Review – Saints Row: Gat Out Of Hell – PS4

‘Saints Row: Gat Out Of Hell’ is a DLC for ‘Saints Row IV’. It was free one month on PS Plus so I downloaded it. I bought ‘Saints Row: The Third’ for PS3 but never got around to playing it so this was my first experience of the Saints Row series. The only thing I knew about it is that apparently it is a GTA rip-off, however, I think that gets said about any open world game with crime. I found it’s actually more of a spoof of these kind of games.

Saints Row: Gat out of Hell_20170215174720

So, Gat Out Of Hell is set in hell and I found the whole setting/situation hilarious. The Devil has kidnapped one of your friends to marry his daughter, Jezebel. The aim of the game is to put the Devil in his place and punch him in the face.  There are 5 areas of hell that you first need to take over and make allies before the final confrontation. You take over hell by completing the quests/mini games and learn new abilities along the way. It is a pretty short game if you are only completing the story-line (it is only DLC). However, it is quite decent if you are a completionist, I think you could definitely spend 20 hours (actually you have to for one of the trophies) without getting bored, although it might get a bit grindy by the end.

Saints Row: Gat out of Hell_20170215180513

I found some of the controls great and some were clunky as hell. No pun intended. At first I didn’t think I was going to figure out how to use combat properly because I was struggling with the moving/aiming etc. It becomes a lot easier once you start gaining more powers. You start off being able to fly and super-sprint. You can then upgrade these abilities using collectables you find to fly for longer, run faster etc. The flying is amazing, I really enjoyed just flying around. It only got annoying when I got the wall running upgrade then any time I was near a wall I would start running up it instead of continuing flying. The super-sprint is also good except it gets a bit annoying when you are trying to get somewhere quickly without incident, you accidentally bash into someone and send them flying resulting in a wanted level. It’s easy to get rid of the wanted level – you just go to the nearest weapons vending machine – but it’s a bit of a pain in the ass.

Saints Row: Gat out of Hell_20170215173553

If you are looking for a really challenging game then this isn’t it. Once you get more powers you get pretty over powered and don’t have too much trouble killing enemies. However, it is a shit tonne of fun sending demons flying all over the place. I enjoyed the atmosphere, and considering it is set in hell, the world felt really alive. Demons beating down on husks, cars and husks spontaneously combusting, it is pretty funny. The music and sound effects were perfect, I loved the music that played when you were near certain collectibles. The whole structure of hell, the rules and the mini-games were really funny. I got a good few laughs.

You can choose between two characters – Gat and Kinzie – so if one gets on your nerves too much then you can just switch. They both have their own set of collectibles too, whether that is a good or a bad thing is down to you. There is a co-op mode that I have yet to try. I think it is online only, not couch co-op which is a shame.

Saints Row: Gat out of Hell_20170215175118

Overall, I thought this game was great. It has kept me entertained for hours and I don’t think it deserves the awful reviews it has got. I can’t complain, I got it for free, but also if I had got it for under £10 I would still have been happy. Don’t play it for a masterpiece. Remember it is DLC. Play it for a laugh and to wreck some shit and you will have a blast! I will definitely be playing the other Saints Row games in due course to see the actual context of everything that happened and the characters, and just to have some more fun game-play. Enjoy!

Saints Row: Gat out of Hell_20170215200515

Review: Journey – PS4

I had heard a lot about this strange little game and it was free one month on PS Plus so I jumped at the chance to play it. I had heard that it was only a short game and that people had such emotional reactions to it. I was very intrigued as to why everyone would be raving about such a little short game.


It is only around two hours long, and it is literally a journey. It is a very pretty game, traveling through some different terrains and figuring out simple puzzles to help you onto the next leg of the journey. It’s hard to know how much to say about this game because a lot of people think some of the beauty of the game it is in the unknown, and its more of an experience that you need to have for yourself. It is a visually and auditorily a beautiful game. That is definitely a lot of what made it enjoyable to me.

Once you have finished the game you might be left feeling emotional, feeling delighted, feeling underwhelmed or wondering what the hell just happened. I was the latter two. After doing some reading of other peoples opinions and theories of the game I decided to give it another go. There is no platinum trophy but it is an easy 100% and it’s not as if it takes a long time to play. I played again, this time with a better understanding of the game. I finished it again and this time, I actually shed a tear. I can’t even explain it. The game has its vague but literal storyline as well as a metaphorical one and it just got to me the second time. It must be a mixture of the music, the visuals and the meanings.


