A Noob’s Review – My Time at Portia

My Time at Portia is a game with many flaws, but if you can look past them then it can be an absolute delight. I feel like Portia is ideal for the people who love Stardew Valley/Harvest Moon type games but find the farming tedious after a while. These aren’t the only type of people who might enjoy this game, but if that resonates with you then it could be worth a shot! Not only through the first few hours but throughout my entire playthrough, I was constantly surprised, confused and amused by the stuff I would find and the things that would happen, leading to the affectionate nickname of ‘My Weird Time at Portia’.

– Doesn’t know what it wants to be

When I first started playing My Time at Portia, I got the sense that it didn’t know what it wanted to be. Games like Stardew Valley have a lot to do. You can farm, craft, cook, mine, forage, fish, create relationships. I feel that all of these things are key to the slice-of-life farm sim genre that these games are part of, which is already quite a lot of things to do. Portia is similar in that sense, except, add a main story, side quests left right and centre, dungeon crawling, named boss fights, a full on skill tree with three entirely seperate sections to go down, a photo menu, a workshop manual, a research system, a fluctuating economy, social mini games, regular mini games, festival mini games. It is a lot, and for a while the main thought going through my head was ‘What on earth is this game’.

+ Something for everyone

Though the absolute muddle of things to do and potentially overwhelming vibes this game gives out, the bright side is there is probably something for everyone. If you are like me and enjoy the systematic collection of things and ticking things off lists, you can do that. If you like making friends with everyone in town, you can do that. If you like spending your time decorating your home rather than completing commissions, you can do that. If you like dungeon crawling and fighting for loot.. I can’t say that I recommend it but it is there. More on that later!

– The jank

Before you even think about playing this game there is something that you have to accept. This game is Janky. And I mean Janky. Sometimes characters speak out loud, sometimes they dont, when they do it is generally awful. Sometimes they will say the right words, sometimes they will say something entirely different, sometimes they won’t actually be there while they are talking. Sometimes the camera will focus on weird things. NPCs are constantly stuck on the environment and will occasionally teleport. Photo quests break often. Mounts become unmountable. The game does a lot and generally it works, but with love, I do have to say that it can be quite a mess.

+ The jank

On the other hand, if this game didn’t have its Jank then I don’t think it would be half as memorable than if it were perfect and smooth. If you have a mount they are going to be running around in the background of every cutscene. When you get past how awful some of the cutscenes are they become hilarious and you look forward to the next one. When creating my character I couldn’t figure out how to change her name on console so she ended up being Linda. I gave her some pink cheeks that looked nice in the character creation menu. As soon as we got into the game though, it turns out those pink cheeks basically glow. Every day in game, something in the world is going wrong and it was a constant source of glee for me. A lot of the Jank is graphical or in the animations, and they can be the best.

– The combat

Okay… if there is something that I have to give my biggest criticism in this game, it is the combat. I don’t enjoy combat at the best of times but I can usually appreciate it if done well. It isn’t the end of the world since this game isn’t about combat, but you have to do it often enough that it can become frustrating and tedious. There is no feedback, or at least it tries to give you feedback through visual effects, which in the end just feel like a mess on the screen. I genuinely cannot tell when I am getting hit. There are numbers popping up but there is no feeling to it at all. Sometimes you can hit through or be hit through walls. Sometimes the enemy ends up in the air and doesn’t come back to the ground. Timing doesn’t feel like it matters much and when it does it can be frustrating. Hit boxes are hit and miss. AI companions will run at enemies and agro them when you are trying to draw them out one at a time. Thankfully, if you die during a boss fight you will respawn without their health being replenished. This is a mercy that I am grateful for, but it almost feels like confirmation of an awareness that the combat isn’t the best. Throughout the main story you will be put into multiple combat scenarios. As long as you keep plenty of health replenishing items in your inventory then you can tank your way through without too much pain. It can be a huge drag though.

+ Low stakes

I think what I love the most about this game are the low stakes. Sure, there are optimal ways to play and you can min/max if that is how you like to do it. But if not, there aren’t really any punishments for going slow. The only things that are timed are daily commissions (which you can choose to do) and very few quests/side quests. Other than that.. go nuts. Fancy spending an entire week in the mines? Go for it. As long as you have set your machines away there is really no reason to come home at night, so you can pass out at 3am doing whatever you were doing and wake up with full stamina the next day without losing anything. This all makes it really easy to pick this game back up even if you haven’t played for a month. I really appreciate it when I compare it to say, Stardew Valley, where I don’t want to boot up my game without my notebook in hand because I need to stick to my plan.

