Cryptmaster – Demo Impressions

Use your words.

Cryptmaster

Developer:

Paul Hart, Lee Williams, Akupara Games

Release Date: 9 May 2024

SAY ANYTHING in this bizarre dungeon adventure where words control everything. Fill in the blanks with text or voice to uncover lost abilities, embark on strange quests, and solve mindbending riddles. Can you conquer the crypt and uncover the mystery at the heart of CRYPTMASTER?

I have never played anything quite like Cryptmaster before, and that is not only down to my lack of dungeon crawling experience. In Cryptmaster, you gain your powers through words. Exploring, finding chests, solving riddles and killing enemies grants you letters, aiding in figuring out your characters next ability in this dynamic game of hang-man.

Is it cruel to make a crew of dead people play hang-man? Probably, but it is also very fitting with the games humorous tone. A huge part of the gameplay is being able to type words at any time, which you can use to take as many guesses at the game of hang-man mentioned above, but also to interact with the world around you. Our ever so slightly demonic looking guide will converse with us depending on what we try to do, resulting in me getting chastised for my virtual kleptomaniac tendencies more times than I should probably admit.

Combat didn’t fully click with me during my two times through the demo. The first time I tried the recommended ‘real time’, but the juggling act of remembering the words and typing them accurately with haste would send me off into a clumsy panic, struggling to decipher whether what I was doing was effective or not. The second time I decided to try the ‘turn based’ approach. While I did get hit less during this mode, I didn’t quite understand what consisted as a turn. Thankfully though, the riddle based sections were enough fun to compensate for the difficulties I was having.

The last section of the demo showed a preview of mechanics yet to come, but it ended before getting to experience them, including some resource management regarding using words. Time will tell whether these mechanics will work for me personally, but I can imagine the audience that thrives on this gameplay. For me, this feels like it would be a really fun live-stream game, as the collaborative effort of solving the riddles and the over-arching word puzzle of the abilities would be a lot of fun for everyone. Not to mention, getting to meet some absolutely bizarre characters with very fun performances.

Demo Length – 45 mins
At a glance
+ The riddles are fun.
+ Being able to type at any time is a great choice.
+ The freedom to explore.
+ Fun performances and character designs.
+ The sketched art direction compliments the word based gameplay.
+ The humour is fun.
Realtime combat felt difficult, turn based felt confusing.

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The Thaumaturge – Demo Impressions

Taking demons for our own.

The Thaumaturge

Developer: Fool’s Theory

Release Date: 5 December 2023

The Thaumaturge is a story-driven RPG with morally ambiguous choices, taking place in the culturally diverse world of early 20th century Warsaw. In this world, Salutors exist: esoteric beings that only Thaumaturges can truly perceive and use for their needs.

The Thaumaturge drew me in with its well written dialogue, and kept me with the hellish creature design, intrigue, setting, atmosphere and gradual learning curve. While it isn’t the most polished game that I have ever played, the ambition of this game is to be respected and I am amazed at how few issues I had considering the scope of what is on offer.

Fool’s Theory are clearly aiming for high quality in every aspect in the game and while performance has a little bit to go (at least for me on my machine), they are well on their way to their goals and I see no reason that they don’t achieve them with flying colours.

The game itself looks stunning. The environments make me want to be there despite eldritch horrors and the cold – and I hate the cold. The characters look fantastic which is not an easy feat, and the UI is not only cohesive but it is obvious how much care has gone into creating the entire look of this game. Opening the menu and exploring the various pages is a treat for both lore junkies and art appreciaters alike.

As for the rest of the game, we play as Wiktor, a Thaumaturge which is a person with the ability to not only sense Salutors – the best way I can describe them are demon type creatures in a parallel plain, affecting the world around us – but can learn to control them too, to both great personal gain, and cost. This links the story and the combat, as solving others problems benefits us in ways they do not know. Once we control a Salutor, they help us out in the turn based combat.

While combat felt strange and barebones at first, that is for a purpose. The further you delve into the demo, the more elements are introduced, converting it from a brutal fist fights to intricate battles. Enemies hit hard and you dont have a huge HP pool, which makes health management an essential part of every choice you make. Hurting their focus being just as important as damage, with more options unlocking as you go.

Overall, I had fun with The Thaumaturge and I am certainly going to keep an eye on reviews. Wishing all the best for release at the end of the year!

Demo Length – 1 hour 45 mins.

At a glance
+ Ambitious.
+ The writing/dialogue.
+ The art in the menus.
+ Creature design.
+ Everyones hair.
+ The progression of combat. There is more to it than there initially seems and they make sure you understand one element before adding the next.
Cutscenes and loading in weren’t the smoothest but the demo makes clear this isn’t representative of the final quality.

More demo impressions here…
More from Steam Next Fest October 2023 here…

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