure what happens if you miss them so I can’t comment on that, but if you have to start the section again that would suck, it would ruin the pacing just as much as replaying a somnium does.

Finally, since you are a detective, there are interrogation sections. Unfortunatly there arent much to them, but I did like them none the less. You will be presented with a question and a few clues and you have to pick out the relevant answers. It is simple but it is nice while you are in the process of putting things together. If you choose the wrong one then Aiba will tell you, so there is no failstate.

+/- The Audio

As mixed as I have been with everything else, I am also mixed on this too. I don’t find the soundtrack very memorable. They did reuse some sound effects from the Zero Escape series which took me out of the game a little bit. There are occasions where you have to sit through an extended section of pop music and I was sat there like ‘oh my god, is this still going’. The best part of the audio though is that it is fully voice acted, and I think the majority of the actors did a great job. I enjoy hearing what each character sounds like as it gives them their own personality, more so than if I was just reading all of their lines.  

I have tried to be as spoiler free as possible because the less you know the better, but also I believe knowing the caveats in advance can help set expectations and should hopefully improve the experience for anyone reading. Despite all of the problems I had, I still recommend this game if you have the patience, because the mystery was great and I really enjoyed the story. I am curious if any of my problems have been improved upon in the sequel! 

+ The Story

+/- The Writing

+/- The Characters

+ AI

The Somnium Puzzle Sections

+/- The Other Mechanics

+/- The Audio

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