+ Crafting

I believe Crafting is a really clever way to solve the problem that I mentioned in the intro. By the end, I usually find farming really tedious in these games. Having to water everything every day, plant them at the right time, harvest and replant, then if you miss the window you have to wait an entire year. I always pray for rainy days so that I can go and do other things. Instead, in this game you have to gather materials and process them, to then craft them into different items. Different materials can be processed in different ways, so it is up to you to manage what you have, what you need, and that is the loop rather than plant, water, harvest, repeat. It is much more flexible and, for me at least, enjoyable.

+ Progression

The fact that I already enjoy the crafting is doubled when paired with progression in this game. Throughout the main story you will get many different commissions to help make the city a better place. If there is something I love in a game, it is an environment that evolves over time. Not only does Portia do that, but it only does so thanks to your efforts. Building bridges will allow you to access new areas. Building busses will unlock fast travel. You will build buildings and areas that from that moment onwards will be a permanent part of the town. It never stops being satisfying. On top of this, the crafting progression itself also feels nicely done and natural to me. Once you are able to build everything available, you know that you will then need to upgrade your equiptment to unlock more options. If you have options available that you dont yet have the materials to build, you know that your next quests are going to unlock an area that allows you to access new resources. It is a cycle that repeats throughout the game and works very well.

+/- Relationships

I don’t really know where to place relationships here. There are things I really like and things that I really dislike about them. On the positive side, relationships bloom themselves as you progress through the story, which I think is very naturally done. As you help improve the town, the townsfolk will like you more. As you do commissions for individuals they will like you even more. Then as you grow relationships with them you will start to get cute little side quests which I found to be a nice touch. Becoming friends with certain vendors will get you discounts, and you will occasionally receive gifts from your buddies.

The relationship system is let down in two ways in my opinion. Firstly, I don’t think it’s very fun. There is the traditional system of giving the person daily gifts that they like which isn’t bad, but it isn’t great. Then there are some more unique systems, most of which didn’t land for me. Some characters have their own minigames you can play, some can spar (see combat above to explain why this doesn’t hit) and once you become their friend you can go on playdates (or proper dates if you are romancing). After I had done two dates I was already bored of the system and just wanted go back to old fashioned gift giving. Secondly, when it comes to romance, I don’t feel like there are many good options, specifically for husbands. I didn’t really want to marry anyone. Six of the options are identical. Having kids is as far as you can go down the family route and they don’t grow up from being a toddler. So relationships in general in this game are a really mixed bag for me.

+ Attention to detail

The attention to detail in this game is great. While some systems feel unnecessary, there are others that add to the overall charm of the game. My favorite thing is that anything you are holding, your character will be holding it in their hand. If it’s big they will carry it over their head. Most accessories that you can wear for stats you can also see on your character. They didn’t have to do these things but it really adds to the experience, and it will always be funny running along carrying a giant poop above your head.

– Navigating crafting

Navigating the crafting systems does not flow well, and while you do get used to it, it could be better (and I believe they may have solved this in the sequel). For example, if you are assembling a big product, having the ingredients in your inventory will not do. They have to be directly in your hand to place them. Eventually you get some automation options but it is so late in the game and unintuitive that I have to mark the game down for it. When I don’t play for a while, the hardest part is reacquainting myself with all my stuff since I need to know where to grab things from.

+/- Festivals

Something else to watch out for in this game are the festivals. Many slice-of-life games have them.. But none of them have them quite like this.

++++ Pinky

And the final positive point of this game, saving the best till last. Pinky. 

There are a lot of reasons to like this game and many surprises along the way. As long as you know that you are going into a very imperfect experience and are open to some fun, there is such a good time to be had. If you like what you heard above then you should definitely jump in. If you claim the free games on the Epic store you may already own it, or it is currently on the PS Plus Extra Tier and Xbox Game Pass. The Sequel ‘My Time at Sandrock’ is in Early Access right now so it is the perfect time to jump into the series.

