Uncle Chop’s Rocket Shop – Demo Impressions

Slow is smooth. Smooth is fast. Fast is panic. Oops, let me repair that for you. Repeat.

Uncle Chop’s Rocket Shop

Developer: Beard Envy

Release Date: November 2024

Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs!

WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.

Uncle Chop’s Rocket Shop is a roguelite puzzle game that is built around minigames. We have been soulbound tasked to run the local Rocket Shop, and not only do passers by need their ships fixing to the highest standard for you know, safety, we have rent to pay and the better job we do, the more sweet sweet space cash we earn.

This is a game about problem solving, following instructions and being strategic where it matters. In focused mode you can take your time, meticulously getting to know the machines you are repairing and the components within. In frantic mode, the more jobs that you get done within a certain timeframe, the more money you earn. Personally, I enjoyed the idea of frantic mode, feeling reminiscent of games like Among Us, Tin Can, Keep Talking and No One Explodes and Papers, Please. However, for me, focused mode was the way to go, feeling more akin to House Flipper or a building flat pack furniture situation, allowing me to take my time, dig deep into the detailed and amusing instruction manual, and still somehow manage to do something wrong.

Not only does the gameplay have a high concentration yet flow state inducing element to it, the entire design is great. Everything is simple enough and clear to read, while also being very distinct and colourful. Everything you click on is responsive and makes visual changes that communicate to the player clearly. The design of the different aliens arriving at the shop and the vehicles in tow are creative and fun, the dialogue is funny, the random events that occur always made me smirk and I continued to be surprised at the new things occurring each run.

The game has run based progression that is erased when you die/lose, as well as a classic meta progression system that ticks over with you onto your next run. Dialogue and scenareos are slightly altered each run, adding more elements and allowing forward momentum as you get more familiar with the loop. It is the type of game where familiarity is going to help you improve equally as much as the upgrades.

The attention to detail is fantastic, the game play is silky smooth and my time with the demo was an absolute joy. I am going to be keeping an eye on this one for sure.

Demo Length – 2+ Hours
At a glance
+ High concentration yet flow state gameplay.
+ Funny.
+ Polished.
+ Two key options for gameplay offer different experiences.
+ Keeps on giving.
+ The roguelite aspects feel seamless.

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Tiny Bookshop – Demo Impressions

Resisting the urge to buy a trailer and a bunch of books irl as we speak.

Tiny Bookshop

Developer: Neoludic games

Release Date: To be announced

Leave everything behind and open a tiny bookshop by the sea in this cozy narrative management game. Stock your tiny bookshop with different books and items, set up shop in scenic locations, and run your cozy second-hand bookshop while getting to know the locals.

Tiny Bookshop is a cozy management sim about running your own portable bookshop from a trailer on the back of your car. I can’t express how pleased I was that the peaceful atmosphere was complimented by engaging systems, allowing me to live a fantasy that I never knew I had.

The game is not heavy on the management systems, or at least not from my time in the demo. This, in my opinion, is a good choice, allowing the player to fully absorb into the relaxing vibes. I didn’t feel the need to min-max everything, optimising my shelves in an attempt to wring my customers dry. Instead, experimentation felt key in these early stages.

On a daily basis you are able to manage your inventory, decor and location in order to sell as many books as you can in the most aethetically pleasing way posible. The books that you place on your shelves determine the chance that a customer will find a book that they like in the given genre they are looking for. If they successfully find one, they will continue looking, picking up books until they find no more that they like. While this is of course RNG, it feels so clever and realistic to the shopping experience. Sometimes you will go into a shop with something in mind and nothing speaks to you, or sometimes, you will find way more than you expected. Throughout the day as your shelves get depleted, it will naturally be less likely that your customer will find the book that they are after, but there is still always a chance.

Although it is RNG, we can affect the outcome somewhat with the choices we make and it still feels very nice when you succeed. In my case, one lady picked up 10 books. That was 10 coin flips in a row, except luckier as the 50% chance got lower every single purchase.

If the pleasing aethetic and breezy management wasn’t enough, there are more mechanics to the game. Visiting different locations is essential to build up your knowledge of the area. Meeting people will give you leads on new areas and events in the town. Reading the paper will allow you to buy more books as your stock runs dry, as well as decorations. I love the inclusion of the paper, not only as it narratively makes a lot of sense but it is also, on purpose or not, makes the game even more ‘feel good’ by being an eco-friendly business. 

Finally, every book you have on your shelf is an actual book, written in real life. Chances are, you have read some of them. One fun way that the game plays with this is that throughout the day, customers will ask you for recommendations. They will tell you a genre, mood, preference, or specific things that they want or don’t want from a book. Then, it is up to you to scour your shelves, reading the descriptions to find a good match. Of course once you sell the book it is gone, so if you think that you have the perfect match for some one, you ought to hope no one has snatched it up in the meantime.

I went into the Tiny Bookshop demo expecting a pleasant way to pass half an hour but I got a lot more than I expected. It is an instant wishlist from me while I look up the price of trailers and have a peak at Facebook Market Place for book bundles, contemplating a pivot to a travelling librarian.

Demo Length – 30 mins
At a glance
+ More to this game than I expected, while not being too complicated.
+ Aesthetically pleasing.
+ Lo-fi vibes.
+ Especially fun for book lovers.
+ Recycling.
+ Bookshop fashion.

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The Operator – Demo Impressions

I’ll be your newly hired guy in the chair. How can I help you today?

The Operator

Developer: Bureau 81

Release Date: 22 July 2024

Welcome to the FDI. As our newest Operator, your role is to use your detective skills to assist our field agents and investigate mysterious crimes. Use cutting-edge FDI software to dig for clues, solve puzzles, and uncover the truth.

In The Operator, we take control of a high security computer, using the tools available to us – such as a person database, evidence files, photo and video analysis and more – to assist the agents that are out in the field.

I have played a few games that take place within a computer interface and I am thoroughly impressed at how this particular game has implemented it so far. In order to recieve files to investigate we communicate with agents via phone call. These are fully voiced and continue running regardless of whether we are listening intently, or furiously doing our own research in our other files. It is all transcribed and logged in-case you need to re-read and the dialogue itself feels natural and easy to follow.

At it’s heart this is a puzzle game. We are provided with information and questions, and it is up to us to solve the query, whether it is as simple as finding someone’s last known address, or a little more complex like pointing out discrepancies in a victims testimony. A notable point is that we don’t loose access to the previous case we were working. I am very curious to see how far they take this. Can you imagine the web of mystery that we could uncover, finding minor, seemingly unrelated details that weave together further down the line, unravelling a mystery that we didn’t even know we were trying to solve? Someone get me a corkboard and some string!

