12 Days of Game Pass 2022 Round Up

Last month I sat down to start my first Let’s Play since Exit/Corners. I was so excited to get back to recording. Just me, the game, the freedom of recording whenever felt good, and the flexibility of being able to take a moment and edit it out. What I didn’t anticipate was the colossal struggle of deciding what I wanted to play. Often, it is not until you begin a game that you know whether you should have recorded or streamed it, which resulted in me staring at my screen in complete decision paralysis.

Then, all of a sudden – there was a lightbulb. Christmas was coming and there were still a few weeks to prepare if I wanted to do a special series. I was too late for an advent calender scenario (in hindsight after 21 hours of recording, thank goodness), but the 12 Days of Christmas doesn’t start till Christmas day. Score!

I immediatly knew that this would be a perfect opportunity for me to finally try out some different games that I have had my eye on. I decided on Game Pass because games can leave at any time and I rarely have a subscription, so if I wanted to get through some of my ‘Play Later’ list I would need to hustle. I painstakingly managed to whittle the list of 70+ games down to 12, and looking at the result – I was extremely excited about it.

Day 1 – Valheim (Early Access 2021)

Valheim is a brutal exploration and survival game for 1-10 players set in a procedurally-generated world inspired by Norse mythology. Craft powerful weapons, construct longhouses, and slay mighty foes to prove yourself to Odin!

Back when this game released – when everyone’s life temporarily became consumed with exploring the mysterious lands, building the fanciest buildings and voyages to collect lost equiptment – I didn’t have access to join in myself. This is probably for the better because I can be known to lose myself to games from time to time. While I think that I barely scratched the surface in my look at the game, I was very pleased to finally have the opportunity to do so.

I definitely wanted to play more when I was done, but I have found that the more games that I have played since then, the less tempted I was to go back. At this point, I have played the beginning of many survival games. Sadly though, it is very rare that I get hooked and while I still could go back to it, it has moved down the priority list far enough that I could be ok leaving it there.

Ranking – Continue playing offline/That’s enough for me.

Day 2 – Undertale (2015)

Welcome to UNDERTALE. In this RPG, you control a human who falls underground into the world of monsters. Now you must find your way out…or stay trapped forever.

Undertale was one of those legendary games for me where I feel like I have heard whispers here and there, but in reality knew virtually nothing about it. As a result, the main desire to play it came from a curiosity and ability to add it to my game reference archives rather than excitement to play the actual game itself. That probably heavily adds to the surprise of how much I loved playing this game. Of the titbits that I had heard, not one thing had lead me to believe that this game was going to be half as funny as it is. That alone would be enough for me to continue, but the intrigue to see where it is going is also strong enough that I didn’t want to put it down.

Now that I have completed this series, Undertale is at the bottom of the Let’s Play priority list purely because I feel like it isn’t going to be easy to pick back up. I also have no idea if I have screwed myself with the choices I have made so I am conflicted as to whether I need to do a little research before diving back in. Don’t worry though, I certainly have to see it through at some point.

Ranking – Continue playing online.

Day 3 – As Dusk Falls (2022)

As Dusk Falls is an original interactive drama from INTERIOR/NIGHT that explores the entangled lives of two families across thirty years. Starting in 1998 with a robbery-gone-wrong in small town Arizona, the choices you make have a powerful impact on the characters’ lives in this uncompromising story of betrayal, sacrifice and resilience.

I am so surprised I didn’t jump on this earlier. It feels like an alternative to a Telltale or a Quantic Dream game, which are some of my absolute favourites. Add in that one of the primary genres – at least in the first chapter – is thriller. How did I not play this sooner?! As opposed to a horror narrative like a Supermassive game (Until Dawn, Man of Medan), I can play this and experience making stressful decisions without the need for reassurance and distractions from the atmosphere. That makes this the perfect game for a Let’s Play as it is exactly the type of content that I love to record. I am always curious to what my gut instincts are in these difficult situations and what happens as a result. It is going to be a lot of fun returning to this and the chapters make for good episode dividers which is always handy for me.

Ranking – Continue playing online.

Day 4 – Deaths Door (2022)

Reaping souls of the dead and punching a clock might get monotonous but it’s honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death – where creatures grow far past their expiry and overflow with greed and power.

I really enjoyed this game. I loved the concept, I loved exploring the weird world and I loved my little character. I certainly want to continue it, the only hesitation I have is the difficulty. I managed well enough with the combat so far, but I am concerned that I will get stuck and drop off, which I don’t like to do with a series that I am sharing if I can help it. If I do continue online it will be a Let’s Play because that means I can edit any repetitive failures into death montages. I am going to play the other games first then reassess, but if you would like to see it then please let me know. Same goes for all the other games in question as if there is external interest then I will make special effort to continue it online.

Ranking – Continue playing online/Continue playing offline.

Day 5 – Citizen Sleeper (2022)

You are a sleeper, a digitised human consciousness in an artificial body, owned by a corporation that wants you back. Thrust amongst the unfamiliar and colourful inhabitants of the Eye, you need to build friendships, earn your keep, and navigate the factions of this strange metropolis, if you hope to survive to see the next cycle.

Ahhh, Citizen Sleeper. I was nervous about trying this one as I knew it was going to be a lot of reading. To top it off, I got sick and lost my voice right as this was my next game to play. So, as much as I heard good things, I was entering this one with an ever so slight dread in my mind. It didn’t take long, however, before I was enraptured in the world. You know it is a good game when you want to keep going and going despite the reading out loud. The further I got and the more mechanics I learned, I was more and more won over by the game, leading it to be my favourite in the entire bunch. At the time of this post it is likely that the Let’s Play has already begun as I am planning on continuing this game first! Don’t sleep on it (hur hur hur).

Ranking – Continue playing online.

Day 6 – Signalis (2022)

Awaken from slumber and explore a surreal retrotech world as Elster, a technician Replika searching for her lost partner and her lost dreams. Discover terrifying secrets, challenging puzzles, and nightmarish creatures in a tense and melancholic experience of cosmic dread and classic psychological survival horror.

I tried really hard with this one. This game is well loved by a lot of people and I wanted to see why. It is just unfortunate that in survival horror, both survival and horror stress me out massively. This was the first excessively long video as I knew that once I put the game down it was likely I wouldn’t be able to pick it back up, so I wanted to see as much as I could. All things considered, I think I did pretty well! It is awesome to have the classically influenced genre in an entirely new style. It feels modern and old school at the same time.

The great thing is, as much as I suffer with survival horror, I LOVE watching other people suffer through it. So even though I won’t be continuing the game, I will certainly enjoy watching someone else’s playthrough and enjoy it vicariously.

Ranking – That’s enough for me.

Day 7 – Exo One (2021)

A strange signal… an alien craft… Exo One is an interplanetary, gravity-defying journey through space and time.

This is another game that I was nervous to record. I had it recommended and wanted to give it a try as it felt like the type of game that could leave the service before I get around to playing it. From what I understood about the game, I was worried that there was going to be a lot of downtime with nothing to talk about. There certainly was a lot of downtime, but each uniquely beautiful environment seemed to offer enough intrigue to fill the gaps, in a game that also seems well suited to some flow state meditative time.

At the time of recording I decided that it was enough. I reached a point that felt appropriate to stop and called it there. However, for a reason that I cant quite put my finger on, this game stayed in my mind. It could be that we made good progress or it could be a fear of missing out, but not finishing it isn’t sitting right with me. So I think I will actually update my ranking from ‘That’s enough for me’ to ‘Continue Offline’.

Ranking – Continue offline/That’s enough for me.

Day 8 – Spore (2008)

Be the architect of your own universe with Spore, an exciting single-player adventure available for download to your PC. Will you be a bloodthirsty carnivore destined to crush your competitors, or a gentle herbivore seeking out stronger allies to enforce your quiet way of life?

This game is adorable. Seeing where we started and where we ended up is so entertaining and fascinating to me. From weird little critter to slightly bigger weird critter, I am still curious to see how far the game goes. The fun part about it is that everyone’s game is going to be slightly different. I am definitely more interested in the evolution and creation than the rest of the gameplay, but it kept a pace so that you were never far away from your next adaptation. The rest of the gameplay was made more interesting by the other weird critters that you can meet. I am unsure why the game isn’t calling me back, but at the same time I don’t think I can uninstall it until I’ve at least played a little more.

Ranking – Continue playing offline/That’s enough for me.

Day 9 – Kentucky Route Zero (2013)

KENTUCKY ROUTE ZERO: TV EDITION is a magical realist adventure game in five acts, featuring a haunting electronic score, and a suite of hymns and bluegrass standards recorded by The Bedquilt Ramblers. Rendered in a striking visual style that draws as much from theater, film, and experimental electronic art as it does from the history of videogames, this is a story of unpayable debts, abandoned futures, and the human drive to find community.

It is funny how there are so many individual things that I like about this one, but as a whole it didn’t really capture my attention or imagination. I enjoyed the freedom of being able to talk to people then explore the map, seeking out the places they talked about. It felt fantastic that I found a place that was just mentioned off hand when my objective was to go elsewhere. The issue was that I didn’t really feel any pay off from it. Things were weird but I don’t know why they were weird, and even whether to expect any explanations or just more weird.