If you can get it for under £5 then you might like too, it depends on your gaming style. If you are only a FPS and action gamer then you may not like this. However, if you like quirky, different games and experiences then this may be more your cup of tea. I can’t really say it is story driven – there isn’t any dialogue – but I can say it kept me thinking for a few days later and telling everyone about it. I don’t even know exactly why, but it did make an impact and that’s what matters.


Continue reading “Review: Journey – PS4”

Review – Life is Strange – PS4

Life is Strange is a 5 part Episodic game that introduces us to Max Caulfield – A budding photography student at the prestigious Blackwell Academy. Her day starts as a regular old day at lectures, then suddenly, something happens and she discovers that she can rewind time. After discovering her gift, Max rekindles her friendship with her childhood best friend Chloe and heads out into the weirdest week of her life. The story is very character driven, emotionally charged, mysterious and a joy to play.

Life Is Strange™_20160622232621

I love time travel stories. I’m obsessed with ‘The Butterfly Effect’ – the theory, not the movie (but that’s cool too). However, I often end up either confused by plot holes or unsatisfied by wasted potential. That was not the case with Life is Strange. I thoroughly enjoyed having the time travel ability, deciding when to apply it, seeing different outcomes, solving problems, changing decisions and experiencing the consequences. It was all done so much better than I imagined it could be in my head, with regards to continuity and actual play style.

Life Is Strange™_20160622231543.jpg

At its heart, this game had three main themes. Exploration, decision-making and problem solving. There were then the added flavours of mystery, whimsy, and even darkness with some fun moments and some very serious. The game is played in third person with you controlling Max. As you wander around, anything you can interact with is highlighted, including objects, people and animals. As you approach the game tells you which button to press to interact with said object/person/animal. You can look at things to hear Max’s thoughts, chat to people, inspect objects and there are occasional photo opportunities that go towards the trophies of the game. Gameplay is quite easy, if you are going too wrong then Max will sometimes give you a hint but generally the puzzles are easy enough. Like I said, exploration is one of the main factors of the game and if you don’t explore you will miss a lot so don’t be afraid to examine everything in the room before you do something. You can always rewind if you aren’t happy with what you did. There is enough variety in dialogue options to play Max as you want to play her and have your own experience.

Life Is Strange™_20160622231433.jpg

The Graphics aren’t great, but I don’t think they are meant to be. They are good but not Beyond: Two Souls level. That doesn’t mean to say there aren’t beautiful moments because there are many. The whole feel of the graphics fits in perfectly with the style of the game. It’s artsy, cute, quirky and beautiful in its own right. The attention to detail is insane. As you explore, read everything and you will just see how much effort has gone into making this a real living world. The posters on the walls, the graffiti, the texts, the journal. You will see what I mean as the game goes on, there are subtle and not so subtle changes. There is also plenty of subtle humor.  I love everything about the detail put into this game, I am in awe of anyone that has such a great imagination.

Life Is Strange™_20160622231939.jpg

As far as the story goes, some bits are predictable, some are shocking, some are awesome, some are funny, some are heart breaking. If you are a fan of Story based games then I can guarantee it will give you feels. The characters were so cliché but I loved that. It was really great that there was time to actually get to know the side characters. Going from everyone being strangers to looking forward to interacting with them is a great feeling. The only issues I have are 1. Sometimes it was noticeable that the same actor was voicing different parts and 2. Max’s voice could get a little bit annoying sometimes.

The story takes place over 5 days. Each episode is a new day give or take. Episode 4 blew me away and was my favourite of the 5. From beginning to end it had something to enjoy and it’s when the story really starts to get serious and everything starts coming together. In addition to just playing the story, if you look in the middle section of your journal there will be a bunch of sketches for every episode. These are the optional photos that I mentioned earlier. I didn’t notice until I was onto episode 2 but the sketches are a clue as to what the photo is going to be. It added a whole new angle of enjoyment to be on the lookout for what these photos could be. Some weren’t as expected and some made you work to get them. These photos are collectibles, they aren’t necessary and don’t affect the story however it’s probably the easiest platinum trophy you will ever get! Don’t worry if you do miss any because it’s very easy to go back when you have finished the game and mop them up.

