2022 Reflections and 2023 Goals

I wasn’t going to make a New Year post this year, but upon reflection it almost feels necessary. Instead of publicly reflecting on what has been a particularly difficult year for me, I think it will be a lot more useful and enjoyable to think of what comes next.  

A constant in my life is my resistance to consistency. Give me 6 months of anything and I need change, it is just the way of the Noob. With that in mind, these are the latest thoughts in the everchanging realm that is my brain. 

Twitch

I am really enjoying my current schedule on Twitch. Two consecutive days and a seperate third is pleasing for me, allowing me to get into a zone and then let it go to work on other things. I recognise that a day stream can be inconvenient for many and I wish that I could change that, but it is the only way this structure fits together with my other commitments for the time being.

When it comes to game choice, I am going to continue to alternate longer games with shorter ones. This year we played a few games that were the start of a series. For now, I am going to continue to prioritise new games over sequels. This is because there are still so many games that I have no experience in. I’d rather spread the limited time I have around to new experiences wherever I can. That doesn’t mean we won’t be playing sequels, but do expect the potential of years between them.

I am going to continue to balance older and newer games in the same way, but all of this is really dictated by whatever I have access to at the time. Anything with limited access is probably going to take priority.

YouTube

Something that I have learned this year is that I need recording time to balance out stream time. Both are great but they are entirely different experiences that I love for their own reasons. A YouTube playthrough is entirely about the game. For this reason, I am really looking forward to bringing Let’s Plays back. I am unsure about the distant future but I have a list of games that may end up lasting the entire year without any further planning, so that is one possibility.

The current plan is Let’s Plays 3x a week, Indie Showcase Saturdays forever, and I have some other ideas. Depending on my workload, a potential I have been considering is Repentance Sundays. I haven’t played any of the Repentance DLC for The Binding of Isaac yet. It could be fun to put out a run or two a week as I get to know the new content. I will see how my schedule is in a few weeks.

YouTube is such a strange thing for me. I have been doing it for much longer than Twitch but can’t say I have ever found what anyone would call success. It is wonderful to hear when people enjoy my videos, or the rare occasion I see my series is being binged. But when you look at my overall time, I can’t help but think there is a problem. The trouble is, it is hard to figure out what the problem is. Is it just oversaturation, or is it my content? Occasionally an Indie Showcase video will get more viewers than normal because it gets in the algorithm, but it rarely ever translates into more subscribers. I have tried to make my intros as short as I can while including all of the information. I kind of like my thumbnails how they are. My channel is clearly organised. I have tried calls to action but I just can’t do it. I can’t help question whether I am just not entertaining enough. My philosophy is that I make the content that I would want to watch. The thing is, I can have weird and different tastes that potentially others don’t. All of this is to say – I would LOVE for my YouTube to become something. I am not a fool and know it wont, which even makes it difficult to admit my aspiration. But man, I love what I do and just wish it had more appeal. I think the only actionable thing that I can do towards that at the moment is to keep creating.

Just to be clear, I didn’t used to care about numbers, but since trying to make my content a sustainable career it makes it especially sad to think about. Unless something drastic happens, it is not going to work out long term, which sucks but I do need to start coming to terms with.

Blog

I go through phases with my writing. Blog time has been wonderful in a year when I haven’t always felt up to speaking or being around folks. Having said that, if I am not in ‘the mood’ then what I write can be just terrible. When I started using my Blog more regularly this year I hoped that I would do some more thought pieces, a hope that I will bring forward into 2023. The amount of half written pieces and pages of notes that I have that just need a little more time in the oven is excessive. I want to write things worth reading, but I also have to work on finishing them.

I have really enjoyed writing reviews this year and I hope to continue. I have found a format that clicks very well with my thought process that I also believe is good and reader friendly. It has been a great outlet, particularly for games that I didn’t play on stream. What I would like to do going forward is take this to the next level. I would like my reviews and my blog in general to be visually friendly and interesting too. While I don’t have specific ideas yet, I am taking inspiration from the magazine I made.

I’m making it a goal this year to try out a monthly game service recap post, as well as finally figuring out my own way of covering the Indie Festivals. These things are the type that need to develop over time, but I hope to make a start on them relatively soon.

