2022 has been a phenomenal year for games. I personally rarely play games as they release, which means I am going to be feasting for years to come. Since my 2022 games post was a celebration of games both past and present, I also wanted to make a post specifically about games that released this year. For every game I play another 10 release that I want to try. This makes it hard to keep up, so I thought I would pick out 10 that have piqued the peak of my interest.
For reference, I have played 6 games that released this year (not including during 12 Days of Game Pass)
Elden Ring
Stray
Escape Academy
The Quarry
Powerwash Simulator
The Past Within
This of course leave many games untouched. As always, picking only 10 was extremely difficult. But here are the games I am most hyped to try from this year, in release order!
19th May – Eternal threads – Cosmonaut Studios
This is an indie game that is set in the north of England. As a northerner myself, that would be enough to get my interest but I also played the demo. I had a fun time with it. I love when games let you explore something that has already happened (Everybody’s Gone to the Rapture being another example) so I am so very down to pick this one up and piece it all together.
24th June – AI: THE SOMNIUM FILES – nirvanA Initiative – Spike Chunsoft., Ltd.
I only played AI: The Somnium Files for the first time this year which is great timing for me, having the sequel readily available. I haven’t heard much about this one as I have purposefully avoided anything about it, but even the screenshots on Steam leave so many questions. I’m going to need some answers.
30th August – Immortality – Sam Barlow/Half Mermaid
I love FMV. I love mysteries. Why havent I played this yet you may ask? I DONT KNOW, I NEED TO OK! I was already interested in what the game may have to offer, but multiple 10/10 ratings and awards/nominations mean I need to get to this one STAT.
Check it out here or it is currently on Game Pass.
22nd September – Beacon Pines – Hiding Spot
I played the demo for Beacon Pines a while ago and really enjoyed it. It has been long enough that I have forgotten a lot of the specifics but I do remember the lovely art, the cool story book narrative puzzle structure and an almost ‘Night in the Woods’ vibe. It is currently on Game Pass so I must jump on that opportunity to play it.
You can get it on Steam here or it is also currently on Game Pass.
28th September – The Excavation of Hob’s Barrow – Cloak and Dagger Games
This is another game that I played the demo of and wanted more. The atmosphere and art were great, and thankfully that is as much as I remember. Once I play a demo, I tend to internalise the want to play but forget a lot of the rest which means that I can enjoy the discovery again when I finally play the full game.
13th October – The Case of the Golden Idol – Color Gray Games
I played the demo for The Case of the Golden Idol relatively recently, much more so than the previous two games but much to the same effect. I immediatly knew I needed to play the rest of the game and locked it away until I get the chance for the full story. I do remember exploring wacky scenareos and collecting key words in order to piece together exactly what went down. It was great fun and I absolutely want more.
9th November – God of War: Ragnarok – Santa Monica Studio
It is probably very obvious that I want to play Ragnarok. I played God of War for the first time in 2022 and while it isn’t in my favourite games of all time, it was extremely enjoyable. I have actively avoided as much as I can from the sequel and everything that I did see was another thing too much. It looks outstanding.
15th November – Pentiment – Obsidian Entertainment
I have heard that I will enjoy this one and I 100% believe it. Narrative based, mysteries, detective work, choices, historical setting, murder. Just put it in my veins please.
Pentiment is on Game Pass or you can get it on Steam here.
18th November – The Dark Pictures Anthology: The Devil in Me – Supermassive Games
I love playing The Dark Pictures Anthology games and was very hyped for this one as it is my favourite premise of the series so far. The reviews are dissapointing, but I am only keeping them in the back of my mind because I am one of the few that thinks Man of Medan is much better people give it credit for. As always, I will go into this one with an open mind and enjoy the inevitably bloody ride!
This game has been in Early Access for a long time and I have had it on my Wishlist forever. It recently released in full and I must play it. I have a huge soft spot for cosy games but I am equally hit and miss with them. I love experiencing different applications of them and analysing what made one more successful to me over another, and this one looks like its own unique take worth some time.
If you would like to see a more extensive list, I’ve got you. Click here for a list of (at the time of writing) 51 games that have my attention. I will be keeping this up to date so if some of them have vanished I do apologise. That does however mean that I am making my way through the backlog so that is a win. Thanks to Game Pass I am able to dive into some of these right away, what an exciting time!