Life Is Strange™_20160622232104.jpg

Do you like choice driven games? Do you like story driven games? Do you like character driven games? If yes then it is definitely worth playing. It is like the interactive movie genre games with a twist. It is creative, poetic, a lovely story of friendship with intriguing mysteries that will have you laughing and crying. Its hella good.

Life Is Strange™_20160622234158.jpg


Life Is Strange™_20160622233630.jpg

When I write a review I like to write down my experience of the story and see how it differs to other peoples. Don’t hesitate to comment if you agree/disagree with something!

I had been suspicious of Mr. Jefferson a couple of times throughout the game but each time he completely changed my mind. One time was when Victoria tried to blackmail him and he completely shut her down. Another was when blaming him in the principles office, I thought it was weird that the option was even there so I rewound to see what that was all about. Nothing suspicious. Slimy SOB. Then in the 4th episode he seemed a bit weird again. Specifically at the party. I don’t know why but I got the creeps seeing him there, he looked out-of-place the second I saw him. When the end was revealed I wasn’t surprised because I sort of suspected it but I still thought it was a great way to end the episode. I was very pleased that I didn’t have to wait months between episodes, that would have sucked.

Life Is Strange™_20160622232422.jpg

I didn’t have a clue what to think of Nathan because he had to be in on it. I loved what they did though and it all made sense when it was revealed. I feel very sympathetic to him, poor kid had severe mental health problems that were ignored by his asshole family then he was used by an even bigger asshole pervert, only to realise what he had done and be killed by said asshole pervert. Now that’s traumatic. David gave me a weird feeling too, it was the opposite of Mr Jefferson. I kept believing that he only had the best intentions for him to then go and do something stupid like spy on his home and hit Chloe. Then there was the resentment of him replacing William who was the nicest person in existence. I was so pleased that my instincts with him turned out to be true, he turned out to be a great character, I’m quite fond of him. Everything in the dark room once he rescues Max was what I had been hoping for with his character. The option when he finds out that it was Jefferson that killed Chloe was POWERFUL.

Life Is Strange™_20160622233447.jpg

I was really satisfied with my ending. Throughout the game I was sure that we were going to get a happy ending. I don’t know why I thought that, the last two games I completed had me sobbing (Red Dead Redemption and Beyond: Two Souls in case you were wondering). I was sure that we were going to find Rachel Amber and live happily ever after somehow. I hadn’t made the connection that the tornado was caused by the time travel and as soon as Warren said it in the diner it was a ‘Duh’ moment. There wasn’t much time to think between then and the end decision but when it came to it I was still surprised and had to pause the game to think it through. The right option was so obvious to me. In every single alternate timeline Chloe died. Every single one. She was never meant to live. I get the feeling that even if they survived the tornado she was going to get killed again soon. My thoughts are very ‘Final Destination’ but it makes sense. She was never meant to live. If you choose to sacrifice Arcadia Bay, every person that you saved in the tornado chapter would die. I can’t justify that from Max’s perspective or mine. Also, sacrificing Chloe isn’t just sacrificing Chloe. It’s putting time right. The game has clearly shown that you shouldn’t mess with time. From the nosebleeds to the passing out to the nightmare. The world literally cannot handle it. There is no timeline without the eco-disasters except the original one. Who’s to say that sacrificing Arcadia Bay is all that you are sacrificing? That tornado might never end, it might just tear through America, then the world. There might be more eco-disasters. There have been new ones every day and I dare bet that they would keep coming. I feel that the reason they didn’t expand on the sacrifice Arcadia Bay ending is because there isn’t anything else that they can add without making it obvious that it is the wrong choice. Look at what happened in the sacrifice Chloe epilogue. The chain of positive events that were originally meant to happen. I love the fact that it all came full circle and I don’t think there could be a more satisfying ending. As sad as it was it was necessary for the story to make sense. Don’t mess with time.