The thing I liked the most was the art style. It is distinctively simple and effective, and I loved the use of shapes. I am still interested in continuing the game, I am just unsure whether I should record it as there is no way of knowing whether it is going to fall flat for me or not. It will be interesting to see how it developed over the years, but I can see that by playing it myself. Do let me know if you would like to see more.

Ranking – Continue playing online/Continue playing offline.

Day 10 – No Man’s Sky (2016)

In No Man’s Sky, every star is the light of a distant sun, each orbited by planets filled with life, and you can go to any of them you choose. Fly smoothly from deep space to planetary surfaces, with no loading screens, and no limits. In this infinite procedurally generated universe, you’ll discover places and creatures that no other players have seen before – and perhaps never will again.

For whatever reason, I did not expect this game to be such a survival game. I knew it was about exploration but it has all the fundamentals that I have seen in survival games before. The great thing about this though is that you can customise to your heart’s content.

I did enjoy my time with it but I am beginning to think that survival games in general aren’t for me. The introductions and tutorials tend to either be very long and by the time I get freedom I have had enough, or very short with no direction and I lose patience trying to figure it out. That, combined with either a lack of a beginning direction or a lack of an end goal and I should probably conclude that I am not the target audience for the genre. Having said all of that, I am glad to see that this game turned everything around from release and has turned into a vast game with lots to discover, should you choose to.

Ranking – That’s enough for me.

Day 11 – Opus: Echo of Starsong (2021)

Asteroids emitting a sound known as “Starsongs” have become the center of conflict for the immense power they hold. Determined to claim asteroids of his own, a young man ventures out with a girl who can imitate starsongs, lending her voice to unravel an ancient myth deep in the heart of space.

I am not sure whether it comes through on the video – I think I hid it well enough – but I honestly shouldn’t have recorded on this day. I did it because I was on a schedule but I was so exhausted, I probably should have rescheduled. Having said that, if there was any game that I could have played while feeling that way it was this one. The story moved along at a good pace to stay engaged. The world was fictional enough to capture the imagination yet familiar enough with its politics. It was easy to play, nice to look at and is told from a perspective that I feel is more common in movies than games, which happens to work very well in my opinion. The characters are imperfect which makes choices fun, and I definitely would like to see more of the story. It is just a huge shame that the voice acting isn’t in English. Please let me know if you would like to see more of this one.

Ranking – Continue playing online/Continue playing offline.

Day 12 – Tunic (2022)

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.

Tunic swooped in at the end there to claim the title of my second favourite game in this series. It is very similar to Death’s Door in genre, gameplay and perspective, but with an entirely different vibe. Both of these games have similarities to the Souls series and as a fan from a distance, it is wonderful to get to have the things I like about that series in a game that is more my style. The exploration and level design is wonderful, and the lack of direct information elevates the achievement of figuring something out, as well as the mystery of the land. It is colourful, satisfying, and the accessibility features give me the confidence to definitely pursue this one as a Let’s Play. I cannot wait to get back in there and find a god damn shield!

Ranking – Continue playing online.

The best part about doing this series is not only that I got to experience so many games, but it has also given me a great insight in to the types of games that I would like to play on the channel. Since then, I have created a bigger list of games that I would like to record, so I have plenty of options when my Game Pass runs out. This has been an experiment, a challenge and a joy all at once, and I am so glad that I managed to get it finished in the planned timescale without sacrificing any quantity or quality (I did sacrifice my Christmas Eve so rip to that, but it was worth it). I hope you guys had at least some of the fun that I had. Thankfully, this was just the beginning. I now have the pleasure of actually playing these games!

Definitely continuing as Let’s Plays

  • Undertale
  • As Dusk Falls
  • Citizen Sleeper
  • Tunic

Potentially continuing as Let’s Plays

  • Death’s Door
  • Kentucky Route Zero
  • Opus: Echo of Starsong

Along side this post I am going to run some Twitter Polls to see if I can gauge interest in the games I am unsure about so please look out for those!

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A Noob’s Review – Moonlighter

Moonlighter is a game in which you hunt for treasures by night, and sell them by day. Both of these jobs create two different modes which construct the daily flow of the game. The dungeons you pillage are randomized in a rogue-like fashion. The further you get into a dungeon, the more valuable loot you will find. Kill the main boss to complete the dungeon and unlock the next one, with a new biome and new loot. Throughout the journey you will be fighting creatures, finding notes and organizing your bag in order to maximize your haul. What is the catch here you may be wondering? Well.. If you die you lose the majority of the loot that you have collected that night. It becomes a game of deciding whether you dare go into the next room. There may be enemies that could kill you, but there also may be a healing pool or something worth everything you have already collected combined. Do you want to risk it all? Or are you satisfied to come back another day.

The second half of this game is managing your shop. Almost everything that you find is sellable. Your job is to figure out the optimal price to sell these items. Price them too low and you are missing out on valuable cash, but price them too high and they will not sell or customer demand for said item will plummet. The game kindly provides you with a book that updates automatically to allow you to focus on pricing up the new goods while quickly selling old ones. Another catch? A lot of what you find are also materials that you will need to upgrade your equipment, so you have to make some decisions – managing money vs benefit when it comes to what you sell. My advice? Prioritize upgrading every time. It makes a huge difference as you can spend longer in the dungeons, allowing you to bring even more valuable loot home. And thus, the loop continues.

+ A Good Podcast Game

My favourite thing about this game is that it is a great podcast game. By which I mean, once you are used to the mechanics and know what you are doing, you can easily put on your favourite podcast and listen away.

– The Combat

I am so hit and miss with combat that anyone would be forgiven for taking my opinion with a grain of salt. However, I found the combat to feel really clunky. Hitboxes were strange, it didn’t feel super responsive and I never really got the hang of it. The first thing that I did was rebound the controls (excellent feature I am always happy to see) to feel more familiar which helped some, but the further I got it never felt better. The only thing that helped me make progress was upgrading my equipment. Of course, that is to be expected, but I never felt like I was improving as a player. I was still feeling as frustrated by the end as I was at the beginning. By the fourth dungeon I ended up turning down the difficulty because I just wasn’t having fun with it. Granted, I am used to playing The Binding of Isaac where you can attack in a different direction than you are facing. You can’t do that here and I felt it a lot. It resulted in lots of running into enemies while trying to face them, taking damage in the process.

+/- The Progression

This being a pro or a con really depends on how much you enjoy the core loop. I did enjoy the loop, but I was excited to see how it was going to progress as I unlocked new areas and facilities in the town. Unfortunately for me, I didn’t enjoy the direction it took. The best way that I can describe it is – more of the same but with a few added annoyances. The dungeons and your gear upgrades all follow the same patterns with a couple of changes here and there. That was fine. It was the shop progression that I had a bit of an issue with. As an example, the larger your shop grows, new mechanics are introduced. One of them is a bird flying into your shop. You have to chase it around and catch it by pressing X. It startles the customers and everyone freezes until you catch it. The first time this happened was fine, but it happened around the same time every single day, with the bird flying in the same predictable pattern. It wasn’t a challenge or a delight. It was just a thing that happened to give you something to do and it didn’t add anything. In fact the opposite, it developed to be quite annoying. I do enjoy how the variety of customers grows as your shop does, but I hoped for more in the shop itself. 

+ The Ease of Use Features

Simple mechanics such as moving everything to and from chests, easily being able to pick up individual items or stacks, sorting via price, getting rid of items mid dungeon, automatically updating my price book, being able to see my price book easily mid looting, and having a wish list option that highlights crafting materials you need as you find them, were all very gratefully received by me. Often when I thought ‘I wish I could do this’ my thought was cut short because the game had already given me a way to do it.

– Valuing items becomes finicky

To create more challenge and variety, your book doesn’t store item price data if the item is in high demand when it is sold. That means that you can charge more than normal for profit, but the number doesn’t get saved. I wish there was a separate section for recording this data. In addition, it doesn’t save the price for certain customers. This can result in an attempt to figure out the best price of a particular item thwarted because some rich or interested dude bought it. This then gets frustrating becasue you not only have to remember the item and price range that you were working with, but find it again and try another day where it is just as likely to happen again. By the third dungeon I would say around 95% of my prices were not getting recorded and it was really frustrating because figuring out the price boundaries was my favourite part of the game. I loved testing the boundaries, slowly testing the maximum I could get without being too cheeky. This aspect was completely taken away due to the progression of the mechanics and instead turned into annoying robbers and just trying to sell everything as fast as I could. It improved slightly in the fourth dungeon but by then I felt defeated. It had me questioning whether my game was bugged, a question I still don’t know the answer to.

– Some Minor Technical Issues

Every time I pressed X – from entering a dungeon to reading a note – the game would switch my weapons. Which would mean I would run up to punch an enemy only to slowly shoot an arrow in their face because I didn’t realise it had switched. This isn’t game ruining at all, but it was an annoyance that added onto previous ones. I also had some chugging and framerate drops occasionally which felt a little strange in a 2D top down game like this.

+ The Familiars

You can happen upon eggs in the dungeons that after a few days hatch into little friends that aid you during your dungeoneering. I loved this addition. They were cute and had some legitimately interesting perks.