While the demo is brief, it told me everything that I need to know about how The Operator plays, showing that I am not in for a railroaded experience and will be required to use my brain in detective-like ways. Not only that, it laid plenty of ground to get me feeling very intrigued. The opening minutes of the game set a scene that is unexpected for a computer based experience, and the final minutes confirmed that there is more going on than meets the eye.

Demo Length – 30 mins
At a glance
+ Polished.
+ Allows player freedom.
+ An unexpected but intriguing mystery.
+ Potential for some complexity.
+ Very user friendly.
+ Good voice acting and dialogue.

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Times & Galaxy – Demo Impressions

It is a pleasure to report that this game is stellar.

Times & Galaxy

Developer: Copychaser Games

Release Date: 2024

Embark on an interplanetary adventure as the first robo reporter for the Times & Galaxy, the solar system’s most trusted holopaper. You’re just an intern, but if you can get the scoop, write great stories, and impress your colleagues, maybe you’ll get to keep your job!

I am having a blast with all of the new ideas on display at LudoNarraCon 2024 and Times & Galaxy is no exception. In this demo we are an intern robo reporter, given the opportunity to take on 2 very different cases and explore our central hub.

I am not a stranger to adventure style games, particularly enjoying the detective type. In those games you generally hunt for clues, trying to get to the bottom of a mystery in order to deliver justice. Times & Galaxy takes that general concept but adds its own entirely new spin on it. We do get to inspect scenes, snooping around as we see fit and interviewing witnesses, professionals and suspects alike, but delivering justice isn’t necesserily the end goal, unless you want it to be.

Our actual goal is storytelling. Just because we have figured out the culprit of a crime it doesn’t mean we actually have to tell anyone, especially if it aligns with our own morals or interests (how morally right or wrong that is is a whole other discussion). It is up to us to choose the angle of the story that we present to our readers based on the information that we have collected. Writing about a spaceship crash.. Do we implicate the police, do we play it down due to the fact that it is not an infrequent occurrence in this area, or do we expose a huge scandal that we may or may not have discovered based on how much digging we did. Do we respect a persons wishes for anonymity at the cost of our reputability, or do we break their trust and tell everyone exactly who the are for our gain. We get to shape the identity of our cosmic newspaper one story at a time.

I already applauded the whole twist on the detective genre, but there was a second stroke of genius here – setting the game in space. I would have been happy enough trekking around our world reporting on global events, but the extra terrestrial setting allows for anything to happen. Anything. What a choice this was. You can give me the most mundane scoop to chase and there will be fun in it due to this funky universe we are scrutinizing. Of course, the cases available so far are anything but mundane. When my colleague scoffs at me for being delegated menial cases like the intergalactic cat show, all I can do is scoff back about the things I saw.

The excitement of space shines through the entire style of the game. Colourful, cute and creative, it is almost comic like which makes sense in this world because we are literally making holopapers. This runs through everything from the UI to the environments we are scouring. It is all so bold, smooth, and it just fits. The puzzle isn’t only about finding as much information as possible, but asking the right questions to get responses that fit your narrative.

If you are looking for a new take on the adventure genre where you value being learning about and being within a world as much as the play, then I do recommend checking this one out. It is charming, it is cosy as heck and it gave me a good laugh.

Demo Length – 1 hour 30mins+
At a glance
+ New take on detective genre.
+ Player has a lot of agency.
+ The reward for exploring is getting more data for you to decide how to use.
+ Creative cases.
+ The reveal in Chapter 2 got me good.
+ I really appreciate the commitment to the jokes.
+ Feels it will be easy to pick up and play a story at a time.
+ The bold and colourful aesthetic is energizing.
+ Only being able to ask a limited amount of questions makes you think about which questions are worth asking.
+/- Has a familiar, comfortable structure of hub, story, hub, story.

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The Drifter – Demo Impressions

I can’t think of a better set up for a point & click adventure.

The Drifter

Developer: Powerhoof, Dave Lloyd

Release Date: To be announced

A Pulp Adventure Thriller – A murdered drifter awakens. Alive again, seconds before his death. Hunted and haunted, help him untangle a mad web of conspiracy in this fast-paced point ‘n click thrill-ride.

The Drifter is a demo that I tried for the first time around 2019, back in one of the early Steam Next Fests. It left such an impression that it has been on my Wishlist ever since. I was thrilled to see the game in the LudoNarraCon line up and delighted that I enjoyed it just a much the second time around as I did all of those years ago.

The first thing that immediatly stands out to me is the presentation of the game. The pixel art and animation is fantastic, the colours immediatly setting the gritty tone that will continue throughout the entirety of the chapter contained within the demo. The game is fully voice acted, including narration from the main character himself which in my opinion, elevates The Drifter from a typical point and click adventure to a more unique cinematic experience.

The demo can be played in less than 30 minutes and even in such a short space of time manages to establish two excellent story hooks. One is more realistic, setting the tone in what immediatly feels like a very down to earth game. However, the other is a science fiction twist that has the potential to allow for some very stressful, suspenseful, intense story and puzzle scenarios, or even hilarious ones if they want to. One of these hooks would have been enough but together, along with the entire aesthetic, this is the set up for a narrative that I am itching to see play out.

Demo Length – 30 minutes
At a glance
+ Lovely pixel art and animations.
+ Great story hooks.
+ Narration.
+ Writing feels good so far.
+ Drama.
+ Nice, clear, time saving UI.

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10 PlayStation 5 Demos – August 2023

While you need PS Plus Premium to access certain game trials, that doesn’t mean every demo on the console is gated by a paywall. In fact, as I was doing some exploring in the PS Store I found an entire section dedicated to demos. In this age of Steam Next Fests providing lots of opportunities to try games before you buy or that you otherwise may not have, I think it’s great to have consoles involved in that too. While they don’t have their own festivals yet, there is still an interesting catalogue available.

I don’t know about everyone else, but gaming at my PC is an entirely different vibe to gaming on my PS5. Feet up on the couch, blanket at the ready, candle on and controller in hand, it is the coziest of times. I find console to be perfect for night time wind down game sessions, so I have decided to use these sessions to make my way through 10 of the available demos.

This is a ranked list, so keep scrolling to see my favourites!

10. Fall of Porcupine

Developer: Critical Rabbit

Release Date: 15 June 2023

Fall of Porcupine is a unique story adventure. The collision of work and daily life – an exciting reflection of an unhealthy healthcare-system. Experience the exciting story of Finley and his friends in a lovingly illustrated world and uncover the darkest secrets of Porcupine and its residents.

Upon booting up Fall of Porcupine I very quickly was reminded of Night in the Woods. Not only because of the anthropomorphic animals, small town energy and autumnal vibes, but the layered, colorful, simple yet bold aesthetic is very pleasing to my eye. The gameplay feels similar in that sense too. This is a narrative first game and walking around talking to other characters is a big chunk of what you are doing, followed by minigames as you carry out your duties and other tasks.

