Noob’s Top 10 Games Experienced in 2025

Upon reviewing my year of gaming, I got a feeling that I was almost surprised to feel. Underwhelm. I cannot remember a previous year that I have played so many games that I either didn’t gel with or flat our didn’t like. Considering the amount of incredible games released in the last few years alone, it has left me to question my priorities.

It makes sense in a year where almost everything in my life has changed. I have had much less time for gaming, and the time that I did have was spent craving low energy, easily digestible experiences. I no longer have scheduled stream time to make my way through the games I am curious about, and I also now have a regular co-op buddy, which feels like I am experiencing an entirely new side of gaming.

Thankfully, now that I am settled after my move and after doing some reflection, I feel my appetite for variety coming back and a change in my priorities on the whole as a gamer. Great games are being released at a pace that I can’t even possibly hope to keep up with, so for 2026 I am pulling back. I am going to spend less time chasing historically important or interesting games, and instead choose the games that make me excited in the here and now.

Here are my top 10 experiences of the year that provided so much grounding, inspiration, time passage and laughter throughout the insane year that was 2025.

I do my game tracking on GG App, you can see all 30 of the games I experienced in 2025 here.

10. Coffee Talk & Coffee Talk Episode 2: Hibiscus & Butterfly

Developer: Toge Productions

Release Date: 29 January 2020 & 20 April 2023

Coffee Talk is a coffee brewing and heart-to-heart talking simulator about listening to fantasy-inspired modern peoples’ problems, and helping them by serving up a warm drink or two.

Dust off your coffee machine and prepare your warmest smile to meet your customers again in the second episode of the much loved coffee brewing and heart-to-heart talking simulator; Coffee Talk Episode 2: Hibiscus & Butterfly.

I would like to establish early that I am not only ranking the games themselves, but the experience that I had with the games. Coffee Talk and Coffee Talk Episode 2: Hibiscus and Butterfly kicked off my gaming year at a time where I was sick with an awful flu. Laid on my couch, drifting in an out of consciousness, Coffee Talk patrons waited patiently on my TV for me to feel awake and well enough to serve another customer or two.

While this is not likely the intended experience, it was a case of the perfect game at the perfect time, and I will never forget the sense of comfort and company that the pitter patter of the rain, the lo-fi beats and the characters with their own problems gave me during a difficult and lonely time.

Also, fairytale/fantasy spilling into the world as we know it is such a fun setting. I want more of that in all different genres.

You can buy Coffee Talk here, and Coffee Talk Episode 2: Hibiscus & Butterfly here.

9. Wanderstop

Developer: Ivy Road

Release Date: 11 March 2025

From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

I got to play Wanderstop during my time with the LudoNarraCon 2025 games. I had already played the demo, and the full game did not disappoint. Every single content creator that I have heard talk about this game just got it. And I was the same. This is a game about burnout, and about self care.

Sometimes the game wasn’t exactly what I wanted it to be. It didn’t allow me to play in the way that I often like to. Doing everything at once, optimizing production and collecting everything I possibly can. It forces you to slow down and to only do what you need to. You can do more if you want, but only if you want to without any other agenda than enjoyment. This game is a statement about letting go and moving on, and little did I know that it was preparing me in a huge way for things to come in my own life.

The experience as a whole is a masterful of combination of a game amplifying its point through its mechanics. It might be the best example of this I have ever played, or at least the most useful and relevant one. In the end it wasn’t the characters that ended up staying with me, or the tea. It was the lessons that were forced on me by the act of continuing to play the game. And forcing myself to continue playing the game because I knew how much I needed these lessons. And I was right.

Finally, it would be a crime not to shout out Boro. What I wouldn’t give to have a Boro in my life. He is truly the best of the best and I am glad to have met him.

You can read my Wanderstop Impressions here.

