Oddsparks: An Automation Adventure – Demo Impressions

A spark of great potential.

Oddsparks: An Automation Adventure

Developer: Massive Miniteam

Release Date: 24 April 2024 (Early Access)

Design automated workshops for your odd and adorable Sparks to carry and craft everything, including more of themselves! Lead your squad of Sparks into combat. Explore a strange fantasy world, in single player or online co-op. Unearth the ancient mystery of the Sparks!

Oddsparks: An Automation Adventure combines the automation and optimisation process of games like Satisfactory or Factorio, with the crafting and creature collecting of games like The Wild at Heart into an expansive yet cozy package. The generous demo provides a lengthy look at what the game aims to be ready for its Early Access release in April.

After a slow start, Oddsparks begins to shine as it reveals the star of the show – Sparks. Sparks are mysterious little forest friends that seemingly exist to serve you. Whether moving ever forward on a predefined route carrying anything in their path as they go, or following you around ready to harvest resources or even fight, these valuable little critters are the heart of the game.

In any automation game, the freedom to be able to relocate your buildings and constructs, make changes to your set up and alter and rebuild paths without penalty is crucial in encouraging creativity. This game allows for that perfectly. As I unlocked new things and discovered new areas I was free to experiment with my set up which, in my opinion, is half of the fun of the game.

The game (at least as far as I got) is set in two areas. The village, and what I will call the wilderness. The village is where the NPCs live, giving you tasks in order to help you learn the game while drip feeding story and flavour. The wilderness is where you will do your building. It is large, full of resources, and potentially more dangerous the further that you go.

The village itself is the weakest point of the game for me. I was never excited to return, only going back because I had to hand in my quests but never looking forward to it. There was a disconnect between me and the dialogue that didn’t allow me to connect with the characters, making it feel less like a home base and more like a chore to return.

I am looking forward to following the development of Oddsparks and very interested to see what changes – if any – are made throughout Early Access. While it wasn’t a home run for me, I did stop playing the demo early as I was sold on the full game. That is a sign of a demo doing its job!

Demo Length – Long
At a glance
+ Simple rules.
+ Encourages creativity.
+ A great mixture of game genres.
+ Glad it is going into Early Access rather than full release.
– A little too talky for me as I was not invested in the dialogue.
– I never wanted to go to the village.

More from Steam Next Fest – February 2024

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Horticular – Demo Impressions

Gnome and behold.

Horticular

Developer: inDirection Games

Release Date: Coming Soon

You have been magically summoned by mysterious gnomes to restore a long-lost garden. Attract adorable animals, build a lush environment, and immerse yourself in this relaxing garden-builder. Will you manage to reclaim the wasteland or succumb to a looming corruption?

Horticular feels like a mixture of two genres that I individually want to love, but together may be a winning recipe. The two genres that I refer to are cute sandbox builders, and zoo management games. While neither of those things are entirely what this game is about, it takes – in my opinion – the best part of both and merges them together in an ultimate, zen experience. But the kind zen that requires some planning and thought… but not too much!

In Horticular, we are recruited by a council of gnomes to restore a wasteland, reviving the ecosystem and attracting more wildlife into our custom made, picturesque environments. There is an impressive amount of beautifully crafted pixel flowers, terrains, items, decorations and so on, allowing for maximum creativity. Of course they aren’t all available to you from the start. The more that you restore, the more money you can make to continue restoring and unlock new options.

All of these items impact the environment in different ways, mostly being the deciding factor of whether an area is habitable for certain creatures. The more creatures you attract, the more you will learn about their needs, which helps you to invite more creatures. The more creatures you have the more resources you will gain, and the more pride you can have that your environment is thriving. It is a cycle of absolute pleasantness to the highest degree.

Even from the demo I feel like this is a game that I have been looking and hoping for for a long time. The developers are doing an outstanding job and I wish them every success. I hope this game can get the attention that it deserves.

