1000xRESIST
This is a write up of my first impressions of 1000xRESIST having played through 2 chapters of the game. I intended to play around an hour or the first chapter – which ever came first – but this game got it’s hooks in me. I had to tear myself away otherwise my first impressions would become a full blown review. On one hand, I wouldn’t mind that but on the other, I have lots more games to try out during the fantastic LudoNarraCon.
*My first impression posts aren’t usually this long but I had a lot to say about this game!
First thing’s first, this is an experimental game. It does exactly what it wants to do and does so confidently. I will admit, I was not sold at first. I found the opening slightly off-putting, feeling like I was supposed to care about these characters that I had never met, having an experience that I don’t understand. However, with a little more patience the world was built, less through exposition and more through exploration and character interactions. Half way through chapter 1 I got into my groove and by the end of the chapter I was all in.
The steam description sets up an epic story about aliens and diseases and the ALLMOTHER, and while these are all certainly present, creating the entire setting for the game, it surprisingly feels very personal so far. Even more impressively, it remains personal and creates an investment despite incredibly flawed and some even dare I say unlikable characters.
The game splits between the present time and the past, parts of the chapter taking place in the form of what I would call long vignettes. The character who’s memories we are exploring, in my opinion, is down-right awful, but I am compelled to see what made her that way. What particularly shines are the relationships, personalities and actions of the people around her.
A common complaint in either cinematic narrative games or walking simulator style stories, is that there isn’t enough for us – the player – to do. I feel it is important to point out that I can personally enjoy a narrative game with very minimal mechanics. Having said that, I find 1000xRESIST to have struck a great balance of engaging gameplay so far. The primary verbs that I have experienced so far are walk around, interact, and a time hop mechanic.
The time hop mechanic alone warrants the existence of this game. Not to sell the other aspects short, but the way it weaves intricately with the environmental storytelling and level design has been fantastic to experience so far. Not to mention that in each chapter the mechanics have been used in their own way, leaving me eager to see what other ways the story is going to be told throughout the rest of the game.


The presentation – particularly in chapter 1 – felt inspired. The lighting alongside fixed camera angles were super effective, I felt dread rounding every corner without it ever being too much. The design of the aliens that have literally plagued humanity and the effect that they have had on the world brings a fantastic contrast to the world of 2047, an unknown amount of years prior, right before the effects took hold. Switching between both of these times in the blink of an eye creates a jarring effect aesthetically and a devastating one emotionally.
It is hard to describe what to expect as this game is unique, but I felt influences or slight similarities every now and again from other media. The first being that the experience of Chapter 2 is exactly the experience that I wish I had from the game Virginia. A wonderfully executed montage experience that I can’t say I have seen many games try. Other looser and unexpected vibes I got lead me to think of set up and themes of stories like Signalis and Everything Everywhere All At Once. I am not saying that you will have the same experience in this game as you had from those other properties, but they felt worth mentioning none the less as if you enjoyed them, I think there could be something here for you.

1000xResist is an experimental narrative game that resonated with me in ways that other experimental narrative game sometimes have not. Both chapters that I played were strong and emotional. What is different about this game is that I don’t actually know what I am going to be doing next. Rather than being goals driven, I am being taken on a journey. A tour of a world entirely different to the world I know. And that is great too. I am excited to see what lies in store.
This game breaks the mould – this is what Indie Gaming is all about.
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