Others

Game Dev – I am in a place in my life where I need to seriously consider my future. I have worked so hard since I lost my job, trying out different things and seeing if I can find a place. Unfortunately, I am still struggling with that. I want to work in games, but I am not skilled enough to write or design anything professionally. Once my schedule has settled down, I would really like to look into Game Development. It is a little difficult because I don’t know what areas I could be good at, so I would like to dip into a bit of everything and see what calls to me. I find self learning incredibly difficult but in my current situation, I have to use all of the time that I can right now to develop a skill that can help me be self sufficient in the future. The great thing about this is that I am surrounded by talented, creative and motivated people. I would like to join that group too!

Podcast – Finally, I have been wanting this for so long that I am writing it here for my own benefit if nothing else. I have so much on my plate currently, no matter how much I wish I could make a Podcast, the circumstances just aren’t right. I still have hope for the future but for now, I have to eliminate this from my current goals. The strange part about doing that is that Podcasts are probably my favourite form of entertainment. I really enjoy and respect them, but as a result of that, I don’t want to do it until I can do it right and that unfortunately just isn’t now.

While this has been a little back and forth on past reflection vs the future plans, I believe they go hand in hand and I do like to let everyone know where I stand every once in a while. It is an unfortunate fact that I don’t know what the state of my content will be in a few months time, let alone a year. Realistically, at the current rate, I will have to be seeking other employment before then. The thing is, I desperately need that to be something that I enjoy. So this year is really going to be a juggling act between trying to grow my current content while also learning new skills. There was a time in my past that I found the unknown exciting more than scary, that is how I would like to be again. I am going to do everything in my power to make 2023 a great year.

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Noob’s Top 10 Screenshots of 2022

Screenshots from my gaming year.

Shadow of the Colossus (2018) – PS5 – Photo Mode
Shadow of the Colossus (2018) – PS5 – Photo Mode
Shadow of the Colossus (2018) – PS5 – Photo Mode
Marvel’s Guardians of the Galaxy (2021) – PS5 – Photo Mode
Demon’s Souls (2020) – PS5 – Photo Mode
Uncharted: Legacy of Thieves Collection (2022) – PS5 – Photo Mode
Marvel’s Spider-Man: Miles Morales (2020) – PS5 – Photo Mode
Sea of Thieves (2018) – PC – Gameplay w/o hud
Sea of Thieves (2018) – PC – No Photo Mode
Sea of Thieves (2018) – PC – No Photo Mode
Gris (2018) – PC – Cutscene

Another year and another bunch of photos! I somehow feel like I did less and yet more game photography this year. Rather than doing full photography playthroughs like I had hoped, I mostly dabbled here and there. I only made my way through 3 more Colossi but they are still as phenomenal as ever. At this rate I should have them done in another 3 years! I finally got to try out Demon’s Souls which I had been really looking forward to, but sadly that photo mode isn’t as functional as I had hoped due to it being an online game. I am still however having fun with games that don’t have photo modes. Starting the year with Sea of Thieves and ending with Skyrim, I love the challenge of trying to capture interesting and beautiful moments live. Gris is a bonus image as it wasn’t photography (it is a cutscene), but that game is art and whenever this screenshot pops up on my desktop background cycle I love to see it.

For next year, some games that I would really like to take a look at are Hellblade: Senuas Sacrifice and Ghost of Tsushima. This year I would have loved if Stray and Elden Ring had photo modes, but it was not meant to be. Instead, I hope to share some more of my Shadow of the Colossus and Skyrim adventures.

TOP 10 SCREENSHOTS FROM PREVIOUS YEARS

More Video Game Photography

Noob’s Top 10 Games Experienced in 2022

The year is almost over! Since I don’t make a habit of playing many brand new games on release I don’t often have a lot to add to the Game of the Year conversation. I do however track all of the games that I play within a given year. Since I missed so many titles throughout my life, I am very fortunate to experience many amazing games for the first time all year around. I want to celebrate that, so here are my Top 10 Games from this year!

Here is a chart of the release year of all the games I experienced this year!

