The Dark Pictures Anthology: Season 1 – Shared Story Mode – Ranked

The Dark Pictures Anthology offer a rare and unique experience. I find the series as a whole to be underrated, not for their narrative or quality, but because they created Shared Story Mode.

Shared Story is a game mode that I don’t see talked about very often but feels revolutionary in the realm of narrative co-op gaming. Admittedly this is potentially a niche that couldn’t actually quantify a realm, but is the audience really that small? or do they just not realise the super interesting and fun play experience that this unique mode can provide.

So, Shared Story Mode is the ability to play these game via online co-op. This differs to the couch co-op option, because rather than passing the controller, you will each be playing different characters at the same time. Sometimes you will be in the same scene, exploring together and talking to characters – sometimes on either side of the same conversation, picking up clues and discussing the story. Other times, you will split up, taking charge of different characters in their own scenes, sometimes completely separate and sometimes affecting each others experience.

There is no right or wrong way to play this, but I believe the best way is to play with a friend that has similar values to you (e.g. explores a similar amount, investment in story, same intentions for characters etc) in a voice chat. When you’re characters are exploring together, you are free to chat away, but as soon as you are alone then you both mute yourselves, in a pact not to talk again until your characters have reunited (if they are so lucky). At that point, you can tell each other about what you did, what you found and what you learned. 

Now, I am not saying Shared Story is THE definitive way to play. There are pros and cons. For example, in Shared Story you accept from the start that you aren’t personally going to get to play/see every scene. This is probably the biggest factor against playing this way. This also means that you may miss out on some context as you won’t get to see all of the clues that your parner saw, and therefore can’t make your own complete theories. Depending on your situation you may be rushing, unsure what your partner is doing and whether they are waiting for you. However, the game does a really good job of accounting for that.

While some of the edits can be a little janky, I am always impressed with how they manage to seamlessly tie the two playthroughs together. You never end up stuck waiting around, not knowing what to do. Also, in our experience, the gameplay is divided well, ensuring that both parties each get to play some key scenes. There are even some moments that you wouldn’t see in single player mode as you can only ever have one point of view. It is always fun to have the potential unpredictability that a friend can bring to a simple conversation between two characters, and it is always funny when it goes wrong.

Without further ado, here is my ranked list of Season 1 of The Dark Pictures Anthology, based on my Shared Story experiences.

4. House of Ashes [2021]

At the close of the Iraq War, Special Forces hunting for weapons of mass destruction unearth something far deadlier – a buried Sumerian temple containing a nest of unearthly creatures. To survive the night below, they must forge a brotherhood with their enemies from the world above.

House of Ashes seems to be quite widely regarded as the best of the bunch but for whatever reason, that was not my experience. The issue? I cannot remember most of what happened in this game. The intro was strong, and I remember something happening at the end. Other than that? I have no idea. I cannot decide which is more damning, a bad impression, or no impression at all.

3. Little Hope [2020]

Trapped and isolated in the abandoned town of Little Hope, 4 college students and their teacher must escape the nightmarish apparitions that relentlessly pursue them through an impenetrable fog.

Little Hope is one of the games that I have the most conflicted opinion on in my entire games catalogue. It should be number one on this list, easily. The time spent playing this game, getting to know the characters, making connections, having the wildest theories and being excited by the potential, all washes away because of one thing that I cannot specify without spoiling the game.

I was so into what this game was doing. The non-linear storytelling is surprisingly fun to experience as a duo and the intrigue surpassed the horror, urging us to discover every clue that we could possibly find. The entire experience was such a thrill and delight, and while my buddy Hajda did not have the same turning point as I did, I was so disappointed that 20 minutes of the game managed to colour the rest of my entire experience.

2. The Devil in Me [2022]

A group of documentary film makers receive a mysterious call inviting them to a modern-day replica of serial killer H.H. Holmes ‘Murder Castle’. But on arrival they soon discover they’re being watched, and even manipulated, and suddenly there is much more at stake than just their ratings…

The Devil in Me is the one out of all of the games that has the premise that interests me the most. The trailer gave very saw-esque vibes and that is the flavour of horror that I grew up with. I was disappointed to see upon release that the general reception was ‘meh’ at best. However this did lower my expectations enough to be thoroughly impressed with the time that I had.