Demo Length – I played for 2 hours and got the impression there was quite a while to go.

At a glance
+ Beautiful.
+ Peaceful.
+ Loads of options to make your garden your own.
+ Ground types only cost time which allows you to be creative.
+ It is exciting when a new animal arrives.
+ I enjoy the gnome theming.
+/- It has management game elements without going really far in that direction. Perfect for people like me who fall off those games when it starts getting too complicated. Maybe not so if you are looking for something extremely complex.
+/- I am not sure how keen I am on the corrupted gnome attacks. Difficulty options make this a none issue though, and I can’t judge it this early as there is an entire progression route to it.
I had trouble seeing nectar that had been dropped.

More demo impressions here…
More from Steam Next Fest October 2023 here…

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Été – Demo Impressions

Colour me in love.

Été

Developer: Impossible

Release Date: Q1 2024

Été is a relaxing painting game where you freely explore a city in the summer, collecting ideas in your album, creating artworks on canvas, and decorating your studio by selling your art to your neighbours.

The tagline for this post was going to be ‘Colour me impressed’, but some how that is not enough to do my feelings towards Été justice. This game is outstanding.

Été is an art game for both artists and none artists alike. If you love the idea of creating art but the idea of picking up a paintbrush fills you with dread, this game solves that in impressive ways.

Gameplay is split into two main parts. The first part is exploring the city, meeting the folks that inhabit it and seeking out opportunities as you go. The second part is creating your own art.

You are a watercolour artist that has just moved into the area. Everywhere you go starts off as, well, a blank canvas. But this isn’t your canvas, you have an easel for that. This is instead, your inspiration that will expand the more time you spend exploring it. As you take in your environment, colour enters the world, building a catalogue of references that you can use in your own art.

Not only is this effect striking on the eyes, the entire art direction of this game is a visual metaphor about inspiration, perspective and seeing the world in a different way. It encourages you to not only absorb the scene around you, but every little mundane object within, as it could be the subject of your next masterpiece.

In the second part of the gameplay, it is your turn to create some art. Using colours that you have unlocked and the objects from the world around you, it is time to add them to your canvas and create some magic. You can move them, scale them, re-order them, re-colour them and for live subjects, choose exactly which frame of their animation you would like to use. Commisions will give you a brief to fulfil, or you can make whatever your heart desires to fill the walls of your own apartment.

Through these modes of gameplay you are free to use your time as you see fit with no pressure other than the end of the day, and all that does is refreshes your energy, readying you for more collection and creating. The world is your oyster and the possibilities are endless.

The first time I saw the trailer I was reminded of The Unfinished Swan but after playing, they are barely comparable at all. Using colour to reveal the environment is the only similarity. Été is way more akin to Passpartout 2: The Lost Artist, but of course with its own look, feel and mechanics. I was completely blown away by this demo, this is a must play for me and I urge anyone to give it a go.

Demo Length – The demo lasts for 7 in-game days. I played for over 2 hours which was 5 in-game days. Progress will not transfer to the full game.

At a glance
+ The game is completely stunning.
+ You do not need to be good at art (particularly drawing or painting) to express yourself or get a lot out of this game.
+ Freedom to focus on commisions or take as much time as you like exploring, discovering new things, collecting subjects and decorating your apartment.
+ Optional collectathon.
+ The purpose of exploration may make you see the world differently.
+ Exploration is rewarded by expanding your creative options.
+ I didn’t encounter a single bug.
+ Never once felt limited by my options on the canvas (in fact kept being blown away).
+ It is fun to see your art fill the world as you hand in commisions.

More demo impressions here…
More from Steam Next Fest October 2023 here…

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Nom Nom Cozy Forest Café – Demo Impressions

I’ve never been cozier.

Nom Nom Cozy Forest Cafe

Developer: Anaïs Salla

Release Date: Coming Soon

Nom Nom: Cozy Forest Café is a cozy and relaxing decoration and rhythm game where you manage a café and befriend cute animals.