Life Is Strange™_20160622232921.jpg

I KNEW it was going to come back to that butterfly. The whole theory of the ‘Butterfly Effect’ is that a hurricane could be caused by the flapping of a butterflies wings at the other side of the world. I love how they have taken that theory and used it, literally and metaphorically. I’m not a very symbolic or poetic person but I did appreciate the use of the butterflies and the tornado. Having the butterfly then land on Chloes coffin proved to me that I had made the right choice and that this was the way that it was supposed to be. That was their destiny all along. I really appreciate the fact that we couldn’t fix everything with time, and the more you try to change it the more trouble you cause. My only worry is that I have heard they are making a season 2 containing all new characters, I hope this doesn’t completely undermine my theory.

Life Is Strange™_20160622231800.jpg

Just a couple of other things that I enjoyed – I really liked Warren for Max. I think they were a good match. They are both geeky, they like the same stuff, she thinks he’s cute, he completely trusts her, they are just completely on the same wave-length.

I was really sad when I realised that I was going to have to let William die again. That was almost as sad as the ending to me. That guy didn’t do one thing wrong. Except buying Chloe a car I guess.

Last one – I really liked the way they told the story, especially when it came to the alternate realities. I can’t think of a better way to catch us up than showing us photos of the changes. It spoke so much without even using words. The time that the photos changed back to being in the dark room my heart sank. It was chilling. I did not expect to end up back there. So well done.

Life Is Strange™_20160622234139.jpg

Overall, this was my kind of game. Exploration and problem solving are some of my favourite parts of games. That along with time travel made it great. It was emotional and although I didn’t cry like I have before, there was a tear when the credits started rolling. This was probably because I was so confident that my choice was right. Either way, it was fun and a good game, even for people who don’t game. The only way I can think of to improve it would be to make it longer. Either more episodes or one long game. Then, at some of the photo-travel moments it could give you a couple of photos to choose from. That way you are truly creating your own story because whichever photo you choose changes different things. If this happened a few times then there would be loads of replay value to see where different combinations ultimately take you. Although maybe that is best saved for another game.

What were your thoughts? Were your suspicions right? What was your final choice? Did you cry?

Review – Beyond: Two Souls – PS3

Beyond: Two Souls is a game that follows the life of Jodie Holmes (Ellen Page), a girl who has a permanent connection with an unknown entity named Aiden. The game consists of 24 chapters taking place during different periods of Jodies life. We see the struggles of her growing up with her ‘gift’, including the great things they can achieve and the not so great consequences. We travel through many different settings and environments in many different situations. The game falls into the interactive movie category with elements of action, adventure and a little bit of stealth set in some environments the size of a room, and others in quite open worlds. Ultimately though, this is completely a character and story driven game.


I would say the main genre is sci-fi but there are bits of literally almost every genre included in places. Most prominently are the drama, supernatural and horror with some mystery, thriller, spy-thriller, political and even a bit of western. It felt like a mashup of the Sixth Sense, Resident Evil, Edge of Tomorrow, Titanic, James Bond and many many more examples that won’t come to my head but you will know what I mean when you play it. Each chapter has its own feel. The variety means that, chances are, there is a part that you will love and a part that you don’t so much. I personally enjoyed the quieter chapters more than the action heavy ones but others may disagree.  I hadn’t realised before I started that there was a touch of horror to it, I was playing in bed at night in the dark all alone and suddenly I SHAT myself! It’s not by any means a horror game but I think you need to be aware if you are a big wimp like me. Don’t let it put you off though! It’s mainly one chapter and you’ll know which one I mean when you get to it. It’s not so bad it just seriously creeped me out.


Gameplay was quite basic. Walk around and interact with the environment whenever there is a white dot. Press certain buttons as instructed. The combat was strange. When fighting the movement would turn to slow motion and you had to move in the direction that Jodie was already going. That got confusing at times. Sometimes I didn’t know what the hell I was doing, sometimes I didn’t know if I’d done it right or wrong, but either way I didn’t see too many consequences for getting it wrong the odd time. Jodie is played in third person but you can also switch to Aiden most of the time by pressing triangle. Aiden is played in first person and is attached to Jodie by a spiritual cord which restricts the distance you can go with him. He can float through (most) walls, floors, doors, ceilings and can go some places where Jodie can’t. He’s very useful, whether its scouting the area, breaking doors, controlling people or just causing trouble. Combat using Aiden was a bit confusing at times as well as sometimes you couldn’t see what you were doing but it was still easy enough. You have to be quite quick to make dialogue decisions otherwise it will choose something for you. The Graphics were stunning and the music was great. The pacing was a bit weird, I understand why they did it the way they did, it eases you into the combat and the story and creates some mystery. It probably wouldn’t have worked as well chronologically but it just felt a little clunky at times.