– The Notes

There are notes you can find throughout the dungeons and every time I found one I felt excited. They are there to give the player some hints and add some flavour. I just wish they were a bit more interesting. It didn’t take long at all for them to start repeating and I found them to be quite generic. Occasionally it would be a hint for something that I figured out 2 dungeons ago, and it just ended up feeling very disappointing.

Ultimately, the first couple of hours of was my favourite part of the time that I spent with this game. Where I thought it was going based on those first hours and where it actually went turned out to be a little different, which was unfortunate for me. My favourite part of the game was gradually made worse by strange mechanics rather than staying the same or improving, to the point that I pretty much gave up on it. I started my first few hours wanting to craft every weapon to the highest level, but by the end I was just trying to finish the game. It could be that it is just not for me, but what I really think happened is the niggles that I mentioned above wore me down. The later the game, the more niggly mechanics were added which added to the wear down. I think it is a fantastic, fun core concept for a game that was brought down by a few small things. That all being said, if you go in with the expectations set by everything written above then it is a nice game to keep your hands busy while you listen to podcasts.

+ A Good Podcast Game

– The Combat

+/- The Progression

+ The ease of use features

– Valuing items becomes finicky

– Some minor technical issues

+ The Familiars

– The Notes

If you would like to see my first few hours with the game then you can here!

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Introducing ‘Indie Showcase: Magazine Edition’

Remember the Steam Next Fest that took place one month ago that I said I would make some content for? It’s here! I played so many great demos and I am very excited to finally share them.

One night I had an idea – which then became a personal goal – to create a magazine. It seemed like a fun challenge to get to practice writing, graphic design and art all at once, and that turned out to be true.

Although the festival has been and gone, the games last forever. Some still have demos going and some have even released, so it is always worth taking a look.

You can view on desktop directly or download a PDF below to view at your own leisure. This is something that is a little different for me so if you have enjoyed, please don’t hesitate to let me know!

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Indie Game Festivals – 2021 Releases

I recently made a post about a bunch of the Indie Games that have released this year, of who’s demos I had played over the years. Since I didn’t cover all the Indie Game Festivals as comprehensively as I would have liked at the time, I decided to do the same thing again except this time, for games that got their releases last year. This still feels relevant as thankfully, the games havent gone anywhere. In fact, now may be better than ever what with updates and such.

4th February 2021 – NUTS – Joon, Pol, Muutsch, Char & Torfi

NUTS is a single-player walking simulator surveillance mystery. Record the squirrels, report your findings, and piece together what’s really going on in Melmoth Forest.

This games striking art style grabbed my attention almost as much as the premise. We play as a sort of wildlife watcher. Our job is to place cameras and watch them each night, in order to track the movements of Squirrels. I really enjoyed both the puzzle of the tracking and the potential of the story that is being told through it.

You can get the game for yourself here on Steam

18th February 2021 – Lemon Cake – Cozy Bee Games

Restore an abandoned bakery and prepare pastries from farm to table! Grow fresh ingredients in the greenhouse, cook pastries & sweets in the kitchen and serve your baked goods to hungry customers in your own shop!

Lemon Cake is an especially cute bakery management game. The adorable art and the cozy vibes made this a pleasant experience all around. Eloise from Cozy Bee Games is also very open with her development, sharing her designs and progress on Twitter and Twitch!

Here is a link to the Steam Page

26th February 2021 – Tiny Room Stories: Town Mystery – Kiary Games

Everybody are missing in a town. Find the answers of town mystery in a point and click adventure game with escape the room mechanics

I love escape room games. Tiny Room Stories: Town Mysteries features escape rooms – or escape buildings/areas – each in their own little dioramas, connected by an ongoing story. The difficulty was perfect for me to make it an enjoyable experience that I want more of.

Check it out on Steam here.

22nd July 2021 – Song of Farca – Wooden Monkeys

Hack into crime scenes, look for evidence, analyze data, interrogate criminals, track suspects and deal with the consequences of your decisions. This is a dark and brutal detective story with a Black Mirror-esque atmosphere of digital dominance and the narrative structure of a US crime procedural.

The Song of Farca Prologue is still available to play for free at the time of writing. This game is set in an apartment, but it is easy to forget as you are interacting with the story through different panels, experiencing the world beyond. It is fun making use of the tools given to you and working your way through mysteries in a way that only a private detective could.

Try the prologue or buy the game here.

17th September 2021 – TOEM – Something We Made

Set off on a delightful expedition and use your photographic eye to uncover the mysteries of the magical TOEM in this hand-drawn adventure game. Chat with quirky characters, solve their problems by snapping neat photos, and make your way through a relaxing landscape!

TOEM is a black and white adventure game where our goal is exploration and taking photographs. I had a lot of fun scouring every area for things to snap to fill up my compendium. Best of all, the game has just had a big update, including new areas and more. So even if you have already played there is every reason to go back and take another look.

Get it here on Steam.

14th October 2021 – Growing Up – Vile Monarch

This is the story of your life. Experience the entire journey from toddler to adulthood. Go to schools, learn new things, meet new friends, and have wild adventures! Every choice you make will influence your future career, and decide who your romantic partner will be. Who will you become?

When I first started this demo I had no idea what to expect. I had never played a game that looked or played like it. I ended up really enjoying it and being sad when I reached the end. In this game you will play through your characters life, shaping their personality and experiences through the choices that you make. Balance their needs and life decisions and see how you turn out.

Check it out here.

18th October 2021 – Sacred Fire: A Role Playing Game – Poetic

Sacred Fire is a psychological role-playing game. You’re a refugee hunted by Rome, your actions compromised by fear and rage. Build up your willpower to control story choices and master battle tactics. Outsmart opponents and gain allies. Wage war or strive for peace. End up a hero or an outcast.

I loved this demo. I have never played anything like it and I got really into it. The art style is somehow simple and complex at the same time. It is a game full of choices and you are in a lot of control of how to deal with situations. Or at least, you are in control of how you intend to deal with them, as long as the dice roll goes your way.

The game is currently in Early Access with a free demo here.

19th October 2021 – Escape Simulator – Pine Studio

First-person puzzler you can play solo or in an online co-op (best with 2-3 players, but playable with more). Explore a set of highly interactive escape rooms. Move furniture, pick up and examine everything, smash pots and break locks! Supports community rooms through the level editor.

Escape Simulator is an escape room experience specifically designed for multiple players. The rooms themselves are fun and well themed, and another selling point is that you can create your own rooms, as well as play rooms others have created.

Here is the Steam page if you would like to check it out.

21st October 2021 – Growbot – Wabisabi Play

An adventure about a robot saving her home from a dark crystalline force. Set upon a biopunk space station bursting with fantastic plants and aliens.

Growbot is an adorable point and click adventure. While art style can play a huge part on whether I enjoy a game, that isnt the only reason I liked it. Upon solving the puzzles and reading every bit of lore I could find, I was fascinated by this world that I was learning about. From what I can tell, this game is fairly short. I would love to stream it sometime.

Take a closer look here.

16th November 2021 – Moncage – Optillusion

Moncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.

There were so many unique games released in 2021 and Moncage is no exception. This is a puzzle game in which you need to manipulate objects within an environment, in order to alter the perspective. It is very satisfying when you solve a puzzle and everything lines up the way it should. It is also telling a story throughout. I would say it is comparable to a 3D Gorogoa, all be it in a totally different style. 

You can buy it on Steam here.

There were of course many more Indies released in 2021, but I can say that I thoroughly enjoyed the demo of every game above. It is so great to watch a game go from releasing a demo to releasing the full game, rooting for them and seeing how they do. Now, I will get back to playing more demos, scouting for more of these delights!

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Indie Game Festivals – 2022 Releases

Over the last couple of years since the very first Steam Game Festival, I have spent a lot of time playing the demos of Indie Games. The idea of these festivals was fantastic to me. Games get the chance to showcase what they are, and I get the chance to try games that I may not try otherwise. Since then, I have covered festivals on my blog, on my YT channel and in my discord. It is something that I enjoy very much and would like to continue for years into the future. Seeking out the Indie gems is like panning for gold and when you find it, it makes you want to shout from the rooftops.

I got the idea to look back over the demos I have played back in July when 4 of those games released in one month! It is so nice to see games that I first tried back in 2020 finally get their release. So here are the demos that I enjoyed that have released this year, and some more to watch out for in the coming months. I haven’t played them all but I am itching to!

March 19th – Eternal Threads – Cosmonaut Studios

Eternal Threads is a single-player, first-person story-driven puzzle game of time manipulation, choice and consequence.

I prioritised playing this demo, not only because it looked up my alley but it is set in the North of England. I was not disappointed. Taking place within a house, this narrative based walking sim absorbed me, flashing between the past and the present, piecing together what happened. This is a game that I would love to stream sometime.

You can check out Eternal Threads on Steam here.

April 14th – Cat Café Manager – Roost Games

Travel to the sleepy village of Caterwaul Way and rebuild your grandmother’s cat cafe. Renovate your restaurant, befriend the local cats and townsfolk, forge lasting friendships, unravel catty mysteries, and build a home for dozens of unique felines!