10. AI: The Somnium Files (2019)

It was very difficult narrowing this list down. I have played so many good games this year that could make my top 10 for so many different reasons. After much back and forth, I have chosen AI: The Somnium Files as number 10. Despite not enjoying everything about it, I have to acknowledge that I loved the core mystery. Not only did the game deliver a murder mystery that kept me guessing with so many wild yet somehow plausible theories, it managed to bring it all together to a satisfying conclusion. When an ending falls flat it can often dampen my memory of the rest of the experience and that could very easily happen with a story so full of twists and turns. Thankfully, they nailed it!

If you would like to hear more about my mixed feelings on this crazy game, you can read my review here.

9. God of War (2018)

God of War felt like my first delve into the best that cinematic gaming has to offer. I felt like I was playing a blockbuster and because that is so rare to me, it was pretty damn awe-inspiring. I think the reason that this game doesn’t make it further up the list is becasue when something shines so much, the rough edges feel a little rougher. Slight issues with pacing, invisible walls and certain character arcs occasionally took me out of the experience and stopped this from being up there with my favourites. However, the fight choreography, the mythology and the characters themselves were so much fun, it was overall a fantastic experience.

8. Yes, Your Grace (2020)

I almost missed this one so I am so glad that I got to play it before it left Game Pass. The tough choices every day, the looming threat and the never knowing whether we would get through the next week created an extremely stressful and melancholic atmosphere in which I personally felt the weight of the kingdom on my shoulders. Yet somehow that is not all I remember. I remember the charm of every character being recognisable despite their pixel forms. I remember the nerves when someone returned to the palace, and the joy when they were saying thank you (and bringing me supplies). I remember the shenanigans of my daughters that elevated the game from a management sim to a life sim. It can be sad, it can be stressful, it can be buggy, but it is very worth playing.

7. Astrologaster (2019)

Having zero expectations helped as I discovered how much of a total delight Astrologaster really is. The music, the history, the choices, the relationships, the consequences – that is what the game is all about. It is all delivered with a sense of humour that couldn’t be nailed by just anyone. The passion and heart from the devs is palpable. If you are having a bad day, I couldn’t recommend this enough to get at least a few giggles. For how simple the game is moment to moment, the production value shines and makes this a stand out indie title.

6. Zero Time Dilemma (2016)

Finishing the Zero Escape series was the end of an era for me. I played the entire series for YouTube and each one was as wild as the next in their own way. It took me a while to adjust to the third and final game having such a new style, but once I got used to it I grew to love it. The janky animations added character as much as anything else, and the new flow of gameplay made a lot of sense in terms of the story. As I reflect, this game and Virtues Last Reward keep trading places for my favourite in the series, and that was very unexpected considering how much I enjoyed VLR.

If you would like to hear more of my feelings on this game, not only can you watch my series in the video above but I guested on the Left Behind Game Club podcast where we talked in a lot of depth. You can find more information about that here.

5. Elden Ring (2022)

One one hand, it almost feels wrong to put Elden Ring on this list as I am not even sure I am half way through yet. On the other hand, I HAD to put Elden Ring on this list. I have quietly enjoyed the souls games from a distance for a few years, but never thought I could actually play them. I wanted that sense of exploration but I don’t have the patience required for the combat. Then Elden Ring came along. It is like Dark Souls had a child with.. well.. me. Every change they made and feature they added feels tailored to my enjoyment and I have thoroughly enjoyed my time with the game so far, knowing I have many more hours of joy, discovery, fear and fascination to go. This was my onlyday one gaming splurge this year and I am so glad that I did it.

4. Guardians of the Galaxy (2021)

I am not entirely sure why it took me so long to play Guardians of the Galaxy. I had access to it for a while but the timing never felt quite right. Now that I think back, it is like it was for a reason. In an extremely stressful time in my life, this game gave me a wonderful place of respite. It is another that felt designed for me on a few different levels. The character interactions and small details were fantastic and the levels were very fun to explore. I even enjoyed the combat which isn’t usual for me. The only hype I really heard about this game were the few who were championing it saying it is underrated, and I whole-heartedly agree. I always hope for more people to play it because I’m sure there will be many that have as much love for it as I do. It is funny, colourful, bold, emotional, and so worth your time.