My Time at Portia is a game with many flaws, but if you can look past them then it can be an absolute delight. I feel like Portia is ideal for the people who love Stardew Valley/Harvest Moon type games but find the farming tedious after a while. These aren’t the only type of people who might enjoy this game, but if that resonates with you then it could be worth a shot! Not only through the first few hours but throughout my entire playthrough, I was constantly surprised, confused and amused by the stuff I would find and the things that would happen, leading to the affectionate nickname of ‘My Weird Time at Portia’.
– Doesn’t know what it wants to be
When I first started playing My Time at Portia, I got the sense that it didn’t know what it wanted to be. Games like Stardew Valley have a lot to do. You can farm, craft, cook, mine, forage, fish, create relationships. I feel that all of these things are key to the slice-of-life farm sim genre that these games are part of, which is already quite a lot of things to do. Portia is similar in that sense, except, add a main story, side quests left right and centre, dungeon crawling, named boss fights, a full on skill tree with three entirely seperate sections to go down, a photo menu, a workshop manual, a research system, a fluctuating economy, social mini games, regular mini games, festival mini games. It is a lot, and for a while the main thought going through my head was ‘What on earth is this game’.
+ Something for everyone
Though the absolute muddle of things to do and potentially overwhelming vibes this game gives out, the bright side is there is probably something for everyone. If you are like me and enjoy the systematic collection of things and ticking things off lists, you can do that. If you like making friends with everyone in town, you can do that. If you like spending your time decorating your home rather than completing commissions, you can do that. If you like dungeon crawling and fighting for loot.. I can’t say that I recommend it but it is there. More on that later!
– The jank
Before you even think about playing this game there is something that you have to accept. This game is Janky. And I mean Janky. Sometimes characters speak out loud, sometimes they dont, when they do it is generally awful. Sometimes they will say the right words, sometimes they will say something entirely different, sometimes they won’t actually be there while they are talking. Sometimes the camera will focus on weird things. NPCs are constantly stuck on the environment and will occasionally teleport. Photo quests break often. Mounts become unmountable. The game does a lot and generally it works, but with love, I do have to say that it can be quite a mess.
+ The jank
On the other hand, if this game didn’t have its Jank then I don’t think it would be half as memorable than if it were perfect and smooth. If you have a mount they are going to be running around in the background of every cutscene. When you get past how awful some of the cutscenes are they become hilarious and you look forward to the next one. When creating my character I couldn’t figure out how to change her name on console so she ended up being Linda. I gave her some pink cheeks that looked nice in the character creation menu. As soon as we got into the game though, it turns out those pink cheeks basically glow. Every day in game, something in the world is going wrong and it was a constant source of glee for me. A lot of the Jank is graphical or in the animations, and they can be the best.
– The combat
Okay… if there is something that I have to give my biggest criticism in this game, it is the combat. I don’t enjoy combat at the best of times but I can usually appreciate it if done well. It isn’t the end of the world since this game isn’t about combat, but you have to do it often enough that it can become frustrating and tedious. There is no feedback, or at least it tries to give you feedback through visual effects, which in the end just feel like a mess on the screen. I genuinely cannot tell when I am getting hit. There are numbers popping up but there is no feeling to it at all. Sometimes you can hit through or be hit through walls. Sometimes the enemy ends up in the air and doesn’t come back to the ground. Timing doesn’t feel like it matters much and when it does it can be frustrating. Hit boxes are hit and miss. AI companions will run at enemies and agro them when you are trying to draw them out one at a time. Thankfully, if you die during a boss fight you will respawn without their health being replenished. This is a mercy that I am grateful for, but it almost feels like confirmation of an awareness that the combat isn’t the best. Throughout the main story you will be put into multiple combat scenarios. As long as you keep plenty of health replenishing items in your inventory then you can tank your way through without too much pain. It can be a huge drag though.
+ Low stakes
I think what I love the most about this game are the low stakes. Sure, there are optimal ways to play and you can min/max if that is how you like to do it. But if not, there aren’t really any punishments for going slow. The only things that are timed are daily commissions (which you can choose to do) and very few quests/side quests. Other than that.. go nuts. Fancy spending an entire week in the mines? Go for it. As long as you have set your machines away there is really no reason to come home at night, so you can pass out at 3am doing whatever you were doing and wake up with full stamina the next day without losing anything. This all makes it really easy to pick this game back up even if you haven’t played for a month. I really appreciate it when I compare it to say, Stardew Valley, where I don’t want to boot up my game without my notebook in hand because I need to stick to my plan.