  • – Doesnt know what it wants to be
  • + Something for everyone
  • – Thejank
  • + The jank
  • – The combat
  • + Low stakes
  • + Crafting
  • + Progression
  • +/- Relationships
  • + Attention to detail
  • – Navigating crafting
  • +/- Festivals
  • + Pinky
I did stream my first few weeks in Portia, I’ll leave this here in case anyone is in need of misadventures.

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Enchanting Exploration

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Steam Game Festival: Autumn Edition 2020

The Steam Game Festival: Autumn Edition 2020 is here! Usually I play many demos, record them for YouTube and make a video of my highlights and top pics. I’m extremely disappointed that – due to technical reasons – I will not be able to do that for this season. So instead, I am going to write about all of the demos that I play here!

I will keep updating is post as I try new demos! Right at the bottom of the post is a playlist of 12 demos that I played during previous festivals, that are available once again this week. Highlights for me that I would highly recommend playing are ‘NUTS’, ‘Superliminal’, ‘Backbone’, and ‘LOVE: A Puzzle Box Filled with Stories’.

The Tenants

Steam DescriptionBecome a landlord and deal with problematic tenants as you build your rental property empire. Decide how to react to annoyed neighbours or police interventions. Will you rent your apartment to a college couple or an older lady with four cats?

Developer – Ancient Forge Studio

Release Date – TBA

My Thoughts – This game was already on my Wishlist but I am not entirely sure how it came to be on my radar. Upon playing the demo I was pleasantly surprised. The best way that I can describe this game is this – It’s kind of like The Sims, but without the life sim part.

To begin with, you start off doing basic renovation tasks for other people. You have to clean a place up, then renovate and redecorate to their specification and within their budget. As you progress, you level up to unlock new redecoration and furniture options, as well as earning money that you can put towards your own projects. Eventually, you will invest enough into your own space that you can rent it out to your first tenants. While the game may seem quite basic at first, it impressed me that there is clearly more depth beyond the demo. Eventually you will earn enough money to buy more buildings, you can rent out house shares, choose your tenants, manage the social side of being a landlord, all while decorating and renovating the spaces how you would like.

This is going to sound strange but bare with me. Did you ever download a mobile game because you just wanted to do some mindless decorating and management, only to find out that it is a game full of in app purchases and you have to wait hours of real time to do anything? The Tenants is exactly the game that I hoped for every time I downloaded one of those games. No add, no waiting around, just the good stuff. It feels like the perfect distraction game while you are half watching tv.

+ Addictive gameplay loop

+ Good sense of progression through unlocking more decorating options

Some of the samples of walls and flooring looked very different when you actually used them, a testing system would be nice.

Would I play more? Yes

Lemon Cake

Steam DescriptionRestore an abandoned bakery and prepare pastries from farm to table! Grow fresh ingredients in the greenhouse, cook pastries & sweets in the kitchen and serve your baked goods to hungry customers in your own shop!

Developer – Éloïse Laroche

Release Date – February 2021

My Thoughts – Lemon Cake is another game that was already in my Wishlist and I’m not sure where the recommendation was from. However, the description sounded right up my alley so I was excited to try it. I have been looking for a Diner Dash type game since before I started covering the Steam Game Festivals.. one of those games where you can get into a strategic flow.

In this game, you are helping a ghost restore their bakery. Every day you earn money, which you can spend on upgrades to make your life easier, and you get more recipes as you go. The demo lasted around a week of game time and I enjoyed my time with it. Beyond the demo there seems to be a lot of upgrades left on the skill tree, as well as the idea that you will be able to customize your own recipe book. I don’t think this game is going to be a game that I would spend huge amounts of time on, but I would for sure be interested in continuing and seeing how getting more upgrades impact the game.

+ A nice example of the Diner Dash formula

+ Lovely art style

+/- I am unsure on the controls. Having to click the recipee with the mouse felt a little jarring sometimes and took me out of my flow.

The sprint was not very reliable. It would give you a sudden boost in a direction, but I would just prefer a toggle on speed boost. Especailly considering the ground you have to cover between rooms.

Would I play more? Yes, but only with a controller or on switch

Undying

Steam DescriptionInfected by a zombie bite, Anling’s days are numbered. She must now fight to survive, not for herself but her young son, Cody. Ensure Cody’s survival in this zombie infested world by protecting him, searching for safety, and teaching him valuable skills, at any cost.