While I enjoyed the ending of the demo, the rest didn’t really grab me in any big way. Partly that is my fault, as I realized a little way in that the themes of failing health care systems may be a little too real and sad for me to really want to spend time exploring at this current time. But other that that I also felt that the game was just a little slow for me. One of the mini games didn’t seem to be working for me and I wasn’t super engaged in the activities I was presented with. I did really enjoy the character designs, but the aesthetics weren’t quite enough to make up for the other parts that didn’t quite hit for me.

Demo Length – 1+ hour
Would I play more? – No

9. BROK the InvestiGator

Developer: COWCAT

Release Date: 26 August 2022

The very first PUNCH & CLICK! Brok is an innovative adventure mixed with beat ’em up and RPG elements. In a grim world where animals have replaced mankind, what kind of detective will you be?

As mentioned in the description above, Brok the InvestiGator is a point and click adventure and a 2D side scrolling beat ’em up in one. I am on the record for being a lover of the former, particularly the detective kind. But I am really not a fan of the latter at all. I thought I would try it out because I like to judge every game individually and every game could be the one that helps a genre click. Unfortunately that wasn’t the case, and predictably, I really liked half of what this game was while really disliking the other half.  

The adventure side of the game had everything you would expect, with fun additions like interrogations that I particularly enjoyed. Another great detail is that there are often multiple approaches to a problem, allowing you to dive in fists first, or sometimes even avoid combat all together. Something else to be celebrated are the adaptability options, allowing the game to be as inclusive as possible, whether that is for people like me who would alter the difficulty for entertainment purpose, or more importantly adaptations for visually impaired folk so they get to enjoy the game too. Despite this, unfortunately the game didn’t click with me. I suspect the potential for combat at any time combined with the classic cartoon aesthetic were a little far outside of my preferences. Having said that I would urge anyone else that is curious to give it a go.

Demo Length – 2 hours 30 minutes
Would I play more? – No

8. NEO: The World Ends with You

Developer: Square Enix & h.a.n.d.

Release Date: 19 October 2022

“Only the possibility of you can change our fate”
Rindo comes to the grim realization that his life is on the line when he is forced to compete in the so-called “Reapers’ Game.”

This one feels very heavily inspired by Persona 5 (maybe others but I have only played 5 myself), at least in a visual sense. It takes place in some of the same locations but that isn’t the only reason. It clearly strives to have its own strong, bold, recognizable style in the way that Persona does. In some ways this works out, I particularly like the comic-esque UI that NEO adopts when a conversation is taking place. Conversely, sometimes it feels slightly over stylized for my tastes, and while the music will be perfect for some people, for me it left me wishing for something a little more catchy or memorable.

NEO: The World Ends with You is an action JRPG set in the streets and districts of Shibuya. On a seemingly regular day, something changes and our protagonists are drawn into a game. The overall game itself consists of animated cutscenes, dialogue, moving around areas solving quests and combat. Attacks stem from pins which you collect and level up as you go.

The idea of my game characters being in a game themselves is always a fun one to me, but one of the reasons it didn’t work for me was because I could not connect with their response. They were not asking any of the questions that I wanted to ask and after playing for 2 hours, the game still did not tell me what the first line of the description above is about. There is a chance that my issues stem from the writing and the pacing, but there is also a chance that what this game adds up to be is just not for me. It is a shame because the game systems evident in the menu (collectibles, levelling up pins etc) looked enticing. Sadly it just seems to be one of those game where I like the idea of a lot of it, I just don’t enjoy the gameplay that goes along with it.

Demo Length – 2 hours
Would I play more? – No

7. Toodee and Topdee

Developer: dietzribi

Release Date: 4 August 2021

A cosmic turbulence caused the 2D Platformer and the Top-Down Puzzler dimensions to merge! Switch between Toodee and Topdee and their unique perspectives to overcome hard-as-nails challenges, solve mind-melting puzzles and defeat huge bosses.

It doesn’t take long for Toodee and Topdee to show what makes it special. The seamless transitions from 2D to top down on command never ceased to make me stop and think ‘coooool’. This is a puzzle platformer which is a genre that can be so hit or miss for me that I almost didn’t give this one a go. I am really glad I did though because even though it isn’t entirely for me, I love to see the wild things that are being created by people much cleverer than myself.

What I didn’t expect was to be taken in so much by the opening. The story set up was fun and strong and it made me immediatly more interested to stay along for the ride. You are controlling two characters but never at the same time, so while this game can be played in co-op, it is also perfectly playable solo. In fact, I am very curious to how this game would feel to play with another. Since so many of the puzzles feel timing based, I could see it making or breaking relationships.

Demo Length – 37 minutes
Would I play more? – Probably not. Maybe if it was on PS Plus and I had company.

6. Final Fantasy XVI

Developer: Square Enix Creative Business Unit III

Release Date: 22 June 2023

The 16th standalone entry in the legendary Final Fantasy series marks a darker turn for the RPG franchise, with a complex tale of revenge, power struggles and unavoidable tragedy.

Final Fantasy XVI reimagines the series’ iconic summons as Eikons. These deadly creatures are housed within Dominants, men and women who inherit their immense power at birth – whether they like it or not.

I put off playing this one for a while because I knew I was long, but once I got started time completely flew by. I should say, the only Final Fantasy I have played is a chunk of FF14 and the first hour or 2 of FF7 Remake, so the only expectations that I had were from the praise I saw in the media, and any marketing material I saw. And as is often the case, my expectations were quite different from what the game actually is.

Final Fantasy XVI feels big, epic and dramatic – particularly the opening – but I did feel like I sometimes struggled to follow what was going on on the screen. Particularly when creatures of any scale were involved and/or lots of particles and effects. Whether that is deliberate or not is one consideration, but for me it breaks my immersion a little, as it goes from ‘woah, that’s neat’, to ‘I literally have no idea who is winning this fight’ and I just have to wait till the action is finished to catch up on what happened. That isn’t my only issue with the style.

There are plenty of quieter, character focused moments with lots of relatively short cutscenes strung together, telling the story of what is going on. The style of the game means that these scenes transition via fade to black, and I can’t say I have ever been bothered by that before – I even use it myself sometimes – but the regularity it was happening, despite how nit picky it feels, really started to bug me. I can’t say what could be done differently, but every single time it happened I felt a little more irritated as I lost my immersion once again.

All of the complaints above are VERY subjective. None of them mean that I didn’t enjoy the game overall. I am so down for the medieval fantasy war setting. Every time anything felt familiar enough, a fantasy element or creature entered the scene and gave me a fleeting delight. Fleeting because of course the plot is very dark and serious. Political drama and intrigue, backstabbing, grief and bad circumstances feel like they are all going to be themes going forward and they are themes I enjoy a lot.