+ Crafting
I believe Crafting is a really clever way to solve the problem that I mentioned in the intro. By the end, I usually find farming really tedious in these games. Having to water everything every day, plant them at the right time, harvest and replant, then if you miss the window you have to wait an entire year. I always pray for rainy days so that I can go and do other things. Instead, in this game you have to gather materials and process them, to then craft them into different items. Different materials can be processed in different ways, so it is up to you to manage what you have, what you need, and that is the loop rather than plant, water, harvest, repeat. It is much more flexible and, for me at least, enjoyable.
+ Progression
The fact that I already enjoy the crafting is doubled when paired with progression in this game. Throughout the main story you will get many different commissions to help make the city a better place. If there is something I love in a game, it is an environment that evolves over time. Not only does Portia do that, but it only does so thanks to your efforts. Building bridges will allow you to access new areas. Building busses will unlock fast travel. You will build buildings and areas that from that moment onwards will be a permanent part of the town. It never stops being satisfying. On top of this, the crafting progression itself also feels nicely done and natural to me. Once you are able to build everything available, you know that you will then need to upgrade your equiptment to unlock more options. If you have options available that you dont yet have the materials to build, you know that your next quests are going to unlock an area that allows you to access new resources. It is a cycle that repeats throughout the game and works very well.
+/- Relationships
I don’t really know where to place relationships here. There are things I really like and things that I really dislike about them. On the positive side, relationships bloom themselves as you progress through the story, which I think is very naturally done. As you help improve the town, the townsfolk will like you more. As you do commissions for individuals they will like you even more. Then as you grow relationships with them you will start to get cute little side quests which I found to be a nice touch. Becoming friends with certain vendors will get you discounts, and you will occasionally receive gifts from your buddies.
The relationship system is let down in two ways in my opinion. Firstly, I don’t think it’s very fun. There is the traditional system of giving the person daily gifts that they like which isn’t bad, but it isn’t great. Then there are some more unique systems, most of which didn’t land for me. Some characters have their own minigames you can play, some can spar (see combat above to explain why this doesn’t hit) and once you become their friend you can go on playdates (or proper dates if you are romancing). After I had done two dates I was already bored of the system and just wanted go back to old fashioned gift giving. Secondly, when it comes to romance, I don’t feel like there are many good options, specifically for husbands. I didn’t really want to marry anyone. Six of the options are identical. Having kids is as far as you can go down the family route and they don’t grow up from being a toddler. So relationships in general in this game are a really mixed bag for me.
+ Attention to detail
The attention to detail in this game is great. While some systems feel unnecessary, there are others that add to the overall charm of the game. My favorite thing is that anything you are holding, your character will be holding it in their hand. If it’s big they will carry it over their head. Most accessories that you can wear for stats you can also see on your character. They didn’t have to do these things but it really adds to the experience, and it will always be funny running along carrying a giant poop above your head.
– Navigating crafting
Navigating the crafting systems does not flow well, and while you do get used to it, it could be better (and I believe they may have solved this in the sequel). For example, if you are assembling a big product, having the ingredients in your inventory will not do. They have to be directly in your hand to place them. Eventually you get some automation options but it is so late in the game and unintuitive that I have to mark the game down for it. When I don’t play for a while, the hardest part is reacquainting myself with all my stuff since I need to know where to grab things from.
+/- Festivals
Something else to watch out for in this game are the festivals. Many slice-of-life games have them.. But none of them have them quite like this.
++++ Pinky
And the final positive point of this game, saving the best till last. Pinky.
There are a lot of reasons to like this game and many surprises along the way. As long as you know that you are going into a very imperfect experience and are open to some fun, there is such a good time to be had. If you like what you heard above then you should definitely jump in. If you claim the free games on the Epic store you may already own it, or it is currently on the PS Plus Extra Tier and Xbox Game Pass. The Sequel ‘My Time at Sandrock’ is in Early Access right now so it is the perfect time to jump into the series.
– Doesnt know what it wants to be
+ Something for everyone
– Thejank
+ The jank
– The combat
+ Low stakes
+ Crafting
+ Progression
+/- Relationships
+ Attention to detail
– Navigating crafting
+/- Festivals
+ Pinky
I did stream my first few weeks in Portia, I’ll leave this here in case anyone is in need of misadventures.