Wanderstop – Demo Impressions

A lesson in wellness.

Wanderstop

Developer: Ivy Road

Release Date: 11 March 2025

From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

We live in an era of hustle culture that glorifies work over wellbeing. We are encouraged to put everything we have into everything we do. If we don’t achieve our goals, we must not have worked hard enough. If we managed to take breaks or have fun along the way, did we really work hard enough? Of course, not everyone actually believes this, but we certainly all have met people who do, and based on the reception to this game by both critics and gamers alike, I would say a lot of us have internalised this mindset somewhat, whether we want to have, agree with it, care to admit it, or not.

Wanderstop challenges this mindset in a way that only a game really could.

These are demo impressions only, so I have yet to experience any of the story beyond the intro, but this small taster had a big enough impact that it felt really important to sum up my experience.

So far, Wanderstop is a commentary on passion and obsession. Where is the line between those things and if we are walking it, would we even realise it? Say we do take a step back and recognise, “Yes. I have a passion about something (in our main character Alta’s case, it is fighting). I am so passionate that I am going to chase this dream, idea, goal, or whatever it may be. I am going to chase it so completely that no one could possibly question my passion.” Wanderstop asks the question, “at what cost?”

We meet Boro, the most gentle, content soul, and the game asks another question. “Are you ok?”. Then, gives you all the time you need – probably more time than you would usually give yourself – to ponder it.

As someone who is prone to going all in on things and has burnt myself out multiple times before, every cutscene and conversation in this demo had an impact that I did not anticipate would hit me so hard. Personally, I am at a time in my life, I’d say a little further on than Alta is currently, where I have started to recognise the need for – and desire – balance. The moment I met Boro, his energy felt like the end goal for me. While Alta is wrecking herself, living her life with one goal in mind, desperatly clutching at one potential outcome and tormenting herself for falling short of an almost impossible goal, Boro is living in the moment, enjoying the journey, the here and the now. Alta, and I can confidently say a lot of us too, could do with taking a leaf or two out of Boro’s book (or tea… hehe).

Perhaps, feeling a longing for a Boro to find you and give you this opportunity the way that I did is an indicator that you yourself should take some time to reflect, to have no schedule, and to be. Whether that is through getting out in nature, a duvet day, doing absolutely nothing, or through making tea in Wanderstop, that is up to you – although I’d say Wanderstop is a good place to start.

The action of playing this game forces the player to do the very thing the narrative is encouraging. Slow down. Potter around. Make some tea. No rush. No worries. This is our time. Rather than just telling you that you should do these things in a way that you have likely heard 100 times before, Wanderstop teaches you through showing and doing. This, along with some beautiful artwork, voice work and dialogue, is the reason this game stands out to me among a sea of cozy games, and I am really pleased to have it accompany me during my LudoNarraCon 2025 coverage. I am thrilled by the prospect of taking a break from my other IRL projects to go all in on game content for the month, but I am going to keep Wanderstop going on the side, reminding me to take a break and check in with myself every so often. And I am rooting for Alta to do the same.

Demo Length – 1+ hour
At a glance
+ Writing – both conceptually and dialogue.
+ Beautiful cutscenes.
+ Heavy hitting package, relatable to many.
+ Meta in a way that only a game can be.
+ Voice acting is great.
+ Boro is precious.
+ Alta is imperfect in a very real way
+ Themes of tunnel vision, failure, sacrifice, exhaustion, burnout and the consequences of that have already been explored in the first hour.
+/- I am anxious to see where the story goes and whether it continues to resonate.
+/- I am also anxious to get further into the gameplay, to see whether it is therapeutic, or becomes tedious, boring or repetative.

Watch my playthrough and first impressions of the Wanderstop demo here!

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Nom Nom Cozy Forest Café – Demo Impressions

I’ve never been cozier.

Nom Nom Cozy Forest Cafe

Developer: Anaïs Salla

Release Date: Coming Soon

Nom Nom: Cozy Forest Café is a cozy and relaxing decoration and rhythm game where you manage a café and befriend cute animals.

The demo for Nom Nom: Cozy Forest Café is short but sweet. I like cute things, but I have a blurry, undefined line where too much cute has the opposite effect and pushes me away. Where it begins and ends is a mystery, but I just wanted to be clear that cute on its own generally doesn’t do it for me. Nom Nom stays on exactly the right side of the line while somehow making me feel the need to squeal with delight with everything I do.

I don’t know exactly how the core gameplay loop is going to go just from playing the demo, but meeting characters, creating designs for products such as cookies, drinks and t-shirts, and decorating your café are certainly a large part of it. Something else that I know for certain is that I want to meet every one of the characters that were teased so that I can marvel at their impossibly adorable character design.

This game is actually providing a service that I have wanted for a long time. Every so often I get the urge to decorate food. Cakes, cookies, either works. The only thing is, it never turns out great and I end up ‘decorating’ the entire kitchen in the process. I don’t know how I do it, but it happens often enough that I know better than to divulge in these urges, lest I be cleaning chocolate from the walls and my hair. Then, I end up with a tonne of sweet treats that I WILL eat in two days because splitting them between two days is the best my self control can do.

I know I am not the only one out there like this, and I am honestly excited at the prospect of this game taking those urges away by making some digital delights instead. These, as well as taking place in an aesthetically pleasing, well polished, user friendly environment that is clearly made by someone very passionate and talented at what they do, is why I wanted to highlight this game!

Demo Length – It depends how much time you want to spend designing cookies. The demo only contains one design slot. I played for 30 mins.

At a glance
+ Difficulty options for the rhythm game so you can customise your experience.
+ Soo many options for decorating the cookies, I wanted to make so many different types.
+ Love the pixel drawing, it is simple enough while also being precise.
+ Character designs are ADORABLE.
+ Furniture is stylish and customisable.
+ Full game features listed at the end of the demo sound fun.
+ Everything works so smoothly
+ It’s just so cute.
+/- Since this demo felt like a teaser, I am unsure on what the gameplay loop of the full game is going to be.

More demo impressions here…
More from Steam Next Fest October 2023 here…

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