The demo for Nom Nom: Cozy Forest Café is short but sweet. I like cute things, but I have a blurry, undefined line where too much cute has the opposite effect and pushes me away. Where it begins and ends is a mystery, but I just wanted to be clear that cute on its own generally doesn’t do it for me. Nom Nom stays on exactly the right side of the line while somehow making me feel the need to squeal with delight with everything I do.

I don’t know exactly how the core gameplay loop is going to go just from playing the demo, but meeting characters, creating designs for products such as cookies, drinks and t-shirts, and decorating your café are certainly a large part of it. Something else that I know for certain is that I want to meet every one of the characters that were teased so that I can marvel at their impossibly adorable character design.

This game is actually providing a service that I have wanted for a long time. Every so often I get the urge to decorate food. Cakes, cookies, either works. The only thing is, it never turns out great and I end up ‘decorating’ the entire kitchen in the process. I don’t know how I do it, but it happens often enough that I know better than to divulge in these urges, lest I be cleaning chocolate from the walls and my hair. Then, I end up with a tonne of sweet treats that I WILL eat in two days because splitting them between two days is the best my self control can do.

I know I am not the only one out there like this, and I am honestly excited at the prospect of this game taking those urges away by making some digital delights instead. These, as well as taking place in an aesthetically pleasing, well polished, user friendly environment that is clearly made by someone very passionate and talented at what they do, is why I wanted to highlight this game!

Demo Length – It depends how much time you want to spend designing cookies. The demo only contains one design slot. I played for 30 mins.

At a glance
+ Difficulty options for the rhythm game so you can customise your experience.
+ Soo many options for decorating the cookies, I wanted to make so many different types.
+ Love the pixel drawing, it is simple enough while also being precise.
+ Character designs are ADORABLE.
+ Furniture is stylish and customisable.
+ Full game features listed at the end of the demo sound fun.
+ Everything works so smoothly
+ It’s just so cute.
+/- Since this demo felt like a teaser, I am unsure on what the gameplay loop of the full game is going to be.

More demo impressions here…
More from Steam Next Fest October 2023 here…

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A Noob’s Review – Pupperazzi

Based on what I had seen of Pupperazzi, this game wasn’t high up on my ‘to play’ priority list. I thought it was going to be a ‘meme’ game and not much more. I am very happy to report how wrong I was about that. This game is an absolute delight through and through. I expected a rough experience that would be fun for an hour, but instead it provided multiple sandboxes of endearing, silly (in a great way), exciting, shenanigans and says ‘go wild’. And wild I went.

+ Atmosphere

The atmosphere in this game is unironically electrifying. The summer vibes instantly swept over me and there was no where else I would rather be. In every direction something weird or wonderful was happening and the energy of everything going on around me was in turn feeding me and my shutter finger.

– Bugs

I was so charmed by the rest of the game that I almost forget that I got some serious bugs. I almost quit in the second area because I thought my game was completely broken. It crashed and when I came back, it had kept my ‘follower’ and ‘item’ progress, but it set me back to the beginning with requests, right back to the tutorial. Thankfully I could speed through them, but then the third time I loaded in the game all of my items were gone. Once again, thankfully I could recollect them, but it was touch and go for being game breaking for me, which would have been a travesty. I am not sure how common these issues are, but being scared to quit the game for fear your progress will be lost is always a bummer, providing a background, gnawing anxiety that I must finish the game in this session.

+/- Jank

Sometimes the photos don’t register the ‘things’ that is in the picture you took, be it a particular breed, a number of dogs, a background element etc. I have read some frustrations from others online that couldn’t complete requests because of this finickiness. Thankfully that was not my experience. Instead, it created some fantastic comedy moments, which is why I give it a ‘+/-‘ rather than a negative. If you are going completionist then it could also be problematic because it is all about taking photos of all of the different breeds and behaviours. By the time I had finished all of the story requests my Puppypedia was pretty much full so it didn’t get in the way for me fortunately.