I feel like it’s inevitable to compare Beyond to Heavy Rain – same devs, same interactive movie style – however I also feel like they cannot be compared. They share their own genre away from FPS or RPGs but they are also nothing alike. Beyond is supernatural fantasy story following one girl for 15 years where as Heavy Rain is a murder mystery thriller following 4 different people for around 4 days. Heavy Rain was my personal favourite, it was more my genre and I feel like I was more attached to more of the characters than I was in Beyond. I also didn’t feel there were as many choices in this game. It was more dialogue changes than anything else so I didn’t agonize over my decisions like I did in Heavy Rain, or even Until Dawn for that matter. However, the game made up for it in its own way. While I was playing I enjoyed the story but I wasn’t completely gripped like I was with Heavy Rain, that might be because there isn’t a clear aim. In Heavy Rain you are on the path to finding the boy and identifying the serial killer – we know what the end goal is. Where as in Beyond it just felt like we were filling in the blanks jumping between gaps without the full intrigue of what’s going to happen. It wasn’t that I didn’t like it, I just didn’t like it as much during my play-through. I did enjoy the payoff though. While I was playing I couldn’t see that there was going to be a payoff moment like THAT moment in Heavy Rain. But I was wrong. I didn’t see it coming but when it did, I just started crying like a baby. I love when there’s a twist that you don’t see coming but it smacked me right in the feels, I was so emotional. The second game in a row I’ve completed that made me cry (the first was Red Dead Redemption).

So overall, I wouldn’t say that if you loved Heavy Rain you will love this game, or if you loved this game you will love Heavy Rain. They are so different tonally, stylistically and narratively. However, if you enjoy the continuous, no ‘game over’, story focused, character driven, follow your instincts, choice making, multiple endings style then you will probably enjoy both games for different reasons like I did. I personally adore the Interactive Movie games and I cannot wait for more in the future.


As far as replayability is concerned, its a little bit slow. The full story is around 10 hrs long. Once I finished I decided I wanted the platinum trophy and worked out that it would take me another one and a half playthroughs to get them all. Once you finish there is a chapter selection page where they are all in chronological order and you can choose where to go back to. Don’t assume that you will play them in chronological order though. The prologue is near the end chronologically but expect to have to play all the chapters again if you choose it. I think the main trophy path is going to be the same for everyone, do your first playthrough on your own. Then go back as far as you need to to change the ending. Once you’ve done that play through again from the beginning getting the rest of the trophies in the process. If you have still missed any after that you can go back to the relevant chapter and mop them up.

A hint for everyone if you are looking to get platinum. Play your first play-through in Duo mode. Then if the trophy doesn’t pop you can do it again on your next play-through. I have every trophy except the Duo mode one yet I played the full game in Duo mode on my second play-through. It will have to wait though because three full play-throughs is a bit much. I did enjoy spending more time in the games universe but it was still very tedious. For the Seen All Endings trophy you have to play the final chapter at least 5 times and watch through the whole epilogue and credits at least 9 times. And it’s not short. I did find the message at the end of the credits touching though. I enjoyed the action scenes a lot more the second time around, probably because I knew what to expect. Basically, on your second play-through it will feel a lot slower, so it’s worth having a break and coming back to the game a while later.


Overall, I would recommend this game, especially to people that are new to gaming. It has a Duo mode where one person can play as Jodie and one can play as Aiden so I would also recommend it to couples and friends. Don’t expect a constant fast paced thrill ride but do expect a nice enjoyable story and just go with the flow. I was blown away at the end. Don’t read any spoilers on the internet, don’t even read the trophies, just play with your instincts and see where it gets you, that’s how these games are supposed to be played.



Continue reading “Review – Beyond: Two Souls – PS3”

Review – Until Dawn – PS4

Until Dawn is a Horror Survival Game with a difference. It plays similar to Heavy Rain, by which I mean your choices determine the outcome of the game. The butterfly effect system means that certain things that you do or choices that you make can hugely change your game, making everyone’s first play-through unique to them-self. I have to advise you that these games are best played without doing any googling or reading and just using your instincts and seeing where that takes you. Once you finish the game you can play again or go back chapter by chapter to see what you missed. I found it hilarious looking back and seeing what awful decisions I made!