I loved (and hated) walking around this claustrophobic, dingy, vintage environment, not knowing what was going to be around every corner. I loved that we were a documentary film crew, a classic but perfect reason to go to opt into traveling to a murder island. I loved the mysteries and isolation. This is the game that suffered the most from not being able to view all of the clues, as there were a lot of names and dates that got lost in communication. However, the experience of the story within the moment was a fun one, and I don’t think I could have handled this hotel alone.

1. Man of Medan [2019]

The Dark Pictures Anthology is a series of stand-alone, branching cinematic horror games that can also be played online with a friend. In Man of Medan, five friends set sail on a holiday diving trip that soon changes into something much more sinister.

Man of Medan – the first of the bunch – remains my favourite, not because I didn’t enjoy the others, but because the premise of the game lent itself so perfectly to the shared experience. Once again, it is difficult to express the particulars for spoiler reasons, but trust me when I say that if you are still blind on the series and are interested in Shared Story mode, try it out for this one at least.

The truth is, even the bottom of my list offered a super fun time with my friend where we got to discover a story in a way that no other game offers. Shared Story Mode – despite its flaws – is a gem of an experience and I really hope that Supermassive manage to succeed in their Season 2 goals. The only other studios that I can think of that play within in this space are Hazelight (A Way Out/It Takes Two), using the narrative but using a lot of split screen, and Total Mayhem Games (We Were Here) which is much further into the puzzle genre.


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Review – Beyond: Two Souls – PS3

Beyond: Two Souls is a game that follows the life of Jodie Holmes (Ellen Page), a girl who has a permanent connection with an unknown entity named Aiden. The game consists of 24 chapters taking place during different periods of Jodies life. We see the struggles of her growing up with her ‘gift’, including the great things they can achieve and the not so great consequences. We travel through many different settings and environments in many different situations. The game falls into the interactive movie category with elements of action, adventure and a little bit of stealth set in some environments the size of a room, and others in quite open worlds. Ultimately though, this is completely a character and story driven game.

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I would say the main genre is sci-fi but there are bits of literally almost every genre included in places. Most prominently are the drama, supernatural and horror with some mystery, thriller, spy-thriller, political and even a bit of western. It felt like a mashup of the Sixth Sense, Resident Evil, Edge of Tomorrow, Titanic, James Bond and many many more examples that won’t come to my head but you will know what I mean when you play it. Each chapter has its own feel. The variety means that, chances are, there is a part that you will love and a part that you don’t so much. I personally enjoyed the quieter chapters more than the action heavy ones but others may disagree.  I hadn’t realised before I started that there was a touch of horror to it, I was playing in bed at night in the dark all alone and suddenly I SHAT myself! It’s not by any means a horror game but I think you need to be aware if you are a big wimp like me. Don’t let it put you off though! It’s mainly one chapter and you’ll know which one I mean when you get to it. It’s not so bad it just seriously creeped me out.

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Gameplay was quite basic. Walk around and interact with the environment whenever there is a white dot. Press certain buttons as instructed. The combat was strange. When fighting the movement would turn to slow motion and you had to move in the direction that Jodie was already going. That got confusing at times. Sometimes I didn’t know what the hell I was doing, sometimes I didn’t know if I’d done it right or wrong, but either way I didn’t see too many consequences for getting it wrong the odd time. Jodie is played in third person but you can also switch to Aiden most of the time by pressing triangle. Aiden is played in first person and is attached to Jodie by a spiritual cord which restricts the distance you can go with him. He can float through (most) walls, floors, doors, ceilings and can go some places where Jodie can’t. He’s very useful, whether its scouting the area, breaking doors, controlling people or just causing trouble. Combat using Aiden was a bit confusing at times as well as sometimes you couldn’t see what you were doing but it was still easy enough. You have to be quite quick to make dialogue decisions otherwise it will choose something for you. The Graphics were stunning and the music was great. The pacing was a bit weird, I understand why they did it the way they did, it eases you into the combat and the story and creates some mystery. It probably wouldn’t have worked as well chronologically but it just felt a little clunky at times.