+ Stylistic Choices

The way the dogs move is hilarious. The lack of animation in their body is perfect. It isn’t something that I thought I would like, but when you enter an environment full of these goofy dogs, you can’t help but smile. Considering they are stiff as literal boards, they still have so much personality. Their faces and responses are animated giving them a lot of character, and each breed is instantly recognisable.

When you get photo requests from clients, each dog and/or thing that you talk to have their own little Disco Elysium style character portraits. This is another touch that didn’t have to be there but gave me a chuckle when I saw them. As much as I laugh at how silly the game is, it can also be beautiful. The art style provides for some beautiful backdrops, particularly the sunsets. It would be easy to see 5 seconds of footage and think that the lack of animation is ‘lazy’, but I disagree. It only takes playing the game for 10 minutes to feel the joy that the creators have distributed throughout so many different areas. Even the player character is an unexpected but light hearted surprise.

+ The Randomisation

The levels feature a specific kind of randomness. There are dogs in different scenareos and doing different things, but the breed that you get in each of those slots is random everytime you load up the level. The fact that the dog breeds are randomised means for more unique photo opportunities between players. Sometimes it can feel like you have hit a jackpot, having specific breeds for specific moments. Other times, loading back into the level can inspire a shot that you didn’t even consider before. This was a great decision to bring even more joy to a game already filled with it. It allows for a kind of spontaneity that you couldn’t manufacture any other way.

+ The Gameplay

This is a photography game that is actually about the photography. You arent going to be learning to use a DSLR or taking photo of the year, but everything in the gameplay loops back to it. The game is structured around taking photography requests in different areas. Doing so earns you money that you can spend on lenses, filters and other items to increase the tools available to you, allowing you to take more of a variety of photos. Exploring the environment will net you new toys, which you can then use to provide new interactions and yet more photo opportunities. A few other games feature a camera as a way of gathering collectibles, but it is often a means to an end. A way of cataloguing things as opposed to getting creative with the photos. This was the first of it’s type that really made me excited about taking good pictures, by giving me everything I needed to play.  The only thing I wish was that film wasn’t also tied to that progression. On one hand, only having limited photo slots forced me to not go overboard and keep them organised. On the other, I would have enjoyed the freedom of snapping away as much as I desired.

+ Using the Camera

I really like how easy it is to jump into the camera. Right click to open camera, left click for photo, mouse wheel for zoom, wasd to move and tab for menu. Nice and simple. If you need to open the menu right as you have got a shot lined up (for example to change your filter or lens) you can do it easily and the action freezes perfectly. You can view the scene while altering your settings and it is exactly how you left it, ready and waiting for you to close the menu to get your shot. I was very grateful for the pause as I would have missed many opportunities and it would have put me off using the filters if it wasn’t so easy.

+ The Extra Things

There are some fun surprises in the game. I am not going to spoil what they are but I appreciated the additions. The final level that I unlocked was the first level at a different time of day, and despite spending a lot of time there, when I went back there was something new that made me smile. They can be small details but they make the game feel complete.

One of my goals this year is to properly learn to use my camera. This game has genuinely made me more excited for this. I have tried having photoshoots like this with dogs in real life in the past, and I am so ready to try it again.

I want to express how sorry I am for judging a book by it’s cover, but I already feel forgiven by the warm love that I felt from all of the wonderful doggos on my screen. If you enjoy dogs, taking pictures, summer vibes, silliness and/or charm, then I recommend giving this one a go. A bite-size delight.

+ Atmosphere

– Bugs

+/- Jank

+ Stylistic Choices

+ The Randomisation

+ The Gameplay

+ Using the Camera

+ The Extra Things

If you would like to see more images check out posts Hot Diggity Dog and Gone to the Dogs in my Game Photography section!

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Enchanting Exploration

Eastshade.

More Video Game Photography

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