Noob’s Top 10 Demos played in 2024

Demos have not only made a comeback, they have firmly solidified their place in the gaming world.

Sometimes playing a demo will show that a game is not what you expected, is not for you, or simply that your device cannot handle what is required to run the game smoothly. However, sometimes you stumble upon a demo so excellent that sells you on the experience so well, that you would wishlist it 10x over if you could.

I have been covering Steam Next Fests and other festivals for years, but at this point in time, even without anymore festivals, I have so many demos to check out that I could play a new one every week and still have plenty left over for 2026. Not to mention that rarely a week go by that I am not alerted to at least one more demo that catches my interest, be it a game that I missed or a brand new release.

In 2024 I played somewhere around 80 game demos, writing impressions posts about 23 of them! Below is a list of my favourite 10 demos that I played in 2024.

The list is in order finishing up with my favourite, but all of them are worth checking out if you think they could be up your street.

Going into 2025 I still have demos of 2024 releases to play, as well as games from a few years back, and games that don’t have release dates yet. I hope to continue making my way through, highlighting the gems that I uncover along the way.

Other Demo Impressions

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Uncle Chop’s Rocket Shop – Demo Impressions

Slow is smooth. Smooth is fast. Fast is panic. Oops, let me repair that for you. Repeat.

Uncle Chop’s Rocket Shop

Developer: Beard Envy

Release Date: November 2024

Come on down to Uncle Chop’s Rocket Shop, for all your roguelite spaceship repair simulation needs!

WARNING: Untested genre not suitable for people with tentacles for arms or an aversion to dying horrifically. Side effects include improved reading comprehension under pressure and a furry fetish.

Uncle Chop’s Rocket Shop is a roguelite puzzle game that is built around minigames. We have been soulbound tasked to run the local Rocket Shop, and not only do passers by need their ships fixing to the highest standard for you know, safety, we have rent to pay and the better job we do, the more sweet sweet space cash we earn.

This is a game about problem solving, following instructions and being strategic where it matters. In focused mode you can take your time, meticulously getting to know the machines you are repairing and the components within. In frantic mode, the more jobs that you get done within a certain timeframe, the more money you earn. Personally, I enjoyed the idea of frantic mode, feeling reminiscent of games like Among Us, Tin Can, Keep Talking and No One Explodes and Papers, Please. However, for me, focused mode was the way to go, feeling more akin to House Flipper or a building flat pack furniture situation, allowing me to take my time, dig deep into the detailed and amusing instruction manual, and still somehow manage to do something wrong.

Not only does the gameplay have a high concentration yet flow state inducing element to it, the entire design is great. Everything is simple enough and clear to read, while also being very distinct and colourful. Everything you click on is responsive and makes visual changes that communicate to the player clearly. The design of the different aliens arriving at the shop and the vehicles in tow are creative and fun, the dialogue is funny, the random events that occur always made me smirk and I continued to be surprised at the new things occurring each run.

The game has run based progression that is erased when you die/lose, as well as a classic meta progression system that ticks over with you onto your next run. Dialogue and scenareos are slightly altered each run, adding more elements and allowing forward momentum as you get more familiar with the loop. It is the type of game where familiarity is going to help you improve equally as much as the upgrades.

The attention to detail is fantastic, the game play is silky smooth and my time with the demo was an absolute joy. I am going to be keeping an eye on this one for sure.

Demo Length – 2+ Hours
At a glance
+ High concentration yet flow state gameplay.
+ Funny.
+ Polished.
+ Two key options for gameplay offer different experiences.
+ Keeps on giving.
+ The roguelite aspects feel seamless.

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