It’s just, from one of the latest AAA titles to release, I did expect maximum immersion so got a shock when it wasn’t quite as ‘smooth’ as I expected. But other than that, I loved phoenixes as a theme, the music is great, there is some cheesyness to balance out the dark and I am still interested to see where it goes. Sometimes stylistic differences are something that I grow to love over time so a demo potentially isn’t going to give me the best impression of a game like this.

Demo Length – 2 hours 30 mins
Would I play more? – I think I would

5. Sea of Stars

Developer: Sabotage Studio

Release Date: 29 August 2023

Sea of Stars is a turn-based RPG inspired by the classics. It tells the story of two Children of the Solstice who will combine the powers of the sun and moon to perform Eclipse Magic, the only force capable of fending off the monstrous creations of the evil alchemist known as The Fleshmancer.

The only JRPG’s I have really played are Pokemon and Persona 5 but I am very interested in broadening my horizons. On one hand, that means I don’t have a huge base for comparison but on the other, I get to come in with fresh eyes and have an experience I can’t compare with anything else.

I did enjoy what I played. I particularly liked the character designs when shown in their portrait form. The dungeon was interesting with different types of areas but the boss did feel like it took forever. It was quite an adjustment for me to get used to how to play, particularly having timing based reactions in turn based combat. Many times I completely screwed up my plan with bad timing and had to rethink what I was doing. But navigating the point spending systems as well as the ability types was fun and I would be interested to continue.

Demo Length – 1 hour 30 mins
Would I play more? – Yes

4. Viewfinder

Developer: Sad Owl Studios

Release Date: 18 July 2023

Challenge perception, redefine reality, and reshape the world around you with an instant camera. Viewfinder is a new single player game offering gamers hours of interesting and fun experiences while uncovering the mysteries left behind.

I could be inclined to compare Viewfinder to Superliminal, Maquette or even The Unfinished Swan, but the only reason for that would the use of innovation and creativity. In reality, this game doesn’t really compare to any other.

How does this game work? I do not know. I think you have to try it yourself to really feel how bizarre it is to get to alter the environment right before your eyes. It is mind bending and trippy and I can only imagine how surreal the full game gets. It is also artful and the demo does a great job of showing you the possibilities of what is still to come.

Based on this incredibly quick demo, my only complaint is that the narrative felt slightly disjointed to me. I was dropped into the game and there was some dialogue but I couldn’t even tell who it was aimed at. I would imagine that this is a product of the demo and the main game has a clearer set up as opposed to the abrupt start. But if that is the only complaint I have then I would say that is a pretty successful start! Also, I have to shout out the menu UI. It looks great.

Demo Length – 25 mins
Would I play more? – Yes

3. Mythic Ocean

Developer: Paralune LLC

Release Date: 9 Jan 2020

Teach the gods to create a better universe – or mess it all up in Mythic Ocean, a narrative exploration game where your choices shape the fate of the cosmos.

Mythic Ocean already had a head start for my affection by being set underwater, but upon going in with no expectations, I got so much more than I bargained for. I was immediately struck by not only the beauty of the graphics, but how enjoyable the dialogue felt. I have played a few games in which I feel there is too much dialogue at the opening, going for flavor over substance and losing me fairly quickly. This game did the opposite where the opening conversation was not only pleasant to have but intriguing.

In my hour playing I was starting to get concerned that I was playing the entire game. But even though it is relatively short, there is a replayability to it due to the nature of the gameplay. To start, you are exploring different biomes, interacting with the beings that live there. As you find who you are looking for, you enter conversations, giving them advice and potentially influencing their actions. More characters are added in the full game giving more different outcomes for your decisions.

The vibes were great, the audio was great and I loved the characters. One in particular was my favourite (no spoilers) and it was a joy getting to know them. I only wish that everything I did was in the full game instead as I would like to see where it would have lead!

Demo Length – 1 hour
Would I play more? – Yes

2. Process of Elimination

Developer: Nippon Ichi Software

Release Date: 11 April 2023

A hapless student named Wato Hojo finds himself among a group of talented detectives and must take part in their investigation to stop a prolific serial killer that hides among their ranks. Can they solve the case before they’re all eliminated?

This is the first of the demos that I played and I enjoyed it so much, I didn’t think anything would top it. On a day that I wasn’t feeling well, I was looking for something that would entertain me while requiring minimal input and this was it. Process of Elimination is a visual novel. It is mysterious and while some horrible things are happening, the cast of characters keep it energetic and fun. We find our self in the weirdest of situations and going along on the ride is very appealing.

Obviously, visual novels contain a lot of text sections, but quite a way in the game also reveals that there is more to it. The demo only contained the tutorial version, but there are gameplay sections all about investigation. I almost want to call them turn based strategy, in which you set up your team in the grid based environment. Using abilities and leadership, you guide the team in an attempt to solve the mystery you are faced. I don’t feel like I played enough of this to know how much I like it, but it is certainly an intriguing concept that I would like to jump back into.

I had never heard of this game before stumbling upon it in the demo section of the PS Store, and with some research I found it isn’t the easiest game to obtain. It is only available on PS4 (PS5 by extension) and the Switch. I don’t know the reasons that it is only on these specific platforms but it is a shame because I certainly had a tonne of fun during this opening section. If you do have a console and it sounds interesting I would definitely recommend giving it a try.

Demo Length – Long (I didn’t time this one but I was sad when it was over).
Would I play more? – Yes, I intend to eventually

1. Chants of Sennaar

Developer: Rundisc

Release Date: 5 September 2023

Legend says that one day, a traveler will reunite the Peoples of the Tower who are unable to communicate with each other. Observe, listen, and decipher ancient languages in a fascinating universe inspired by the myth of Babel.

Chants of Sennaar is what I like to call a logic based puzzle, with added freedom to explore. It is a game of translation in which we figure out what people are saying based on the interactions we have and the environment around us. The further you progress, you simultaneously feel more and less understanding. More as you begin to recognize common words, less as you don’t yet know the new context around them. But finding new unidentified words is an exciting moment, setting the brain into motion about what they could mean.

In a game about deciphering language, the lack of external dialogue is an expert choice. The minimalism serves it beautifully, allowing the player to give their full attention to the current moment and recalling anything they have already learned that could be relevant. This tone is served aesthetically too, with an art style reminiscent of Sable and a palette akin to Journey, it is easy on the eye and soothing on the brain.

I absolutely loved this demo. Considering it is on the shorter end of the length scale compared to some of the others I played, it left a long lasting impression and the desire to decipher this entire language.

Demo Length – 45 mins
Would I play more? – Yes, right now please!

There we have it, 10 demos currently available on the PS5. While I don’t necessarily recommend them all, I appreciate every single one of them for giving me the opportunity to try them out without having to make any commitments.