8. Danganronpa 1/2 Reload

Developer: Spike Chunsoft Co., Ltd., Abstraction Games

Release Date: 10 October 2013

Hope’s Peak Academy—home to the nation’s best and brightest high school students…and your new prison. You and your classmates have been trapped here, forced into a winner-takes-all killing game. You’ll have to solve the mystery of the school to survive, but be careful what you wish for—sometimes there’s nothing more deadly than the truth…

You and your classmates at Hope’s Peak Academy have been brought to Jabberwock Island by your teacher. It seems fun at first…until Monokuma returns to restart his murderous game! Solve the island’s mysteries to escape!

Danganronpa 1 & 2 were such a journey, and not always a positive one. These games are so difficult to recommend with all of the caveats I feel like I need to explain. But despite that, they made it onto my top 10. In a year that I felt the need for light, low stakes games, these games delivered. I mean.. the stakes are high for the characters, but for me they worked perfectly as popcorn thrillers.

I can’t say I really enjoyed my time with Danganronpa 1. I didn’t like the mini games, the characters were difficult to like, and by the end I found the individual cases a lot more satisfying than the overarching plot. I was almost put off playing the sequel, but I reached a time in the year where I needed something familiar but new, and that is where Danganronpa 2 stepped up.

The sequel was so much more enjoyable than the first in every way. Having already learned the gameplay loop from the first game and knowing that I needed to set it to easy mode for a more enjoyable experience, it was much easier to dive in and immediately embrace and enjoy the wacky nature of everything that was going on. I found much more joy in theorizing this time around, and while the end fell flat for me, I spent so many more hours enjoying what I was doing that I do have the desire to try the third game sometime.

Monami was also a fantastic addition who I adore with all my heart.

You can buy Danganronpa 1/2 Reload here.

7. The Cat Lady

Developer: Harvester Games

Release Date: 1 December 2012

The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…

I started The Cat Lady a long time ago. I played for a couple of hours, which was just long enough for it to be a gut punch when the game crashed and lost my save file. Years later, I finally felt ready to give it another go.

It is sad, depressing, harrowing, and goes to some really dark places. While there could be a conversation to be had about using these extremely dark ideas mostly for puzzles and vibes, I personally switched off from that and decided to embrace the atmosphere and allow myself to be entertained. At the end of the day, it is a horror game and the surreal and very real mixed together set a tone that I could really get on board with.

It feels strange to talk about enjoyment in a game with such distressing content, but I really enjoyed the puzzles. It is not often that I make it through a point and click adventure without a guide, but I managed just fine and enjoyed the variety that each chapter brought.

I am glad I finally have this one under my belt after enjoying what I played all of those years ago.

You can buy The Cat Lady here.

6. Tunic

Developer: TUNIC Team

Release Date: 16 March 2022

Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

Tunic is a game that I knew I wanted to play ever since I played the intro during my 12 Days of Game Pass series. But for some reason, I put it off and put it off and put it off. I almost missed it this year but as I was reaching the end of my Backlog Resolutions list, I was left with little other choice than to finally give it its fair shot.

It didn’t take me long to turn on invincibility mode and the further I got through the game, the more justified I felt in my decision to do so. While the combat will definitely be for some people, it wasn’t for me. I do think it is important to note that this game stands up perfectly well as an exploration and puzzle game without engaging in the combat any more than you need to. If said combat would be a deal breaker for you, you need not worry as there a numerous accessibility options to tailor it to your prefered difficulty. And I urge you to do so if that is at all a concern to you. It would be the biggest shame to miss out on such a uniquely crafted puzzle experience.

I had heard that there was something special about Tunic and as I got further and further into the game, I was slightly concerned that I was not catching onto what that was. If you find yourself in the same boat, just keep playing. The giddy relief and excitement when I finally did get it is why I would recommend this game to anyone that gets a kick out of puzzles. I haven’t played another game like it and I am not sure that I ever will again.

You can watch my first impressions of Tunic here.

