Rusty’s Retirement – Demo Impressions

Not so rusty after all.

Rusty’s Retirement

Developer: Mister Morris Games

Release Date: Q2 2024

Plant crops, produce biofuel, and automate! A relaxing idle-farming simulator that sits at the bottom of your screen while you do other things.

Rusty’s Retirement is an innovative idle game that I imagine we will see inspiring other games of its kind in the years to come.

What makes Rusty’s Retirement stand out from the rest is that it is designed to be accessible when you are doing other things on your PC, whether that is watching YouTube or Twitch, working, or even playing another game. This game sits at the bottom of your screen taking up maybe a quarter of your monitor, allowing you to flick your eyes down to check on your little working farm at any time you please.

Farming and automation feel like a perfect fit for the idle genre, I am surprised I haven’t played this mixture before but I am glad that this one was my first. Growing crops in this game is simultaneously faster and slower than in a regular farming sim. Faster in the sense that you don’t have to wait for in-game days to pass, but slower in the sense that all you have to do is wait, at least early on. As you progress though you can turn your attention to other things such as upgrading your machines for better productivity and decorating your little slice of agricultural heaven.

I had the game running in the background for quite a lot of time during the Steam Next Fest. It is very refreshing to have it sat at the bottom of a second monitor, just checking in every now and again to plant new seeds and checking what I needed to produce in order to unlock the next type of vegetable. The progression doesn’t require a lot of focus but I personally found it nice to take a minute whenever there was a halt in my work and be distracted, ready to focus again once I had planted my seeds.

One thing to note – I wouldn’t really recommend Rusty’s Retirement as a first Idle Game, or at least the version of the demo that I played. This is simply due to the lack of tutorial. I have played a couple of idle games and various automation games but I still wasn’t 100% certain what to do at first glance. Of course, some of the fun for some folk may be figuring that out, but I feel previous familiarity would be very beneficial.

Overall, I honestly think Mister Morris Games are onto something here. I would not at all be surprised to see this concept take off with all sorts of other ideas that I can’t even imagine yet. It is a companion game that doesn’t demand your constant attention all of the time, just being there for you when you have a moment. The way that the larger games industry leans more and more towards live service and monetization every passing year, demanding full attention, daily logins or thousands of hours, Rusty’s Retirement feels humble, elegant and for the player. I wish them all of the success.

Demo Length – 8+ hours
At a glance
+ A genius innovative idea.
+ Cozy vibes.
+ ‘Always on top’ option allows me to interact with other windows without hiding or affecting the game.
+/- Only as engaging as it needs to be (allowing you to get back to work between planting sessions)
Could use a small tutorial

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Astronomics – Demo Impressions

We’re bringing the factory to you.

Astronomics

Developer: Numizmatic

Release Date: Coming Soon (Early Access)

Top-down action and space exploration meet asteroid mining automation! Command a faithful crew of bots and get to work in the asteroid belt. Impress your employer, upgrade your equipment, fight off pirates and save up for that ticket to Earth so you can finally come home… for the very first time.

Astronomics isn’t your typical automation game. Where often you would expect to build from a fixed base outwards, mining ores, constructing and optimising your structures, in Astronomics, we bring the factory to the asteroids.

This game is all about collection. The more resources that we collect, the more one time use machines we can build to speed up collection. The more that we then collect, the more we can bring back and sell. The more that we sell, the more we can upgrade our machines to speed up collection, and so on.

The overall goal is to buy a ticket to earth, which is gradually done by taking a percentage of our earning. These are earned through expeditions. As the player, we get to take a look at asteroids that are close to our base spaceship (space base? base ship?) and make our choice which ones to deplete based on how much time they will remain within the radius of our reach.

This game isn’t going to be for everyone, but I particularly wanted to highlight it as it has a satisfying loop. My favourite part of automation games tends to be the beginning, with the task of getting established. Once things progress, they can sometimes become too complex or too stagnant for me, both of which inevitably cause me to lose interest. Since in Astronomics you are always visiting new areas, you get to do the beginning part over and over, with the progression from manual labour, to commanding an entire workforce of robots.

In Astroneer I enjoyed driving around collecting scrap. In Sea of Thieves I enjoy sailing around collecting treasure. This is a game about collecting, but this time with tools, and I will be keeping an eye on the development through Early Access and beyond.

Demo Length – 50 mins
At a glance
+ Expedition based gameplay.
+ Growing your team feels satisfying.
+ Going to new spaces and making priorities on the fly.
+/- A slow start (for me this made upgrades feel very valuable but won’t be for everyone).
+/- I didn’t have many interactions with Pirates so I can’t say how balanced is feels.

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Oddsparks: An Automation Adventure – Demo Impressions

A spark of great potential.

Oddsparks: An Automation Adventure

Developer: Massive Miniteam

Release Date: 24 April 2024 (Early Access)

Design automated workshops for your odd and adorable Sparks to carry and craft everything, including more of themselves! Lead your squad of Sparks into combat. Explore a strange fantasy world, in single player or online co-op. Unearth the ancient mystery of the Sparks!

Oddsparks: An Automation Adventure combines the automation and optimisation process of games like Satisfactory or Factorio, with the crafting and creature collecting of games like The Wild at Heart into an expansive yet cozy package. The generous demo provides a lengthy look at what the game aims to be ready for its Early Access release in April.

After a slow start, Oddsparks begins to shine as it reveals the star of the show – Sparks. Sparks are mysterious little forest friends that seemingly exist to serve you. Whether moving ever forward on a predefined route carrying anything in their path as they go, or following you around ready to harvest resources or even fight, these valuable little critters are the heart of the game.

In any automation game, the freedom to be able to relocate your buildings and constructs, make changes to your set up and alter and rebuild paths without penalty is crucial in encouraging creativity. This game allows for that perfectly. As I unlocked new things and discovered new areas I was free to experiment with my set up which, in my opinion, is half of the fun of the game.

The game (at least as far as I got) is set in two areas. The village, and what I will call the wilderness. The village is where the NPCs live, giving you tasks in order to help you learn the game while drip feeding story and flavour. The wilderness is where you will do your building. It is large, full of resources, and potentially more dangerous the further that you go.

The village itself is the weakest point of the game for me. I was never excited to return, only going back because I had to hand in my quests but never looking forward to it. There was a disconnect between me and the dialogue that didn’t allow me to connect with the characters, making it feel less like a home base and more like a chore to return.

I am looking forward to following the development of Oddsparks and very interested to see what changes – if any – are made throughout Early Access. While it wasn’t a home run for me, I did stop playing the demo early as I was sold on the full game. That is a sign of a demo doing its job!

Demo Length – Long
At a glance
+ Simple rules.
+ Encourages creativity.
+ A great mixture of game genres.
+ Glad it is going into Early Access rather than full release.
– A little too talky for me as I was not invested in the dialogue.
– I never wanted to go to the village.

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