I had a blast doing this and would love to do more in the future, although they will probably be shorter, 5 or 6 seems like a good number!

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Indie Showcase #51-#100 – Top 10

My Indie Showcase series has reached its 100th video! That is a milestone worth celebrating and what better way than to shout out the stand out games from the latest 50 videos.

Making this list was difficult to say the least. We have played some absolute gems over the last year and I couldn’t be more excited about the future of gaming. But that made narrowing them down all the more tough. I got there in the end, but as a compromise, the list is not in a ranked order.

I have to shout out The Rewinder, Medieval Dynasty, Wylde Flowers and Beyond R: Rule Ripper. On another day any one of these games could have been on this list.

If you would like to see the top games from my first 50 Indie Showcase videos you can do so here. Here’s to another 100!

What is Indie Showcase?
Every Saturday I try out a different indie game on my YouTube channel. It started out as short, free-to-play games on Steam and games from bundles, but soon extended to demos, games I recieved codes for and games on subscription services.

Slay the Princess [Demo]

Developer: Black Tabby Games

Release Date: 2023

You’re here to slay the princess. Don’t believe her lies.

I am beginning with Slay the Princess because not only did I love the game, but I also think it is my best Indie Showcase to date. The uncertainty, the mystery, the voice acting, the art, the mind games and everything else all came together to create a game that could have been made especially for me. While I could have explored the demo a little more to find more branches, I didn’t need to as I am 100% sold on the game and would like to experience the rest in full release.

Slay the Princess is a visual novel that feels like it is all about the dialogue tree. Navigating choices in order to unravel the mystery is as intriguing as it is entertaining, because as much as you are playing the game yourself, it is hard to shake the feeling that the game is playing you right back.

Wishlist it here to stay up to date.

Roadwarden [Demo]

Developer: Moral Anxiety Studio

Release Date: 12th September 2022

Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.

Here’s a secret. Every time I sit down to record a game that I know is going to be text heavy I get nervous. Every single time. Thankfully with Roadwarden my worries were completely eased by the immersion that I experienced. That sounds counterintuitive – a text based adventure being so immersive, but well written world building does that to me in a huge way and this is full of it.

Roadwarden is a text based rpg with a distinctive colour palette. The pixel art gives just enough to show you the locations you are visiting then the words populate it with history and life. This game somehow made me desperately want to hit the road to experience adventures of my own, not at all deterred by the stories of said road.

Buy it now here.

Scarlet Hollow [Demo]

Developer: Black Tabby Games

Release Date: 11th June 2021

Return to the crumbling coal town your family built generations ago for the funeral of your aunt. You won’t be able to save everyone. You might not even be able to save yourself

Created by the same developer as Slay the Princess, I did not expect that they could have made another game that I liked more than this one – which is a huge compliment to both of their games since I really like this one. I played Scarlet Hollow (episode 1) first and it immediatly took a place in my heart, enough that I purchased the game to do a full Let’s Play some day.

Scarlet Hollow is an eerie visual novel with some very interesting trait choices right off the bat, including one that I think completely made the game for me. The art style is distinctive and memorable, it doesn’t hold back and I just want to see more of it!

Check it out here.

Buddy Simulator 1984 [Demo]

Developer: Not a Sailor Studios

Release Date: 18th February 2021

Thanks to next generation AI technology, BUDDY SIMULATOR 1984 simulates the experience of hanging out with a best buddy! Your buddy learns from you, constantly adapting to your interests and personality. But most importantly, your buddy can play games with you!

Another Game that I purchased was Buddy Simulator 1984. I wasn’t in the biggest rush to get it as I have so many other games to play, but it cropped up in a great indie bundle and I couldn’t pass it up. The experience of the demo was so well done and ended perfectly, I wonder how the rest of the game compares.

In Buddy Simulator we create our own AI buddy by inputting commands into a machine. The games that we play with our Buddy are fun, as well as the between moments, watching our friend grow and evolve. I don’t want to say more than that, but it was certainly a demo that I did not forget in a hurry.

Available to buy here.

Coral Island [Early Access/Game Pass]

Developer: Stairway Games

Release Date: 11th October 2022

Coral Island is a vibrant and laid-back reimagining of farm sim games. Be who you want and experience enchanting island living at your own pace—live off the land, nurture animals, build relationships with a diverse cast of townsfolk, and make the world around you a more vital and harmonious place.

In my time doing Indie Showcase I have tried out a LOT of cozy games. They can be very hit or miss for me, and the more I try, the more I learn what I value in these types of games. Coral Island feels like exactly what I am looking for.

With a very aesthetically pleasing town to explore, Coral Island has the potential to be the low stakes with lots to do ‘podcast game’ that I love to play. Farming, upgrading and making friends are as far as I got but I know there is more as the devs are very active and open about what is to come. Coral Island is just a place that I want to be.

Buy in Early Access here.

Backpack Hero [Demo]

Developer: Jaspel

Release Date: 15th August 2022

The inventory management roguelike! Collect rare items, organize your bag, and vanquish your foes!

The most recent addition to the list – as it is game 98 of 100 – is Backpack Hero. Based on the premise this one could have gone either way for me, but I enjoyed it so much, I may have bought it outright if I had enough time to get addicted to a game right now.

Backpack Hero is a turn based roguelike that has a focus on strategic inventory tetris. Every item that you pick up takes up precious space in your bag. The limited space forces you to try to get over any ‘too good to use’ syndrome that you may have, as well as make difficult choices as empty spaces can be just as valuable as a treasure. Throughout the game you are making your way through dungeons, fighting groups of enemies while collecting their treasure, if you can carry it.

Check out the steam page here.

Vampire Survivors [Game Pass]

Developer: Poncle

Release Date: 20th October 2022

Mow down thousands of night creatures and survive until dawn! Vampire Survivors is a gothic horror casual game with rogue-lite elements, where your choices can allow you to quickly snowball against the hundreds of monsters that get thrown at you.

Vampire Survivors was almost bumped off this list as I added in Backpack Hero, thinking that one roguelike was enough. But how could I do that when I purchased the game on Steam as I wanted to continue playing so much. The real reason is because I don’t feel like I got quite as obsessed as others when the game was really taking off. But just because I didn’t, it doesn’t mean that this game doesnt deserve a place in the top 10.

In Vampire Survivors, all you have to do is move your character to dodge enemies, collect things, and make choices to see how long you can survive against the masses. It is super easy to pick up and play, I got more than my moneys worth and I am not done yet! It served me well as a great ‘1 or 2 runs before bed’ kind of game.

Buy it here and look out for DLC.

Abscission [Demo]

Developer: Beyond Booleans

Release Date: Q4 2023

Abscission is a Lovecraftian, story-driven horror point-and-click investigation game. It involves searching crime scenes for evidence, combining clues and questioning suspects. Puzzles can have multiple solutions as you guide the protagonist – Detective Will Stanhope – through the story.

