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Taking demons for our own.
Fool’s Theory are clearly aiming for high quality in every aspect in the game and while performance has a little bit to go (at least for me on my machine), they are well on their way to their goals and I see no reason that they don’t achieve them with flying colours.
The game itself looks stunning. The environments make me want to be there despite eldritch horrors and the cold – and I hate the cold. The characters look fantastic which is not an easy feat, and the UI is not only cohesive but it is obvious how much care has gone into creating the entire look of this game. Opening the menu and exploring the various pages is a treat for both lore junkies and art appreciaters alike.
As for the rest of the game, we play as Wiktor, a Thaumaturge which is a person with the ability to not only sense Salutors – the best way I can describe them are demon type creatures in a parallel plain, affecting the world around us – but can learn to control them too, to both great personal gain, and cost. This links the story and the combat, as solving others problems benefits us in ways they do not know. Once we control a Salutor, they help us out in the turn based combat.
While combat felt strange and barebones at first, that is for a purpose. The further you delve into the demo, the more elements are introduced, converting it from a brutal fist fights to intricate battles. Enemies hit hard and you dont have a huge HP pool, which makes health management an essential part of every choice you make. Hurting their focus being just as important as damage, with more options unlocking as you go.
Overall, I had fun with The Thaumaturge and I am certainly going to keep an eye on reviews. Wishing all the best for release at the end of the year!
More demo impressions here…
More from Steam Next Fest October 2023 here…
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Gnome and behold.
Horticular feels like a mixture of two genres that I individually want to love, but together may be a winning recipe. The two genres that I refer to are cute sandbox builders, and zoo management games. While neither of those things are entirely what this game is about, it takes – in my opinion – the best part of both and merges them together in an ultimate, zen experience. But the kind zen that requires some planning and thought… but not too much!
More demo impressions here…
More from Steam Next Fest October 2023 here…
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Melancholic yet magical meandering.
Developer: Helder Pinto
Release Date: 2024
Playing the demo of Europa without context, I felt like I was exploring a beautiful land full of whimsy. There was a tinge of sadness but that was continually overridden by the joy of movement. There is a heavy sense of a thriving ecosystem that bustles in every biome, making the place feel alive, allowing an extremely important – and potentially disturbing thought – to hide in the back of your mind, buried but niggling. That question – where are the people?
Fast forward to writing my impressions which allows me to read the Steam description (see above). I did read it some time before but I also read about 40 others so I unfortunately don’t tend to remember the specific details. Upon a reread knowing what I know now, my reaction was one of confusion, shock and sadness. This additional context changes a lot of the mulling and theorising I was doing while playing. It takes away a lot of the hope that I had and makes me approach the story in a whole new way. The rug has been pulled, a plot twist without even being within the game.
Playing Europa felt reminiscent of Journey. It has more means of storytelling, for example the excellent journal that pages you pick up, but it is largely a game of cinematic exploration through kinetic means, soaring your way through seperate levels, taking in the environment and solving a puzzle to move onto the next one.
The game is full of neat little details. The way it guides you to areas of interest with the use of wildlife is lovely, along with being able to interact with mysterious creatures, which you will seemingly learn more about as you go. The use of particles and so many other wonders filling the air makes Europa feel like a slightly alien yet magical place. Surfing across water is always fun and methods of movement are introduced at a great pace, making exploring these areas much more of a pleasure than a chore.
I am definitely interested in playing the rest of Europa, although I wonder whether it will be one of those games that I need to be adequately emotionally prepared for, as under the colourful, perfect aesthetic, dark themes are being explored.
More demo impressions here…
More from Steam Next Fest October 2023 here…
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No ripping or tearing here.
The closest game that I have played to Paper Trail is Gorogoa, a puzzle game taking place on panels. While they play differently and each have their own unique mechanics, if you like one there is a big chance you will like the other too for the ingenuity, commitment to the idea of their craft and a roundabout exploration of a fantasy world a little different to our own.
More demo impressions here…
More from Steam Next Fest October 2023 here…
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Colour me in love.
Été is an art game for both artists and none artists alike. If you love the idea of creating art but the idea of picking up a paintbrush fills you with dread, this game solves that in impressive ways.
Gameplay is split into two main parts. The first part is exploring the city, meeting the folks that inhabit it and seeking out opportunities as you go. The second part is creating your own art.
You are a watercolour artist that has just moved into the area. Everywhere you go starts off as, well, a blank canvas. But this isn’t your canvas, you have an easel for that. This is instead, your inspiration that will expand the more time you spend exploring it. As you take in your environment, colour enters the world, building a catalogue of references that you can use in your own art.
Not only is this effect striking on the eyes, the entire art direction of this game is a visual metaphor about inspiration, perspective and seeing the world in a different way. It encourages you to not only absorb the scene around you, but every little mundane object within, as it could be the subject of your next masterpiece.
In the second part of the gameplay, it is your turn to create some art. Using colours that you have unlocked and the objects from the world around you, it is time to add them to your canvas and create some magic. You can move them, scale them, re-order them, re-colour them and for live subjects, choose exactly which frame of their animation you would like to use. Commisions will give you a brief to fulfil, or you can make whatever your heart desires to fill the walls of your own apartment.
Through these modes of gameplay you are free to use your time as you see fit with no pressure other than the end of the day, and all that does is refreshes your energy, readying you for more collection and creating. The world is your oyster and the possibilities are endless.