Developer – Vanimals

Release Date – 2021

My Thoughts – As soon as I read the description of Undying I was very interested. I don’t often play games with zombies but I have never heard of a game that has this take on it. I have always wanted too see it, as a persons story doesn’t necessarily have to be over once they are bitten

I would describe this game as having a vibe similar to This War of Mine, but it is very different stylistically. It is primarily a survival game where you start off in your own home. From there you can venture out onto your street – and beyond – collecting items to aid your survival. Classically, you have to manage your hunger and thirst, but there are also some other cool mechanics. To access certain areas you need certain tools, but the tools and weapons only have limited uses. Most importantly, everything you do, your son Cody gains experience from you. Eventually this adds up to be able to buy abilities, which I guess is the aim of the game, to leave him in a good position by time you are gone.

I lasted for around a week of in game time before we starved to death, and felt like I learned a lot. There are areas to discover, some safer than others, some with more resources, and you can even set up a farm for more reliable food.

+ Gorgeous art

+ Atmosphere is perfect

+ A different take on a zombie story

+ Feels difficult, but it’s tempting to play again to have a better run. Nice progression

If you don’t like hunger and thirst in your games you will not like this game, it runs low pretty quickly

Would I play more? Yes definitely, if I was in the mood for a survival game.

Papetura

Steam DescriptionPapetura is an atmospheric point & click adventure game, handcrafted entirely out of paper. Little creatures Pape and Tura will face monsters that will try to burn down their beloved paper world.

Developer – Petums

Release Date – 2020

My Thoughts – The Papetura demo was very short, lasting for around 5 minutes. It contained light puzzles set in a very nicely crafted scene, centered around a little paper character, lights and moths. The closest comparison to another game I can make – although I haven’t played it yet – is Unravel. Having such a sharp image with a unique art style are the reasons I make that comparison, not the gameplay. Ultimately, I’m unsure if the demo made me want to play the rest of the game, just as it was extremely short, but it was a nice little taster.

+ Very good looking game

Demo just too short to really make an opinion

Would I play more? Probably yes but I’m not hooked.

Going Medieval

Steam DescriptionStake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-story fortress in a land reclaimed by wilderness, defend against raids and keep your villagers happy as their personalities are shaped by the world!

Developer – Foxy Voxel

Release Date – Coming Soon

My Thoughts – Imagine Rimworld, but in a medieval setting, and 3D. That is Going Medieval. While I don’t quite think it is there yet, for reasons I will explain below, it is a great start.

It almost feels unfair to compare it to Rimworld – a game that I have spend my fair share of time playing – because not only was that game in early access for a long time, it has also been out for a while now. But it would be a injustice not to compare it, as they are very similar in the way that they play and it is clearly an inspiration.

I think the key difference between the two currently is that Rimworld, at its core, calls itself a story generator. The small, random events that happen are just as important as the base building, and the characters feel as though they have a personality, as well as the environment as a whole. During my playthrough of this demo, there weren’t a lot of social interactions going on (or I couldn’t find them) and that made me feel just slightly less immersed, and hence less invested. When I first begun the game I felt extremely excited at the prospect of building my camp, and I did enjoy what I played, but there were certain things that I found to be a little finicky. Nothing game breaking, just small things, like I couldn’t figure out how to get a roof over my building, or what exactly classes as safe storage to stop deterioration. I also couldn’t figure out how to move any furniture that I had already placed, which became troublesome. I will say though, this game does have enough of it’s own ideas to also differentiate itself. For example, the idea that ‘research’ is actually a physical item and can get stolen, and being able to construct multistory buildings.

I hope it doesn’t come across that I am being very negative. I only get very critical when I can see that something has a lot of potential and want it to be the best that it can be. This game is ambitious. They have a great base, and if they keep working at it (which they will.. this is just a demo of what they have got so far) then it could turn out to be fantastic. Either way I will be keeping my eye on it for sure!

+ Great potential

+ Great attention to detail

+ I liked the UI, it wasn’t too busy

Not much social interaction

Feels slower than Rimworld and not as much depth yet

Would I play more? I want to keep my eye on development. If they work on the things I mention above then I would jump straight in.