I am unsure how I heard about Abscission but I am so glad I did. Murder mysteries and detective games are among my favourite genres and I am always very happy to find them. Particularly when the cases are compelling like this one.

During my time with the demo I encountered some pretty ghastly scenes, both of the crime and the eldritch kind. The point and click set up had me combing crime scenes, questioning witnesses/suspects and problem solving as I tried to put together a strange series of events.

When I played the Abscission demo it was only available on Itch but since then they have also put up a Steam page!

Casebook 1899 – The Leipzig Murders [Demo]

Developer: Homo Narrans Studio

Release Date: Coming Soon

Feel like a real 19th-century detective in this retro pixel-art detective adventure. As well as featuring classic point & click gameplay you will have to draw your own conclusions and use a deduction board to find the real culprit under several suspects in four murder cases.

Like I said before, I am partial to a detective game. While both Abscission and Casebook 1899 are point and click adventure games, they feel very different both tonally and in play.

Casebook 1899 – The Leipzig Murders is a series of cases that you gather clues in order to solve correctly (or not). I can’t help but compare this to the Sherlock Holmes games – particularly ‘Crimes and Punishment’ and ‘The Devils Daughter’. Imagine those games but rather than 3D action adventure they leant more towards 2D puzzling. That is what this is and if that excites you, it should!

Wishlist it here.

You Will (Not) Remain [Free-to-play]

Developer: Bedtime Phobias

Release Date: 7th January 2022

You must stay in your apartment as the city around you falls to an Eldritch horror.

Finally – going back to Indie Showcase roots – I had to include a short, free-to-play narrative game. But not out of obligation – You Will (Not) Remain earned the spot all by itself. Two things struck me with this game. The first was the ability to tell a complete story in a short amount of time. That was one of the my big interests as I begun this series – to see what people could make within a small game, whether that is run time or complexity. The second was the simple yet striking art.

You Will (Not) Remain is a short but sweet (?!) narrative game. Taking place in an apartment, we spend time with our main character as they contemplate life in their apartment as the world crumbles – or has already crumbled – around them.

Play for yourself here.

Thank you for reading and thank you for any support, be that financial, engagement with my content or moral support via kind words. It is all very much appreciated and helps me continue my work.

Also, thank you if you have ever engaged with any of the games that I have showcased. Other than the enjoyment that I get out of trying such a variety of games and being inspired by peoples work, the ultimate goal is to be able to help indie games, working as a signal booster to help games find their audience.

If you are looking for even more interesting indie games, I have you covered. Here are links to all of my previous Indie Showcase work.

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Indie Showcase – Steam Next Fest February 2023

It is Steam Next Fest time! That’s right, it is once again time to celebrate the indie games being created day in day out, all around the world! I love to take this opportunity to play as many demos as possible, trying out as many as I can in my never ending quest to see what passionate developers are creating.

If you are looking for coverage of all genres I’m afraid you won’t find it here. Racing games, rhythm games, deck builders, challenging games, shooters and horror (with a couple of exceptions) are absolutely not my genres. Personally, I am not terribly interested in combat or anything too fast paced. I very occasionally dabble in management games, survival games and simulators but they aren’t my biggest focus. The types of games I am looking for include interesting narratives and ways to tell said narratives. I like exploring interesting spaces and moving in interesting ways. Level design, world building, art direction, story and atmosphere all matter a great deal to me. Whether that is a cozy time gathering materials to craft objects, or a thrilling time investigating a grisly murder. An epic adventure across lands unheard, or an intimate story one can only experience by playing for themself. I game for feelings and I game for escapism. I game for different perspectives and I game for art. Finally, as we all do, I game for fun.

Now that you have an idea of my tastes, shall we begin the search for my Noob Picks of the Steam Next Fest February 2023!? Let’s go!

Wishlisting a game on steam helps the creators by aiding in discoverability as well as keeping you informed, so if you see something that you like then don’t be shy about hitting the Wishlist button.

And that is a wrap on the Steam Next Fest February 2023! You can find my 10 favourite demos below and if you are interested in seeing more, I have created some YouTube Shorts.

Sherlock Holmes The Awakened

Developer: Frogwares

Release Date: Q1 2023

Sherlock Holmes The Awakened was added to my wishlist the second that it was announced. Last year I streamed both Sherlock Holmes: Crimes and Punishment and Sherlock Holmes: The Devils Daughter, and while they weren’t perfect games, we had a lot of fun with them. I have yet to play Sherlock Holmes: Chapter One, but when I saw a demo for The Awakened I was tentatively excited. This game is a reimagining of the 2008 game of the same name. I have no experience of that version so I can only talk in the context of the previous titles that I know.
The game plays similarly to Crimes and Punishment and The Devils Daughter, but also feels noticeably different. Firstly, this takes place in a Lovecraftian world, so naturally it is going to have a different atmosphere. But beyond that, based on the demo, I am thrilled by the changes they have made. There are too many to list but it feels tighter. The mechanics simultaneously feel easier, make more sense and yet feel more tricky. The demo did drop us in the middle of the game so I can’t speak for the story, except for how much I loved what I played. It had the drama that I have grown to expect from both the cinematics and the character alike.

+ Made in Ukraine.
+ I really like what I have seen from this version of the character.
+ The environments look great.
+ The Lovecraft influence lends very well to the timeframe and setting of Sherlock Holmes.
+ Fun detective gameplay.
+ Drama.
+ The end of the demo. If you know, you know.
+ An optional environment scan to highlight clues you may have missed.
+ New added mechanics like pinning clues to your HUD, which in turn effects the clues you may find.
+/- The new systems have a chance of making the game more difficult.
– Facial animations and hair textures aren’t quite as good as everything else is visually.

Highly recommend this one, here is the Steam page.

Lakeburg Legacies

Developer: Ishtar Games

Release Date: Q2 2023

Lakeburg Legacies is the city building management game that I had no idea that I wanted, but now that I have tried it, boy do I know it. The unique mechanic in this game is that you are recruiting individuals with specific skills, interests and desires to live in your village. You then play matchmaker, finding an individual that is compatible to be their partner while also hopefully having the skills you need to fill in your job market. As time passes and you build more resources, the city grows, as do the number of residents and their families. You are free to choose where they work where the more skilled they are, the more they produce.

If you enjoy management games and/or city builders but often find yourself overwhelmed, this could be the game that you are looking for. I didn’t find it too difficult but I did find it very satisfying. Not to mention the attention to detail is great. The sheer number of ways that a character can look means all of my villagers are individual, and their outfit changes depending on the job that they have. This individuality makes the happiness meter feel like more than just a number like it often feels in other games of its kind, and instead something that feels a lot easier and more interesting for me to engage with.