5. Killer Frequency

Developer: Team17

Release Date: 1 June 2023

Killer Frequency is a first-person horror puzzle game set in 1987, that puts you in the role of a late-night radio talk show host in small town America whose callers are being stalked by a mysterious killer.

Killer Frequency severely exceeded my expectations. Could there be a more silly premise than this? You are a small town radio host, and something happened to the police so 999 calls need to be redirected to your radio station, on the night that a serial killer is on the loose. It is so beautifully dumb and that is what makes it so great. If you enjoy B horror then you have to play this game.

The fate of every caller lies in your hands as you try to solve the puzzle of their survival, live on air. Success is not guaranteed and failure can be fatal for the poor, unlucky caller who received you rather than any other competent emergency service. You are doing this while trying to solve the mystery of the serial killer, and most importantly, keeping the station running smoothly.

I streamed this one and I do feel that it enhanced the experience even more. Live streaming my live broadcast of trying to help people during the worst moments of their lives proved to be both stressful and somehow absolutely hilarious. Not forgetting that we are also situated in the same town as the ongoing massacre. Tension was high.

Games like this are a prime example of why I like to try games for myself regardless of the hype level. I haven’t heard much discussion around this game but yet it provided one of my favourite experiences of the year. I wholeheartedly recommend getting together a group of friends and playing this for Halloween. You are guaranteed stress, laughs, drama and a good time.

You can watch my full playthrough of Killer Frequency here.

4. Creepy Redneck Dinosaur Mansion 3

Developer: Strange Scaffold

Release Date: 22 April 2025

MATCH DNA BUBBLES IN AN UNDERGROUND LAB TO KEEP YOUR PSYCHIC CLONE FROM INVADING YOUR MIND AND TURNING YOU INTO A CANNIBAL. This is the match-3 survival horror comedy RPG metroidvania you didn’t know you needed.

I talk a lot about underrated games. I think Creepy Redneck Dinosaur Mansion 3 is the most underrated game of the year, if not one of the most underrated games that I have ever played. I went in with no expectations. The only reason I even booted it up is because I had promised my Twitch chat a meme stream of LudoNarraCon 2025 games with silly premises. I played the first hour (alongside Building Relationships and A Week in the Life of an Asocial Giraffe), and it was an absolute hit.

I cannot sing this game enough praises. The writing is clever and hilarious. It isn’t just the typical ‘lol meta’ jokes that I have come to see so often playing through as many demos as I do. The entire game feels like an extended bit that just keeps on giving all the way through to the very end. Not only that but the gameplay itself is fun too. They turned Match-3 into a super fun turn based battle system that never gets tiresome as every fight is different, tailored to the circumstances you are in. The branching narrative is fun to navigate too. While it is in a visual novel style, it still feels like true exploration and puzzling. You never know what is going to be around the corner, and usually it is something stupidly delightful.

It truly is the match-3 survival horror comedy RPG metroidvania that I didn’t know I needed. Creepy Redneck Dinosaur Mansion 3 is officially up there in my all time funny games list alongside Tales from the Borderlands and Astrologaster.

You can watch my first look at Creepy Redneck Dinosaur Mansion 3 here.

3. Blue Prince

Developer: Dogubomb

Release Date: 10 April 2025

Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?

I am surprised that Blue Prince didn’t end up #1 of the year for me. While I was absolutely thriving during my playthrough, distance has reminded me that there was something missing that didn’t allow this game to linger with me like I hoped it would. Once I hit credits I lost all desire to continue seeking out any secrets. I had no interest in following along the story of the mansion, and the vibes didn’t keep me coming back for more. Having said all that, I am eternally grateful to have been able to play Blue Price at launch and join in the puzzle solving mania.