3. Stray (2022)

Stray was everything I needed it to be and more. To this day I see people calling it ‘that cat game’ but that feels so reductive to me. In my review I went into detail about why I believe this game worked so well, so instead of rehashing that, I will leave a link here. What I do want to say is while this game will not be for everyone, I am so happy that there is a space for games like these to be made. Not everything has to be a blockbuster, but I do believe games need some sort of substance. This is a short game that is bursting with atmosphere, gorgeous visuals, small moments, world building, and feelings; perhaps even more impressive considering all of the characters are animals and robots.

2. Persona 5 (2016)

This game took over my life in a way that I didn’t expect. At a time when I was creating a schedule – forcing in some mandatory yet reluctant rest time – P5 became part of my evening routine. Having never played a story based JRPG before (unless Pokemon counts) I wasn’t even sure what to expect, let alone whether I would like it. But after playing the first couple of hours I was completely sold. It was a totally new experience and I was entirely on board. The further in I got, the more I loved the characters and the more excitement I got from new mechanics, new story beats or discovering new elements of the game. This game is a masterclass in style and I couldn’t get enough. I lulled in the middle which isn’t unusual for me during a long game, but overall, Persona 5 took a place in my heart. Maybe even stole it? A hugely enjoyable experience that I will remember for a long time.

1. Return of the Obra Dinn (2018)

The award for favourite game that I have played this year goes to – Return of the Obra Dinn! All I knew going into this game was that there might be murder mysteries and puzzles, and that I was slightly off-put by the art style. It is so interesting how thoughts like that can 180 so hard that it becomes one of your favourite game experiences to date. As soon as I felt the game in motion I knew I had it wrong. This game is art in every sense. Not only the visual aesthetic, but the music, the audio design, the pacing of every reveal, the setting, the characters, the story, the clues, the unravelling. It is crafted to perfection.

In puzzle books my favourite pages are the logic grid puzzles. I had no idea this game would basically be a huge, sprawling version of those. Except for a couple of tiny niggles, this game ‘hit’ on every level for me. My only regret is not being able to experience it for the first time again.

Looking back over my list and writing this post is pretty magical. These games are outstanding and were one of the saving graces of a tough personal year for me. And the best part? I know there are 1000s more where they came from, just waiting to give more fantastic, wild, emotional, challenging, thoughtful, hilarious, *insert all other adjectives here* experiences, and the library just grows and grows.

For anyone else like me – people who want to experience everything there is, Indie and AAA alike – we will never be able to play all of the games that we would like to before we die. There literally aren’t enough hours. On one hand, that could be a reason to be super selective. On the other, how many games have clicked with you on a level that you never expected or could not have predicted? For me, that number is pretty high. The conclusion – be adventurous. Go with your gut. Listen to others, but not too closely. Curious about something? Give it a go! Not really feeling anything? Try absolutely anything! Games are more accessible than they have ever been, what better way to celebrate that then.. well.. playing games.

If you would like to see more of what I played this year, I have a Twitter thread with initial thoughts of every game I played here. I also have a more concise visual list on GGApp that you can view here.

Happy gaming and all the best for 2023!

top 10 games experienced in Other years

More end of year content

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Goals for 2022

Now that I have updated everyone about where I stand with regards to the future (if you missed it you can read it here but as a tl;dr, I’d like to try to earn enough financially to keep going), I can start to get my head into actually making it happen, with physical goals and practical changes for 2022!

First off, should we talk about the reason we are all really here?! Games! I am not setting goals for a certain amount of games to play or anything like that, but as everyone knows, I do love a game plan. This list is a none binding guide of games that I might play throughout the year. There are a mixture of gifted games, game pass games, requested games and backlog games on there. The real plan though is to keep it flexible. If a demo, open beta or free weekend pops up I will slot them in.

I love playing Indie Games. I love discovering them, I love getting to know what is coming out and I love sharing them with everyone. I have tried to share this passion in different formats in the past, particularly with the Steam Game Festivals and other variations. Sharing the full experience, making highlight videos, doing write ups etc are all things I have given a go. I still don’t have in mind exactly what I want to do yet, but it is one of my goals to find a good way to cover the indie game festivals. There are plenty of them throughout the year, I always have a really cool time with them, I just need to get better at sharing that. Following on from that, I would also like to make a special effort to ensure that I am consistent with my Indie Showcase. There is no reason that I can’t have covered 52 games by the end of the year. I have plenty on my waiting list that I am desperate to try out and this series was designed to be manageable.