+ Really fun management loop.
+ Attention to detail.
+ Nice to look at and easy on the eye.
+ Huge variety in portraits.
+ Lots of choices to make without too much micromanaging.
+/- Not too difficult (again, whether this is a good thing or not depends on what you are looking for).

If this interests you, you can find out more here on Steam.

Mika and the Witch’s Mountain

Developer: Chibig, Nukefist

Release Date: 2023

My initial impression of Mika and the Witch’s Mountain was if Death Stranding and A Short Hike had a child. I don’t think I was that far off, but I would perhaps replace Death Stranding with Lake. In the Demo, we play as Mika, who must climb to the peak of a mountain to prove she can be the witch that she desires to be. As misfortune has it, all she has to her name is a broken broom. Thankfully, there is a job opening at a local delivery service in which her ability to fly makes her the perfect candidate. We proceed to deliver packages in the village, swooping and diving, on a mission to buy a suitable broom for the journey. Combining fun, unique movement mechanics with a delivery game feels like the next step for a sub-genre that appears to be growing, particularly in the indie scene.

+ The cutscenes are adorably animated.
+ The world is full of critters, bringing it to life.
+ Movement is fun.
+ A sense of freedom.
+/- Seems to have a progression loop of – do jobs to get better equiptment, which allows you to do more difficult jobs, to get more equiptment.

Check out the Steam page for more information.

Mineko’s Night Market

Developer: Meowza Games

Release Date: Coming Soon

When you think of crafting in video games, I think it is quite natural to think of gathering resources to create weapons, tools, better resources, armour, alchemy and sometimes furniture. It’s not very often that you would think of hand crafts, like paper crafts and flower crafts. That’s where Mineko’s Night Market comes in. Set on a Japanese Island, it didn’t take long to get a sense of a cute and hilarious culture that I would like to spend more time in. The demo was very short with no sense of how the ‘Night Market’ side of the game will actually play out, but it charmed me so much based on exploring and chatting to the townsfolk that I am already sold on the game. All I want to do is help this village become again what it once was. In addition, the 2D/3D design blend together to craft something as beautiful as you would hope that a game about crafting would deliver.

+ The art style means that every frame looks like it could be a still painting in a very distinctive style.
+ The character design is fun, they all have character.
+ Made me laugh more than once.
+ The location feels culturally wonderful.
+ Feels seamless and well made.
+ Cats.
– My only complaint is that I didn’t realise that I could run till the end of the demo, if there was a prompt I missed it and one area is quite big, making the walk speed feel very slow.

Wishlist it on Steam here.

Boxes: Lost Fragments

Developer: Big Loop Studios

Release Date: Coming Soon

In Boxes: Lost Fragments, we are solving puzzles to open intricate boxes, locked by mechanisms that are even more complex than the puzzles themselves. Although I admittedly haven’t played The Room – aesthetically, it feels very similar. I feel fans of one could certainly find enjoyment in the other. Each box that you open is contained within its own level, but the process of opening it is a journey in itself. The fun and elaborate designs make opening a lock exciting as you don’t know what wild mechanical process it is about to set in motion. The gameplay is smooth, it looks great and while what is happening on the screen can look complicated, the beauty of the demo was in its simplicity.

+ The way the boxes change as a result of your actions is satisfying.
+ Lovely graphics.
+ Smooth as heck.
+/- I found the puzzles quite easy (I have no idea whether to expect them to get more difficult or not and whether that is a good thing or not depends on the individual).

You can take a look for yourself on Steam here.

The End of the Sun

Developer: The End of the Sun Team

Release Date: Q4 2023

In The End of the Sun we travel to the past, guided by fire to aid in peoples fates. This is a walking simulator in which we identify what is going wrong and figure out ways to fix it, following the journey of a couple throughout their life. The game is gorgeous, and the Slavic mythology and design really bring the atmosphere to life. I want more, to learn more about both the lifestyle of these folks and the folklore surrounding them.

+ Gorgeous scenery.
+ A fun, unique idea for a walking sim.
+ The atmosphere.
+ The way that you can feel the culture and time period in the environment.
+ The mythology.
+ The game directs the player without explicitly telling you what to do.
+ Guardian Angel Simulator?

Check it out here.

The Star Named EOS

Developer: Silver Lining Studio

Release Date: Coming Soon

From the creators of Behind the Frame: The Finest Scenery is this relaxing point and click puzzle game. Or at least, the demo was relaxing. During my 30 minutes with the game I solved an escape room style puzzle in a beautiful art style along side some very chilled out music. Throughout this time, we get to know a little about our character and his relationship with his mother. The section played gave off the energy of love, creativity, and mindfulness. I assumed that this is how the rest of the game will be too, until the end. As I reached the abrupt finish, I am left wondering whether this is after all going to be a chill, peaceful experience, or is it going to break my heart instead?

+ Art style is nice to look at.
+ Fun puzzles.
+ I like the positive messaging so far.
+ Chill vibes.
+ Taking photos can reveal more story and flavour.
+/- Unsure whether it is going to stay chill.
+/- The demo wasn’t about the finding a good angle or correct lighting side of photography.
+/- Can be played entirely with the mouse. All movement is click and drag.
– There is some vaguely hint-y text as you explore, but I personally would have preferred a dedicated hint system.

For more information check out the Steam page here.

Planet of Lana

Developer: Wishfully

Release Date: Q2 2023

Planet of Lana is a side-scrolling, puzzle adventure game that takes you on a journey through a sci-fi narrative. Many games of this type are going to be compared to Inside as it is a classic and a staple of the genre. I am pleased to say that this game really feels like its own fresh take while still having a somewhat familiar style. The colours are vibrant, giving the world life in a surprisingly soft way. While we are only told the story through the world and haven’t yet seen much of it, I am sold on the idea that this is a world worth protecting. As appealing as the environments are, there are dangers both big and small, bringing a nerve-wracking contrast to the peace and beauty. Finally, a key detail that separates this game from others like it is that we have a friend. Not only do we control Lana, she then controls an adorable little chinchilla-monkey critter. Having two controllable characters in puzzles creates moving parts that you can’t really create in a single character scenario. The game may take your breath away with the vistas, or cause you to hold it in intense stealth moments. Either way, it is sure to be quite a ride.

+ Stunning backdrop.
+ The little friend adds to the narrative and the gameplay.
+ The contrast of the enemies is effective.
+ The eco-system makes the world feel alien but alive.
+ Something new for Inside fans.
+/- I get the impression that there is going to be quite a bit of stealth.
+/- Some of the enemies in the demo were based on fast moving spiders, it will probably work well for most people but this is just a personal bummer as I don’t hate spiders and am starting to fatigue of how they are treat in media (and as an extension in society) as a whole.

Try it out for yourself here.