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I feel like it’s inevitable to compare Beyond to Heavy Rain – same devs, same interactive movie style – however I also feel like they cannot be compared. They share their own genre away from FPS or RPGs but they are also nothing alike. Beyond is supernatural fantasy story following one girl for 15 years where as Heavy Rain is a murder mystery thriller following 4 different people for around 4 days. Heavy Rain was my personal favourite, it was more my genre and I feel like I was more attached to more of the characters than I was in Beyond. I also didn’t feel there were as many choices in this game. It was more dialogue changes than anything else so I didn’t agonize over my decisions like I did in Heavy Rain, or even Until Dawn for that matter. However, the game made up for it in its own way. While I was playing I enjoyed the story but I wasn’t completely gripped like I was with Heavy Rain, that might be because there isn’t a clear aim. In Heavy Rain you are on the path to finding the boy and identifying the serial killer – we know what the end goal is. Where as in Beyond it just felt like we were filling in the blanks jumping between gaps without the full intrigue of what’s going to happen. It wasn’t that I didn’t like it, I just didn’t like it as much during my play-through. I did enjoy the payoff though. While I was playing I couldn’t see that there was going to be a payoff moment like THAT moment in Heavy Rain. But I was wrong. I didn’t see it coming but when it did, I just started crying like a baby. I love when there’s a twist that you don’t see coming but it smacked me right in the feels, I was so emotional. The second game in a row I’ve completed that made me cry (the first was Red Dead Redemption).

So overall, I wouldn’t say that if you loved Heavy Rain you will love this game, or if you loved this game you will love Heavy Rain. They are so different tonally, stylistically and narratively. However, if you enjoy the continuous, no ‘game over’, story focused, character driven, follow your instincts, choice making, multiple endings style then you will probably enjoy both games for different reasons like I did. I personally adore the Interactive Movie games and I cannot wait for more in the future.

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As far as replayability is concerned, its a little bit slow. The full story is around 10 hrs long. Once I finished I decided I wanted the platinum trophy and worked out that it would take me another one and a half playthroughs to get them all. Once you finish there is a chapter selection page where they are all in chronological order and you can choose where to go back to. Don’t assume that you will play them in chronological order though. The prologue is near the end chronologically but expect to have to play all the chapters again if you choose it. I think the main trophy path is going to be the same for everyone, do your first playthrough on your own. Then go back as far as you need to to change the ending. Once you’ve done that play through again from the beginning getting the rest of the trophies in the process. If you have still missed any after that you can go back to the relevant chapter and mop them up.

A hint for everyone if you are looking to get platinum. Play your first play-through in Duo mode. Then if the trophy doesn’t pop you can do it again on your next play-through. I have every trophy except the Duo mode one yet I played the full game in Duo mode on my second play-through. It will have to wait though because three full play-throughs is a bit much. I did enjoy spending more time in the games universe but it was still very tedious. For the Seen All Endings trophy you have to play the final chapter at least 5 times and watch through the whole epilogue and credits at least 9 times. And it’s not short. I did find the message at the end of the credits touching though. I enjoyed the action scenes a lot more the second time around, probably because I knew what to expect. Basically, on your second play-through it will feel a lot slower, so it’s worth having a break and coming back to the game a while later.

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Overall, I would recommend this game, especially to people that are new to gaming. It has a Duo mode where one person can play as Jodie and one can play as Aiden so I would also recommend it to couples and friends. Don’t expect a constant fast paced thrill ride but do expect a nice enjoyable story and just go with the flow. I was blown away at the end. Don’t read any spoilers on the internet, don’t even read the trophies, just play with your instincts and see where it gets you, that’s how these games are supposed to be played.

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SPOILERS AHEAD – ONLY READ ON IF YOU HAVE PLAYED THE FULL GAME


Continue reading “Review – Beyond: Two Souls – PS3”

Review – Until Dawn – PS4

Until Dawn is a Horror Survival Game with a difference. It plays similar to Heavy Rain, by which I mean your choices determine the outcome of the game. The butterfly effect system means that certain things that you do or choices that you make can hugely change your game, making everyone’s first play-through unique to them-self. I have to advise you that these games are best played without doing any googling or reading and just using your instincts and seeing where that takes you. Once you finish the game you can play again or go back chapter by chapter to see what you missed. I found it hilarious looking back and seeing what awful decisions I made!

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The game starts in a lodge in a secluded snowy mountain. Eight friends are having a vacation when a tragic event occurs.This is the tutorial level that allows you to get a feel for the game and sets up the story nicely. The game then skips forward to the year anniversary of the accident. The group are continuing their tradition and returning to the lodge spend the night.