Suzerain

Steam DescriptionAs President Rayne, lead Sordland into ruin or repair during your first term in this text-based role-playing game. Navigate a political drama driven by conversations with your cabinet members and other significant figures. Beware or embrace corruption; shirk or uphold ideals. How will you lead?

Developer – Torpor Games

Release Date – TBD

My Thoughts – Suzerain is a text based game about being the President and leading a country. I had intended on playing this one during the last festival but ran out of time. Since then I have also seen it recommended elsewhere, so I had to jump in. When I begun playing I instantly thought this game was not going to be for me. I am not a very political person and a lot of the terms used went over my head. But the further in I got I became completely immersed and I had to know the consequences of the choices I had made.

The demo begins with a long stretch of questions that lead into the story of your characters past, shaping him into who he is now. It skipped between the key moments of his life but was also quite in depth. For a while I thought this was what the whole game was going to be. Then the rest of the game started. It takes place on a map of the fictional country that you are in charge of. All of the different cities and towns have markers, each of which can flag up with reports about their status whenever necessary. The gameplay consists of attending meetings and other functions, making the decisions that you think are best for your country, dealing with emergencies, balancing the opinions of your staff and country, and even spending time with your family. It is not all politics. In my opinion the game was paced very well and the fact that it had a story as it does took me by surprise, as well as how well it all ties together. I went in without a clue what to expect and honestly had a great, great time.

+ The game works brilliantly. If I need information about something, I am not afraid that anything is going to get broken when I pause a conversation to read through my files

+ The attention to detail and sheer amount of information is absolutely brilliant

+ Every decision I made felt extremely important and weighty

+ The story was engaging and even thrilling at times

+/ Gameplay is reading and making choices. This is not a negative and certainly not an issue for me, but it does mean it wont be for everyone

Would I play more? Absolutely. I played for two hours and was sad when it ended.

Insurmountable

Steam DescriptionConfront various terrains as a lonely mountaineer and endure the countless dangers of climbing! Many tough decisions await you in a risky environment. Make your way up and down the mountain, overcoming insurmountable heights!

Developer – Byterockers’ Games

Release Date – March 2021

My Thoughts – Insurmountable is described as ‘a strategic adventure game with rogue like elements’ and I couldn’t put it better myself. The aim of the game is to make it to the top of the procedurally generated mountain. Movement is tile and energy based, and there are other stats that you have to manage including sanity and temperature. Certain tiles have different random events that can help or harm you, and it is your job to navigate through them while keeping your climber alive.

I was instantly attracted to this game purely because of my fascination for mountains. I did manage to make it to the top, but only just. The game sort of just throws you in and lets you figure things out for yourself. Although it can be argued that some games benefit from that, I personally prefer a little bit more instruction when I am first starting out. Having said that, I think that I understood a lot of what the game is about by the time I reached the top. I wouldn’t recommend this game to someone who was looking for an action packed, fast paced strategy game. In my opinion, it felt quite slow. Having said that, I almost found it more therapeutic than anything else. It was a game that I enjoyed my time with and I am glad that I played, but I can’t say I am hungry for more. But don’t forget to take into consideration that roguelike games don’t tend to be my type of games.

+ I love the look of this game

+ Almost meditative

+/- Could use more random events, although I did like the ones I got

+/ Slow paced. Could use a fast forward button for climbing sections

No tutorial

Camera angle just felt a tiny bit wonky at times

Would I play more? If I heard they had made some changes then I probably would, however I actually feel satisfied with the experience I had.

Craftlands Workshoppe – The Funny Indie Capitalist RPG Trading Adventure Game

Steam DescriptionFrom the out-there imagination behind the Shoppe Keep series comes a brand-new fantasy business adventure set in the clouds. Craftlands Workshoppe is hiring! But can you run your store, master three noble crafts and solve the former owner’s mysterious disappearance?

Developer – Arvydas Žemaitis

Release Date – Early Access – 13/10/2020

My Thoughts – In Craftlands Workshoppe you begin the game with a choice. Do you want to go down the Alchemy route, the Cooking route, or the Blacksmithing route? From my understanding you eventually get to try out and master them all, but I personally went for Blacksmithing, as it seemed the most different and I didn’t have to grow my own ingredients.

