Crypt Custodian – Demo Impressions

One man’s trash is another cat’s treasure.

Crypt Custodian

Developer: Kyle Thompson

Release Date: 2024

Crypt Custodian is a charming metroidvania about cleaning up the afterlife. Play as Pluto- a mischievous cat who has died, and is sentenced to be the afterworlds janitor… FOREVER! Hang out with other doomed ghosts, battle beasts, and explore a vastly expansive landscape.

For a game that I expected to be action packed and all about the combat, I did not expect to be so completely and utterly charmed by the writing, dialogue and characters of Crypt Custodian, while a beat later holding back a tear.

The Crypt Custodian demo was huge. Every time that I thought ‘there can’t possibly be more’, there was more. More areas, more mechanics, more enemies. So much in fact that I didn’t complete this one. I reached a boss but after multiple attempts and multiple failures, I had to call time. There were optional upgrades that I could have pursued that could have helped me, as well as areas that I had yet to explore, so I am confident that with more time I could have made it through.

Generally, the game felt good to play. There is an overall reminiscence of Dark Souls with the bonfire-esque shrines, but the combat almost reminded me of The Binding of Isaac, not in mechanics but in rhythm. As you progress, you will meet new enemies and master the patterns of beating them, with that continuously being shaken up as you come across new waves and combinations. The health system is the other similarity being simple to understand, being hit takes away 1 health. Get hit 3 more times and you die. I personally didn’t get along with the dodge cooldown, finding myself frustrated at times, but there are difficulty options including both an easy mode and more personalised settings in the assist section of the settings menu.

Crypt Custodian is as much about exploring as it is about fighting, with worthy puzzles scattered around, sometimes halting and sometimes guiding your progress. The simple, colourful aesthetic perfectly complements the dark humour of the game and while I don’t have a hankering to continue with the fighting side of the game (which would be impossible to avoid as there are enemies around every corner), I could see myself making use of the difficulty features to make it though the rest as I feel quite enamoured by the world and the characters within.

Demo Length – 1+ hour
At a glance
+ Humour
+ Characters
+ Aesthetic
+ Exploration
+ Puzzles
+ Difficulty options
+/- Combat

More from Steam Next Fest – February 2024

More from previous Festivals

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A Noob’s [Mini] Review – Return of the Obra Dinn

A grim, old timey, maritime delight.

Do you enjoy logic puzzles? Have you ever solved the clues, filled in the grid then sat back and smiled as satisfaction washed over you? If so, then Return of the Obra Dinn could be the game for you.

Not for the faint of heart, Return of the Obra Dinn is a sprawling interactive logic puzzle, set on the ill-fated ship – the Obra Dinn – in the early 1800’s.

In this game you play as an insurance inspector, tasked with deducing what exactly happened on what is now a ghost ship that has recently drifted back to Falmouth. As you explore the grisly scenes that took place onboard and the tragedy unfolds before you, it is up to you to piece together who is who and what fate befell each of them. Armed with a crew roster, portrait, and a mystical stop watch, you will enter scenes of time past. Using your observational skills and wit, you will gather the clues available to identify all 60 souls.

This game is a triumph of not only detective work, but atmosphere. The old timey maritime aesthetic is complimented by nostalgic graphics – a subtly fantastic design choice simultaneously shielding players from the finer details of brutal scenes while also allowing the player to fill in the gaps of the horrors they are witnessing. The phenomenal sound design paired with the fitting sound track will haunt you in the best possible way, bringing the still scenes that you are inspecting to life. Every scene is filled to the brim with detail, things you may not notice at first but can lead to eureka moments down the line. Finally, the none linear nature of the game structure allows for fantastic storytelling, remaining full of surprises all of the way through.

If this has piqued your interest then I recommend that you don’t read any more about this game and instead jump straight in, knowing that you have a harrowing yet fascinating journey ahead. Also, when you bear in mind that this game was developed by the genius mind that is solo developer Lucas Pope, you may feel as much disbelief as I did that such a feat can be achieved by one individual.

Developer: Lucas Pope
Publisher: 3909
Release date: 18th October 2018
Average play time: 6 hours
Available on: PC, PlayStation (4, 5), Xbox (One, Series X/S) and Nintendo Switch

If you would like to see my live playthrough, here it is!

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