Cat Café Manager is a very chill, cute, management game. The problem with management games is that you don’t know whether there will be a difficulty spike, or equally, whether it will stay engaging for long. As far as I can tell, this is a nice, easy going game that would be a good entry to the genre for anyone intimidated by management sims or looking for something that isnt too taxing on the brain.

Buy or Wishlist it here.

May 20th – Apico – Tngineers

APICO is a laid-back beekeeping sim game about breeding, collecting, & conserving bees! Set in a series of lush environments, APICO uniquely combines resource gathering, biology, and beekeeping minigames, taking ideas from a mix of real-life and fantasy apiculture & floriculture.

This is another management game, but instead of serving food you are breeding bees! The simplistic art style is easy on the eyes, giving way to the addiction of repopulating the island. I really enjoyed trying to breed them all, and the demo is still available so you can try bee-fore you buy.

Find it on steam here.

July 14th – Escape Academy – Coin Crew Games

Welcome to Escape Academy. Train to become the ultimate Escapist. Solve Puzzles. Hack Servers. Meet the Faculty. Brew the perfect cup of tea. Escape Rooms in single player or co-op with a friend – local or online!

Escape Academy is a delightful escape room puzzle game. If you enjoy escape rooms then you are sure to like it. With a fun story between and silky smooth gameplay, I can’t recommend this one enough. This is the only game on the list that I have played in full, and you can too right now if you have Game Pass!

Here is a link to the steam page.

July 15th – The Final Earth 2 – Florian van Strien

The Final Earth 2 is a vertical sci-fi city builder. Earth is unlivable, so you decide to create a space colony. Gather resources, then build and research your way to a better future! Grow your city from an exploration ship to a huge metropolis, full of advanced technology. What will you build?

This is a great city builder. Easy to pick up, but so difficult to put down. I thoroughly enjoyed my time with it. The graphics are simple but clean and clear, making a visually unique game that you can get creative with. Definitely a recommend from me.

Check it out on Steam here.

July 20th – Hazel Sky – Coffee Addict Studio

Hazel Sky is a heartfelt adventure about a young engineer facing his destiny and his desires. Fix ramshackle flying machines and jump, climb, swing, and slide through a beautiful, mysterious world.

Hazel Sky is one of the earliest demos that I played and I was very happy to see it recently get a release. I can’t speak for the rest of the game, but the demo made me laugh out loud, and contained intrigue that made me want to see the rest of this world.

You can take a look for yourself here.

July 28th – Bear and Breakfast – Gummy Cat

Bear and Breakfast is a laid-back management adventure game where you build and run a bed and breakfast…but you’re a bear.

I am seeing a trend here. And the trend is lovely, laid back management sims. In this one, you play as a bear running a bed and breakfast. I really do have a spectrum of management covered! You can explore while gathering resources to make your business the best that it can be and meet the people(?) around you, all with minimal stress!

For more info check out the Steam page here.

July 28th – Lord Winklebottom Investigates – Cave Monsters

It’s the 1920s and the world’s foremost detective is about to embark on his most challenging case yet. Thankfully, in this world that’s not quite like our own, there’s nobody better to crack the case than the great detective and gentleman giraffe, Lord Winklebottom.

I really want to play this game! Lord Winklebottom is a classic, point and click murder mystery adventure game. I love the style, it feels so nostalgic and has charm. The people are animals (obviously), fully voiced, and British. As someone who loves playing detective.. Yes please to all of the above!

Buy the game for yourself here.

September 13th – Deadwater Saloon – Creative Storm Entertainment / Tanglefoot Games

Dive into the wild west as a saloon owner in a volatile frontier town. Customize your character and face the consequences of your choices as you forge friendships and enemies of townsfolk, travellers, outlaws and lawmen. Build the most famous saloon in the territory, or be overwhelmed and destroyed.

I was so mixed about this one. On one hand, I had problems with it. But on the other, I couldn’t stop playing. Two hours in and I finally forced myself to stop. At the time of writing the game has just released, so I will be interested to see if the problems have been fixed!

Check it out on steam here.

All of the above have released so far this year. But wait.. There’s more! September and beyond are full of releases.

September 22nd – Beacon Pines – Hiding Spot

Beacon Pines is a cute and creepy adventure game. Sneak out late, make new friends, uncover hidden truths, and collect words that will change the course of fate!

I really enjoyed this one. The mixture of its really unique art style, and the contrast of cute but eerie makes me want to continue. The closest tone I can think of is if Night in the Woods, except younger characters. The gameplay however is a story book narrative puzzle. You collect terms that you can add to the story in certain places to alter the sentences and as a result, branch the paths. I have seen similar mechanics in Fate of Kai, and Indie Showcase demo Storyteller, and I have loved them every time. If this couldn’t be better, it is, because it will be available day one on Game Pass! I’m really looking forward to see how this one does.

Wishlist on Steam here to be notified when the game releases!

September 26th – Monorail Stories – Stelex Software

Monorail Stories is an adventure game focusing on extraordinary things happening to ordinary people. Board the monorail and experience a special story about humanity, friendships, and intertwined destinies manifesting during the everyday commute.

This is another demo that I played a long time ago. It was short but sweet, telling a story and building a world through rides on a monorail. You only need to look at the screenshots to see how much care has gone into the art. I wish them all the luck for a successful launch!

Wishlist on Steam here.

September 27th – Dome Keeper – Bippinbits

Mine for resources, choose from powerful upgrade paths and fend off waves of alien attackers in this innovative roguelike mining action game. There’s just enough time to mine a little deeper, find a little more and get back to defend before the next wave attacks your dome.

I played the Dome Keeper demo earlier this year as recommended by a few friends. They were right, it was a blast! In this roguelike your time is split between mining for resources and defending your base, using upgrades gained from said resources. It is fast paced, easy to learn but I imagine not so easy to master, and has that ‘one more try’ appeal. I hope this one blows up!

Wishlist here on Steam now.

September 28th – The Excavation of Hobs Barrow – Cloak and Dagger Games

The Excavation of Hob’s Barrow is a folk horror narrative-driven adventure. Explore the isolated moors of rural Victorian England as you uncover the mysteries of Hob’s Barrow. The answers lie in the soil…

I am generally not a fan of horror so I avoid it, but for whatever reason this is one of the demos that I played. And honestly? I was so glad I did. I played this one on my own without recording and I remember having a great affection for it. But – my memory being my memory – I can’t remember exactly what happened or how it played. What I do know, is that it immediately went on my Wishlist, and I would love to stream it sometime after it releases. The art is gorgeous and I want to be back in that atmosphere.

Previously known as Incantamentum, you can wishlist on steam here.

2022 – Nobodies: After Death – Blyts

Nobodies: After Death is a puzzling point-and-click adventure in cleaning up dirty work. After your agency takes out a target, you make the evidence disappear without a trace. Find a way to get in, get out, and leave no bodies behind.

I loved the demo for this one and it is still available now! The best comparison I can make is that this is like a point and click, escape room style game. You are cleaning up after murders and trying not to get caught by solving the puzzle of the area you are in. The art is gorgeous which sounds like a contrast to the concept of the game, but it makes it even more fun to see where you might end up next. I hope this one finds its audience because the demo is a strong recommend from me!

Follow along on Steam here.

2022 – Organs Please – TECHHOME

A dark and satirical management sim, where you take control of a recycling factory with a twist: it recycles humans. Your job is to decide who gets to escape our dying planet in a cozy spaceship and who sacrifices their blood, sweat and tears for humanity. Literally.

Finally, Organs Please doesn’t have a release date except 2022. Despite the dark humour in the dire world that we are living in, it is easy to forget the horrors of what you are actually doing as you enter a flow state of maximum efficiency. The mechanics are introduced at a satisfying pace, building you up from rookie to mega multitasker in no time. I really enjoyed the gameplay of this one and would definitely like to play more upon release.

Here is a link to the Steam page.

And that is it. Apparently this has been a quiet year for games. While that may be true in the AAA spaces, new indie games are coming out every day. It can be hard to know how to filter through the volume of games, so hopefully someone will not only find this list useful, but also give these ones a chance! Some of these games were created solo and they are absolutely excellent. Let me know if you give any of them a go!

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Indie Showcase #1-#50 – Top 10

It is slightly late but upon looking back over my Indie Showcase so far, I thought it would be fun to pick out some favourites. I originally planned to do this when I reach 100 videos, but picking out the 10 best is already proving to be difficult so I am going to go ahead and do it now!

For those who don’t know, during my weekly Indie Showcase series I try out an indie game for give or take an hour. It started as short, free to play games but evolved into demos, bundle games and games that I received a code for. I wasn’t sure how long it would last but as it turns out, I already have over 50 more games lined up! So, here are my top 10 highlights from my first 50 weeks, in alphabetical order so that I don’t actually have to rank them.

The Cast of the Golden Idol [Demo] Color Gray Games

‘A new kind of detective game that allows you to think and investigate freely. Discover clues surrounding 12 strange and gruesome deaths and build your own theory. Pick your suspect, deduce the motive, unmask the awful truth.’