I realise that the above is displaying some vague goals, so here is a tangible one. I would like to get to 250 followers on Twitch. I don’t usually focus too much on the numbers but there is a reason for this one. Keymailer is a service where you can request keys to upcoming games. I am on there and have gotten keys from there in the past, but you can’t actually get accredited until you have 250 followers. I am most certainly not going to get a lot of the keys that I might like even if I am accredited, but if I see a particularly interesting looking indie game I will request it. Being accredited really ups my chance of being accepted for a key and getting to cover a game, so this is why I would like to aim for the followers. I currently have 198. 52 within the year sounds do-able, and if I get there sooner then that should hopefully open up some content opportunities.

Another goal of mine is just to finish making my streams a really cool place to be. It does seem like it may be a never ending job, but if I can get on top of the basics then it will be a lot more manageable. Creating sound bits, more channel point rewards, using cam more often, potential community goals, using the fun tools that I can with the chatbot, more customised alerts. Basically, I want to try to use all of the tools that are available sooner rather than later. I also have 25 emote slots that I need to fill (or I will once I finally get my animated ones) and I am redrawing the majority of them. I cannot wait to share all the new ideas, for now I can share a sneak peek at the new style.

It’s really easy for me to get caught up in setting goals. I would like to do a lot of work on my YouTube as well as my streams, but I also have to try to be realistic. I have to prioritise Twitch because that is where I make my money. My YouTube isnt even close to being monetizable. But it is niggling away at me that I would love to do well in that too, and I have some ideas in the back burner that I would like to make a start on if I can get a handle on everything else first. I do understand though that I cannot expect that to be doing well when I am not putting all of my effort into it.

I have so many more content ideas slowly cooking away in the background and I haven’t even mentioned this blog, or my aspirations for this website. I would love to set aside some time weekly to do some writing. I want to write some thought pieces that I am passionate about. Maybe that can do some good in the world, or maybe it can help my content get seen. I can aim for the former, and if it even opens up one opportunity then it is worth it. I do think I am slightly better at written words than I am out loud, so hopefully people can take something new away from my writing.

So, since one of my goals is to put myself out there, maybe I should start here. If anyone enjoys my content I would love it if you could recommend it to a friend. If you watch my YouTube videos please give them a like. I’m not going to pretend to understand the algorithm but I hear that is helpful. If I do something you particularly like please reach out and let me know, feedback is very important. If you have a favourite series of mine please give it a share on the socials.

Finally, I’d love to hear any thoughts from anyone about a few things. What do you look for in a streamer? What kind of things do you like to get back in return for your support? Are there anything you like, like community goals that you would like to see on my streams? Is there any type of content that you would either like to see me dabble in or think would help me with my goals?  

I once again want to close this out with a HUGE thank you for everyone’s support. So many great things happened in 2021 and that is down to you guys.

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Noobs Top 10 of 2021

I like to consider myself a patient gamer. I don’t really buy new games, which means I often don’t have a lot to contribute to the Game of the Year conversations. I am however, an avid list keeper and would love to write about the top 10 games that I experienced this year! I am going to go in a descending(ish) order, but frankly, I really struggle to rank things so just remember that I loved every experience on this list!

10. Psychonauts 2

Oh hey, I am already contradicting what I said in the opening paragraph! Generally I am a patient gamer. BUT, when you have Game Pass and an anticipated game like this comes out it would be rude not to.. right? I was introduced to Psychonauts by The Left Behind Game Club Podcast and played it for the first time in 2020 (last year). Whilst I don’t have the nostalgia that some may have for a game of its age, it managed to charm its way into my soul and I loved my time with it. Needless to say, the prospect of a modern sequel was pretty hype for me and the fact that it was released day one on Game Pass was perfect.

The game was wonderful. Some of the levels felt more grand at the time, but others have stuck with me for their underlying messages. Overall, the psychedelic visuals, the fun platforming, the attention to detail and the thoughtful messages provided me with a lovely experience that I got to share with everyone. There are certain things that I think the game could have done to be higher up on my list, but they are personal preferences and I am going to try to keep this list positive. Perhaps I will write a post about it some day!