Until Dawn™_20151227150419.jpg

The game starts in a lodge in a secluded snowy mountain. Eight friends are having a vacation when a tragic event occurs.This is the tutorial level that allows you to get a feel for the game and sets up the story nicely. The game then skips forward to the year anniversary of the accident. The group are continuing their tradition and returning to the lodge spend the night.

Until Dawn™_20151227151041.jpg

The game is played from eight different characters point of view. The goal is to see who can survive Until Dawn. As the night progresses we learn more about the threats that the characters face and how they link to the past. Each chapter brings us an hour closer to dawn and there are 10 in total.

Until Dawn™_20151227151952.jpg

I wasn’t quite as attached to the characters as I was in Heavy Rain. I guess when there are so many characters they don’t get as much development and/or you don’t spend as long playing that character. Having said that, they were also a different age group in a totally different situation so it was never going to be the same. It just didn’t punch me in the feels quite as hard as Heavy Rain did. Nearly, but not quite. The characters themselves were quite cliche, from the jock guy to the geeky guy to the mean girls, but some of them changed as the game went on. I grew really fond of some of them that I hated in the beginning and was genuinely gutted when I lost a certain few of them.

Until Dawn™_20151227152310.jpg

Quite honestly.. if you aren’t a horror fan than this game probably isn’t for you. I adored Heavy Rain and was excited by the concept of this game. It turns out that I am a massive wimp and needed to recruit my Dad to help me play the scary parts. I got as far as Chapter 5 on my own before I couldn’t take it anymore. We do make a good team, he does the slow exploration parts where there are likely to be jump scares and then I take over for the fast parts as I am better at the QTE’s. I also make all of the decisions, which it turns out that I’m not great at doing – due to 1. being indecisive and 2. shockingly bad judgment.

Until Dawn™_20151227152338.jpg

I didn’t know what to expect from the horror side of things. When I started the game I thought it was a slasher game, from the things I’d heard and the tone of the game, but it turned out to be a bit of everything. Think of most horror movies you’ve seen. A bit of each of them has probably been incorporated one way or another. The atmosphere is very spooky and there are frights around every corner. If you are a hardened horror fan then you will be fine to play it alone in the dark. I screamed at parts and my Dad didn’t even flinch, it just depends on the individual. Overall though, even if it doesn’t scare you (which it probably will), you’ve got to be impressed by the variety they have managed to fit into one story. I had read in other reviews that the first half is best and that it got more silly as time went on so I was expecting to be disappointed, but in the end I really enjoyed how it all came together. I couldn’t predict what was going to happen and I thought it all fit together really well!

Until Dawn™_20151227152427.jpg

I can’t comment on the sound because I have the volume turned right down but I did notice while walking through the snow, the snow under your shoes sounds just like real life, I literally could have been walking out in real snow for all I knew. The only other part of the sound that I can comment on is that it gets loud when it makes you jump. The score must have been doing a good enough job to create the atmosphere though for me to need to turn it down in the first place. The ‘O Death’ song is great too.

Until Dawn™_20151227152735.jpg

It’s not the longest game to play through but it definitely has replay value, even if it is just to make all of the opposite choices and see what you end up with. I would recommend going for the Platinum trophy on this one. It’s a good way to see the majority of what there is to see and still enjoy it. Do your first play-through on your own then if you look up the trophies, you will only have to do two more play-throughs at the most to get platinum and they will both be different to your original one. I haven’t got mine yet – wimp – but I’ve got it planned, I only had to go back two chapters the first time, then I will have to do one more play-through from near the beginning. If you are doing this make sure to just use chapter select to restart your game instead of starting a whole new game.

Until Dawn™_20151227153910.jpg

I still can’t decide whether I liked the addition of the totems or not. Totems are collectible items that you find on the ground and they give you a small glimpse into a possible outcome. There are 5 different colours which equate to five different categories – Danger, Loss, Death, Guidance and Fortune. I did think it was a really clever idea, however at the same time it did influence some of my decisions, I would obsess when one of my characters was near fire because I had seen an explosion. I know that’s what they were there for but it makes me wonder whether the game would have been better without having these little clues.