I love being a detective. I love murder mysteries, figuring out the order of events, solving deaths, and this game is chock full of that. Recommended by Lucas Pope (Papers, Please and Return of the Obra Dinn developer) for people who enjoyed Obra Dinn, I agree that this is very worth playing. Each case had references and call backs to the other cases I worked, leading to a feeling that the full game is going to have a larger overarching story. Based on the demo this is going to be a fun game for logic puzzle enthusiasts and budding detectives alike.

‘Coming soon’ on Steam but you can Wishlist it here.

Cloud Climber [ Free to play] – Two Star Games

‘A surreal first person walking sim about the end of humanity. Explore magnificent sky-bound ruins, and learn why they were built.’

This one is a short, simple walking sim set at the end of an apocalyptic world. The atmosphere, setting and story were all enjoyable to me from the start and I would love to see more of this world. The unique art style only added to the experience, making me explore every nook and cranny of this small world. A solemn experience that I think is worth having.

Cloud Climber is free to download on Steam now.

Dagon: by H.P. Lovecraft [Free to play] – Bit Golem

‘Face unspeakable horrors. Succumb to madness. Welcome to a free daemonic narrative experience inspired by H. P. Lovecraft.’

I played other games that I enjoyed that were more involved than this one, but I just couldn’t bump it from the top 10. While the reasons are really subjective, I may not be the only one to have this experience and I would love to encourage others too. I am not familiar with Lovecraft’s works. I know of Cthulhu. I know that it is supposed to be mind-bending horrors. But the only experience I have had with any of his work is through games that have shared themes. This game is a short, point and click version of one of his stories, Dagon. In this visual novel, the story is told through a stunning set of scenes where the player can look around and click on interactable objects. Not only is the story presented to you, but there are collectibles that give you some insight into the history of Lovecraft himself. I had a great time getting to know some background about the guy who inspired so many works for so many years beyond him. It’s not the most interactive game or the longest, but what it does, it does really well and I encourage anyone who doesn’t know where to start with Lovecraft to give it a try.

It is totally free to play here on Steam.

Firework [Demo] – Shiying Studio

‘An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.’

Firework is a Chinese horror puzzle game. Wait.. Horror you say? And Noob played it? This game had the perfect amount of horror for me. It was spooky, I was filled with dread about what might happen next, but none of it was too much. I managed to not only complete the demo, but wish to finish the rest of the game too. Playing games with a different culture to your own will always introduce a new flavour and it left me wanting more.

The full game is available on Steam now for £7.19.

Inscryption [Demo] – Daniel Mullins Games

‘Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards…’

I can’t believe I still haven’t played the full game. Not only is this a mash-up of a spooky escape room amongst other things, the card game presented in this demo was so much fun. Everyone that I know that has played the full game has recommended it. The only thing I am aware of is that there might be some surprises. But what they are.. I have absolutely no idea. Though, the demo hooked me well enough that I would like to find out.

Inscryption is available for £16.79 on Steam here.

Larry The Unlucky [Free to play] – Strongshell Software

‘Follow Larry’s life to find the source of his lack of luck. Discover his intriguing story and solve puzzles to understand how his life plays out.’

I am so glad that I stumbled upon this game. Heavily inspired by the Rusty Lake series, the first two games in this series are free and they both contain three chapters each. I enjoyed them so much that I will definitely be buying the third. In case you don’t know Rusty Lake, think – weird and morbid but humorous point and click puzzles, comparable to escape rooms. I don’t have a lot else to add except if that sounds appealing to you then they are definitely worth a playthrough.

You can find Part 1 here and Part 2 here on Steam, completely free!

Storyteller [Demo] – Daniel Benmergui

‘With Storyteller you are the one writing the stories! Start with a title, characters and settings and create your own twist on stories familiar and new.’

This charming puzzle game was really fun to play. It is a game where the wrong answers can be even better than the right ones. The game tells a selection of short stories through storyboards. Your job as the player is to fill these storyboards with the correct characters and scenarios in order to complete the story. It is simple but deep, as placing the wrong person can change the entire course of the story. This was a very fine demo and I would love to play more. The release date is TBD and there has been no news for a long time, but it is being published by Annapurna Interactive so we can trust that it will be release when it is ready.

In the meantime, you can Wishlist the game here.

Strange Horticulture [Demo] – Bad Viking

‘Strange Horticulture is an occult puzzle game in which you play as the proprietor of a local plant store. Find and identify new plants, pet your cat, speak to a coven, or join a cult. Use your collection of powerful plants to influence the story and unravel Undermere’s dark mysteries.’

In the Strange Horticulture demo, I really enjoyed having an adventure and a business from the comfort of my own workspace. You can organise it how you see fit and have different panels for you desk and your shelves that you can see at nearly all times, as well as drawers to hide things in. It is a fantasy botany identification simulator with an overarching story. I enjoyed the balance of ‘exploration’ and figuring out which plant was which, hoping you got it correct so you don’t poison your loyal customer.

The full game released in January and is £12.99 on Steam here.

SuchArt: Creative Space [Free stand-alone demo] – Goose Minded

‘Paint on any surfaces with numerous tools in Creative Space — a free sandbox version of SuchArt: Genius Artist Simulator. Create masterpieces, complete commissions, and decorate your studio in the most advanced artist sim!’

Considering this is basically a demo, it contains so much content. Use the paint physics and tools to fulfil commissions and decorate your studio in literally any way you see fit. I had a great time playing around with paint, seeing what all the different tools do, and completing my masterpiece with absolutely no disasters at all. Just take a look at the steam page to see the type of art people have made. It really is a sandbox for the imagination. This demo is so packed full of stuff that it makes the prospect of the full game very exciting.

Both are available on Steam now!

Temple of Snek [Code received]Aetheric Games

Temple of Snek [Code recieved] – Aetheric Games

‘A snaky tile-based puzzle dungeon adventure. Defend the temple, monch the infidels, and grow and grow and grow…’

They managed to turn the classic snake (I am just realising that we are past the generation that grew up with snake being their first portable game) into a puzzle game with moving parts. Not only that, but they have done it with style. Part rhythm puzzle game, part dungeon escape game, you can gladly bob your head as your Snek swallows her foes whole, growing into the goodest, long, fiercest mama. Since I played they have added decorating your Snek too – ‘Mek-a-Snek’ – you can’t go wrong with some wonderfully customisable Snek fashion. I would love for more people to see this game becasue it really is a cool one. Just be careful not to touch your Snek with your Snek. Snek only knows what the consequences would be. Snek is such a great word. Snek.

Currently in Early Access, it is £9.99 on Steam here.

It was so difficult to narrow this down. There were games that I really liked that just didn’t make it onto the list. There is so much fantastic Indie content out there and it is all thanks to creative developers that take that step to turn their visions into reality. I thank them so much, and ask them to keep up the excellent work (but only at a healthy pace of course). All being well I will be back in another year to evaluate the next 50 and showcase some more highlights!

If you would like to discover more Indie games or stay up to date with the series, here is the entire playlist!

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A Noob’s Review – Stray

This year I have been blessed with the amount of ‘me’ games that I have been able to play. Stray, I am pleased to admit, is one of them. Without playing it, it is easy to think of it as nothing more than ‘that cat game’. That is how I thought of it before. I had hope that it would be great but expected charm and not a lot more. However – for me at least – it was so much more than that.

+ The Protagonist

In Stray, we play as a ginger tabby cat. Not a talking cat. Not a person that has been transformed into a cat. Not a magical cat. Just your regular old, run-of-the-mill, carefree street cat. Other aspects of story and play get added as you go, but the cat is still a cat, if a very smart and loyal one.

Throughout this game we traverse through different environments of this fictional dystopia, exploring, learning and taking in the surroundings. We are a speechless outsider, observing and interacting as we go. We aren’t one of them, and my playable character also sharing these qualities with me (the player) created a uniquely immersive experience that hit me on a genius level. This would have been a different game if we were playing as one of the robots that inhabits the city. 

Then there is the cat itself. The animations are beautifully made and transition seamlessly. Everything, from the swagger and agility to the curiosity and behaviour scream ‘real cat’. The interactions with other cats, the scratching at objects and rubbing on peoples legs were things that didn’t need to be included, but do wonders for immersion. In some games, going off the beaten path feels strange because you are on a mission to save the world or on urgent business, and stopping to talk to someone or play a mini game breaks the narrative. You do it, because it’s a game, but it feel wrong. Here though, we are a cat. If we see a perfect nap spot, we are 100% going to take it. Because that’s what cats do. We are emotive and adorable without feeling like a caricature, and it is just a pleasure to control this excellent boi.

+ The World Building

Urban and Cyberpunk settings don’t often appeal to me that much. For that reason I was here for the cat, nothing more. To my surprise, it didn’t take long for me to be completely invested in this world, desperate to explore to learn more of what life is like here and why. While ignorant past Noob felt like rolling her eyes at the idea of there being robots in this game, present Noob was delighted to meow at every single one I happened upon. You can learn a lot by interacting with everything you can, exploring the areas, taking notice of the details and putting the pieces together. Although it is a story of robots, it is more relatable than expected. Dealing with issues like pollution and poverty, two very real things, the game managed to keep me in a state of melancholy while also making me think.