It’s often a coin flip whether I will click with a puzzle game, especially games that require a notebook. I have always wanted to but they often go over my head, feel a little too complicated or require a little more thought than my patience allows. Not Blue Prince though. The first layer of puzzling in Blue Prince was like it was made for me and my wavelength alone. The micro puzzles of the rooms, the macro puzzle of making it to Room 46, the mini macro puzzles along the way, and the continuously refreshing puzzle of resource management to allow you to even attempt the rest of the puzzles. This was all a perfectly overwhelming amount of puzzling that kept me coming back for more. Even discovering that something was a puzzle was a joy, then solving the puzzle brought second joy.

Playing alongside a friend trying to cryptically talk about our discoveries was a rare experience that I don’t have often but enjoyed immensely. I respect everything that the game has achieved, despite the inexplicable feeling that I never want to play it again. Reaching those credits without having cheated flooded me with an incredible satisfaction that I am sure to be chasing in other puzzle games for years to come. There is no doubt that this is a special game, I think it is going to take some introspection to discover why it didn’t rocket its way into my all time favourites.

You can read my demo impressions of Blue Prince here.

2. A Space for the Unbound

Developer: Mojiken

Release Date: 19 January 2023

A magical adventure about two high school sweethearts set at the end of their school days – and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.

A Space for the Unbound is the next game that I started during my sick period – mentioned in the Coffee Talk section above – and extended through into my every day life. It is another one of those games that I didn’t know that I needed but happened to play at exactly the right time.

At first, I was just enjoying the adventure of it, discovering life at a different pace to my own in a place that I will likely never experience. The occasional unsettling moment kept me hooked through the first 80% of the game, and otherwise I just found it pleasant. Little did I know that the final chapter was going to absolutely destroy me, while also somehow rebuilding me at the same time. I cannot understate the impact that this had on me at the time, and going forward, and I know it has done a similar thing for others too.

This game hits some devastating topics such as depression and grief in ways that are relatable, and also with an entirely new perspective to me, hence the crushing impact. It would be both spoilery and way too personal to go into specifics so I will avoid that. It is almost one year on and I still think about what I learned, how I changed, and am grateful that I played this game when I did. If anyone is feeling defined by their grief, stuck in the past or lost in themselves, I recommend giving this game a shot.

You can buy A Space for the Unbound here.

1. Sons of the Forest

Developer: Endnight Games Ltd

Release Date: 22 February 2024

Sent to find a missing billionaire on a remote island, you find yourself in a cannibal-infested hellscape. Craft, build, and struggle to survive, alone or with friends, in this terrifying new open-world survival horror simulator.

Having being only very loosely on my radar, it is to my surprise as much as anyone’s that Sons of the Forest takes first place on my favourite game experiences of 2025. When my friend approached me about playing together I reluctantly jumped on the chance. In the past I had seen hilarious clips of people tackling The Forest, and I know that I can cope with minor horror so long as I have company.

This game is an absolute playground for emergent gameplay/antics/hilarity/bullshit/pick your noun. The start is difficult, surviving encounters by the skin of your teeth, but exploration proves fruitful at a very satisfying pace, consistently providing more and more goodies and surprises to enhance your survival experience. This good pace extends to the enemies too, gradually becoming more difficult, and equally more grotesque. This game is fantastic at body horror. Even playing with friends, walking around at night with nothing but a torch, an axe and the sounds of the forest proved to be a spooky experience, as did exploring our initial caves.

Then came the building… The building was so satisfying and immersive that we spent 80 hours in our playthrough of this game. A good majority of that was spent building a whole-ass mansion. Log by log and stone by stone, we rose from the bottom. It didn’t matter who the sons of the forest were anymore, we were the kings of the forest.

The story was over the top nonsense, which was the icing on the cake for such a silly, fun experience. It is a horror game that is not afraid of letting the players have fun. My biggest regret is not having clips of some of the most ridiculous moments. I am very optimistic about the prospect of Forest 3 based on so many decisions that the devs made that enabled this game to be the game that it turned out to be.

You can buy Sons Of The Forest here.