A Tower Full of Cats

Developer: Devcats

Release Date: 2023

A Tower Full of Cats – a continuation of A Building Full of Cats and A Castle Full of Cats – is a hidden object game where you have to find, wait for it, cats! Depending on your personality type, you may meditatively scour the environment, precisely clicking everytime you find a little fury delight. Alternatively, you may furiously click everything you see (or don’t see) in a slightly different kind of meditation. Either way, this game provides a little humour and observation training in an easy to use, well presented package. I would love a game like this on mobile to play on the go using touchscreen. The best part? The game is developed entirely by 5 rescue cats.

+ Cats being cats.
+ The doodles are very charming.
+ Search your way through different themes.
+ The music is great and themed to each location.
+ The way colour is used.
+ Therapeutic.
+ Adopt don’t shop.
+/- There is not a whole lot to it, it’s like an interactive Where’s Wally.
– I imagine I will get frustrated if I have used my hint and have a single cat left to find.

Wishlist here on Steam.

Voltaire: The Vegan Vampire

Developer: Digitality Games

Release Date: 27th February 2023

While Voltaire isn’t a game that I will personally continue, I have to give it a shout-out. It is quirky and whimsical while being cute – but not in an overbearing way. It would be easy to think this game was like Cult of the Lamb based on the fact this has base building aspects in the rogue-lite genre, not to mention the art style. But when you start playing you realise that it isn’t really like that at all. Rather than dungeon crawling – slaying any enemies in your path through procedurally generated areas – the enemies will come to you. Expect tower defence as you are protecting your home and land. Hunger is your biggest currency and you have to divide your attention between growing plants to satiate that, and deciding which plots to give up to protect the plants, ensuring that you still have a yield by the time the sun rises. There is a learning curve that is a bit beyond me, but if you enjoy tower defence then you should certainly check it out. The awesome opening cutscene set up the charm that follows and I really hope that this game finds it’s audience.

+ Great animated opening cutscene.
+ Charming concept and execution.
+ Lots of decisions to be made.
+ Randomised perks were exciting.
+/- Tower defence/base building rogue-lite.
+/- Complexity.

More info here on Steam.

This is the second festival that I have covered under the Indie Showcase name, the first being October 2022 where I created a magazine. If you would like to check out any of my previous coverage please take a look at the links below!

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10 Games I Must Play From 2022

2022 has been a phenomenal year for games. I personally rarely play games as they release, which means I am going to be feasting for years to come. Since my 2022 games post was a celebration of games both past and present, I also wanted to make a post specifically about games that released this year. For every game I play another 10 release that I want to try. This makes it hard to keep up, so I thought I would pick out 10 that have piqued the peak of my interest.

For reference, I have played 6 games that released this year (not including during 12 Days of Game Pass)

  • Elden Ring
  • Stray
  • Escape Academy
  • The Quarry
  • Powerwash Simulator
  • The Past Within

This of course leave many games untouched. As always, picking only 10 was extremely difficult. But here are the games I am most hyped to try from this year, in release order!

19th May – Eternal threads – Cosmonaut Studios

This is an indie game that is set in the north of England. As a northerner myself, that would be enough to get my interest but I also played the demo. I had a fun time with it. I love when games let you explore something that has already happened (Everybody’s Gone to the Rapture being another example) so I am so very down to pick this one up and piece it all together.

You can see more here.

24th June – AI: THE SOMNIUM FILES – nirvanA Initiative – Spike Chunsoft., Ltd.

I only played AI: The Somnium Files for the first time this year which is great timing for me, having the sequel readily available. I haven’t heard much about this one as I have purposefully avoided anything about it, but even the screenshots on Steam leave so many questions. I’m going to need some answers.

You can buy it here.

30th August – Immortality – Sam Barlow/Half Mermaid

I love FMV. I love mysteries. Why havent I played this yet you may ask? I DONT KNOW, I NEED TO OK! I was already interested in what the game may have to offer, but multiple 10/10 ratings and awards/nominations mean I need to get to this one STAT.

Check it out here or it is currently on Game Pass.

22nd September – Beacon Pines – Hiding Spot

I played the demo for Beacon Pines a while ago and really enjoyed it. It has been long enough that I have forgotten a lot of the specifics but I do remember the lovely art, the cool story book narrative puzzle structure and an almost ‘Night in the Woods’ vibe. It is currently on Game Pass so I must jump on that opportunity to play it.

You can get it on Steam here or it is also currently on Game Pass.

28th September – The Excavation of Hob’s Barrow – Cloak and Dagger Games

This is another game that I played the demo of and wanted more. The atmosphere and art were great, and thankfully that is as much as I remember. Once I play a demo, I tend to internalise the want to play but forget a lot of the rest which means that I can enjoy the discovery again when I finally play the full game.

Get more information here.

13th October – The Case of the Golden Idol  – Color Gray Games

I played the demo for The Case of the Golden Idol relatively recently, much more so than the previous two games but much to the same effect. I immediatly knew I needed to play the rest of the game and locked it away until I get the chance for the full story. I do remember exploring wacky scenareos and collecting key words in order to piece together exactly what went down. It was great fun and I absolutely want more.

You can see more here.

9th November – God of War: Ragnarok – Santa Monica Studio

It is probably very obvious that I want to play Ragnarok. I played God of War for the first time in 2022 and while it isn’t in my favourite games of all time, it was extremely enjoyable. I have actively avoided as much as I can from the sequel and everything that I did see was another thing too much. It looks outstanding.

More info on the PS Store here.

15th November – Pentiment – Obsidian Entertainment

I have heard that I will enjoy this one and I 100% believe it. Narrative based, mysteries, detective work, choices, historical setting, murder. Just put it in my veins please.

Pentiment is on Game Pass or you can get it on Steam here.

18th November – The Dark Pictures Anthology: The Devil in Me – Supermassive Games

I love playing The Dark Pictures Anthology games and was very hyped for this one as it is my favourite premise of the series so far. The reviews are dissapointing, but I am only keeping them in the back of my mind because I am one of the few that thinks Man of Medan is much better people give it credit for. As always, I will go into this one with an open mind and enjoy the inevitably bloody ride!

More details here.

6th December – Kynseed – Pixelcount Studios

This game has been in Early Access for a long time and I have had it on my Wishlist forever. It recently released in full and I must play it. I have a huge soft spot for cosy games but I am equally hit and miss with them. I love experiencing different applications of them and analysing what made one more successful to me over another, and this one looks like its own unique take worth some time.

You can buy it here.

If you would like to see a more extensive list, I’ve got you. Click here for a list of (at the time of writing) 51 games that have my attention. I will be keeping this up to date so if some of them have vanished I do apologise. That does however mean that I am making my way through the backlog so that is a win. Thanks to Game Pass I am able to dive into some of these right away, what an exciting time!

Top 10 games I must play from other years

More end of year content

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