Until Dawn™_20151227145258.jpg

Overall, it’s one to play, without a doubt. Fans of interactive movie games and fans of the horror genre are guaranteed to enjoy this game and it would be a great entry game for anyone who has never played before. Even if you are a wimp like me, keep the lights on, turn the volume down and have some friends over. Of course, if you want to play it how it’s supposed to be played I salute you. Dark, loud and shit-stained pants. Don’t go in expecting a masterpiece but do expect to have some fun.


Continue reading “Review – Until Dawn – PS4”

Review – Heavy Rain – PS3

Heavy Rain is an interactive drama game in which your decisions affect the outcome. The story is about the Origami Killer, A serial killer who targets young boys and always leaves them with an origami figure in their hand and an orchid on their chest. The story unfolds as you play from the point of view of four different people. Ethan Mars – a troubled dad. Scott Shelby – an asthmatic private detective. Norman Jayden – a drug addicted FBI profiler. And Madison Paige – an insomniac photographer.

The screenshot feature didn’t exist on PS3

The game starts with a normal day in the life of Ethan to allow you to get used to the controls and then things start to heat up from there. It was so engaging, I really grew to care about the characters and was rooting for a happy ending! Some parts were intense, some parts were emotional and some parts were bad ass! I couldn’t wait to see what was going to happen next.

I strongly suggest playing this game through without reading anymore information than that. Don’t look up the best outcome, don’t read any spoilers, I wouldn’t even google the name. I googled a couple of things while I was playing and I’m so pleased I didn’t accidentally spoil it for myself. Use your instincts, make your own decisions and see how it ends for you.

I played with a regular DS3, the game does have some motion control sections

The game is a set story, you are free to do what you want within reason but whatever you do, the story will keep flowing. You can’t choose the character you are playing, you will play the character whos story you are focused on at that time. You can walk around, hear the characters thoughts and interact with the environment if there is a prompt to do so. It is very much like an interactive movie. The camera angles are set, you can’t manually move them but you can alternate between different views to see different areas of the room you are in. This did remind me a tad bit of the original Resident Evil.

There are three difficulty settings. I thought mine was on moderate but when I had a look it was on hard so I have no idea, you can always go into options and change it if it’s too hard/easy for you. You must stay alert throughout the game. It is played with prompts that appear on-screen telling you what to press and how to press it. Sometimes it’s fast, sometimes it’s slow, some times it’s tap it and sometimes it’s hold it. Sometimes you will get options of what to ask or how to reply to someone in a conversation. Read them as fast as possible and choose one because if you aren’t quick enough the game will sometimes choose for you. Speed and accuracy aren’t my best skills when playing games so I spent most of the fights screaming and hitting the wrong buttons but it is all part of the fun. There was one particular part that I really struggled with the controls, crawling through some tunnels and could I get him to go in the direction I wanted? Could I heck. That was the biggest flaw in the game for me.

You can tell how new I was to gaming, the thing I am describing above is QTE’s

The music was brilliant, it really set the tone. It got the emotions going at some points and the adrenaline going at others. It was so on point, brilliant. The game wasn’t too long either and kept me hooked the entire time. It took me three good sessions to complete, but once you’ve finished you will probably want to play through again while making different choices than the first time. You can also chapter select to play them out differently and extend the game even further. As far as I know there are 18 endings to find and once you’ve unlocked them all you will win a trophy.

I bought my game second-hand, the box was the normal version but the disk was actually the Move version. I panicked a bit at first as I don’t have a Move controller but once the game had installed (which took a LONG time) I found that it gives you the option between the move and the standard controller.


Overall, it’s different, it’s haunting, it’s unique and I hope they make many more like it, in the same structure but with different, equally great stories to tell. I love it when a game makes you think long after you stop playing and I am still thinking about it so it has definitely stuck a chord with me somehow!

Only read on if you have completed the game.. MAJOR SPOILERS AHEAD

Continue reading “Review – Heavy Rain – PS3”

Review – Red Dead Redemption – PS3

Red Dead Redemption is an open world game set in the Wild West. It follows the story of John Marston. His family have been kidnapped and he is on a mission to get them back. Throughout the story we discover new areas, meet lots of new people and learn about John’s past on his quest for redemption.