+ The Aesthetic

Like I mentioned above, I didn’t expect the setting to really jive with me. Although I haven’t experienced a lot of it, I felt like I was burning out of the dark, dreary cityscape with colorful neon lights. All I had to do was play to realize that I was wrong. This game is stunning and the use of colors kept my brain twinkling in awe. Moving onto a new area always brought something new and interesting, and the beauty within the damaged and broken parallels with the themes of hope that are scattered throughout. Robots are robots, and while they seem sentient, everything they learned is from the humans. The way this is creatively used brought me so much joy. Abandoned apartments layered in rugs, linens, books and plants, creating the most stylish shabby chic décor. It isn’t practical but it doesn’t need to be. Every robot adopting their own style based on what they can find. Lights, lights and more lights. From the intricate interiors, to the wide shots of places you are discovering and have been, there is a beauty to this game that is not only pleasing to the player but really adds to the world building. The biggest crime that there is no photo mode (although maybe that is for the best, I might still be playing to this day).

+ The Difficulty

This is a very easy game, and I think that decision suits it very well. It allows for the flow of exploration without the frustration that can come in other games. Having said that, if you aren’t into exploring as much as I am you don’t have to. It isn’t difficult to figure out what you have to do next so if you want to mainline the story that is also entirely fine. Any puzzling is very minor, which makes the game very accessible to experienced gamers and new players alike.

+/- The Controls

I am personally very happy with the controls but I know a lot of people were underwhelmed. This is no precision platformer and I am glad that it doesn’t try or pretend to be. You can’t jump freely, only where the game allows. One could see this as a lack of freedom, or you could see it as a time saving and quality preserving mechanic. I didn’t waste any time trying to make jumps that maybe, just maybe, I could make. And I wasn’t taken out of the experience by janky animations caused by jumping places that were never intended because I was never allowed to. The levels are hand crafted with verticality in mind and the simple but intuitive controls were additive for me. The fact that there is an on demand meow button is just icing on the cake. 

+ The Details

I talked about some of the details in the protagonist and aesthetic sections, but it deserves to be its own positive mark. My favorite detail is how every NPC has their own little personality. Most of them have their own hobbies and styles. When you meow at them, they all have their own reaction to you. It only flashes across their face for a second, but it is there and that was enough to ensure that I meowed at every single NPC that I met.

+ The Collectibles

There were no pointless collectibles. They took the form of memories, and every one that you found added some more context to the world. They weren’t too difficult to find (I think this is the first game ever that I found them all by myself) and they encouraged exploration which, to me, is the highlight of the game. Exploration, rewarded with story, which then encourages more exploration is a dream game loop for me and it was executed to perfection.

+ The Level Design

This game felt like a living and breathing city. I explained a lot of why it works in the Aesthetic and Controls sections above, but I want to give a shout out to the open world areas. I expected more of a linear game so arriving in the slums was a huge surprise. There is lots of exploring to be done and the entire level makes sense. It is unique, lived in, full of character, easy to maneuver and not too big to be overwhelming. And the same can be said for every other open world section in the game. There are nooks and crannies that you can only access due to being a cat. At first it can take a while to get used to the fact that bars aren’t a wall, you can walk through them or jump over them. It keeps things unusual and interesting. A different perspective.

+ The Pacing

I really enjoyed the pacing. Although I would have liked even more time in the open world sections, it would probably be to the detriment to the game. When you are ready to move on, the game is separated with chase/stealth/sort of combat sections that also do not feel like they last too long. The game in its entirety is relatively short, and throughout the entire game I was engaged enough to not put it down. 

+ The Surprises

There were things in this game that I did not expect to see at all, but it was all entertaining enough. Obviously this is very vague as to not ruin it, but I think you will know what I mean when you get there.

Overall, this is an awfully sad world with hidden havens dotted around that I couldn’t get enough of exploring. I loved my character and I loved my time with it. I don’t think there are any cheap emotional stabs which is something I always fear in games containing animals, and I couldn’t be happier with the time I spent with this game. In the end, everything in the game made sense and I was very satisfied with the conclusion. The game resonated with me, and not just because of the cat, which I would say is an achievement for ‘that cat game’. Pawsome all around (be grateful. I could have used so many more puns throughout this review).

+ The Protagonist

+ The World Building

+ The Aesthetic

+ The Difficulty

+/- The Controls

+ The Details

+ The Collectibles

+ The Level Design

+ The Pacing

+ The Surprises

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A Noob’s Review – My Time at Portia

My Time at Portia is a game with many flaws, but if you can look past them then it can be an absolute delight. I feel like Portia is ideal for the people who love Stardew Valley/Harvest Moon type games but find the farming tedious after a while. These aren’t the only type of people who might enjoy this game, but if that resonates with you then it could be worth a shot! Not only through the first few hours but throughout my entire playthrough, I was constantly surprised, confused and amused by the stuff I would find and the things that would happen, leading to the affectionate nickname of ‘My Weird Time at Portia’.

– Doesn’t know what it wants to be

When I first started playing My Time at Portia, I got the sense that it didn’t know what it wanted to be. Games like Stardew Valley have a lot to do. You can farm, craft, cook, mine, forage, fish, create relationships. I feel that all of these things are key to the slice-of-life farm sim genre that these games are part of, which is already quite a lot of things to do. Portia is similar in that sense, except, add a main story, side quests left right and centre, dungeon crawling, named boss fights, a full on skill tree with three entirely seperate sections to go down, a photo menu, a workshop manual, a research system, a fluctuating economy, social mini games, regular mini games, festival mini games. It is a lot, and for a while the main thought going through my head was ‘What on earth is this game’.

+ Something for everyone

Though the absolute muddle of things to do and potentially overwhelming vibes this game gives out, the bright side is there is probably something for everyone. If you are like me and enjoy the systematic collection of things and ticking things off lists, you can do that. If you like making friends with everyone in town, you can do that. If you like spending your time decorating your home rather than completing commissions, you can do that. If you like dungeon crawling and fighting for loot.. I can’t say that I recommend it but it is there. More on that later!

– The jank

Before you even think about playing this game there is something that you have to accept. This game is Janky. And I mean Janky. Sometimes characters speak out loud, sometimes they dont, when they do it is generally awful. Sometimes they will say the right words, sometimes they will say something entirely different, sometimes they won’t actually be there while they are talking. Sometimes the camera will focus on weird things. NPCs are constantly stuck on the environment and will occasionally teleport. Photo quests break often. Mounts become unmountable. The game does a lot and generally it works, but with love, I do have to say that it can be quite a mess.

+ The jank

On the other hand, if this game didn’t have its Jank then I don’t think it would be half as memorable than if it were perfect and smooth. If you have a mount they are going to be running around in the background of every cutscene. When you get past how awful some of the cutscenes are they become hilarious and you look forward to the next one. When creating my character I couldn’t figure out how to change her name on console so she ended up being Linda. I gave her some pink cheeks that looked nice in the character creation menu. As soon as we got into the game though, it turns out those pink cheeks basically glow. Every day in game, something in the world is going wrong and it was a constant source of glee for me. A lot of the Jank is graphical or in the animations, and they can be the best.

– The combat

Okay… if there is something that I have to give my biggest criticism in this game, it is the combat. I don’t enjoy combat at the best of times but I can usually appreciate it if done well. It isn’t the end of the world since this game isn’t about combat, but you have to do it often enough that it can become frustrating and tedious. There is no feedback, or at least it tries to give you feedback through visual effects, which in the end just feel like a mess on the screen. I genuinely cannot tell when I am getting hit. There are numbers popping up but there is no feeling to it at all. Sometimes you can hit through or be hit through walls. Sometimes the enemy ends up in the air and doesn’t come back to the ground. Timing doesn’t feel like it matters much and when it does it can be frustrating. Hit boxes are hit and miss. AI companions will run at enemies and agro them when you are trying to draw them out one at a time. Thankfully, if you die during a boss fight you will respawn without their health being replenished. This is a mercy that I am grateful for, but it almost feels like confirmation of an awareness that the combat isn’t the best. Throughout the main story you will be put into multiple combat scenarios. As long as you keep plenty of health replenishing items in your inventory then you can tank your way through without too much pain. It can be a huge drag though.

+ Low stakes

I think what I love the most about this game are the low stakes. Sure, there are optimal ways to play and you can min/max if that is how you like to do it. But if not, there aren’t really any punishments for going slow. The only things that are timed are daily commissions (which you can choose to do) and very few quests/side quests. Other than that.. go nuts. Fancy spending an entire week in the mines? Go for it. As long as you have set your machines away there is really no reason to come home at night, so you can pass out at 3am doing whatever you were doing and wake up with full stamina the next day without losing anything. This all makes it really easy to pick this game back up even if you haven’t played for a month. I really appreciate it when I compare it to say, Stardew Valley, where I don’t want to boot up my game without my notebook in hand because I need to stick to my plan.

+ Crafting

I believe Crafting is a really clever way to solve the problem that I mentioned in the intro. By the end, I usually find farming really tedious in these games. Having to water everything every day, plant them at the right time, harvest and replant, then if you miss the window you have to wait an entire year. I always pray for rainy days so that I can go and do other things. Instead, in this game you have to gather materials and process them, to then craft them into different items. Different materials can be processed in different ways, so it is up to you to manage what you have, what you need, and that is the loop rather than plant, water, harvest, repeat. It is much more flexible and, for me at least, enjoyable.