The gameplay loop of this game is something that I have wanted for such a long time. I have never played Moonlighter, but a section of this game is what I imagine the none combat section of Moonlighter to be. You basically get to do every part of running your own store. In order to smith things into items to sell you need ingredients. In my case, I had to hit stone for ore, chop down trees for wood and buy blueprints from another store. Next, you make the goods. It was a simple clicking game but I really enjoyed it. Then, you get to choose what to advertise, and sell the goods. Now though, the part of this game that I enjoyed the most is that you can plan all of that stuff out yourself. It is up to you how much of which item you want to make to sell. You have limited energy points to use so you have to make choices about whether you want to use them gathering more ingredients or making more stuff. You can figure out what is going to make the most profit margin, then you need spares too because people might ask for them too and even pay more. What I am trying to say is that the management in this game gives you a lot of freedom, and to me it felt very very satisfying.

Beyond the demo it seems you can expand into all of the different crafts, hire workers, and unlock lots more areas on the map. During the demo it was possible to explore a little and some of the other residents had quests. I did some of them and appreciated that they were there, but I never had the feeling that I wanted to go out of my way to help or talk to any of these characters. As much as I loved the game by the end, it didn’t click with me for the first half of the demo. There is something about the style that I cannot put my finger on, as well as some of the points that I will make below. Eventually though, I was addicted and dreading that it was going to end.

Once again, it may seem like I have a lot of negative points, but its only because I love the concept so much. I recognize that a lot of this is subjective and I hope others can see that I actually really liked this game!

+ Very addictive gameplay loop

+ Lots of freedom

+ Good feeling of progression and working towards goals

+/- Movement/Camera movement was very strange. However there were many settings to choose between

+/- I would love this on the Switch

+/ I liked that I could go to sleep just before 6am and still get my energy back. I’m not sure if it was intentional but I enjoyed it

I think I just don’t quite have the right sense of humour to appreciate the game properly

I wasn’t keen on the layout of the town in relation to my shop, would have liked a bike or something to be able to move around quicker

I found the character models very off putting for some reason

Would I play more? 100% Yes.

Sadly that is all of the demos that I got to play this time around. Hopefully by the next Steam Game Festival I should have a PC, and therefore be able to go back to making video content!

Full playlist of the Steam Game Festival: Summer Edition 2020, this time featuring 40 demos!

Steam Game Festival: Summer Edition 2020 – Top Game Picks

I tried something a little different this time. Since I have now played so many of these demos, I thought it would be helpful for anyone new to the festival to have a guide to know where to start.

So this time I have made a more comprehensive quickfire guide of games that I think are worth your time.

Here is a list of all of the games. If you would like to see more of what they are about, my video at the bottom of the page covers all 18 of these games in under 5 minutes!

Port Valley – The (not so) classic Point & Click adventure where perspective changes everything! Witness Port Valley’s Election Day from 3 points of view and find out what’s really going on in this bizarre town.

One Helluva Day – An egocentric businessman is desperate to save his company from collapse. However, he is forced to save the whole city from an impending disaster.

Lord Winklebottom Investigates – It’s the 1920s and the world’s foremost detective is about to embark on his most challenging case yet. Thankfully, in this world that’s not quite like our own, there’s nobody better to crack the case than the great detective and gentleman giraffe, Lord Winklebottom.

Backbone – Backbone is a noir roleplaying detective adventure. You are raccoon private eye Howard Lotor, a second-class citizen of dystopian Vancouver, BC inhabited by animals. Interrogate a diverse cast of characters, collect evidence, and choose which leads to follow.

Roki – Röki is an adventure game inspired by Scandinavian folklore – a dark, contemporary fairy tale underpinned by a touching narrative, an alluring art style, ancient puzzles and atmospheric exploration.

Hazel Sky – Hazel Sky is a heartfelt adventure about a young engineer facing his destiny and his desires. Fix ramshackle flying machines and jump, climb, swing, and slide through a beautiful, mysterious world.

Omno – A single player journey of discovery through an ancient world of wonders. Full of puzzles, secrets and obstacles to overcome, where the power of a lost civilisation will carry you through forests, deserts and tundras – even to the clouds.