9. Hades

2021 unexpectedly became the year of the roguelike for me. This is not the first one that I played this year but it is the latest. Hades is so universally praised, both critically and within my social circles. However, whenever I tried to watch anyone playing I never had any idea what was happening and just decided it was not going to be a game for me. Fast forward to November with a little bit of experience, who could have guessed I would be getting my first clear? Certainly not me! I streamed my entire time from my first moments in Tartarus, to the many failures on the way. There were some absolutely nail-biting runs. Not only down to the game but my.. should we say.. chaotic style? There was progress, then there wasn’t. Every time I thought I was near the game would throw something new into the mix. It was stressful and adrenaline fuelled while also being a great, funny time. Every new milestone felt like a huge achievement, leaping yet creeping ever so closer to the goal of whatever the heck was going to happen when we finally escaped. 

Did it take me a while to pluck up the commitment to play this game? Yes. Did I love it very much? Yes. I feel like sharing the game with the community helped give me a higher appreciation, especially for the art. The music and entire vibe were cool. Every time I dropped into a new run my head would start bobbing. But is this game difficult? Yes. Have I played much since my first clear? No. Am I going to put it on God Mode (a sort of adaptive difficulty) because I find the later levels a bit tedious? Yes. Because despite the difficulties, I have really really enjoyed getting to know the Greek gods. Even with every failure there more story, and I feel pretty invested in it.

8. Ori and the Will of the Wisps

I almost didn’t get round to this one this year. Thankfully my Game Pass coming to an end forced me to make some priorities, and this felt like a good December game. I played Ori and the Blind Forest earlier in the year. I really enjoyed my time with it, but I find myself struggling to remember anything too specific about the game. I know that I may have some recency bias for Will of the Wisps, but contrary to Blind Forest, I feel like there are many things from this game that are going to stay with me for a long time. In a strange way, it almost feels like they took the first game, but then tailored it specifically more to me. I think the main change that suits me is that there is a very forgiving checkpoint system which makes exploring so much less of a daunting task and much more freeing.

As well as 2021 being the year of roguelikes for me, it has also been the year of the platformer. During the year I have played Unravel, Limbo, Inside and more. And do you know what? I am so grateful that I did. I feel like all of this experience that I didn’t have last year really elevated my overall experience, to fully embrace everything about the game. The art is breathtaking. The music evokes so much emotion. The movement is very precise and extremely fun. The metroidvania aspects really release that dopamine when you get a new ability. The sidequests bring so much life to the world. And finally, the emotions. Gosh the emotions. I have never cried on stream before. This game made me cry twice. If I think ‘beauty’, I think of this game.

7. It Takes Two

The official Game of the Year! And the second none patient game on my list. Oops. It Takes Two is available on Game Pass via EA Play, and it also comes with a Friend Pass so only one person needs to have it! That is a pretty sweet deal for one of the weirdest, hectic, annoying yet smooth, heartfelt and creative co-op games I’ve ever seen. This game was made by the developers of A Way Out, and while I haven’t played that one, I have seen enough playthroughs to know that I would have had a blast playing it blind. Based on that, I knew I wanted to play what they made next. And It Takes Two did not disappoint.

This game has a totally different tone to the other games by the devs, but still contains the fun, co-op mischief that they are starting to be known for. It was great playing a split screen game for the first time in a long time, it felt nostalgic but still very current. I think the game is longer and has a lot more to it than anyone could have expected, and while it may look like a family game.. I would not recommend it for kids! I played with my good friend Brox. We had so many laughs, the game feels very designed for that. Plenty of ways to kill each other as well as innuendos left, right and centre. Particularly in the first couple of levels, I feel like we were close to dying laughing. Despite it being longer than expected it never gets stale. Every chapter gives you new environments with new abilities which provide new puzzle solving techniques. All I can say is, if you are looking for a co-op game, play it!