Realising and finally accepting that I am never going to be able to play all of the games that I want to play in my lifetime is helping to drive the changes that I aim to make going into 2026. I am no longer going to avoid games that I know will be great because I am frightened of getting too absorbed (yes, I do this) or because I want to save them for content, just in case. I will play them whenever the fancy strikes, and urge others to do the same.

Life is so short and games are abundant, I already know I am going to play some absolute bangers in 2026, and I can’t bloody wait.

top 10 games experienced in Other years

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10 Half Finished Games (that I should probably finish)

Sometimes I wonder why I have trouble starting a new game. Why my backlog – this absolute privilege, full of amazing games that I desperatly want to play – sometimes feels so overwhelming that in the end I don’t play anything. So I started investigating.

One way that I tend to sort out my brain overflow is getting everything out into lists. GG App is my website of choice for this, and it has categories of Wishlist, Backlog, Playing, Beaten, Completed, Shelved and Abandoned. For this thought experiment, rather than looking at the Backlog section, I decided to take a look at my Shelved games.

I like to finish games. Whether finish means complete to 100%, or play enough that I know I am not coming back varies, but both count. For this reason, no matter how indecisive I am, I don’t think it is the choice of my backlog that is the debilitating part. I have plenty of methods of dealing with that. The part that gets to me is knowing that I have other games sitting there unfinished, waiting for me to get back to them. And now that I have looked into my Shelved category, I can see where that weight is coming from.

Here are 10 games that I found in there that I would really, really like to finish.

Games are in the approximate order of when I started them.

Red Dead Redemption 2 [PS4]

Developer: Rockstar Games

Release Date: 26 Oct 2018

Winner of over 175 Game of the Year Awards and recipient of over 250 perfect scores, RDR2 is the epic tale of outlaw Arthur Morgan and the infamous Van der Linde gang, on the run across America at the dawn of the modern age.

I started Red Dead Redemption 2 so long ago that I can’t even remember when it was. What I do remember is that I was loving it. I was in no rush with the story, preferring to be immersed in the world. Going back to camp to see the crew, attempting to get materials for upgrades, riding into town for a haircut and taking photos with the little in-game camera were all favourite activities.

I believe I was in Chapter 3, and this is what makes picking the game back up so difficult. I barely remember what happened, but it isn’t only that I had made it half way through the game so much as I did a tonne side content along the way, I have no desire to start from scratch. Luckily, the game does have an in-game journal, so I do believe that after a session of getting reacquainted I would be good to go.

The roadblock for getting back to this game is going to be a pattern with many below. Once I do go through the re-familiarisation period, I would like to continue the game to completion, without stopping and going through this whole phase again, but without rushing which would compromise the experience.

Dragon Age: Origins [PS3]

Developer: BioWare, Edge of Reality

Release Date: 3 Nov 2009

You are a Grey Warden, one of the last of this legendary order of guardians. With the return of mankind’s ancient foe and the kingdom engulfed in civil war, you have been chosen by fate to unite the shattered lands and slay the archdemon once and for all. Explore a stunning world, make complex moral choices, and engage in bone-crushing combat against massive and terrifying creatures.

I got this second hand on the PS3 for a quid or two. The only experience that I had with this kind of lore filled fantasy world was the Lord of the Rings movies, Skyrim, and Elder Scrolls Online. I had heard this game was good so I thought I would broaden my horizons.

I got really into it. I loved my characters opening sequence and was reading every single codex in a way that I never had before. I was slightly dissapointed that it wasn’t open world in the way that I hoped but at the same time, it is a good job or it would have taken me even longer to do anything.

I love the way the characters interact, the freedom to do things in whatever order I would like and just being in this new world. I didn’t however get on with the combat. I don’t know how I made it as far as I did without knowing what I was doing. It is just too confusing for me. The first thing I am going to do when I get back to it is lower the difficulty the lowest it can go and I think that will help me finish the game with a lot less friction.