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The game is played from eight different characters point of view. The goal is to see who can survive Until Dawn. As the night progresses we learn more about the threats that the characters face and how they link to the past. Each chapter brings us an hour closer to dawn and there are 10 in total.

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I wasn’t quite as attached to the characters as I was in Heavy Rain. I guess when there are so many characters they don’t get as much development and/or you don’t spend as long playing that character. Having said that, they were also a different age group in a totally different situation so it was never going to be the same. It just didn’t punch me in the feels quite as hard as Heavy Rain did. Nearly, but not quite. The characters themselves were quite cliche, from the jock guy to the geeky guy to the mean girls, but some of them changed as the game went on. I grew really fond of some of them that I hated in the beginning and was genuinely gutted when I lost a certain few of them.

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Quite honestly.. if you aren’t a horror fan than this game probably isn’t for you. I adored Heavy Rain and was excited by the concept of this game. It turns out that I am a massive wimp and needed to recruit my Dad to help me play the scary parts. I got as far as Chapter 5 on my own before I couldn’t take it anymore. We do make a good team, he does the slow exploration parts where there are likely to be jump scares and then I take over for the fast parts as I am better at the QTE’s. I also make all of the decisions, which it turns out that I’m not great at doing – due to 1. being indecisive and 2. shockingly bad judgment.

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I didn’t know what to expect from the horror side of things. When I started the game I thought it was a slasher game, from the things I’d heard and the tone of the game, but it turned out to be a bit of everything. Think of most horror movies you’ve seen. A bit of each of them has probably been incorporated one way or another. The atmosphere is very spooky and there are frights around every corner. If you are a hardened horror fan then you will be fine to play it alone in the dark. I screamed at parts and my Dad didn’t even flinch, it just depends on the individual. Overall though, even if it doesn’t scare you (which it probably will), you’ve got to be impressed by the variety they have managed to fit into one story. I had read in other reviews that the first half is best and that it got more silly as time went on so I was expecting to be disappointed, but in the end I really enjoyed how it all came together. I couldn’t predict what was going to happen and I thought it all fit together really well!

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I can’t comment on the sound because I have the volume turned right down but I did notice while walking through the snow, the snow under your shoes sounds just like real life, I literally could have been walking out in real snow for all I knew. The only other part of the sound that I can comment on is that it gets loud when it makes you jump. The score must have been doing a good enough job to create the atmosphere though for me to need to turn it down in the first place. The ‘O Death’ song is great too.

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It’s not the longest game to play through but it definitely has replay value, even if it is just to make all of the opposite choices and see what you end up with. I would recommend going for the Platinum trophy on this one. It’s a good way to see the majority of what there is to see and still enjoy it. Do your first play-through on your own then if you look up the trophies, you will only have to do two more play-throughs at the most to get platinum and they will both be different to your original one. I haven’t got mine yet – wimp – but I’ve got it planned, I only had to go back two chapters the first time, then I will have to do one more play-through from near the beginning. If you are doing this make sure to just use chapter select to restart your game instead of starting a whole new game.

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I still can’t decide whether I liked the addition of the totems or not. Totems are collectible items that you find on the ground and they give you a small glimpse into a possible outcome. There are 5 different colours which equate to five different categories – Danger, Loss, Death, Guidance and Fortune. I did think it was a really clever idea, however at the same time it did influence some of my decisions, I would obsess when one of my characters was near fire because I had seen an explosion. I know that’s what they were there for but it makes me wonder whether the game would have been better without having these little clues.

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Overall, it’s one to play, without a doubt. Fans of interactive movie games and fans of the horror genre are guaranteed to enjoy this game and it would be a great entry game for anyone who has never played before. Even if you are a wimp like me, keep the lights on, turn the volume down and have some friends over. Of course, if you want to play it how it’s supposed to be played I salute you. Dark, loud and shit-stained pants. Don’t go in expecting a masterpiece but do expect to have some fun.