It took me a long time to get into this game. I am a long time fan of GTA – I love the stories, the characters, the settings, the humour and the freedom – and had heard great things about RDR. The western theme didn’t really do anything for me at first. However, as the game went on I appreciated it more and more and actually grew to like it. Now when my Mam is watching her old western program The High Chaparral I can’t help but smile.


At first, the missions didn’t seem to be getting anywhere. I felt like I was playing for hours, running around doing favors for these characters but still not getting anywhere. It wasn’t drawing me back to play. I did want to know what was going to happen but I ended up taking a break and playing Heavy Rain the whole way through before continuing Red Dead. Once I got further in I started enjoying it a bit more. It still felt like it was a lot of helping people with nothing in return but I started enjoying the journey more. I think by now I had gotten used to the controls a lot more and that helped with the enjoyment. Even though I felt like the story was lacking while I was playing, by the time I got to the end it blew me away. I think I could enjoy playing through a second time just as much, if not more!


The random events seem to be highly praised by fans, and although I do like them, I thought there were too many of them at the beginning. I couldn’t go anywhere without someone stopping me and asking for help when all I wanted to do was explore. Especially when I wasn’t comfortable with the controls, I would either get killed, kill the good guy or just fail. Now I’ve realised that you can just ignore them if you want. Having said that there are some great random things going on around the world, always something to keep you entertained and amused. Hearing background gunfire used to always set me on edge – I think that’s from GTA, usually if someone’s shooting they are shooting at you – but if you look around it’s usually people hunting or robbing people and you do not have to get involved if you don’t want to, and if you do then go for it. Watch out for Cougars though, pesky things!


Now that I have finished the game, I can’t decide whether I prefer this or GTA more, and that’s MASSIVE considering how much I love GTA. I think I love them both for different reasons. I love the fact that in this game you can shoot your gun and not worry about getting a wanted level. One of the things I like least about GTA is escaping the police, I always used to use the cheats. On RDR though, I didn’t have to use cheats once. Although I don’t fully understand it, I prefer the justice system in this game, it’s much more realistic with the witnesses and the bounties. I also liked the regenerating health. I played the first few hours thinking that the dead eye bar was my health and wondering why I was dying with full health but once I realised I soon learned the signs that I was going to die. It’s good for people like me who collect medicine but are too stingy to use it to just get under cover and regain some health.

The structure of the game is very similar to GTA. You have a map that expands as you get further into the game. You have your main story missions, there are usually a couple on the go at the same time and you can choose which you want to do first. You have your side-missions which are the Strangers, similar to GTA 5. You also have Ambient Challenges that include Sharpshooter and Master Hunter, where in GTA you would have the Shooting Range and Flight School. In GTA you had mini games like Bowling and Pool where as in RDR you get Poker and Blackjack. The controls are also very similar in both games, the main difference is you are riding a horse instead of driving a car. It’s a little bit different but once you get used to it it’s quite enjoyable.


Something that I think would have made the game even better would be more loot/more things to do with the loot that you have collected. It would be cool if you could create clothes with animal skins, cook the meat for health, things like that. That would have added another dimension. By the end of the game I realised there wasn’t too much point in searching buildings because all there was was the odd chest with a bit of money in. Another thing I was hoping for was to have a working ranch, where I could go out and break horses then those horses would stay in my field until I sold them etc, making an honest income and running a business. It doesn’t spoil the game that it wasn’t there but it would have been a nice addition and maybe something they can do in the future.


My version of the game was bought second hand and must have had some of the DLC included because I had the War Horse which I think totally enhanced my game. He had great stamina and speed, was quite hardy and the odd time he died I just used the deeds and he came back. I appreciated him very much, there were a couple of times that I accidentally hitched/stole different horses and none of them compared to him. Fantastic Horse.


In conclusion, give it a go! If you like other Rockstar games, give it a go! If you like a good story, give it a go! If you like cowboys, definitely give it a go! If you do give it a go and aren’t keen, keep at it, it might grow on you, it did for me! I know I’m about 5 years late to the party but I’m pleased I made it. I have yet to try online mode, I doubt there will be anyone still playing (but if anyone wants to give me a shout), first I want to get 100% completion then I’m going for platinum. It must have been a good game to put in that effort!


Continue reading “Review – Red Dead Redemption – PS3”