The first time I saw the trailer I was reminded of The Unfinished Swan but after playing, they are barely comparable at all. Using colour to reveal the environment is the only similarity. Été is way more akin to Passpartout 2: The Lost Artist, but of course with its own look, feel and mechanics. I was completely blown away by this demo, this is a must play for me and I urge anyone to give it a go.
More demo impressions here…
More from Steam Next Fest October 2023 here…
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I’ve never been cozier.
The demo for Nom Nom: Cozy Forest Café is short but sweet. I like cute things, but I have a blurry, undefined line where too much cute has the opposite effect and pushes me away. Where it begins and ends is a mystery, but I just wanted to be clear that cute on its own generally doesn’t do it for me. Nom Nom stays on exactly the right side of the line while somehow making me feel the need to squeal with delight with everything I do.
I don’t know exactly how the core gameplay loop is going to go just from playing the demo, but meeting characters, creating designs for products such as cookies, drinks and t-shirts, and decorating your café are certainly a large part of it. Something else that I know for certain is that I want to meet every one of the characters that were teased so that I can marvel at their impossibly adorable character design.
This game is actually providing a service that I have wanted for a long time. Every so often I get the urge to decorate food. Cakes, cookies, either works. The only thing is, it never turns out great and I end up ‘decorating’ the entire kitchen in the process. I don’t know how I do it, but it happens often enough that I know better than to divulge in these urges, lest I be cleaning chocolate from the walls and my hair. Then, I end up with a tonne of sweet treats that I WILL eat in two days because splitting them between two days is the best my self control can do.
I know I am not the only one out there like this, and I am honestly excited at the prospect of this game taking those urges away by making some digital delights instead. These, as well as taking place in an aesthetically pleasing, well polished, user friendly environment that is clearly made by someone very passionate and talented at what they do, is why I wanted to highlight this game!
More demo impressions here…
More from Steam Next Fest October 2023 here…
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I dig it.
Developer: Funday Games
Release Date: Q1 2024
In case you don’t know, the idea of the ‘survivor-like’ genre is like a giant game of tag. Everyone is ‘it’, they are all monsters and if they touch you, you aren’t going to live for much longer. In order to survive, you have weapons that automatically trigger on a cool down basis. Every enemy you kill drops XP which you can then collect to upgrade your weapons and your character, never allowing you to be too far away from the chaos as you retrace the trail of death in your wake, absorbing all of the gains along the way.
Stemming from the game-changing innovation that is Vampire Survivors, these games are particularly popular on the go as runs tend to be relatively short and meta progression can make even a dud run worthwhile. They don’t tend to require memorising buttons, making them very easy and satisfying to pick up as a palate cleanser between other games.
What makes Deep Rock Galactic: Survivors stand out among an ever-growing genre isn’t necesserily just the IP. The digging mechanic opens up a breadth of possibilities that takes engagement up to a whole new level. Not only are you playing this game of extreme dodgeball, having the ability to mine resources forces you to choose how you want to spend your time, how much risk you are willing take to become more powerful, gives you something to juggle in the opening minutes of the level and opens up manoeuvrability options that can save your life, or get you killed.
I had 3 runs, the third of which got me my first clear. It was intense, the adrenaline was high and I got out by the skin of my teeth. The difficulty rising throughout the levels feels consistant, every run giving you more information and a chance to be better equipped than the last.
While I haven’t played enough of either Deep Rock Galactic: Survivor or Vampire Survivors to make definitive statements, this game has huge potential to have the holding power that Vampire Survivors didn’t quite have for me. I highly recommend giving this one a try if you are even slightly curious. The game doesn’t hold your hand but the learning curve truly is a pleasure.
More demo impressions here…
More from Steam Next Fest October 2023 here…
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Where did the tide go?
Developer: DON’T NOD
Release Date: 31 October 2023
Jusant(n.): a French nautical term for a receding tide
Jusant opens with an understated screen. It reads ‘Jusant(n.): a French nautical term for a receding tide’. This is followed by a wordless cutscene, setting the scene of a sprawling wasteland, a mass grave littered with the remains of sea vessels as far as the eye can see. Not a word was spoken, and it didn’t need to be.
Our protagonist appears over the horizon, seemingly not of our world, carrying what can only be presumed to be precious cargo. They approach a towering cliff, a grand spectacle so tall that it fades into the clouds above, and thus begins Jusant.
There is no shortage of wildlife, contrasting the eerie stillness of the abandoned cliff village with the bustle of nature, bringing the environment to life. But a question remains, where are the people? and that is just one question of many that I have from playing this stunning demo.
It may be clear that the world enraptured me so much that the gameplay felt secondary to me. So far it is simple and forgiving, and while that might not be up everyone’s alley, I personally find it complements the pensive tone by giving us the ability to keep pressing forward on our journey for answers.
I dont know whether the full game will deliver on the Journey or Brothers: Tale of Two Sons-esque feelings that I am getting, whether the difficulty will ramp up or whether all of my questions will be answered. But one thing that is for sure is that I am really looking forward to finding out.
More demo impressions here…
More from Steam Next Fest October 2023 here…
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Here you can find all of my coverage of the games taking part in the Steam Next Fest October 2023.
The Next Fest is over but I still have more demos to try! I will update when I am done but for now, keep an eye out for more impressions.
Taking demons for our own.
Gnome and behold.
Melancholic yet magical meandering.
No ripping or tearing here.
Colour me in love.
I’ve never been cozier.
Where did the tide go?
Continuously kicking the bucket.
To see coverage from previous game festivals take a look at the list below.
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