This game has the same road block as RDR2, a road block that I have passed one or two times already to get back into the game. Unfortunatly I ran into a second roadblock, and that is playing on a PS3 in this day and age. It is painful.

Shadow of the Colossus [PS4/PS5]

Developer: Bluepoint Games, Team Ico, Japan Studio

Release Date: 6 Feb 2018

One of the most highly acclaimed and beloved video games of all time, Shadow of the Colossus™ has been reborn for a new generation on PlayStation®4. With improved visuals, enhanced performance and optional updated controls – the iconic PS2™ adventure has been given a staggering makeover, and is now more breathtaking than ever before.

In my defence, I am not doing a regular playthrough of Shadow of the Colossus. The gameplay is just a necessity, with my main quest being photo shoots of every single colossus.

I have completed this for 10 out of 16 Colossi and certainly want to do the rest. I think I spend around 2-4 hours per colossi learning their moves and trying different things to get the pictures that I am after. Some are easier than others, with the main difficulty being that the camera is attached to the player character or your horse, meaning you have to get creative if you want to fit these giant beasts in the frame.

I have 2 road blocks for this one. The first is that I worry about getting no good pictures. To which I say “shut up and get on with it you fool, you will have zero pictures if you never do it”. The second is the sorting of the pictures afterwards. It was always a multistep process of uploads and downloads and juggling storage space that took forever. I got a USB SD card adaptor for Christmas so theoretically, this should be a problem no longer. I had best have a photography session to test it! 

The Legend of Zelda: Breath of the Wild [Switch Lite]

Developer: Nintendo EPD

Release Date: 3 Mar 2017

Forget everything you know about The Legend of Zelda games. Step into a world of discovery, exploration and adventure in The Legend of Zelda: Breath of the Wild, a boundary-breaking title in the acclaimed series.

Of all of the games so far, Breath of the Wild is the one that I got the least into. I seem to think I played for about 6 hours. The thing is, the game was not hooking me. I don’t know whether it was the gameplay, the controls, my headspace or what, so I would like to give it another try before I can say that I am done with it.

This is probably the one on the list that I am the least enthusiastic about, while at the same time a higher priority as I would like to sell the cartridge when I am finished.

The Cat Lady [PC]

Developer: Harvester Games

Release Date: 1 Dec 2012

The Cat Lady follows Susan Ashworth, a lonely 40-year old on the verge of suicide. She has no family, no friends and no hope for a better future. One day she discovers that five strangers will come along and change everything…

The first shorter game on the list! The reason that Cat Lady is here is a real shame. I got 2-3 hours in and my game crashed, taking my progress with it.

I enjoyed what I played and at this point I would need to restart the game anyway to remember what happened, but I am finding the roadblock with this one is that I am frightened the same thing will happen again.

XCOM: Enemy Unknown [PC]

Developer: Firaxis Games

Release Date: 12 Oct 2012

XCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.

XCOM games are longggg. Me and a friend somehow managed to turn this one into a sort of co-op experience and it was so much fun. Our squad are based on video game characters and as far as I remember, they were kicking alien butt.

Yet another game that I imagine was about half way through, that I will find hard to pick up as I have forgotten everything about how to play. For the future, I think of all the games to fall off of, strategy games are the worst as you need the knowledge to be able to make your best plays.

Elden Ring [PS5]

Developer: FromSoftware Inc.

Release Date: 24 Feb 2022

THE NEW FANTASY ACTION RPG.
Rise, Tarnished, and be guided by grace to brandish the power of the Elden Ring and become an Elden Lord in the Lands Between.

Elden Ring is the first souls-like that I have really gotten into. I have been an enjoyer of the series for a while, but that was from a distance. I am not a person that has an interest in mastering a game and it always seemed like a series that required that. Elden Ring however is way more interesting to me due to the open world.