6. Disco Elysium

A game I was slightly intimidated by before starting – and infinitely more so after. Disco Elysium was a game that I was frightened that I wouldn’t be smart enough for, but instead it beautifully presented an insight into things that do go on in the world. When thinking back to this game I think sombre. I think gloomy. I almost think of hopelessness. But then I hear the music in the Whirling-in-Rags and feel at home. I think of Kim – one of my favourite characters in a game ever – a ray of the realest sunshine. I think of our different systems talking to us, but us ultimately deciding who to listen to. I think of those times we messed up but then carried on. I think of the times we shouldn’t have got by but did. I remember what we achieved in a world where everything was against us. Nothing, and yet something. I feel comfort. And I think that is all I want to say.

5. Bugsnax

Time is going so quickly and yet so slowly, to think that it has been nearly a year since we played Bugsnax! After not being too hyped by the trailer and the memeness of the entire thing, my interest was slightly piqued at the fact that it was going to be on Ps Plus. Little did I know I would be completely sucked into this strange adventure. It has become pretty clear to me this year that I am an exploration girl. Give me a map to explore and I am in my element. The other thing that I like more than a lot of folk is collectibles. If you strip this game down to its very core, it’s about exploring for collectables. But then when you look at the full picture it gets so much better. There is a seemingly surprisingly dark mystery on the Island. You are a journalist interviewing all of the characters. You get to customise characters with the collectables you gather. Every collectible is a puzzle to solve, some getting quite difficult towards the end. And one of the best parts of it is that you absolutely don’t have to catch them all if you do not want to. Based on my expectations, this game blew me away. We recently coined the term ‘compulsionist’ in the community. Sometimes I like to be completionist, but there are only a rare few games where I can’t stop, and this was one of them. We could have ended the game, but instead we spent a few hours catching them all and you know what? It was very worth it. I enjoyed every second.

4. Resident Evil Village

I have to start with a disclaimer for this one. This is not a game that I have played myself. However, I do sort of consider myself a RE fan. They are not games I would play myself but I enjoy watching playthroughs, and Village is no exception. Before the game came out it earned a place in my heart. If you were watching at the time then you may know where I am coming from with this. I believe it was the PS5 reveal event. The trailer premiered and it was my favourite moment in any game event I have ever witnessed. “It looks a little like RE7 in the graphics department.”. “Probably not, what is this weird story?”. “That looks like a puzzely statue.”. “Oh never mind werewolves.”. “This mansion looking place with a nice staircase looks very RE.”. “Na these frames are awful.”. “Was that an Umbrella logo? Could it be?”. Then the title ‘Village’ appeared. “Oh, I guess not then.” Then eventually the 8 appears over the Village logo and it all makes sense. Mannnn so many goose bumps just thinking back to it. That hype I was feeling put this game into a pretty bad position for me. I don’t get high expectations very often, but I was very much looking forward to watching the game. When I am that excited there is a lot of room to feel let down, but thankfully, it was even better than I hoped it would be.

I personally think it could be the best paced RE game to date. I was really excited to see how they were going to make RE7 but in an outdoors environment as my brain could not understand what that would look like. Exploring that village for the first time? That felt special. Then every time after coming back? Also felt special. The opening was so intense, followed by some completely new territory with no idea what to expect, I was horrified! I find the Lycans terrifying and I really do think the opening few hours of the game are a masterpiece. The game continues with new environments and themes, while still always feeling like a Resident Evil game. The idea that they were going to cross RE4 with RE7 (based on the trailer) left me excited. In reality they also threw in some RE2Make and in my opinion they delivered. If it isnt obvious this was my pick for Game of the Year.

3. 428 Shibuya Scramble

A game that I feel like no one has played! 428 Shibuya Scramble is a visual novel, where the artwork is photography and the characters are played by real actors. Unfortunately it isnt voice acted, and it is a long game which would be a heck of an undertaking for anyone recording or streaming it. Playing/reading it yourself though is so very worth it. A girl has been kidnapped, and throughout the game you will play as 5 different people, some more involved than others but their stories intertwined none the less. The story is full of twists and turns and I HAD to know what was going to happen next. Each character has their own visual and music style which gives them each their personality.

The game is played in 1 hour in-game chunks. You choose a character and read their novel, making choices as you go. You may get a bad end, which means you made a bad choice somewhere in that hour, but not necessarily on that character. Its a really fun way to add a puzzle element into a visual novel and some of the outcomes are fantastic. If you like visual novels, if you like creative games, if you like fun but dramatic/thrilling stories it is a must play.