+ Progression

The fact that I already enjoy the crafting is doubled when paired with progression in this game. Throughout the main story you will get many different commissions to help make the city a better place. If there is something I love in a game, it is an environment that evolves over time. Not only does Portia do that, but it only does so thanks to your efforts. Building bridges will allow you to access new areas. Building busses will unlock fast travel. You will build buildings and areas that from that moment onwards will be a permanent part of the town. It never stops being satisfying. On top of this, the crafting progression itself also feels nicely done and natural to me. Once you are able to build everything available, you know that you will then need to upgrade your equiptment to unlock more options. If you have options available that you dont yet have the materials to build, you know that your next quests are going to unlock an area that allows you to access new resources. It is a cycle that repeats throughout the game and works very well.

+/- Relationships

I don’t really know where to place relationships here. There are things I really like and things that I really dislike about them. On the positive side, relationships bloom themselves as you progress through the story, which I think is very naturally done. As you help improve the town, the townsfolk will like you more. As you do commissions for individuals they will like you even more. Then as you grow relationships with them you will start to get cute little side quests which I found to be a nice touch. Becoming friends with certain vendors will get you discounts, and you will occasionally receive gifts from your buddies.

The relationship system is let down in two ways in my opinion. Firstly, I don’t think it’s very fun. There is the traditional system of giving the person daily gifts that they like which isn’t bad, but it isn’t great. Then there are some more unique systems, most of which didn’t land for me. Some characters have their own minigames you can play, some can spar (see combat above to explain why this doesn’t hit) and once you become their friend you can go on playdates (or proper dates if you are romancing). After I had done two dates I was already bored of the system and just wanted go back to old fashioned gift giving. Secondly, when it comes to romance, I don’t feel like there are many good options, specifically for husbands. I didn’t really want to marry anyone. Six of the options are identical. Having kids is as far as you can go down the family route and they don’t grow up from being a toddler. So relationships in general in this game are a really mixed bag for me.

+ Attention to detail

The attention to detail in this game is great. While some systems feel unnecessary, there are others that add to the overall charm of the game. My favorite thing is that anything you are holding, your character will be holding it in their hand. If it’s big they will carry it over their head. Most accessories that you can wear for stats you can also see on your character. They didn’t have to do these things but it really adds to the experience, and it will always be funny running along carrying a giant poop above your head.

– Navigating crafting

Navigating the crafting systems does not flow well, and while you do get used to it, it could be better (and I believe they may have solved this in the sequel). For example, if you are assembling a big product, having the ingredients in your inventory will not do. They have to be directly in your hand to place them. Eventually you get some automation options but it is so late in the game and unintuitive that I have to mark the game down for it. When I don’t play for a while, the hardest part is reacquainting myself with all my stuff since I need to know where to grab things from.

+/- Festivals

Something else to watch out for in this game are the festivals. Many slice-of-life games have them.. But none of them have them quite like this.

++++ Pinky

And the final positive point of this game, saving the best till last. Pinky. 

There are a lot of reasons to like this game and many surprises along the way. As long as you know that you are going into a very imperfect experience and are open to some fun, there is such a good time to be had. If you like what you heard above then you should definitely jump in. If you claim the free games on the Epic store you may already own it, or it is currently on the PS Plus Extra Tier and Xbox Game Pass. The Sequel ‘My Time at Sandrock’ is in Early Access right now so it is the perfect time to jump into the series.

  • – Doesnt know what it wants to be
  • + Something for everyone
  • – Thejank
  • + The jank
  • – The combat
  • + Low stakes
  • + Crafting
  • + Progression
  • +/- Relationships
  • + Attention to detail
  • – Navigating crafting
  • +/- Festivals
  • + Pinky
I did stream my first few weeks in Portia, I’ll leave this here in case anyone is in need of misadventures.

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Enchanting Exploration

Eastshade.

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Steam Game Festival: Autumn Edition 2020

The Steam Game Festival: Autumn Edition 2020 is here! Usually I play many demos, record them for YouTube and make a video of my highlights and top pics. I’m extremely disappointed that – due to technical reasons – I will not be able to do that for this season. So instead, I am going to write about all of the demos that I play here!

I will keep updating is post as I try new demos! Right at the bottom of the post is a playlist of 12 demos that I played during previous festivals, that are available once again this week. Highlights for me that I would highly recommend playing are ‘NUTS’, ‘Superliminal’, ‘Backbone’, and ‘LOVE: A Puzzle Box Filled with Stories’.

The Tenants

Steam DescriptionBecome a landlord and deal with problematic tenants as you build your rental property empire. Decide how to react to annoyed neighbours or police interventions. Will you rent your apartment to a college couple or an older lady with four cats?

Developer – Ancient Forge Studio

Release Date – TBA

My Thoughts – This game was already on my Wishlist but I am not entirely sure how it came to be on my radar. Upon playing the demo I was pleasantly surprised. The best way that I can describe this game is this – It’s kind of like The Sims, but without the life sim part.

To begin with, you start off doing basic renovation tasks for other people. You have to clean a place up, then renovate and redecorate to their specification and within their budget. As you progress, you level up to unlock new redecoration and furniture options, as well as earning money that you can put towards your own projects. Eventually, you will invest enough into your own space that you can rent it out to your first tenants. While the game may seem quite basic at first, it impressed me that there is clearly more depth beyond the demo. Eventually you will earn enough money to buy more buildings, you can rent out house shares, choose your tenants, manage the social side of being a landlord, all while decorating and renovating the spaces how you would like.

This is going to sound strange but bare with me. Did you ever download a mobile game because you just wanted to do some mindless decorating and management, only to find out that it is a game full of in app purchases and you have to wait hours of real time to do anything? The Tenants is exactly the game that I hoped for every time I downloaded one of those games. No add, no waiting around, just the good stuff. It feels like the perfect distraction game while you are half watching tv.

+ Addictive gameplay loop

+ Good sense of progression through unlocking more decorating options

Some of the samples of walls and flooring looked very different when you actually used them, a testing system would be nice.

Would I play more? Yes

Lemon Cake

Steam DescriptionRestore an abandoned bakery and prepare pastries from farm to table! Grow fresh ingredients in the greenhouse, cook pastries & sweets in the kitchen and serve your baked goods to hungry customers in your own shop!

Developer – Éloïse Laroche

Release Date – February 2021

My Thoughts – Lemon Cake is another game that was already in my Wishlist and I’m not sure where the recommendation was from. However, the description sounded right up my alley so I was excited to try it. I have been looking for a Diner Dash type game since before I started covering the Steam Game Festivals.. one of those games where you can get into a strategic flow.

In this game, you are helping a ghost restore their bakery. Every day you earn money, which you can spend on upgrades to make your life easier, and you get more recipes as you go. The demo lasted around a week of game time and I enjoyed my time with it. Beyond the demo there seems to be a lot of upgrades left on the skill tree, as well as the idea that you will be able to customize your own recipe book. I don’t think this game is going to be a game that I would spend huge amounts of time on, but I would for sure be interested in continuing and seeing how getting more upgrades impact the game.

+ A nice example of the Diner Dash formula

+ Lovely art style

+/- I am unsure on the controls. Having to click the recipee with the mouse felt a little jarring sometimes and took me out of my flow.

The sprint was not very reliable. It would give you a sudden boost in a direction, but I would just prefer a toggle on speed boost. Especailly considering the ground you have to cover between rooms.

Would I play more? Yes, but only with a controller or on switch

Undying

Steam DescriptionInfected by a zombie bite, Anling’s days are numbered. She must now fight to survive, not for herself but her young son, Cody. Ensure Cody’s survival in this zombie infested world by protecting him, searching for safety, and teaching him valuable skills, at any cost.

Developer – Vanimals

Release Date – 2021

My Thoughts – As soon as I read the description of Undying I was very interested. I don’t often play games with zombies but I have never heard of a game that has this take on it. I have always wanted too see it, as a persons story doesn’t necessarily have to be over once they are bitten

I would describe this game as having a vibe similar to This War of Mine, but it is very different stylistically. It is primarily a survival game where you start off in your own home. From there you can venture out onto your street – and beyond – collecting items to aid your survival. Classically, you have to manage your hunger and thirst, but there are also some other cool mechanics. To access certain areas you need certain tools, but the tools and weapons only have limited uses. Most importantly, everything you do, your son Cody gains experience from you. Eventually this adds up to be able to buy abilities, which I guess is the aim of the game, to leave him in a good position by time you are gone.

I lasted for around a week of in game time before we starved to death, and felt like I learned a lot. There are areas to discover, some safer than others, some with more resources, and you can even set up a farm for more reliable food.

+ Gorgeous art

+ Atmosphere is perfect

+ A different take on a zombie story

+ Feels difficult, but it’s tempting to play again to have a better run. Nice progression

If you don’t like hunger and thirst in your games you will not like this game, it runs low pretty quickly

Would I play more? Yes definitely, if I was in the mood for a survival game.

Papetura

Steam DescriptionPapetura is an atmospheric point & click adventure game, handcrafted entirely out of paper. Little creatures Pape and Tura will face monsters that will try to burn down their beloved paper world.