Travellers Rest – You are an innkeeper, on a journey to transform a run-down inn into a bustling social space. Brew your own beer, run a farm, explore the world, and build relationships with your customers to create your own fantasy tavern!

Cartel Tycoon – Cartel Tycoon is a story-driven business sim inspired by the ‘80s narco trade. Expand and conquer, stave off rival cartels and authority attention, earn people’s loyalty and try to overcome the doomed fate of a drug lord with too much power.

The Final Earth 2 – The Final Earth 2 is a vertical sci-fi city builder. Earth is unlivable, so you decide to create a space colony. Gather resources, then build and research your way to a better future! Grow your city from an exploration ship to a huge metropolis, full of advanced technology. What will you build?

Grounded – The world is a vast, beautiful and dangerous place – especially when you have been shrunk to the size of an ant. Can you thrive alongside the hordes of giant insects, fighting to survive the perils of the backyard?

The Survivalists – A living world full of surprises, secrets and danger awaits in The Survivalists, an adventure-filled survival sandbox set in The Escapists universe. Explore, build, craft and even train monkeys with up to three friends in a desperate bid to survive. Have you got what it takes to be a Survivalist?

Superliminal – Perception is reality. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective.

Moncage – Moncage is an adventure puzzle game, where the player will explore a lonely world trapped in a mysterious cubic device. Each face of this cubic device will display a different scene. The player will navigate through the island and the factory by finding the connections among the scenes.

Love – A Puzzlebox Filled with StoriesEvery life has a story. Every story has regret. But what if you could change the past? LOVE is a puzzle game about finding the things we’ve lost in ourselves and the people who help us find them.

Summer in Mara – Take care of your own island and explore the ocean in this farming adventure. Summer in Mara mix farming, crafting and exploring mechanic in a tropical archipelago with a colorful style and strong narrative.

Jessika – Jessika committed suicide, and it’s up to you to find out why she did what she did by prying into her digital past. What at first seems to be a job like any other quickly develops into a dark drama with twists and turns.

NUTS – A single-player surveillance mystery set in a remote forest – record the squirrels, report your findings… and uncover the secret that the curious creatures are hiding.

My top game picks from the Steam Game Festival: Summer Edition 2020. 18 games in under 5 minutes!

Steam Game Festival: Summer Edition 2020

The Steam Game Festival has well and truly grown, as shown at the Summer Edition 2020. Now containing hundreds of demos, the event has become something that everyone should mark on their calendar. With the event now spanning over 7 days, not only indie games are being showcased but AA and even some AAA titles.

I tried a good mixture this time, and after counting the games I already tried I put together a playlist of 40 demos! As usual, some were better than others but there are certainly some that should not be missed!

Full playlist of the Steam Game Festival: Summer Edition 2020, this time featuring 40 demos!

LudoNarraCon 2020 – 6 Indie Narrative Games to Watch out for

For my highlight video of the LudoNarraCon 2020 I only included the games that I played for the first time during this festival. Meaning, I didn’t want to repeat games from my Steam Game Festival: Spring Edition 2020 video. Instead, I hand picked my top 6 experiences from the new demos I played.

Here are my top games in Alphabetical Order! For more info on why they were great, what they are about and to see some game play, the video below will have you covered!

Backbone – Backbone is a noir roleplaying detective adventure. You are raccoon private eye Howard Lotor, a second-class citizen of dystopian Vancouver, BC inhabited by animals. Interrogate a diverse cast of characters, collect evidence, and choose which leads to follow.

Lost Words: Beyond the Page – Lost Words is a 2D narrative adventure game where players move words to solve puzzles. The game features a story written by Rhianna Pratchett and ties the narrative into the gameplay in an unusual way, by having the player running on and interacting with words to solve puzzles.

Over the Alps – Postcards written in invisible ink reveal a secret history… Travel back in time in the debut game from Stave Studios, OVER THE ALPS. Stay undercover, evade the police, and race across 1939 Switzerland in this Hitchcockian World War Two spy thriller.

Ring of Fire – Scour police records. Antagonize your suspects. Comb through a disturbing crime scene. You’ll stop at nothing to expose the truth. Ring of Fire is a search-based detective noir puzzler with a mature narrative set in the hyper-stylized streets of New London.