2. Virtues Last Reward

Virtues Last Reward is the second game in the Nonary Games Series and I believe is the last big game that I recorded purely for YouTube. I had the most amazing time recording this series. It was hilarious, it was confusing, it was dramatic, and every time I thought I might have had it figured out I didn’t. Every time one question was answered three more arose. I enjoy all of the updates from its predecessor 999. It feels like it does a lot of the same, with a cool story, suspense and plot twists, but better. At the same time, it has less of the caveats. The way the Nonary Game changed from the first one opened up a whole new level of mistrust and difficult decisions. It’s not something I would have thought of myself but the second I learned the new rules I was entirely on board and it lived up to my hype.

I feel like the routes you take in this game are a little less random than the first game, which is a welcome change. But other than that the gameplay is the same. Make some choices and do some escape rooms. Some of which I found very difficult. The gameplay loop was enjoyable and the cliff hangers are killers, but it all comes together in a very satisfying way leaving me very excited to play Zero Time Dilemma. (Disclaimer: Zero Time Dilemma is coming at some point. I promise. I’m sorry for the delay)

1. The Binding of Isaac

Never in a million years would I expect my favourite game I’ve played this year to be a game like Isaac. I didnt even think I liked games like Isaac! It turns out there is so much to love about it and I haven’t even gotten to Repentance yet! The Binding of Isaac is a roguelike game where you play as a young boy, escaping from his abusive mother. You descend into the basement and beyond, fighting monsters with your tears. It is full of nasty things like abusive themes, infant death, suicide, religious extremism and poop. Lots of poop. I am very aware that I am not selling the game well and the problem is, the game has so much depth that I cannot do it justice in a paragraph or two. All I can do is try to point out why it clicked with me.

I feel like one of the things that makes Isaac special are the synergies. You pick up two or more items per floor of the game. Some of them are basic stat ups, but some can be game changing. Change your tears into scythes that do more damage. Get homing tears. Get tears that go through the walls. Get bomb tears. Get different status effects that each give every tear an individual look. Almost all of the items also give Isaac cosmetic changes. Another point I love is that every consumable can be used as a currency in one way or another. This means that you don’t always necessarily have to be good at the game to do well. There are ways you can game the game to ultimately get an insane run if you are so inclined, and I’ve got to tell you, it is a blast.

This is definitely the kind of game that benefits having a friend to share experiences with. It would be easy to believe that you have beaten the game pretty quickly, but at that point you have barely scratched the surface. I was lucky to have a friend to show me the game and tell me everything I wanted to know to get the most out of my experience. Once you know that the game isnt over when you win, it could then very suddenly seem overwhelming or intimidating. All I can say is if you are slightly interested you should give it a chance. You will learn as you go and although it is not an easy game, there are multiple ways to win. If I can do it, anyone can!


I hate that some games that I loved didn’t make the cut! I wanted to add them but I have to stop, otherwise I’ll just be writing a list of most of the games I have played this year. I do want to give a special shout out though to some multiplayer games as I don’t really feel like they fit well in the ranking lists.

Sea of Thieves might be my favourite game to just jump in and find some random adventures. Navigating and driving the boat is so satisfying. The slight added threat that there are other people out there is enough to keep you on your toes, but not enough to stop the grog and sea shanties. It’s really good for simulating the vibe of hanging out, and giving you something to do together.

Astroneer is the first game of its kind that I have really played (gather resources to make more machines to gather more resources etc) and it was a delight. I feel very grateful to have had friends there to show me the ropes. We completed the game but not for lack of mishaps!

Satisfactory is the second game of its kind I have played after Astroneer. There are glaring differences, but I would at least put them in the same genre. The game truly is satisfactory. It is dangerously addictive so I am going to have to limit my time playing, but it is very fun having the freedom to make not only functional but beautiful factories.

What were your favourite games you played this year? If you struggle to keep track you could keep a twitter thread starting now! I love looking back on my list throughout the year 🙂

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Top 10 Images of 2021

Screenshots from my gaming year.

I’ve got to say, I am absolutely loving playing different games and seeing what kind of images I can get, even if they dont have photo mode! This is a hobby that I really hope I continue with. Video games are art and I’ve never felt so inspired.

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