Developer – Petums

Release Date – 2020

My Thoughts – The Papetura demo was very short, lasting for around 5 minutes. It contained light puzzles set in a very nicely crafted scene, centered around a little paper character, lights and moths. The closest comparison to another game I can make – although I haven’t played it yet – is Unravel. Having such a sharp image with a unique art style are the reasons I make that comparison, not the gameplay. Ultimately, I’m unsure if the demo made me want to play the rest of the game, just as it was extremely short, but it was a nice little taster.

+ Very good looking game

Demo just too short to really make an opinion

Would I play more? Probably yes but I’m not hooked.

Going Medieval

Steam DescriptionStake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-story fortress in a land reclaimed by wilderness, defend against raids and keep your villagers happy as their personalities are shaped by the world!

Developer – Foxy Voxel

Release Date – Coming Soon

My Thoughts – Imagine Rimworld, but in a medieval setting, and 3D. That is Going Medieval. While I don’t quite think it is there yet, for reasons I will explain below, it is a great start.

It almost feels unfair to compare it to Rimworld – a game that I have spend my fair share of time playing – because not only was that game in early access for a long time, it has also been out for a while now. But it would be a injustice not to compare it, as they are very similar in the way that they play and it is clearly an inspiration.

I think the key difference between the two currently is that Rimworld, at its core, calls itself a story generator. The small, random events that happen are just as important as the base building, and the characters feel as though they have a personality, as well as the environment as a whole. During my playthrough of this demo, there weren’t a lot of social interactions going on (or I couldn’t find them) and that made me feel just slightly less immersed, and hence less invested. When I first begun the game I felt extremely excited at the prospect of building my camp, and I did enjoy what I played, but there were certain things that I found to be a little finicky. Nothing game breaking, just small things, like I couldn’t figure out how to get a roof over my building, or what exactly classes as safe storage to stop deterioration. I also couldn’t figure out how to move any furniture that I had already placed, which became troublesome. I will say though, this game does have enough of it’s own ideas to also differentiate itself. For example, the idea that ‘research’ is actually a physical item and can get stolen, and being able to construct multistory buildings.

I hope it doesn’t come across that I am being very negative. I only get very critical when I can see that something has a lot of potential and want it to be the best that it can be. This game is ambitious. They have a great base, and if they keep working at it (which they will.. this is just a demo of what they have got so far) then it could turn out to be fantastic. Either way I will be keeping my eye on it for sure!

+ Great potential

+ Great attention to detail

+ I liked the UI, it wasn’t too busy

Not much social interaction

Feels slower than Rimworld and not as much depth yet

Would I play more? I want to keep my eye on development. If they work on the things I mention above then I would jump straight in.

Suzerain

Steam DescriptionAs President Rayne, lead Sordland into ruin or repair during your first term in this text-based role-playing game. Navigate a political drama driven by conversations with your cabinet members and other significant figures. Beware or embrace corruption; shirk or uphold ideals. How will you lead?

Developer – Torpor Games

Release Date – TBD

My Thoughts – Suzerain is a text based game about being the President and leading a country. I had intended on playing this one during the last festival but ran out of time. Since then I have also seen it recommended elsewhere, so I had to jump in. When I begun playing I instantly thought this game was not going to be for me. I am not a very political person and a lot of the terms used went over my head. But the further in I got I became completely immersed and I had to know the consequences of the choices I had made.

The demo begins with a long stretch of questions that lead into the story of your characters past, shaping him into who he is now. It skipped between the key moments of his life but was also quite in depth. For a while I thought this was what the whole game was going to be. Then the rest of the game started. It takes place on a map of the fictional country that you are in charge of. All of the different cities and towns have markers, each of which can flag up with reports about their status whenever necessary. The gameplay consists of attending meetings and other functions, making the decisions that you think are best for your country, dealing with emergencies, balancing the opinions of your staff and country, and even spending time with your family. It is not all politics. In my opinion the game was paced very well and the fact that it had a story as it does took me by surprise, as well as how well it all ties together. I went in without a clue what to expect and honestly had a great, great time.

+ The game works brilliantly. If I need information about something, I am not afraid that anything is going to get broken when I pause a conversation to read through my files

+ The attention to detail and sheer amount of information is absolutely brilliant

+ Every decision I made felt extremely important and weighty

+ The story was engaging and even thrilling at times

+/ Gameplay is reading and making choices. This is not a negative and certainly not an issue for me, but it does mean it wont be for everyone

Would I play more? Absolutely. I played for two hours and was sad when it ended.

Insurmountable

Steam DescriptionConfront various terrains as a lonely mountaineer and endure the countless dangers of climbing! Many tough decisions await you in a risky environment. Make your way up and down the mountain, overcoming insurmountable heights!

Developer – Byterockers’ Games

Release Date – March 2021

My Thoughts – Insurmountable is described as ‘a strategic adventure game with rogue like elements’ and I couldn’t put it better myself. The aim of the game is to make it to the top of the procedurally generated mountain. Movement is tile and energy based, and there are other stats that you have to manage including sanity and temperature. Certain tiles have different random events that can help or harm you, and it is your job to navigate through them while keeping your climber alive.

I was instantly attracted to this game purely because of my fascination for mountains. I did manage to make it to the top, but only just. The game sort of just throws you in and lets you figure things out for yourself. Although it can be argued that some games benefit from that, I personally prefer a little bit more instruction when I am first starting out. Having said that, I think that I understood a lot of what the game is about by the time I reached the top. I wouldn’t recommend this game to someone who was looking for an action packed, fast paced strategy game. In my opinion, it felt quite slow. Having said that, I almost found it more therapeutic than anything else. It was a game that I enjoyed my time with and I am glad that I played, but I can’t say I am hungry for more. But don’t forget to take into consideration that roguelike games don’t tend to be my type of games.

+ I love the look of this game

+ Almost meditative

+/- Could use more random events, although I did like the ones I got

+/ Slow paced. Could use a fast forward button for climbing sections

No tutorial

Camera angle just felt a tiny bit wonky at times

Would I play more? If I heard they had made some changes then I probably would, however I actually feel satisfied with the experience I had.

Craftlands Workshoppe – The Funny Indie Capitalist RPG Trading Adventure Game

Steam DescriptionFrom the out-there imagination behind the Shoppe Keep series comes a brand-new fantasy business adventure set in the clouds. Craftlands Workshoppe is hiring! But can you run your store, master three noble crafts and solve the former owner’s mysterious disappearance?

Developer – Arvydas Žemaitis

Release Date – Early Access – 13/10/2020

My Thoughts – In Craftlands Workshoppe you begin the game with a choice. Do you want to go down the Alchemy route, the Cooking route, or the Blacksmithing route? From my understanding you eventually get to try out and master them all, but I personally went for Blacksmithing, as it seemed the most different and I didn’t have to grow my own ingredients.

The gameplay loop of this game is something that I have wanted for such a long time. I have never played Moonlighter, but a section of this game is what I imagine the none combat section of Moonlighter to be. You basically get to do every part of running your own store. In order to smith things into items to sell you need ingredients. In my case, I had to hit stone for ore, chop down trees for wood and buy blueprints from another store. Next, you make the goods. It was a simple clicking game but I really enjoyed it. Then, you get to choose what to advertise, and sell the goods. Now though, the part of this game that I enjoyed the most is that you can plan all of that stuff out yourself. It is up to you how much of which item you want to make to sell. You have limited energy points to use so you have to make choices about whether you want to use them gathering more ingredients or making more stuff. You can figure out what is going to make the most profit margin, then you need spares too because people might ask for them too and even pay more. What I am trying to say is that the management in this game gives you a lot of freedom, and to me it felt very very satisfying.

Beyond the demo it seems you can expand into all of the different crafts, hire workers, and unlock lots more areas on the map. During the demo it was possible to explore a little and some of the other residents had quests. I did some of them and appreciated that they were there, but I never had the feeling that I wanted to go out of my way to help or talk to any of these characters. As much as I loved the game by the end, it didn’t click with me for the first half of the demo. There is something about the style that I cannot put my finger on, as well as some of the points that I will make below. Eventually though, I was addicted and dreading that it was going to end.

Once again, it may seem like I have a lot of negative points, but its only because I love the concept so much. I recognize that a lot of this is subjective and I hope others can see that I actually really liked this game!

+ Very addictive gameplay loop

+ Lots of freedom

+ Good feeling of progression and working towards goals

+/- Movement/Camera movement was very strange. However there were many settings to choose between

+/- I would love this on the Switch

+/ I liked that I could go to sleep just before 6am and still get my energy back. I’m not sure if it was intentional but I enjoyed it

I think I just don’t quite have the right sense of humour to appreciate the game properly

I wasn’t keen on the layout of the town in relation to my shop, would have liked a bike or something to be able to move around quicker

I found the character models very off putting for some reason

Would I play more? 100% Yes.

Sadly that is all of the demos that I got to play this time around. Hopefully by the next Steam Game Festival I should have a PC, and therefore be able to go back to making video content!

Full playlist of the Steam Game Festival: Summer Edition 2020, this time featuring 40 demos!