Still There – Every day is the same on the faraway Bento space-lighthouse – until a mysterious radio message breaks through. Evade the past, welcome oblivion, make the perfect Italian coffee. Still There is a psychological adventure game about grief, technical puzzles, wacky AIs and dark humour. How far is far enough?

Tangle Tower – Unravel a thrilling mystery by exploring a strange and twisted mansion, discovering curious clues, interrogating peculiar suspects and solving unique puzzles. Will you be able to uncover the secrets of Tangle Tower?

Video of my Top 6 Games from the LudoNarraCon 2020!

LudoNarraCon 2020

After covering the Steam Game Festival: Spring Edition 2020 I was looking forward to the Summer Edition. Little did I know that the LudoNarraCon 2020 was just around the corner. Basically, it is the same type of event as the Steam Game Festival, except this one is solely focused on narrative games. It’s like it was made for me! Naturally, I went on to play 15 more demos.

Since a few of the Steam Game Festival demos were available again, I added them to the playlist too, bringing the total up to 19! Really enjoyed covering this festival, and once again found some more gems that I want to keep an eye on.

Full playlist of the Steam Game Festival: Spring Edition 2020, featuring 20 demos!

Steam Game Festival: Spring Edition 2020 – Top 10 Demos

Of the 20 demos that I tried I during the Steam Game Festival: Spring Edition 2020 I managed to narrow it down to my top 10! All here for different reasons, I am confident there are some gems. I am going to be keeping my eye on them all to see how they do during their release and beyond.

In no particular order these are my top picks!

Lord Winklebottom Investigates – It’s the 1920s and the world’s foremost detective is about to embark on his most challenging case yet. Thankfully, in this world that’s not quite like our own, there’s nobody better to crack the case than the great detective and gentleman giraffe, Lord Winklebottom.

Moncage – Moncage is an adventure puzzle game, where the player will explore a lonely world trapped in a mysterious cubic device. Each face of this cubic device will display a different scene. The player will navigate through the island and the factory by finding the connections among the scenes.

Liberated – Enter an action-adventure game inside a living, hand-drawn comic book. Uncover an alarmingly current cyberpunk reality where human rights are dying away. Take up arms and solve puzzles in a noir rain-soaked city that’s desperate for justice.

Coffee Talk – Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.

Roki – Röki is an adventure game inspired by Scandinavian folklore – a dark, contemporary fairy tale underpinned by a touching narrative, an alluring art style, ancient puzzles and atmospheric exploration.

A Space for the Unbound – A slice-of-life adventure game with beautiful pixelart set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers

Hazel Sky – Hazel Sky is a heartfelt adventure about a young engineer facing his destiny and his desires. Fix ramshackle flying machines and jump, climb, swing, and slide through a beautiful, mysterious world.

Superliminal – Perception is reality. In this mind-bending first-person puzzler, you explore a surreal dream world and solve impossible puzzles using the ambiguity of depth and perspective.

Embr – Embr is a frantic firefighting game set in a hyper-capitalist reality where traditional emergency services are a thing of the past. Scale buildings, smash windows, fight fires and save lives either alone or with up to four players. Embr is the last stand in a world ablaze.

Chicory: A Colorful Tale – You’re a dog wielding a magic brush! Use painting powers to explore, solve puzzles and make friends in this top-town adventure game. From creators on Wandersong + Celeste.

If you want to know more information, you can find out why these games stoof out in my video below, as well as see some game play!

Video of my Top 10 Demos from the Steam Game Festival: Spring Edition 2020!

Steam Game Festival: Spring Edition 2020

The first Steam Game Festival that got my attention was the Winter Edition 2019, where around 8 game demos were available to try for a couple of days. I didn’t make any content about them at the time but I tried 4 of them – Spiritfarer and The Drifter being stand outs – and had a really great time. I loved the whole idea of showcasing some games that you may otherwise not see and was delighted to see the Festival return bigger and better in the Spring.

For the Steam Game Festival: Spring Edition 2020 I decided to make some videos. If I remember correctly there were around 40 demos available for 4 days. I played as many as I could, recording the experience, and then made a highlight video of my favorite experiences. I managed to play 20, which are all available to view in the playlist below.

Even though the festival is long over, that doesn’t change my opinion of how much attention some of these games deserve!

Full playlist of the Steam Game Festival: Spring Edition 2020, featuring 20 demos!