SPOILERS AHEAD – DO NOT CONTINUE UNLESS YOU HAVE COMPLETED THE GAME


Continue reading “Review – Until Dawn – PS4”

Review – Heavy Rain – PS3

Heavy Rain is an interactive drama game in which your decisions affect the outcome. The story is about the Origami Killer, A serial killer who targets young boys and always leaves them with an origami figure in their hand and an orchid on their chest. The story unfolds as you play from the point of view of four different people. Ethan Mars – a troubled dad. Scott Shelby – an asthmatic private detective. Norman Jayden – a drug addicted FBI profiler. And Madison Paige – an insomniac photographer.

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The screenshot feature didn’t exist on PS3

The game starts with a normal day in the life of Ethan to allow you to get used to the controls and then things start to heat up from there. It was so engaging, I really grew to care about the characters and was rooting for a happy ending! Some parts were intense, some parts were emotional and some parts were bad ass! I couldn’t wait to see what was going to happen next.

I strongly suggest playing this game through without reading anymore information than that. Don’t look up the best outcome, don’t read any spoilers, I wouldn’t even google the name. I googled a couple of things while I was playing and I’m so pleased I didn’t accidentally spoil it for myself. Use your instincts, make your own decisions and see how it ends for you.

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I played with a regular DS3, the game does have some motion control sections

The game is a set story, you are free to do what you want within reason but whatever you do, the story will keep flowing. You can’t choose the character you are playing, you will play the character whos story you are focused on at that time. You can walk around, hear the characters thoughts and interact with the environment if there is a prompt to do so. It is very much like an interactive movie. The camera angles are set, you can’t manually move them but you can alternate between different views to see different areas of the room you are in. This did remind me a tad bit of the original Resident Evil.

There are three difficulty settings. I thought mine was on moderate but when I had a look it was on hard so I have no idea, you can always go into options and change it if it’s too hard/easy for you. You must stay alert throughout the game. It is played with prompts that appear on-screen telling you what to press and how to press it. Sometimes it’s fast, sometimes it’s slow, some times it’s tap it and sometimes it’s hold it. Sometimes you will get options of what to ask or how to reply to someone in a conversation. Read them as fast as possible and choose one because if you aren’t quick enough the game will sometimes choose for you. Speed and accuracy aren’t my best skills when playing games so I spent most of the fights screaming and hitting the wrong buttons but it is all part of the fun. There was one particular part that I really struggled with the controls, crawling through some tunnels and could I get him to go in the direction I wanted? Could I heck. That was the biggest flaw in the game for me.

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You can tell how new I was to gaming, the thing I am describing above is QTE’s

The music was brilliant, it really set the tone. It got the emotions going at some points and the adrenaline going at others. It was so on point, brilliant. The game wasn’t too long either and kept me hooked the entire time. It took me three good sessions to complete, but once you’ve finished you will probably want to play through again while making different choices than the first time. You can also chapter select to play them out differently and extend the game even further. As far as I know there are 18 endings to find and once you’ve unlocked them all you will win a trophy.

I bought my game second-hand, the box was the normal version but the disk was actually the Move version. I panicked a bit at first as I don’t have a Move controller but once the game had installed (which took a LONG time) I found that it gives you the option between the move and the standard controller.

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Overall, it’s different, it’s haunting, it’s unique and I hope they make many more like it, in the same structure but with different, equally great stories to tell. I love it when a game makes you think long after you stop playing and I am still thinking about it so it has definitely stuck a chord with me somehow!


Only read on if you have completed the game.. MAJOR SPOILERS AHEAD


Continue reading “Review – Heavy Rain – PS3”

Let’s Play – Detroit: Become Human

Detroit: Become Human was the first brand new game that I did a Let’s Play of.. and it did not disappoint. Developed by Quantic Dream, I missed the era of Heavy Rain and Beyond: Two Souls, so I could not have been more excited for this one.

I get very immersed in story games and went all in. They weren’t lying when they said choices matter. It was such a fun game and I recommend to everyone to play it yourself before watching a play-through.. have your own experience first.

Full playlist available on Youtube!

Let’s Play – Fahrenheit: Indigo Prophecy

This game was.. an experience. Being a huge fan of Heavy Rain and Beyond: Two Souls, playing Quantic Dreams previous title felt like a no brainer.

Although I have played the full game and watched a fair bit back, I am not entirely sure I could tell you what it is about. It starts great and descends into.. well.. you’ll see.

If you are looking for other content about this game I highly recommend the Watch out for Fireballs podcast episode. It gave me lots of laughs. Listen to the Episode here!

Full playlist available on Youtube!