Exploration has been an absolute joy and if you get stuck on something, that is absolutely fine, just mark it on your map and go somewhere else. There is something to find around every corner and it was my game of the year without a doubt, despite not finishing it.

To be fair, I have made it way further than I ever expected. Last time I played I made it to the Mountain Tops, but before I continue there I have loads of catacombs and caves to go back and explore, enemies to rematch and items to collect.

My roadblock here is that I have reached a point where levels cost way more than the amount of souls I feel comfortable carrying around. This makes me too scared to do anything in case I lose them. Can’t lose them if I don’t play the game!

Skyrim [PS5]

Developer: Bethesda Game Studios

Release Date: 11 Nov 2011

EPIC FANTASY REBORN
The next chapter in the highly anticipated Elder Scrolls saga arrives from the makers of the 2006 and 2008 Games of the Year, Bethesda Game Studios. Skyrim reimagines and revolutionizes the open-world fantasy epic, bringing to life a complete virtual world open for you to explore.

One might ask, why the heck did you start Skyrim – of all games – when you are in the middle of playing RDR2, DA:O, SotC, BotW, Cat Lady, Xcom and Elden Ring. And my answer to that – I don’t know man.. I had an itch.

Like many others, I have played the intro to Skyrim many times. One time I actually got pretty far, residing myself in a city that I haven’t yet reached in this playthrough. The trouble is that it is yet again a PS3 situation. Since that old playthrough, I have had so much more experience with games and much better hardware, that seeing Skyrim enter Ps Plus felt like the perfect opportunity to do my definitive playthrough. Particularly as I have never touched the DLC before and this is the complete edition.

The game is surprisingly stunning. I was taking my time and having so much fun. Stopping to take photos, doing whatever I felt like with the intention of going back to the things that I skipped. My only regret was triggering dragons to start spawning. They are way too frequent for my liking and not very fun to fight.

AI: THE SOMNIUM FILES – nirvanA Initiative [PC]

Developer: Spike Chunsoft Co., Ltd.

Release Date: 24 Jun 2022

Special Agents Mizuki and Ryuki, along with their AI partners Aiba and Tama, are tasked to solve the bizarre Half Body serial killings in this sequel to the critically acclaimed AI: THE SOMNIUM FILES.

I started AI: The Somnium Files – nirvanA Initiative late last year with the aim of finishing it before the New Year. I forgot how busy the month of December is so of course, that didn’t happen. Instead, I decided to wait until I could finish it in one go, as the story is getting way too complicated to stop and start. 

Yet again I believe I am half way through, and all that I am waiting for at this point is to feel clear headed enough to be able to follow what is going on. All of my gaming time has been spent playing mindless games, gearing up for my return to this. Of all of the games on the list this will certainly be the next one that I finish.

The Talos Principle [PS5]

Developer: Croteam

Release Date: 11 Dec 2014

The Talos Principle is a first-person puzzle game in the tradition of philosophical science fiction. Made by Croteam and written by Tom Jubert (FTL, The Swapper) and Jonas Kyratzes (The Sea Will Claim Everything).

I had one very long session on Talos Principle with the idea that AI would be my PC game and this would be my couch console game. Unfortunatly, as with AI, I just haven’t had the brain capacity for it. December was busy and January has been taxing, and first person puzzle games always manage to trip me up.

I will certainly get back to it, I just think that my first session quenched my curiosity, and now I know what mood I need to be in to play.

To sum up, I appear to have issues with long games. Also, half way points of games.

When I was younger with less responsibility, less games and more time, I would spend so much time in the same game, not moving on until I completed it. Over the years as I have more available to me, I still have that old mindset but my actions no longer follow through.

One of the big factors is subscription services. I am always going to prioritise games on them as the time they are available is limited. Perhaps one day I will get over that mindset, but in the meantime these poor games sit there, abandoned, waiting for the day that I finally find the time to boot them back up.

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